Jump to content

PR Coop - Maps i am working on


Recommended Posts

Hi there, i wanted to just post some stuff i am working on, i know y'all heard about the Black Gold Lrg that i fixed and basically completely remade, it did not made much success on pr forums sadly which kinda confirms what everyone said that they don't care about COOP, it kinda makes me make a map that will be only COOP cause fuck you 🙂. So i decided to make it as an event map, i had to remake some stuff as it needs to be a standalone map and i had some fighting with it but it is now working fine at least with me testing it, i am still waiting for Mate reply. 
 

Spoiler

ymGaKjZ.png

Spoiler

XeIG06t.png

Spoiler

Qpf5sQ6.png

!r LangMaster one manning cas

I am usually a big game hunter so i am focusing on large maps, so i kinda decided to make one more, since these maps are too big and i think two of them are enough, can you guess what is the next map ?
 

Spoiler

oQaAZXV.png

the terrain is mirrored so it is gonna be slightly hard to guess :) and also a bit cut off but i believe in you, (also looks like i may have fucked up something but shhh,)  the map does not have a coop support and i know how to make a new layers easy peasy but making a whole coop support so bots know where in the hell are they suppose to walk is no bueno, the generating.exe stuff took nearly a 24 hours and y'all know i am one of the fast loaders in pr. 

Also since i was talking about my own map, i am working on my own map that is gonna be only but only completely mine, cool isn't it ?

Spoiler

hKDUEaj.png

lot of stuff still needs to be done, still placing objects, then lightmap, then generate navmesh for coop support, then actual layer.
Also Kavelanko wanted me to make falklands more Biglands into the event, well first of all i need to generate navmesh since the INF layer is absolute ass, and i realized the islands are 4 huge objects, there is no terrain it just 4 objects because PR cannot handle terrain larger than 4x4km so yeah, it might actually be very easy or actually very fucking impossible, Melon knows...

Give me some ideas or whatever feedbacks you got in minds, if you wish to help me in some way, it would be absolutely lovely, even tho i doubt that there is people with knowledge of this, also thanks to Melon and Tedf cause figuring out some shit without them is beyond impossible, it is usually me just venting in their pms on discord about how the editor is so garbage, and then realizing i am an idiot so yeah...
 

  • Like 5
  • Upvote 4
Link to post
Share on other sites
  • Replies 11
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Hi there, i wanted to just post some stuff i am working on, i know y'all heard about the Black Gold Lrg that i fixed and basically completely remade, it did not made much success on pr forums sadly wh

That's so rad!! What about old maps like road rage and the old bf2 map pack maps we used to play, I can't even remember them all but they were so fun. Be awesome but don't know if they get jacked ever

Whatever you can do is awesome! Keep up the great work man!  

That's so rad!! What about old maps like road rage and the old bf2 map pack maps we used to play, I can't even remember them all but they were so fun. Be awesome but don't know if they get jacked every time PR updates.

  • Upvote 1
Link to post
Share on other sites
Just now, =VG= BLuDKLoT said:

What about old maps like road rage and the old bf2 map pack maps we used to play, I can't even remember them all but they were so fun. Be awesome but don't know if they get jacked every time PR updates.

As usual i am a big game hunter and these maps tend to be very small
 

Spoiler

1uioXAo.png

this is the only coop road rage that is up, and it is very small if you think about it, i need to do the same generate new navigation mesh for the bots.

Usually every bf 2 map with coop is actually very small and we actually played most of them with TEDF event, i don't feel like replaying them would be enjoyable ?

Link to post
Share on other sites

YM3TH28.png

i am keeping the original chinese bluefor against usa, it's a very huge map and i think i might have overkilled the number of control points, but as i say i have a feeling we are lacking kind of a khami large shahada std style maps so here it is, i gotta still test some control points and i might change the jets cause they seem to be a bit impossible to take off from the carrier and i did not tried to land them yet...

Link to post
Share on other sites

xCQTNOl.png

Official capture points for now, i did not managed to make air supremacy points sadly, as i am not even actually sure if it is possible in coop mode, with help of many people like xor and tedf and melon i kinda did not managed to make it work sadly, let's see what pr forums will bring us.

ANYWAYS the map is now functional and i am just doing testing.

  • Upvote 1
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy