Jump to content
Website Updates and Upgrades are still underway! We don't expect any further downtime, but we thank you for your patience as we restore themes and other elements including the Chatbox.

PR COOP Server Reports thread 1.6


BinkleDinkle

Recommended Posts

1 hour ago, Nexwiiz said:

major server ctd for coop pr 1.6.2 (on coop khami)

Rokk, Skirmisher and me can confirm- we were getting constant CTDs on khami every 10 minutes or so in tank squad. I had also gotten one on an earlier map. No error log or message- just dropped to desktop. I had also gotten a similar CTD on Qwai River the round before.

  • Upvote 3
Link to comment
Share on other sites

Fallujah (Immersion breakers)

  1. cpname_fallujah_west_coop64_upstreet_2     = humans can spawn on - missing OnlyForAI
  2. cpname_fallujah_west_coop64_upstreet_4     = humans can spawn on - missing OnlyForAI
  3. cpname_fallujah_west_coop64_crossroads_2   = humans can spawn on - missing OnlyForAI
  4. cpname_fallujah_west_coop64_crossroads_3   = humans can spawn on - missing OnlyForAI
  5. cpname_fallujah_west_coop64_crossroads_4   = humans can spawn on - missing OnlyForAI
  6. cpname_fallujah_west_coop64_crossroads_5   = humans can spawn on - missing OnlyForAI
  7. cpname_fallujah_west_coop64_crossroads_6   = humans can spawn on - missing OnlyForAI
  8. cpname_fallujah_west_coop64_crossroads_7   = humans can spawn on - missing OnlyForAI
  9. cpname_fallujah_west_coop64_crossroads_8   = humans can spawn on - missing OnlyForAI
  10. cpname_fallujah_west_coop64_crossroads_9   = humans can spawn on - missing OnlyForAI
  11. cpname_fallujah_west_coop64_crossroads_10  = humans can spawn on - missing OnlyForAI
  12. cpname_fallujah_west_coop64_mosque_1       = humans can spawn on - missing OnlyForAI
  13. cpname_fallujah_west_coop64_mosque_2       = humans can spawn on - missing OnlyForAI
  14. cpname_fallujah_west_coop64_mosque_5       = humans can spawn on - missing OnlyForAI
  15. cpname_fallujah_west_coop64_mosque_6       = humans can spawn on - missing OnlyForAI
  16. cpname_fallujah_west_coop64_mosque_7       = humans can spawn on - missing OnlyForAI
  17. cpname_fallujah_west_coop64_mosque_8       = humans can spawn on - missing OnlyForAI
  18. cpname_fallujah_west_coop64_mosque_9       = humans can spawn on - missing OnlyForAI
  19. cpname_fallujah_west_coop64_upstreet_5     = humans can spawn on - missing OnlyForAI
  20. cpname_fallujah_west_coop64_upstreet_6     = humans can spawn on - missing OnlyForAI
  21. cpname_fallujah_west_coop64_downstreet_1   = humans can spawn on - missing OnlyForAI
  22. cpname_fallujah_west_coop64_downstreet_2   = humans can spawn on - missing OnlyForAI
  23. cpname_fallujah_west_coop64_downstreet_8   = humans can spawn on - missing OnlyForAI
  24. cpname_fallujah_west_coop64_downstreet_9   = humans can spawn on - missing OnlyForAI
  25. cpname_fallujah_west_coop64_downstreet_10  = humans can spawn on - missing OnlyForAI
  26. cpname_fallujah_west_coop64_suburbs_1      = humans can spawn on - missing OnlyForAI   
  27. cpname_fallujah_west_coop64_suburbs_2      = humans can spawn on - missing OnlyForAI
  28. cpname_fallujah_west_coop64_suburbs_6      = humans can spawn on - missing OnlyForAI
  29. cpname_fallujah_west_coop64_suburbs_7      = humans can spawn on - missing OnlyForAI
  30. cpname_fallujah_west_coop64_suburbs_11     = humans can spawn on - missing OnlyForAI
  31. cpname_fallujah_west_coop64_suburbs_12     = humans can spawn on - missing OnlyForAI
  32. cpname_fallujah_west_coop64_redcross_1     = humans can spawn on - missing OnlyForAI
  33. cpname_fallujah_west_coop64_redcross_2     = humans can spawn on - missing OnlyForAI
  34. cpname_fallujah_west_coop64_redcross_3     = humans can spawn on - missing OnlyForAI
  35. cpname_fallujah_west_coop64_redcross_4     = humans can spawn on - missing OnlyForAI
  36. cpname_fallujah_west_coop64_redcross_5     = humans can spawn on - missing OnlyForAI
  37. cpname_fallujah_west_coop64_redcross_6     = humans can spawn on - missing OnlyForAI
  38. cpname_fallujah_west_coop64_redcross_9     = humans can spawn on - missing OnlyForAI
  39. cpname_fallujah_west_coop64_redcross_10    = humans can spawn on - missing OnlyForAI
  40. cpname_fallujah_west_coop64_hospital_1     = humans can spawn on - missing OnlyForAI
  41. cpname_fallujah_west_coop64_hospital_2     = humans can spawn on - missing OnlyForAI
  42. cpname_fallujah_west_coop64_hospital_3     = humans can spawn on - missing OnlyForAI
  43. cpname_fallujah_west_coop64_hospital_4     = humans can spawn on - missing OnlyForAI
  44. cpname_fallujah_west_coop64_hospital_5     = humans can spawn on - missing OnlyForAI
  45. cpname_fallujah_west_coop64_hospital_6     = humans can spawn on - missing OnlyForAI
  46. cpname_fallujah_west_coop64_hospital_7     = humans can spawn on - missing OnlyForAI
  47. cpname_fallujah_west_coop64_hospital_8     = humans can spawn on - missing OnlyForAI
  48. cpname_fallujah_west_coop64_hospital_9     = humans can spawn on - missing OnlyForAI
  49. cpname_fallujah_west_coop64_hospital_12    = humans can spawn on - missing OnlyForAI
  50. cpname_fallujah_west_coop64_hospital_13    = humans can spawn on - missing OnlyForAI
  51. cpname_fallujah_west_coop64_upstreet_7     = humans can spawn on - missing OnlyForAI
  52. cpname_fallujah_west_coop64_upstreet_8     = humans can spawn on - missing OnlyForAI
  53. cpname_fallujah_west_coop64_upstreet_9     = humans can spawn on - missing OnlyForAI
  54. cpname_fallujah_west_coop64_usmain_13      = should be set to humans only - missing OnlyForHuman
  55. cpname_fallujah_west_coop64_usmain_16      = should be set to humans only - missing OnlyForHuman
  56. cpname_fallujah_west_coop64_suburbs_10     = missing AIEnterOnSpawn (botmortar)
The OrderPositions for vehicles and soldiers are fine, so that is not the cause the errors/crashs.
 
