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[Arma 3 Event] Russian Roulette


=VG= XOR

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Monsieur Alucard suggested a vanilla Arma 3 event, figured why not. 🎅
 

RUSSIAN ROULETTE

Players Slots : 10
Spectator Slots (for those inclined to dip in & dip out) : 10

 

SATURDAY 17th DECEMBER 2022 - 1900HRS GMT (PRT)

Server Name: VETERANS-GAMING | Domination 1

IP: 5.9.23.136 : 2342

Password(Very Secure): password
Estimated Mission Time: 1-1.5 hr
( Join 15min in advance please )



image.png.ecdeede6cd55769cfcb37b59b4ef4137.png
image.png.9752d37efa623513ef17851943608fda.png
BRIEF:
 Iranian paramilitaries( YOU ) speaking Turkish and totally not affiliated with Iranian Revolutionary Guards are tasked with assaulting a US occupied Airbase on the Greek Island of Stratis, using a weapons' mix that doesn't point to anystate actor, a false flag attack Intended to create conflict within NATO, further details in mission.

OBJECTIVE:
Alpha and Bravo will execute a chain of different but mutually exclusive objectives, one can not proceed without the other completing it's tasking, precise taskings are need to know and provided as the mission progresses.

KNOWN ENEMY ASSETS:
MRAPs, APCs, Mobile/Static CIWS AA, TRANSPORT/CAS HELICOPTERS (It Is An Airbase Afterall)
*Capture and use of enemy MANPADS/AT is recommended to offset our weapons limitations..


OUR ASSETS:
P0-30 ORCA w/ 8 seats for transport, 20mm Cannon & 12 DAGRs, no ammo ressuply
3xLight Strike Vehicles 
1xMortar with very limited ammunition


MODS:
NONE REQUIRED
Recommended OPTIONAL ModsArma 3 Preset RecommendedOptionalMods.html
 , Launcher > Mods > Presets  > Import

SQUADS:
( please state your preferred slots )

[ Alpha ] - Assault Team

Squad Lead : xor
Medic :  =VG= Polish
Automatic Rifleman : =VG= Whiskey-Mike
AT : =VG= Alucardedednoc

Grenadier : Whtz
2nd Automatic Rifleman : =VG= Kavelenko
Marksman : Timan
Specialist(Enginer/Medic Dual Role) : =VG= Stark

*Alpha SL can deploy/undeploy respawn camps, similar to Rally Points in PR.

[ Bravo ] - Support Team

Pilot : =VG= Keed
FAC ( recon & laze targets ) :  =VG= Solar

*CAS should be able to lock on infantry laze beyond visual range unlike vanilla arma, using datalink.
*If Aircraft is lost, squad switches to a fire support role using mortar and light strike vehicles.

RULES OF ENGAGEMENT:
All players share 20 respawns, each death,team-kill and civilian casualty costing a respawn point, vanilla revive provides ample opportunity to evade death.

Hence, It's highly advised you do not fire at unarmed civilians and PID your targets & confirm they are indeed hostile.


COMMS:
( keep chatter to a minimum, talking alerts nearby enemies )
Do not use Teamspeak for Ingame comms, vanilla radio channels are configured similar to PR (Command, Squad, Local), with the addition of Air channel for all pilots.
Set your preferred keybinds for the 4 channels specified below in Arma Multiplayer Control Setttings.

image.png.a83c41cab71d3542b478245e8954d81a.png


Two squads, and a chain of different objectives towards a common goal, with 4 possible endings including complete and utter failure, hence the name, russian roulette.

Short & sweet fun, happy holidays, and I do suggest enabling the optional 'Winter 2035 mod' for the holiday vibes...  🎅

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  • =VG= XOR unpinned and unfeatured this topic

@=VG= XOR if you're thinking about doing another event like this, I'd love to work with you on kit selection ideas. We discussed a few things in TS, with Stark and Alucard afterwards, that might be worth doing next time.

cheers,

Kav

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Cheers for the mission! I enjoyed the limitation to where I was able to fly. Really makes you think about terrain masking.

As for CAS I suggest using the vanilla implementation of the laze mechanic. It is possible to see the laze on the sensors page which kind of mitigates not having a 3D laze marker.

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50 minutes ago, =VG= Kavelenko said:

Just some feedback for @=VG= XOR.

During the event my laptop crashed about 6 times, especially at the start of the event, no idea why but today I logged into the same Domination server, and had no issues at all.

Crash to desktop or disconnect?
CTD, is indeed a problem if that was the case, but if it was just a disconnect which I recall you had a few, It comes down to how stable your internet is at any point in time, game constantly performs verification checks on game data, if it's unable to contact battle-eye even for a second, it kicks you out with verification failed. Which is why I disabled verification, after which I don't recall you had any issues.

That said, should be fixed for now.

 

21 hours ago, =VG= Kavelenko said:

@=VG= XOR if you're thinking about doing another event like this, I'd love to work with you on kit selection ideas. We discussed a few things in TS, with Stark and Alucard afterwards, that might be worth doing next time.

cheers,

Kav

Will do.

 

 

19 hours ago, =VG= keed said:

As for CAS I suggest using the vanilla implementation of the laze mechanic. It is possible to see the laze on the sensors page which kind of mitigates not having a 3D laze marker.

image.jpeg.146244504b8cdae44e97022d560d4711.jpeg
Problem was the PO-30 only has RWRs, which means it allows manual lock with T, but it won't show you lase in the HUD.  Cyclic 'R, cycle target' laser locking is only available in aircraft with laser+strobe sensors, but you're right, in retrospect I should've used the Mi28/Kajman outfitted with DAGR, It's the better solution...

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3 hours ago, =VG= XOR said:

Crash to desktop or disconnect?
CTD, is indeed a problem if that was the case, but if it was just a disconnect which I recall you had a few, It comes down to how stable your internet is at any point in time, game constantly performs verification checks on game data, if it's unable to contact battle-eye even for a second, it kicks you out with verification failed. Which is why I disabled verification, after which I don't recall you had any issues.

No it was a complete computer crash, blue screen standby we're collecting shit for Microsoft etc. Definitely co-incided with that Battleye issue, which kicked me from the server but even then it never returned me to the ARMA launcher page, it just crashed the computer, the client didnt even get time to CTD lol. I've never had my laptop crash like this in any ARMA event before.

I took a screen shot of the error when it happened the first time.

image.png.fdadaa548761182623a548ad0932474e.png

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@=VG= Kavelenko Thanks, added a fix to domi server at least, It's to do with a very rare batteeye bug similar to https://www.reddit.com/r/arma/comments/muc1ak/battleye_causing_blue_screen_of_death/, server no longer performs in-game verification checks past file verification check when you join server, so in-game kicks no longer manifest to trigger a bsod, bug was supposedly fixed years ago by BI, guess not.

 

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Okay, I'm not an idiot, my ex might argue that point but FFS, could there be a game more complex, less intuitive than ARMA? This is genuinely the most user unfriendly game ever produced. Did the designers have a soul purpose to make a game so fucking complex only nerds and people without jobs having time to learn how to play this nightmare?

I can't get past the tutorial where I have to add a scope to my gun! I'm told to go to the create, says grab and drop the scope to my gun but the scope is grayed out! Why the fuck would I want to delve deeper into the unrefined horror show of a poorly designed game complicated with DOC at every turn? Is game play that much better? Or is it just the better graphics everyone gets a hard on about? Sorry, but I just can't get my head around why ARMA is worth the effort needed to play. Countless hours setting up, dealing with DOC, working out the university degree needed to be a fucking medic. 

I'm sure I am missing something because you guys all like it so much. Can someone explain to me why? If anybody says graphics, one answer, "go pound salt"! LOL

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1 hour ago, =VG= Skiddles said:

Okay, I'm not an idiot, my ex might argue that point but FFS, could there be a game more complex, less intuitive than ARMA? This is genuinely the most user unfriendly game ever produced. Did the designers have a soul purpose to make a game so fucking complex only nerds and people without jobs having time to learn how to play this nightmare?

I can't get past the tutorial where I have to add a scope to my gun! I'm told to go to the create, says grab and drop the scope to my gun but the scope is grayed out! Why the fuck would I want to delve deeper into the unrefined horror show of a poorly designed game complicated with DOC at every turn? Is game play that much better? Or is it just the better graphics everyone gets a hard on about? Sorry, but I just can't get my head around why ARMA is worth the effort needed to play. Countless hours setting up, dealing with DOC, working out the university degree needed to be a fucking medic. 

I'm sure I am missing something because you guys all like it so much. Can someone explain to me why? If anybody says graphics, one answer, "go pound salt"! LOL

The answer isn't that we should convince you to play Arma. I would raise the question: Do you want to? Do you have motivation to sit down and learn to get into the game? If not, why waste your time?

After all, Arma is a sandbox at the mercy of the mission makers. They can either make it simple or complex. Some like it more simple, others want the complexity. I like pineapple pizza but Stixon would court marshall me for that.

The Arma single player campaigns are the most soft introductions to Arma but do not represent the full range.

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