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Community Event - Saturday October 20th


=VG= SavageCDN
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When:

Saturday October 20th
18:00 GMT - warmup and troubleshooting
19:00 GMT - Mission start

Click here to find out what the current time is in GMT:
http://wwp.greenwichmeantime.com/time/scripts/clock-8/runner.php


Where:

VG Community Events Server
5.9.23.136 port 2322
Password: vg


What:

Simple seek and destroy COOP mission - clear the town of OPFOR and secure the marker area.


**MISSION FEATURES**

CQB-friendly AI:

UPSMON patrol scripts - AI will check buildings for enemies if in combat mode
Garrison Script - AI groups will garrison and defend random buildings

TPWC AI Suppression - AI units will be subject to proper fire suppression
** The author of this mod/script has provided me with a beta of the dedicated server only version of this which we will put through it's paces !yes

The AI is a challenge on this mission - we will be fighting Russian Spetnaz and they are not happy!!

ACE Revive:

Revive and respawn script with configurable parameters
Only medics can heal and administer epi and morphine (all units can bandage)
ACE Full Heal in the field is a parameter option
Number of lives is a parameter option
Automated AI medic at start position

Limited weapons - select few alternate weapons available in briefing screen. Only ammo boxes available in mission (no weapons crates).

Full loadout at mission start (medics too)
ACE mortars (good luck with that...lol)
UPSMON AI groups will respawn when killed
Garrison groups will stay dead


Mod List:

@ACE
@ACEX
@ACEX_RU
@ACEX_USNavy
@ACRE
@CBA
@CBA_A2
@CBA_OA
@JayArma2Lib_new
@MBG_CinderCity
@MBG_KillHouses
@st_interact
@st_movement

**there may be more... details to follow


Of course all client-side mods are allowed:

Blastcore, JSRS, sthud, etc



Who:

Maximum player slots: 20

Roster so far: 15

Savage
Morrison
Poffadder
Iffn
Murderface
Wooz
Castor
Semler
Outlanders
Ciro
Ingo
Speirs
Terremer
Liquid Tracer
Cold

Slots:

Commander Poffadder
M4A1 M203 Socom F RCO
Corpsman Savage
M4A1 Socom F

MG Squad Leader
Mk48
MG Gunner Morrison
Mk48

Fire Team Leader Semler
M4A1 M203 Socom F EoTech
Assault Grenadier Outlanders
M4A1 M203 Socom 13
Assault Rifleman Cold
M4A1 Socom F
Corpsman Liquid Tracer
M4A1 Socom F

Fire Team Leader Murderface
Assault Grenadier Iffn
Assault Rifleman Ciro
Corpsman Ingo

Fire Team Leader Castor
Assault Grenadier Speirs
Assault Rifleman Terremer
Corpsman Wooz

Fire Team Leader
Assault Grenadier
Assault Rifleman
Corpsman

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@Iffn - it's not a long mission (I know I said that last time but I really really mean it this time!!) and it will have JIP so we can start on time and others can join in. This mission will be more like a COD map than Arma (ducks).

If we get over 12 players I have 2 options:

- increase the numbers for COOP
- make it a Team Deathmatch mission
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I'd be happy to lead a FT or just play - Sign me up!

!cheers

Castor =VG= LAN_WROTE ...

I'm in, start counting people dude :) also should we search for a ACE CO-12 mission? would be nice to something else as well after that, especially if its a short mission :)


I got that covered! We will have extra play time post mission - and I'd like everyone to DL the MCC Sandbox - this WILL NOT be used for Savage's mission AFAIK, but people will need this for Post Event Games, might as well get it before the weekend, it's only a 2MB mod.

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SemlerPDX =VG= LAN_WROTE ...


I got that covered! We will have extra play time post mission - and I'd like everyone to DL the MCC Sandbox - this WILL NOT be used for Savage's mission AFAIK, but people will need this for Post Event Games, might as well get it before the weekend, it's only a 2MB mod.



sounds good! can't wait :) Do you run it as local mod in Sixupdater?
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It is available in Six-Updater I would recommend using that to d/l

http://stats.six-updater.net/mods/show/04b4a572-0aec-11e1-bd69-001517bd964c

lol was reading the forums thread for MCC:

VCB ran our first full trial mission with this last night and the MCC Sandbox held up very well. Less can be said about my ability as the MM though - resisting the temptation to fiddle is difficult so things got a bit out of hand towards the end. I accidentally spawned an enemy fighter jet in the wrong zone, so lacking the ability to delete it I spawned a friendly fighter jet to come and shoot it down. Then I needed some Enemy AA to shoot down the friendly fighter because it was circling overhead and not moving to the new zone location (minor bug there probably caused by the AI still being in combat or something). I'm not sure what the rest of the platoon knew what to make of the developing air battle going on overhead. So I added some soothing bagpipe music to take their minds of it.

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SavageCDN =VG= LAN_WROTE ...

It is available in Six-Updater I would recommend using that to d/l

http://stats.six-updater.net/mods/show/04b4a572-0aec-11e1-bd69-001517bd964c

lol was reading the forums thread for MCC:

VCB ran our first full trial mission with this last night and the MCC Sandbox held up very well. Less can be said about my ability as the MM though - resisting the temptation to fiddle is difficult so things got a bit out of hand towards the end. I accidentally spawned an enemy fighter jet in the wrong zone, so lacking the ability to delete it I spawned a friendly fighter jet to come and shoot it down. Then I needed some Enemy AA to shoot down the friendly fighter because it was circling overhead and not moving to the new zone location (minor bug there probably caused by the AI still being in combat or something). I'm not sure what the rest of the platoon knew what to make of the developing air battle going on overhead. So I added some soothing bagpipe music to take their minds of it.



if it turns out to be that random, I'm down for the after party
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