Question: Fallujah has a new navmesh? It seems to me so when i look in the aipathfinding creation/changing dates.
  • Upvote 1
Link to comment
Share on other sites

23 hours ago, =VG= Fastjack said:

I said that only because of the crashes. You join, play 2 minutes, crash, watch loading bar for 5 minutes, join, play 2 minutes, crash, watching loading bar 5 minutes and …………………..

I either CTD or get kicked from the server every 5-10 minutes. I won't be bothering with PR until this is resolved. It's quite unplayable for me right now lol.

Link to comment
Share on other sites

On 4/30/2020 at 11:10 AM, Double_13 said:

As I am currently maintaining coop please report all the In-game bugs as detailed as possible (screenshots and layer). From spawnpoints that cause deadspawn to no endround bleeding flags, the more the better.

As for coop ww2. Due to unresolved issues I was not able to upload these, I hope the issues can be resolved soon so that the maps can be added to an official update. 
 

for now you have to enjoy the nearly 50 fixed layers and new layers such as jabal 128 ( enjoy finding the forklift) 

 

Known fixed issues
Koz alt bmp1 respawn times (pushed for next update)

 

Saareema (ru-carrier broken)

Beirut (ru carrier broken)

Vadso (carrier broken)

 

Fixed, huh?

  • Upvote 1
Link to comment
Share on other sites

Getting a lot of random crashes to desktop on Bamyan Alt and especially on Khamisiyah Alt. Haven't played the other layers of that map yet. I can concur with what Carkidd said.

The VG Coop server seems to be crashing a lot lately as well, completely randomly. Seems to be crashing on the Outpost map too.

  • Upvote 2
Link to comment
Share on other sites

2 minutes ago, WarGhost said:

I'm sure all will be fixed with time of patient.

We will be back to the battlefield, just matter of time.

Exactly. 

First i was also really dissapointed the first days but now … when we all work together and report every yhing we can, than the chances are good that coop get fixed.

Spartanish report about the smoke grenade in water helped much. Devs debugged the rootcause.

 

 

  • Upvote 3
Link to comment
Share on other sites

I've repaired the VG Maplist Randomizer.

I have changed the names of these files and the actual script to all have the same prefix.  This will keep all required files sorted lexicographically (ascending/descending)  in a less visually confusing manner than before.

Key notes are to only EVER deal with the "disabled_maps.txt" file (again, will have unique shared prefix) -- and I have set the other files to read only to prevent accidental errors.

IF we want to change those maps which could potentially become the 'first' map in a maplist, those are picked from the read only file ending with "_starter_maps.txt" and I would appreciate being the only person to edit that file until further notice.

NEVER EDIT the maplist.con file -- this is not how we work at VG, so I know we have a very, very short list and this is an odd place with so many eyes here, but I'll just state that no one will ever edit that file.  We will only ever add a disabled map to that appropriate file, and await a new update from the PR Team.

 

So, in conclusion, I found the starter_maps.txt file edited and having too few line entries for the actual randomizer system to function in an appropriate timeframe.  It is actually rather complex, and while it runs in a matter of a second or two on my new 24-thread Ryzen Beast, it actually takes more than a couple seconds to run on the VG Dedicated Server powered by an Intel Skylake CPU and driven by SSD storage I/O.  Talking up to 20-30 seconds at most, often closer to the 10 seconds or less ballpark, and we're not restricting affinity there, like we do for individual game servers.  When it is complete, it writes that information to the maplist.con file in a span that could be measured very in few (or most likely, in fractions of) milliseconds.

Moving forward, we will obey the SOP above, and we will make sure VG's Maplist Randomizer is modified by me or someone trained in the slightly (understandably) confusing method for it's operation to remain healthy and dependable.

:hi:
Imma take me a long break now. might even go to the range and blast through a few boxes of TMJ
-Sem


EDIT:  ALSO -- we gotta run with default coop.py configuration settings for awhile so we can get the best possible dump file and python error log information to the folks who are working hard to help fix the PR COOP game mode.  It's a pain to have certain issues, so please let us know if there is any one value that absolutely needs to be changed for the game mode to even be playable/enjoyable - we cannot go changing every darn kit assignment value just yet, but we will when it is safe to do it down the road, so please advise me of anything crucial so I can bring it up with the PR Team in consideration of requesting to run with it, or even add it as a good/better default setting for the COOP game mode as a whole.  This will not apply to many, many custom config settings we normally enjoy, like all servers with their own flavor and flair, but they'd certainly love to know any good 'defaults' for major ones.  Cheers!

  • Like 1
  • Upvote 3
Link to comment
Share on other sites

You forgot to mention the testserver. 

Xena's tool isn't our problem. Also our wrong setups aren't the real problem. It caused only buggyness. But thanks for updating it.

The real problem is the question is coop 1.6 broken or the maps gpo's are broken or a wrong ai template of a handheld weapon/Vehicle is broken?

Who know's :dntknw:

We know the stuff that works like factions, vehicles, maps, new features like body dragging etc. 

Take your break. 

 

 

 

  • Like 1
  • Upvote 1
Link to comment
Share on other sites

15 minutes ago, =VG= Fastjack said:

You forgot to mention the testserver. 

Xena's tool isn't our problem

To be candid, I had two problems to fix today: reinstall the server and fix the maplist randomizer.  Those were our problems today in the most pressing sense.  I have been at it since I woke up, and have just completed the public notifications, etc. regarding both issues being resolved.  His tool not functioning was a big issue or we'd have COOP up and Mumble up, but maps running consecutive layers back-to-back in alphabetical order.  We are finally as 'up and running' as we can be and that was my major personal goal for today, and they were those kinds of things that I couldn't outsource, either.

My next job will be to install a DEV server for our in-house VG Members on the PR Team (passworded, of course) as we always have offered for those who wish to work on PR COOP at VG, so glad it's more than just Melon these days, and happy to provide that workspace!  Obviously, our servers aren't the only test ground for these things, but the more the merrier.

