Jump to content

v1.6.8.0. Please post bugs here


=VG= m823us
 Share

Recommended Posts

PR:BF2 v1.6.8.0 Changelog (2021/09/04)
-----------------------
General:

Fixed slow zoom-out when switching weapons while zoomed in.

Fixed shadows showing up through walls.

Fixed only AAS showing up in the local server browser.

Fixed dying on spawn in Gungame due to wrong kit.

Fixed being able to pick up kit instantly after automatic kit pickup.

Fixed Gungame getting stuck in a demotion loop in rare situations.

Fixed "enableItem(), wrong index" client crash.


COOP:

Updated the game to no longer damage empty vehicles with less than 50% HP.

Fixed map markers disappearing within seconds after placing them on the map.

Fixed crashes caused by AI logic for jets.


Menu:

Updated in game menu mouse pointer to be more responsive.

Updated Spawn Menu elements to open/close at the same time.

Fixed blood of the wounded screen getting activated together with mouse in scoreboard during briefing.

Fixed Layer Details list hiding too slow if the whole Spawn Menu is closed with the list still opened.


Vehicles:

Updated Osprey ramp to move up while flying.

Updated Kamaz physics to be less bouncy.

Removed ZBIK searchlight blocking gunners view.

Fixed supply Zastava being destroyable by shotgunning the supply crate.

Fixed one-manned Polish BWP-1 crashing the game when loading a map with it.

Fixed all one-manned BMP vehicles having coaxial projectile position misaligned after respawning.

Fixed ZBIK sights not centered.

Fixed Mengshi and Tigr taking too much damage when ramming other light vehicles.

Fixed IEDs getting stuck in supply technical.

Fixed Fuchs MG gunner seeing invisible vehicle.


Weapons:

Updated rifles to allow faster shooting in single fire.

Updated recoil animation to be 5 ticks long down from 8.

Updated missiles to more use authentic acceleration.

Updated mines to be destroyable by C4, mortars and artillery.

Updated iron sight focuse:

Increased zoom to 1.2x up from 1.15x.

Decreased time to focus to 0.4s for all weapons.

Decreased tunnelvision effect.

Updated handheld ATGM to have less recoil.

Updated costs to rearm AT mines to 418 up from 209.

Updated all Spike launcher to offer direct and top-attack mode.

Fixed recoil getting wrongly predicted on clients.

Fixed recoil being too low when using full automatic fire.

Fixed mines disappearing.

Fixed Wist-94 having low quality texture.

Fixed Wist-94 having incorrect recoil setup.

Fixed L7A2 GPMG Bipod being invisible and non-enterable.

Fixed Beryl using wrong deviation preset.

Fixed BAR bipod floating when prone.

Fixed AA missiles exploding outside of damage radius.


Levels:

General:

Added test_airfield and test_bootcamp. If you have these maps installed, you need to remove them before updating.

Updated Vehicle Warfare to allow less people to cap on low population servers.


Adak:

COOP: Removed base protection.

COOP128: Fixed REDFOR having no spawnpoints for human players; FIxed BLUFOR having no spawnpoints for AI; Added a tank for BLUFOR AI.


Al Basrah:

COOP32: Updated outdated map overview.


Assault on Grozny:

COOP64: Fixed some spawnpoints being disabled for both human players and AI.


Bamyan:

COOP128: Replaced with a new layer.


Beirut:

COOP128: Updated outdated map overview.


Bijar Canyons:

COOP64: Fixed IGLA emplacements being indestructible.

Removed INS64.


Black Gold:

COOP 16/32: Updated outdated map overview.

COOP128: Replaced with a new layer by Langmaster.

AAS32/CNC32: Updated layout to PLA vs MEC.

Removed INS64.


Burning Sands:

COOP16: Updated outdated map overview.

COOP64: Fixed IGLA emplacements being indestructible.


Carentan:

Fixed hole below building in I1.

COOP64: Updated outdated map overview.


Dovre Winter:

COOP32: Added COOP support.


Fools Road:

COOP32: Fixed some spawnpoints being disabled for both human players and AI.

COOP 64/128: Updated outdated map overviews.


Gaza:

COOP64: Fixed some spawnpoints being disabled for both human players and AI.


Hades Peak:

COOP64: Updated outdated map overview.

AAS/CNC: Updated all layers with new layouts.


Kafr Halab:

COOP32: Added COOP support.

COOP64: Updated outdated map overview.


Karbala:

COOP32: Added COOP support.


Kashan Desert:

COOP 32/64: Fixed some spawnpoints being disabled for both human players and AI.


Khamisiyah:

Made Khidhir bridge nondestroyable.

Removed INS64.

COOP64: Updated outdated map overview.

COOP128: Replaced with a new layer.


Kokan:

COOP128: Added COOP support.


Kozelsk:

COOP32: Updated outdated map overview.


Lashkar Valley:

COOP64: Updated outdated map overview.


Masirah:

COOP16: Fixed REDFOR having no spawnpoints for human players.

COOP128: Fixed some spawnpoints being disabled for both human players and AI.


Musa Qala:

COOP32: Added COOP support.


Nuijamaa:

COOP64: Updated outdated map overview.


Operation Bobcat:

COOP 16/64/128: Added COOP support.


Operation Barracuda:

COOP 16/128: Updated Combat Area to allow the usage of rivers for naval transportation.


Operation Ghost Train:

COOP16: Fixed some spawnpoints being disabled for both human players and AI.


Operation Marlin:

COOP64: Updated outdated map overview.

COOP128: Added COOP support.


Operation Soul Rebel:

COOP64: Fixed BLUFOR having no spawnpoints for AI; Fixed REDFOR having human spawn selection dots in the middle of the sea.


Outpost:

COOP32: Added COOP support

COOP64: Fixed crashes; Fixed minimap being cut off; Fixed incorrectly defined ticket bleed for REDFOR; Added ticket bleed for BLUFOR.


Pavlovsk Bay:

COOP: Fixed AI driving into the water.


Ras el Masri:

AAS: Moved IDF main base further south.

AAS: Delayed Namer APCs.


Route E-106:

COOP64: Fixed incorrectly defined DODs causing deaths of REDFOR bots and players due to spawning outside of Combat Area.


Sahel:

COOP64: Fixed game crash on map loading; Updated outdated map overview.


Silent Eagle:

Added new off-map airbases for both teams.

AAS/CNC/VW: updated all layers with new layouts.

Removed VW16.


Shahadah:

COOP16: Fixed some spawnpoints being disabled for both human players and AI.

COOP32: Added COOP support.

COOP64: Fixed IGLA emplacements being indestructible.


Xiangshan:

COOP32: Added COOP support.


Yamalia:

COOP: Added COOP support.

  • Like 4
  • Thanks 1
Link to comment
Share on other sites

  • =VG= m823us locked, unpinned and unfeatured this topic
Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy