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1.6.3.0


TEDF

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29 minutes ago, Connorsponner01 said:

So either Khami is broken again or the Server currently has issues. I am trying to join and everytime it crashes to desktop "Celaning up resources". I was wondering why it was empty :(

Project Reality Log File
PRLauncher.exe started at: 2020-09-28T08:36:42
	Warning: Error reading PR game memory
Warning: Unable to find localized text for id: HUD_LEVELNAME_

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PR:BF2 v1.6.3.2 Changelog (2020/10/03)
-----------------------
General:
Fixed spotting aircraft not working.
Fixed Discord Rich Presence not showing map and gamemode correctly.
Updated weapon selection to hide faster after using scroll wheel.
Updated commander marker delay to 2 seconds (down from 5 seconds).


Weapons:
Added deviation for switching weapons.
Deviation from moving around carries over to the new weapon.
A small flat penalty is added to some weapons.


Levels:
Brecourt Assault
AAS32: Updated US Army main base spawn points to become active once vehicles spawn.

Musa Qala - BETA
Fixed map Gallery issues.
Complete overhaul of AAS and INS layers.

Operation Barracuda
Fixed NVA speaking Chinese.

Ras el Masri
Fixed 2 floating buildings.
Fixed spawning inside the carrier.
Updated carrier to rearm helicopters on entire flight deck.
INS64: Fixed supply crates on the PLA ship being IDF crates. Fixed floating caches at the fortress.

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11 hours ago, =VG= 22..12 said:

if someone have this bug before on jabal when i waz flyin cas heli i get tk  but i cant see who tk me and happen 3 times idk if someone have this or just me 

 

10 hours ago, =VG= .Blizzard. said:

I had it as well multiple times. Even got shot on purpose to find out if it was true.

If you note the time of day, and the map you were on, you can later review the Tracker/Demo file of the round -- this list is updated at the top of every day, so the day's matches will be listed on the following day:
PR COOP Tracker/Demo Files

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  • 4 weeks later...

PR:BF2 v1.6.3.3 Changelog (2020/10/30)

At the moment (09:00 ZULU) there are issues with this update (awaiting hotfix).

Edit: fixed.

-----------------------
General:
Added option to adjust the weapon selection menu hide delay. Default is set to 1 second. (Video -> Weapon menu hide delay).
Added option to disable LOD switching for vegetation. (Graphics -> Advanced -> Increase vegetation LOD)
Added option to disable LOD switching for terrain. (Graphics -> Advanced -> Increase terrain LOD)
Updated terrain to switch LOD later on all settings.
Updated thermals
Fixed water being too hot.
Fixed sand terrain being too cold.
Fixed static terrain shadows showing in thermals.
Updated vehicle wrecks to be colder.
Updated soldiers to be slightly colder.
Updated kit geometries to be colder.
Updated network action buffer to reduce input delay by up to two ticks.
Updated networking to send more updates per packet.
Updated audio settings
Improved quality on Medium setting.
Increased maximum amount of sounds that can play at once in High and Ultra.
Players previously using High will now use quality Medium.
Updated commander to require officer kit to place markers.


Weapons:
Fixed animation issue with Mini Beryl.
Updated weapon switch deviation to apply jump deviation instead of movement deviation. This settles faster.
Updated M1 Garand, Gewehr 43, MG42, MG34, M1919, BAR and FG42 to require two hits to kill.


Vehicles:
Added one more passenger seat to Warrior.
Fixed Spandrel turret getting de-synced from camera.
Fixed Stormer flipping too easily.
Fixed ZSL-92 coax and smokelauncher getting disabled when damaged.


Levels:
Operation Barracuda
Added PLA Marines.

Ras el Masri
Added AAS64: PLA vs IDF.
Fixed some wall gaps and floaters. Added ladders to seawall stairs near TV station.

Kafr Halab
Fixed MEC not having UAV.
AAS/INS64: Added Shilka to Militia. Replaced one support technical with logistics technical.
AAS32: Replaced T-72S1 with T-72. Replaced Boragh with BTR-60.

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PR:BF2 v1.6.3.4 Changelog (2020/11/06)
-----------------------
General:
Fixed roads drawing in front of other objects.
Fixed terrain drawing repeating patterns in distance.


Vehicles:
Fixed Z-9WA rockets losing damage over distance.


Levels:
Ras el Masri
AAS64: Removed IDF Vulcan AAV. Replaced one Chinese ZSL-92 APC with a ZSL-92B IFV.
Fixed several clipping and floating objects reported.

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@=VG= TEDF @=VG= Fastjack  I've updated the VG DEV and EVENT servers just now.  Should be good to go for tomorrow's PR Event.  Any issues, let me know -- if you have a new file for public DL, shoot it my way and I'll add it to the VG Dropbox (way higher download / transfer limits than 'free' DB account).  Cheers!

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