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=VG= Connor

VG Clan Member
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Posts posted by =VG= Connor

  1. On 3/8/2023 at 7:58 AM, cubiksrube said:

    My run at Nordschleife. Still learning, very new to sim racing. Inspired by  @=VG= Connor 's solid run at Spa.  💪

      

    Oh wow good shit man! Sorry I missed this, don't check on here often. I hope you are sticking with the sim racing, it's hella fun. Not sure if you already have but check out Content Manager. It's great for custom cars/tracks and also a lot of graphical upgrades all for free. Also a lot of modded servers on there that you can mess around on, check it out, you might like it

     

    • Like 1
    • Upvote 2
  2. On 7/18/2022 at 6:45 PM, KOVAC said:

    From what I've seen so far, your graphics look great (does that mean they will be small maps?), I like the audio. I'm disappointed that the guns don't seem to kick, you shoot like 5 bullets and they hit the target at 30 meters, how is that possible?

    Yeah I do agree, however, I hope they don't make it like BF2 PR guns. PR BF2 Gun mechanics are really trash. They aren't even that realistic but too realistic just isn't fun. I hope they go down Squads route and make it fun but also a challenge.

    • Upvote 1
  3. On 6/20/2022 at 8:34 PM, R-CON LangMaster said:

    The PVPVE might be fun for some people, but i don't know how about you, i hate playing bluefor and fighting my 0 odds in unbalanced map, and i aswell hate playing opfor for the same reason, it feels unfair and not rewarding at all. Also who ever thought playing khami std will be a good idea on this server? Making a layers for this yes definitely i am sure most of the people would be happy, but on the actual in game maps hell no. Poke zeee around, he seems to have alot of fun and alot of free time doing these 😛 

    TLDR; I don't like a challenge and I suck at PVP

    sounds like a skill isue dude 
    image.png.296e1c065dfbde3821c61c67f7586957.png

    • Haha 1
  4. We aren't calling you a liar, we both just got the impression (from what you wrote) that there were already Admin(s) online with you at the time and had previously dealt with the player, so you could have continued to report the player to the Admin, instead of ignoring them and telling us here

  5. I appreciate the report and we will keep an eye on this player, but I am quite confused as to why you came here to report it? If Binary was in your game, and he's already taking action against this player, then continue to report him in-game and an Admin will do something. 

    • Upvote 1
  6. 7 hours ago, =VG= Skiddles said:

    The negatives for me is a: how much I get suppressed by enemy I can not even see. I'm using a scoped weapon getting suppressed by iron sights from 1/2 way across the map. And b: the amount of whining coming from seasoned players about it being to hard, LOL 

    I agree with the suppression thing in a way. I do love the fact we get suppressed way more now, but across the map is pretty crazy when they have iron sights. Also sometimes you could walk into a room, and before you even see the enemy… POP… one tapped the second your nose is peaking through.

    Also, I love a challenge when it come to CAS, I never want it to be easy, but those quads need some changes. Now that we have man pads and infantry shooting you more, being shot through the fog (low render distance) from a quad is very frustrating. And like Kevin said, it’s even affecting infantry/armour. Other than thats i LOVE the changes 

    (Thanks @X0R, you haven’t had any credit yet and you deserve it) 

    • Like 1
    • Thanks 1
  7. 9 hours ago, LangMaster said:

    people are being sniped from the sky with lats, and i feel like that should be probably disabled

    I don’t think this should be disabled, it makes the battlefield actually feel like a battlefield. Helicopters are still VERY VERY useful and had little to no resistance from enemy Infantry. Now that they shoot stingers/iglas and LATs at them, (oh and Melons newly designed AA, aka; MG’s - which absolutely laser beam you out of the sky if you get too close) you actually have to avoid landing directly on objectives like we used to. It adds strategy and requires pilots to finally use their brain a little. 

    As for stingers shooting before they fully lock, i haven’t experienced this yet but it’s probably possible.

    • Like 1
    • Upvote 3
  8. 43 minutes ago, Torun said:

    If there is to be a HAT per squad, so should our team have it. The bots should have the same rules on kit limits as players.

    No not really, Bots are good but not THAT good. Maybe not every squad should get them but 1 or 2 extra would be fine. But as of right now I see no need in changing how many HATs or AA there are, seems pretty well balanced to me

    • Upvote 3
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