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PR:BF2 v1.7.1.0


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PR:BF2 v1.7.1.0 Changelog (2022/04/03)
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General:
Fixed crash when system does not support 800x600 resolution.


COOP:
Updated AI to be able to use area attacks. Disabled in SP for balance related reasons.
Fixed AI not understanding how to reload M1 Garand.
Fixed AI extensively using knifes and grenades instead of the main weapon when playing as WW2 USA.


Gungame:
Updates weapon progressions to be randomized at the start of the round. The pool of possible weapons depends on the level and differ between blufor and redfor.
Updated knife kills to no longer allow skipping levels.
Updated teamwork score to show the number of kills required to progress to the next level.
Updated team tickets to reflect the level of the top player on the team.
Updated deployable weapons to now be used in deployed mode.
Update the number of kills required to progress to depend on the level. The first 15 levels require 2 kills, while the last 5, featuring more exotic weapons, require just one. This means the total number of kills to win is unchanged.
Updated multikills to no longer allow skipping levels.
Reduced the number of levels to 20.
Fixed some kits equipping the wrong item by default. Players should now always spawn with a weapon in hand.
Added sound effects for level progression.
Added server announcements to show the leading player and the name of the winner.


Menu:
Added an information window to the tutorial UI recommending a game restart before creating or joining other servers.
Updated sprint bar to be higher quality and show the 50% cut-off.
Updated magazine ammo check to be in center of screen.
Updated fonts for magazine count and fire selector to be more readable.
Updated flag cap bar to show when enemy is neutralizing.
Updated flag cap bar to only update every 25% of progress.
Updated compass to be higher quality.
Updated bleed effects to scale with amount of HP lost.
Fixed sprint bar not pulsing when 50% reached.


Factions:
Updated Argentian army to use K98ZF instead of SSG-69.


Vehicles:
Updated ZSL-92 FCS to adjust barrel instead of sight.
Updated UAV to spawn without fuel.
Updated Tigr armor to be comparable to normal Humvee.
Updated BMP-3 ATGM to shoot up at a small angle.
Increased BMP-3 ATGM reload times. BMP-3M times increased slightly less.
Fixed requesting kits from ZBL-08.
Fixed ZIL 131 being destroyed too quickly once upside down or in water.
Fixed WW2 planed having ejection seats.
Fixed Su-39 engine not being loud enough.
Fixed Su-39 POV cameras not working as intended.
Fixed Su-25a engine not being loud enough.
Fixed Su-25a CCIP not working.
Fixed Spike fired from Puma sometimes flying in wrong direction.
Fixed P-51D Mustang's elevator having inverted rotation.
Fixed Mig-21 camera not switching back to front view.
Fixed Chinook HC1 having external cameras enabled.
Fixed AAPV7A1 and CV90 disabling coax when damaged.
Fixed A-4b camera not switching back to front view.


Weapons:
Updated mortars to be able to shoot salvos of up to 5 shells before having to reload.
Updated hideouts to slowly generate supplies for rearming.
Updated automatic grenade launchers to be less accurate.
Updated all deployable emplacements to spawn without ammo.
Updated ammo loadout of deployable emplacements:
ATGM: 1 ready + 1 stowed - rearms 1 per bag
AAx2: 2 ready + 2 stowed - rearms 2 per bag
AAx1: 1 ready + 3 stowed - rearms 2 per bag
AA MG: 1 ready + 4 stowed - rearms 2 per bag
SPG: 1 ready + 2 stowed - rearms 1 per bag
MG: 1 ready + 4 stowed - rearms 2 per bag
Mortar: 5 ready + 5 stowed - rearms 2 per bag
Updated Zu-232 sounds.
Removed delay to use on mortars.
Reduced reload time of deployable ATGM by 5 seconds.
Reduced delay to use of deployable ATGM by 5 seconds.
Reduced time to shovel deployable ATGM.
Fixed watercontainer IED having too big trigger radius.
Fixed vietnam grenade traps not rearming.
Fixed Opel Blitz Flak 38 gunner not showing HUD elements.
Fixed Betty using ninja animations.
Fixed Argentinian small supply crate having too few supplies.


Levels:
General:
Removed Icebound.
Added Korbach Offensive (4x4km).
Added Ascheberg (4x4km).

Adak:
COOP128: Updated to use the intended number of tickets.

Al Basrah:
COOP64: Updated a few spawnpoints to be assigned to a correct flag.

Bamyan:
COOP 32/64/128: Fixed AI unintendedly using certain spawnpoints.
COOP128: Fixed 2 Boraghs being assigned to a wrong team. Updated Foxtrot flag to disable all assigned spawnpoints and vehicle spawners once it is not fully controlled by either team.

Bijar Canyons:
COOP128: Fixed AI sometimes spawning outside of navmesh in the BLUFOR main base. Added 2 BTR-82AM and a MTP-LB.

Black Gold:
AAS128/CNC128: Decreased tickets to be in line with other layers.

Dovre Winter:
COOP64: Fixed blufor using JDAM instead of artillery.

Fields of Kassel:
Added COOP128.
Fixed groundhemi.dds crash.
Made changes to the southern town to improve FPS.
AAS64: Replaced the two town flags with one large flag.
AAS128: Made terrain and buildings slightly brighter.

Fools Road:
COOP 32/128: Updated spawnpoints.
COOP128: Added a warrior and 2 landrovers.

Goose Green:
Fixed client crash when loading map.

Jabal:
COOP64: Updated spawnpoints.

Kashan Desert:
COOP32: Fixed some vehicles and spawnpoints being assigned to wrong flags.

Lashkar Valley:
COOP64: Updated spawnpoints and capture time of the North Objective flag.

Omaha Beach:
Fixed client crash when loading map.

Operation Ghost Train:
Fixed client crash when loading map.

Operation Soul Rebel:
Fixed a floating tree.

Ramiel:
Fixed client crash when loading map.
Added new loading music by SGT.CHRISTIAN

Ras El Masri:
INS64: Fixed the bomb car having 27 hours spawn delay.

Silent Eagle:
COOP64: Fixed AI unintendedly using certain spawnpoints.

Test Bootcamp:
Fixed loading music by Unicode not working.

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3 hours ago, =VG= Zeee said:

Why? Who said this was a good idea...

I understand the "devs" dont really care for coop but come on now

It was a mistake not really meant to happen, there were changes for deployment and somehow it killed uav in coop. Don't worry none uses it anyways. But will be fixed.  😄 

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PR:BF2 v1.7.1.1 Changelog (2022/04/08)
-----------------------


Coop:
Fixed UAV not working.

Factions:
Fixed Spotter STD kit in some Russian subfactions having an incorrect melee weapon.

Menu:
Updated bleed effect to start off less harsh.
Updated hit effect to show more red.
Added hit effect for vehicle taking damage.

Vehicles:
Decreased rearm speed of supply-depots.
Fixed Starstreak HVM proximity trigger issues.

Weapons:
Updated Colt 1911 textures.
Updated TT33 textures.
Decreased rate of fire of mortars (down to 20RPM from 30RPM).
Fixed US WW2 stationary MG having invisible machine gunner.
Fixed some grenades and mines having incorrect reload time.

Levels:
Ascheberg:
Removed visible flag pole.
AAS16: Removed heavy assets

Korbach Offensive:
Added helipads to main bases.
AAS64:
Removed BMP-2 from town.
Removed 2 Russian rally points from town.
Increased Russian tank delay to 10 minutes.
Fixed missing bleed on last flag.
AAS128: Increased brightness.
 

I truly hate their release schedule being on fing Fridays. My two cents.

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