Jump to content
Website Updates and Upgrades are still underway! We don't expect any further downtime, but we thank you for your patience as we restore themes and other elements including the Chatbox.

=VG= Calv

VG Clan Member
  • Posts

    18
  • Joined

  • Last visited

Everything posted by =VG= Calv

  1. Thoughts? White highlighted text on a dark background hurts my eyes. Other than that, double the RAM and do what =VG= PBAsydney said.
  2. Probably a ton more work, but could it also be setup to have a 'personality' and provide comments/feedback in specific situations, like your shields drop to 10% it responds with "Shields at 10%, I would advise dodging more'.
  3. I'm running a GTX 760 and haven't come across a game I can't play at max settings yet.
  4. What sizes are the ships? Fighter/Corvette/Frigate range or can you go all the way to capital ships?
  5. WhiteWolf LAN_WROTE ... Gaz =VG= LAN_WROTE ... Arma 3 has changed quite a bit. I hated it and now I play it regularly. I don't like ARMA 3 because I have bad eyes, I can not identify targets as i can in BF2:PR/ARMA 2. Don't worry, they don't give us optics anyway so we just shoot randomly in the general direction we think we're being shot at from.
  6. SavageCDN =VG= LAN_WROTE ... I have actually yet to try Zeus....anyone any good at it? We could put up the zeus missions on the server. We tried a MCC/Zeus combo in the lambs mission on Tuesday and it worked pretty well. We were able to quickly create base defence, town clearing, and assault objectives that are more easily scaled to the player numbers.
  7. Checked for sheep clogging your internet pipes?
  8. Short notice but anyone is welcome. SITUATION The ChDKZ(Chedaki) are controlling the northern part of Celle, north of the river Aller. As the terrorist group they are, they need to die! They have set up a stronghold inside a compound just north of the town of Celle. The rest of their troops are mainly stationed around the towns Bergen, Beckdorf and Hermannsburg. ALL civilians have been evacuated, or have been warned that if they are in the zone, they are deemed hostile. Mission The time is 13.30 Task1- Seize the ChDKZ stronghold Task2- Clear the town of Bergen. Task3- Clear the town of Beckedorf. Task4- Clear the ttown of Hermannsburg Task 2-4 Can be done in whatever order way Gandalf decides. Enemy situation The ChDKZ are tough ones. The whole zone will have infantry squads, technicals with .50cal and SPG, mechanized, and heavy armor. The heavy armor should mainly be older variants but they may have a couple newer ones aswell. The area of all our taskings will be heavily guarded, but around Bergen, Beckedorf and Hermannsburg, the troops will be a bit more dispersed because the area is large. Friendly forces situation We are part of the mechanized force of mother Russia, which are mean mofos. We have two beastly T-90s and four BTR-90s, armed to the teeth. The infantry are equiped with standard AEK's, some PKs, RPKs, RPG-7 and Metis launchers. We also have supply trucks available with ammo, repairs and fuel. Forces available 2x3 Broadsword teams 4x2 Dagger teams 4x6 Fox teams Foxhound Gandalf 1x3 Gremlin team(supply trucks) Additional info Mission starts 20.00 norwegian time Meet up 19.30 for training. Remote connect to server: play.nopryl.no port 2332 Island: Celle 2 Addons: ACE, ACRE, @TWPCAS, @MBG_CELLE2
  9. Pvt. Charry LAN_WROTE ... Thank you Semler for your work! I want to do a complete new mission and forget my old one due to performance problems. Soon I will post the list of scripts needed wich I didn't find in the internet. But I like to share my new idea about the process on how we complete our Tasks and wich one is in the row. Let's say we've got 7 Objectives. The objects are not numbered like 1, 2, 3 etc.. Each objectiv has it's own "requirments". I take objectiv 1 for example. It says "Take the Hill A-872". Requirments: 2 FT's minimum, Airsupport aviable, Mortarsupport aviable, Medevac aviable. If we fulfill those critereas we are able to go to that objectiv. It's still an idea and I don't know if this is going to work properly so changes could be still taken. And please feel free to add YOUR ideas about this concept. It's an interesting concept, but I think it is the wrong direction to make missions too structured. One of the greatest things about Arma and co-op missions is seeing the creative ways in which people complete objectives. The best missions I've played are the ones with the least direction in the way of tasks and map markers. Having one or two primary objectives that become 'easier' to complete as secondary objectives are completed is a good idea. Secondary objectives such as AA positions, Artillery camps, radio towers to call reinforcements etc are all good ideas, but I would avoid going as far as preventing players from completing any objective. It would provide an interesting balancing act for a commander, as completing secondary objectives is a clear benefit, but at the same time has the cost of resources such as men and ammo. You could easily end up with a situation where completing all secondary objectives causes the force to be too diminished to complete the primary one.
  10. Nam would be fine. I only played your first nam mission (where we all organised into a pretty column and strolled through the jungle as one huge team) so not sure if you changed this already, but I would definitely recommend organising the soldiers into actual fireteams with set equipment. Assuming it's infantry squads something like 11 man squad: SL, 2x 5 man fireteams. Squad loadout consisting of: M16s, 2x M79s, LAWs. If you want M60s attach a heavy weapons squad (or team) that would have 2x M60s (one if single team). Could also consider adding respawn with a 4-5min timer on it. We've been using this with the Lambs missions recently and it is working well in having people maintain caution while allowing them to rejoin the fight later on if they die.
  11. Murderface =VG= LAN_WROTE ... Many apologies for not making it to this previous event, life reared it's ugly head and i ended up working on my day off - spewin. it would be great to organise another one of these, i am still yet to play with the Lambs and Banter fellows! thanks for catering to our mission needs Ken, i look forward to playing the next edition ;) hehe It's ok, rolf took your slot and took over savage and semler with AT back blast :D
  12. Wooz =VG= LAN_WROTE ... We need people who want a leader role to step up, still missing some, according to Jager I could probably take an FTL role.
  13. May make an appearance. PS. What time does it start?
  14. Yeah, think I started with the original F-22 and Comanche games
  15. Ingo =VG= LAN_WROTE ... i just looked at the ammo crate script i edited it has rangefinders and batteries. nvram if you want it "fixed" so badly why don't you edit it yourself? I think the SOFLAM uses a different battery to the rangefinder so that may need adding too, but the SOFLAM is hardly a mission critical piece of equipment.
  16. SavageCDN =VG= LAN_WROTE ... Ok here's the situation. (parents went away on a weeks vacation...) I have not spent any time preparing for this event.. been stuck in Arma3 getting servers up and running, etc. If we go ahead and do something on Saturday it will have to be something simple like mass ACE Insurgency or something. I'm assuming the other 2 communities will have guys willing to join in as there were over 10 signups from outside VG (LAMBS, BanterWagon). Anyone have any thoughts / comments? I'm sorry I did not get organized enough to follow through with this.. perhaps next time when I can get some assistance from LAMBS mission makers (we've had a few discussions already). I'm sure people would be fine with something simple like MSO. Just have the server running a good hour before event start so we can have a few vehicles loaded and ready to go and should be able to send teams out as they join with reinforcements being sent when available.
  17. I hope BIS are paying that guy, he's done more for generating interest and such within Arma 2/3 than all of the devs/PR guys put together.
  18. Can't wait for underwear only insurgency ;)
  19. Jappie2 LAN_WROTE ... hey guys, sorry to bother again. i found the mission file, and imported it to my arma 2 OA directory. but whenever i open arma 2 Oa, and go to the editor, i cant edit the mission. its just not in the list of missions. any ideas? You would have to de-pbo the mission file, and then place it into the editor mission save location in My Documents. But as mentioned above, editing the insurgency mission isn't as easy as editing other missions. It's not just a case of dropping in the extra vehicles you want.
  20. Outlanders =VG= LAN_WROTE ... You can use tab for grenades, if you don't use it for TS of course. I can't wait for a "quiet" moment in mp ops when people start alt-tabbing :D I'll likely stick grenades onto one of my mouse buttons, have one that is only used for Arma VON (So is pretty much never used).
  21. First impression: It feels like Arma 2 with nicer graphics. This is both a good and bad thing. The good things from A2 haven't been messed with, but then the weaker aspects of A2, stuff that was improved in ACE, has also been left alone which is slightly disappointing. Such as: Grenades - Just as terrible as A2, except now bound to the "gear" key by default - Genius Compass - Still practically impossible to read bearing off of it GPS - This has been changed, I like the new look, but I'm unsure as to why it's displayed in the centre of my screen Choppers seem to handle almost exactly like they do in A2 i.e. not exactly realistically. Haven't messed with the graphics settings yet, it seemed to auto-select high/ultra for most stuff and it seems to be running smoothly. Editor looks mostly the same, a quick glance seems to suggest that they have attempted to remove the need to manually edit files for briefing, tasks etc. Which could be handy. Looks like a whole lot more stuff in the modules list that will need learning. Gear: I kinda like the idea of items being carried in different parts of your equipment, though a view that displays everything you're carrying would be nice. Plus, I am not looking forward to the inevitable fashion show at the gear box as people decide which vest, webbing, backpack and helmet combo is "in" this season. Stance change: Will need to be tested in combat, but I think the small stance changes should allow much better use of cover, though the ACE weapon stabilisation on cover would've made this perfect.
  22. Yeah, the arma 2 preset seems to work fine. got my combat speed toggle on my \ key which is next to shift, so ideal location. No idea what to bind the grenade throw to, but considering that the grenade throwing seems to follow the A2 method of being more lethal to the thrower than the target, I doubt I'll use it much. While the stance control is kinda cool, I can't see myself using it much, if at all, during combat. The only possibly situation I can see it being useful for is shooting over/under cover.
  23. Job LAN_WROTE ... Ok so what do i need to do now? I dont realy understand When you used mods did you use a program like SixUpdater and create seperate folders for the mods, or did you just copy the files over the original Arma files? If you did the latter, then I'd delete your entire Arma directory and start from scratch. However, if the mods are in separate folders, installing SixUpdater would probably identify whatever mod files are there and make it easier to disable them.
×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy