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ACE Insurgency Dingor


=VG= SavageCDN

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VETERANS-GAMING | ACE Insurgency

5.9.23.136
port 2312


password = vg

Police vs Bad Guys

Requires:

Arma 2 Combined Ops (non-beta)

Lots of required mods:

@ACE
@ACEX
@ACEX_RU
@ACEX_USNavy
@ACRE
@asr_lingor_units_ace
@brg_africa
@CBA
@CBA_A2
@CBA_OA
@chn_crocodile
@csj_snake
@dingor
@ibr_lcivilians
@ibr_plants
@JayArma2Lib
@Lingor
@Lingor_Units
@MBG_Buildings2
@st_interact
@st_lb_enhance
@tpwcas


Optional mods:

@Blastcore_Visuals
(@JSRS_ACE + @JSRS) or @ACEX_SM
@sthud
@stmovement
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If you are referring to @brg_africa, @chn_crocodile, @csj_snake, @ibr_lcivilians, @ibr_plants, or @MBG_Buildings2, many map makers use these to improve their map with packs of models and scripts - so they aren't just used by this map - some of these were needed for other maps, too. Other mods are made separate because though they might be specific seeming to this map, they are actually stand alone mods or packs that can be combined to give the map it's distinct look and feel - but not required by the map.

I've used the snake and crocodile ones before in a VTE/Unsung (Vietnam Mod) mission...pretty cool getting thrashed around by a hungry croc!! This mission seems pretty cool!
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Thoughts on weapons available? It's limited to mostly M16s, M14s, SMGs, M60, pistols... I figured stuff that the Dingor police would probably use. If you think something should be added please let me know.

Also any feedback on AI accuracy, respawn times, etc post it up!!

I can't for the life of me figure out the water start problem - if I move the editor placed units away from their current location it breaks the random spawning of the base, units, etc.
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SavageCDN =VG= LAN_WROTE ...

I can't for the life of me figure out the water start problem - if I move the editor placed units away from their current location it breaks the random spawning of the base, units, etc.


Check different layers (triggers, markers, etc) - when you move editor units, check that the markers layer doesn't also have important items to move with them (or that they are moved to an area with markers that interfere). Not all things show on the map under Units tab...
Hope that helps - could be something else entirely...
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OK so I've managed to fix the mission "start spawn swimming" issue by setting all units to spawn 50m in the air (lol). I think the player spawn should be OK as well as I found a height setting for that too. Not sure about the respawn at base I think you still get the swimming animation in that case.. but an easy fix is to go into your map, bring up radio, click Fix Headbug (or in ACE menu).

Adjusted the loadouts and ammo box a bit as well.

edit: msg from Fireball re: moving editor-placed stuff
"I'm writing this top of my head, but you need to make sure that you have the correct startPos and have the player and MHQ units moved (adjust positons of them within the mission.sqm) within the "isDead" range of it, which is, about 500m (or maybe more, depends on the map, check the macro/function)."
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  • 6 months later...
Been home sick the last few days so I decided to port the ACE Insurgency mission to a few new maps (and add some new toys).

We now have:

-ACE Insurgency Dingor (old cops vs robbers one)
-ACE Insurgency Fallujah (old one)
-ACE Insurgency Caribou Frontier
-ACE Insurgency Fata
-ACE Insurgency Capraia
-ACE Insurgency Celle2
-ACE Insurgency Tropica

Toys added:
- @exa_rg31 (MRAPs we used on MSO Reshmaan)
- @us_seals (ACE-compatible US seals units )
- bon_inf AI recruitment script (for when you are all alone on the server)

I was thinking of adding all the maps to the server and having them in rotation... any thoughts? If there is enough interest I will get them uploaded tonight and post up a mod list.
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ACE Insurgency 1.50

running on 5.9.23.136 port 2312
shows up in MP browser after 30 seconds or so if you filter for "veterans"

In-game admin password is same as vanilla Insurgency.


Maps in rotation so far:

Capraia
CaribouFrontier
Celle2

Added US_SEALS units
http://www.armaholic.com/page.php?id=12367

And the lovely RG31s
http://www.armaholic.com/page.php?id=18130

Added recruit AI script for when you are all alone :) Accessed from flagpole @ base


TODO:
- finish loadout script
- any tweaks
- add @Fata
- add @Tropica
- add @Fallujah


MODLIST (required):

@CBA_CO
@ACE
@ACEX
@ACEX_RU
@ACEX_USNavy
@ACRE
@JayArma2Lib
@CaribouFrontier
@exa_rg31
@MBG_Celle2
@mbg_buildings3
@NGS_Capraia
@st_interact
@st_lb_enhance
@st_hud
@tpwcas
@US_SEAL
@US_SEAL_ACE

Optional:

@stmovement
@Blastcore
@JSRS with @JSRS_ACE
or
@ACEX_SM


Out of town until Sunday see you next week!
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