I'll also get the Event server updated after that, as in lieu of upcoming events (which are on hiatus until COOP is stable again) we can have a very simple "fully default and generic" server that we can fire up and try/test anything that has zero fixes applied or otherwise from the base 1.6 + patch updates file set.  We can also use this to refer back or even roll back a server to base files for the time we will be helping to identify issues or even work to improve or fix things through the VG PR DEV server that only VG Members on the PR Team will have access to (aside from the Head Admin team, of course).

:drinks: 

You're first on my mind, FastJack - I won't leave you hanging long, but yea, I do need me that break if you can be patient for 12 hours tops, might get a second wind here tonite, it's only 8pm for me and damned if I can get to sleep before 3am these days.  Cheers, brother!

  • Like 1
Link to comment
Share on other sites

7 hours ago, =VG= SemlerPDX said:

I do need me that break if you can be patient for 12 hours tops, might get a second wind here tonite, it's only 8pm for me and damned if I can get to sleep before 3am these days.  Cheers, brother!

My sleepmode is also bugged. Was up till 5 am in my timezone and now i have headache and doesn't feel good.A lso i need a Little bit time to prepare Things so no rush.

I have at least one thing ready and that is Gaza.

  • Upvote 1
Link to comment
Share on other sites

Sorry for the double post, but I have some bugs to report: 

In Battle of Ia Drang, I think it was INF layout, several Vietnamese flag spawns were available for players to spawn. Also since the update 1.6 I'm having issues with Mumble launching later, like 2-5 minutes after I join the server, and it sometimes occurs after the map switch. What could be the issue?

  • Upvote 1
Link to comment
Share on other sites

I've been pushing myself too much lately, I am disabled and stay home everyday for a reason, this being a big one - I'll be fine, all things pass - just need to inform you all that I feel my body crashing, today will need to start with taking care of that, and though I want to get a DEV server for FastJack, get my ProCdumps zipped up and shared with the PR Team, etc, I need to cuddle with some ice packs for awhile and see if I'll be able to do normal things today like moving my head or reaching for a drink of water.

I only state this here so you understand why I may be online but unavailable (or not logging into TS3 for the day like normal).  This happens when I go for a stretch pushing myself while working on my voice control programs, but then no one gets affected when I have that inevitable crash, as I am having this morning. Thank you all for understanding, but hang onto any pity, I'm perfectly fine and will bounce back as I always do with time and personal care.

I'm here, I'll respond to urgent issues when I check my PM's regularly until this passes, but this is my life, and it rolls over into VG sometimes though rarely do we have servers that need this level of day-to-day babysitting.  COOP is borked, big time, and while some things were tested, it seems not quite as extensively as we would have all hoped - such as no one thinking to toss a smoke grenade in the water, for example.  A simple thing in retrospect, but regardless, here we are today.  Please everyone continue to be patient as these things get worked out.

  • Like 4
  • Upvote 4
Link to comment
Share on other sites

I think maybe I found another bug? I joined the canned catfood coop server briefly to play some khami std, got in the A-10, bombed some poor unsuspecting player on the enemy team. When I switched to the rocket pods, and fired at a rather large group of inf inside chemical facility, the sound was as if I was firing rockets at 1500RPM.

 

Maybe this was a one time event? I don't know, I CTD'd whilst landing and gave up for tonight lol.

 

EDIT: If only the rocket pods had more ammo, and actually fired that fast. :P

  • Upvote 1
Link to comment
Share on other sites

10 hours ago, Nexwiiz said:

@=VG= SemlerPDX it's a hobby dude no need to force yourself

If a thing is worth doing, it's worth doing right.

But I hear ya, I don't exactly consciously spend 8 hours staring at a screen and fixing things, I start off thinking I'll be at it for a couple hours, then I'll play some games... but then I look up and it's nearly 9pm.  Happens all the time.  I wouldn't do this if I didn't enjoy the challenge and the rewards of a job well done, but I do have to pay the piper now and then, it's just my lot and I'm perfectly happy - could be much worse.  Before all these titanium screws that pop off metal detectors and earn me stares like I'm hauling a bag of MG's, I needed two hands to drink a cup of coffee.  Thousand times better these days, just gotta deal with the after effects if I push myself a bit farther than my body and my age dictate.  There is no obvious sign post when passing that border, you just find yourself South of it by a few thousand miles and spend half a day or more trying to get back North.

I love the distraction of "having something that needs to be done", trust me!!  Just gotta communicate sometimes with the team here so you all understand why I might be Mr. Eager one day, then fucked off or grumpy the next.  Cheers!

  • Like 1
  • Upvote 3
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy