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chickenjason123

Member - Officer
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Posts posted by chickenjason123

  1. 1 hour ago, =Wolf= Jersans said:

    I mean I'm not complaining if it works but COME ON!

    Anyhoo. 

    I've been looking into that. So effectively you need a 'code' so any IT managers with spare codes? I have 3 hard-drives waiting for an install that works. 

    Something something My Analog Life Forums something something Toolkit

  2. 21 hours ago, =VG= Double_13 said:

    Well I was actually thinking of installing windows server on my new computer as my computer also runs server features at the same time. 

    Windows 10 also the main reason I did not get a new computer. Yes you have access to the new direct X versions and better support for top end video cards but still windows 10.

    if edge/cortana/new shitty start menu/ appstore could all be removed then maybe I would update.

    Well if you don't mind about legality, you can always get LTSB from the high seas...

    • Upvote 2
  3. Yesterday, the server got locked out of a lost game on Route E-106 Std layout, where enemy has capped all the flags on the map and the game didn't end by itself, basically locking any non-admin players from the playing on the server. I had to run next manually to fix the lockout. Could someone either see what's wrong with the map condition or move the map further back on the map list?

    • Upvote 1
  4. The problem of the whole removal of one-man assets and delayed spawn is that they are only suitable for the times where there are at least 20 players on the server including good players. If it is Euro/US Midnight/Morning then there are only 15-ish or even less ppl on the server + take the playerbase skill into consideration which varies a lot more compared to a few years ago (Patch <1.2) then it might drive people away from the server when they gets frustrated.

     

    Is it possible to extend the Low-pop/High-pop Config in the control panel to Map files also? So admins can change the maps according to player count and skill level. If not I would suggest keeping a small amount to map as before to act as low pop map/seeding maps. Also I think we can replace the tanks in asset-oriented maps to a 2:4 ratio (One Man:Two man) e.g. leave 1 or 2 one man tanks in kashan/khami while all the other APC/Tanks are two man so even in low pop times admin can just set those map to keep the game enjoyable for the players.

    • Upvote 2
  5. 7 hours ago, =VG= Double_13 said:

    Never gonna happen, and with this I mean that the Devteam will do something for the coop community in terms of fixing stuff. 


    The main thing COOP needs is the OLD 1.7 spawning system, as where the bots also spawn on forward flags and not only in main as they do now. 
    Because this spawning is gone the maps became to easy and as result we have to change stuff as dig-able fobs 

    Also the new update causes that no longer custom mapfixes can be made. This as the server now check the server.zip file and wont launch if it has been altered. This limits us as server to make/fix maps to our need such as giving bots faster re-spawning assets and humans slower re-spawning assets to balance the maps. 

    If these 2 things would be fixed/possible the need of a commander will become much higher as the bots will be able to give more realistic resistance rather than making them 1 shot killing machines. 
     

    Are the devs really that pants on head retarded? They don't even play test the maps already every time they push out an update (bugged navmeshs, broken designs like the runways after the physics update, wrong armor values in vehicles etc.), and now they are hash-checking the map files for no reasons other than keeping the servers to their "standards" ?

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