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[Arma 3 Event] - The Wolfpack Campaign - Day 2


=VG= Sausag3

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WOLFPACK CAMPAIGN - ARMA 3 EVENT CAMPAIGN

EVENT TIME: Saturday, 26th of June 2021 - 2000 GMT (PRT)

EVENT SERVER: VETERANS-GAMING | Arma 3 Testing | TS3.VETERANS-GAMING.COM

SIGN-UP:  Sign ups are MANDATORY to play this event, no signup = no go

PASSWORDsumboody

 

 

REQUIREMENTS:

  •     ARMA 3 installed and up to date
  •     All Steam Workshop Mods here (Link AVAILABLE NOW! CLICK HERE) downloaded and installed
  •     Teamspeak 3 - With TFAR (BETA!) Installed and Set up!
  •     Discord, if Tech Support is needed

 

CAMPAIGN STORYLINE:

May 2034, Altis is in turmoil. The island has been cut off from the outside world due to economical and physical blockades. The local populous has grown impatient with the government and the AFF in particular. Several demonstrations have resulted in the deaths of tens of civilians. The government was losing control rapidly and called in the help of CSAT. A mistake that would cost them dearly. CSAT saw a golden opportunity to get a much needed foothold in the Mediterranean area.

The AAF requested a single battalion of CSAT Infantry. Instead CSAT send the entire 2nd brigade and soon CSAT outnumbers AAF by 11:1. Altis government realized that they lost control completely and stepped down.

CSAT General Tehrani has since been in power and controls all of Altis and Stratis. CSAT is now proven a serious threat to the European region. As diplomatic efforts have not lead to the anticipated result, NATO decided to send a rapid task force to free both islands from CSAT oppression.

DEVGRU has been ordered by J.S.O.C. to take out several high value threads on Altis before the NATO campaign commences. Wolf has been tasked with executing 10 missions over a period of 5-10 weeks.

 

SIGN UPS:

Please comment below on this thread what TROOP and what ROLE you want to take BEFORE the event

WOLF Squadron:

Command Troop (WOLF 1):

Squadron Squad Leader: Sausag3

Marksman: Deathdealer

Squadron Paramedic:  System

Recon/UAV Specialist: The_Polish_Guy

 

Assault Troop (AT) (WOLF 2):

Troop Squad Leader: Hops

Assault Specialist: Batmeme

Assault Specialist: Soldierofmisfortune

Assault Specialist: Fastjack

Assault Specialist: Blizzard

 

Assault Troop (AT) (WOLF 3):

Troop Squad Leader:  Life

Assault Specialist: Kavlenko

Assault Specialist: Alloah Snaccbar

Assault Specialist: Terminator

Assault Specialist:

 

SIGNAL & COMMS:

RADIO COMMS:

SR AND LR FREQUENCIES WILL BE BRIEFED ON-SITE

SQUADRON LEVEL

WOLF

TROOP LEVEL

WOLF 1

WOLF 2

WOLF 3

SIGNALS:

White smoke - smoke concealment. No signal.

Green Smoke - safe area signal.

Red Smoke - hostiles area signal (position known).

Orange smoke - hostiles area signal (position unknown).

Purple smoke - Bluefor at smoke, hostiles near signal.

Green chemlight - Safe/Searched (in buildings).

Red chemlight - Not Safe/Not searched (in buildings).

 

Day 2 Brief:

 

SUMMARY 
Following the last successful operation, J.S.O.C. wants your men to get back into the game immediately now CSAT's military intelligence is in disarray.

So far CSAT is unaware of our operations. And we intend to keep it that way. We are currently structuring a lot of intel that we have acquired through Nikos' team, Satnav and Wolf 6's mission of last night. So far we have determined that CSAT's forces are more formidable than we anticipated. 
CSAT has taken over the Abdera Airfield and turned the airfield into a helicopter base. The base is home to the 127 AAC Squadron with 6 or 8 Kajman Attack helicopters and to the 17 Air Support Group.
The Kajman is a formidable opponent and can do some serious damage to the upcoming campaign. 
About one kilometer north east lies the village of Krya Nera. This used to be a little fisherman's village until CSAT stationed a small fleet of attack vessels there. 

INTEL ON ENEMY FORCES 
The Krya Nera Naval Base is moderately protected by one CSAT squad. Satnav picked up two small patrols in the immediate area. 
The Abdera Airfield has tight security with 4 checkpoints, numerous observation towers and patrols. Strategic command ensures that the Kajmans can be sabotaged covertly. I leave the MO up to you.

NATO FORCES 
Three troops:
One command troop - SSC, marksman, squadron paramedic and a recon/UAV specialist.
Two assault troops (AT) - Troop Leader and 4 Assault Specialists.

There will be no support on this op as well. This is a 'plausible deniability' op. We cannot offer any help or assistance if you get caught. You are on your own. You know the drill.

Wolf 7 (call sign Redbuck) is on a recon op near Camp Delta, North East Altis.

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=== OBJECTIVES ==========

MISSION OBJECTIVES 
Primary objective:
Abdera Airfield, sabotage all Kajman Attack helicopters stationed at the airfield.
Secondary objective: Krya Nera Naval Base, take control of the Naval Base and wait for further instructions.


=== TACTICAL / EXECUTION ==========

CONCEPT OF OPERATIONS 
The area of operations is nice and compact, just 2 square kilometers. You'll need solid tactics to stay covert and maintain your cover.

The terrain and weather are ideal for covert routing tactics. TOC will support with up to date Satnav intel.

TACTICAL MOVEMENT 
AT's will relocate in a bounding fashion unless otherwise ordered. Command troop will provide cover and support for the AT's. TOC recommends to approach the airfield from two angles simultaneously. Have two teams cover the airfield whilst a small demo team inserts and applies explosives.
Control points, BP's and routes will be briefed on-site by SSC.

WEAPONS/FIRE SUPPORT 
No support available.
DEVGRU TOC / Satnav will be monitoring the op. 

SPECIAL OPERATIONS 
No other operations available.

CALL SIGN 
To be briefed en-route.

 

=== M.O.B. & LOGISTICS ==========

PLAYER RESPAWN / PLAYER JIP
No respawn available. 
JIP players spawn on an island and can teleport to the RV using the flagpole at the center of the island.

PLAYER LOADOUT 
Pre-defined, role-specific loadout.

VEHICLE RESPAWN 
No respawn available.

VEHICLE SUPPLY CARGO 
Not applicable.

TRANSPORT ARRANGEMENTS 
Insertion by MH-9 ex Romeo, approx 1.5 mikes east of Krya Nera.
Exfil to be briefed on-site.

 

Day 3 Brief:

SUMMARY 
CSAT's primary communications station is situated on the outskirts of Kavala. It is essential we disrupt communications before we commence the NATO invasion.
The nearby power station provides power to the Kavala region, including the communications station. We need to take both out in order to be sure that CSAT's ability to communicate is disrupted.

INTEL ON ENEMY FORCES 
The communications station is moderately protected. The station itself is located on a hill. The main security forces patrol the immediate area. 
The power station has a permanent security detail. The power station also functions as an interim military base, although TOC suggests that the garrison is on maneuver elsewhere.

NATO FORCES 
Three troops:
One command troop - SSC, marksman, squadron paramedic and a recon/UAV specialist.
Two assault troops (AT) - Troop Leader and 4 Assault Specialists.

There will be no support on this op as well. This is a 'plausible deniability' op. We cannot offer any help or assistance if you get caught. You are on your own. You know the drill.

Wolf 4 (call sign Birdie) is on a recon op near Pyrgos on the south eastern peninsula. 

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=== OBJECTIVES ==========

MISSION OBJECTIVES 
Primary objective: Sabotage the communications station. 
Secondary objective: Sabotage the power station.
Detailed information and intel will be provided for whilst en-route.


=== TACTICAL / EXECUTION ==========

CONCEPT OF OPERATIONS 
The area of operations is partly urban. This will provide opportunity to approach the objectives covertly. Some of the properties are used as CSAT army barracks.
Weather forecast is similar to yesterday. Slight fog, moderate wind.

You'll meet Nikos at the RV. He'll update you with the latest ground intel.
TOC will support with up to date Satnav intel.

TACTICAL MOVEMENT 
AT's will relocate in a bounding fashion unless otherwise ordered. Command troop will provide cover and support for the AT's. TOC wants you to take out the power station first before you engage the communications station. 
Control points, BP's and routes will be briefed on-site by SSC.

WEAPONS/FIRE SUPPORT 
Nikos will have additional supplies in case yours get damaged during insertion.
DEVGRU TOC / Satnav will be monitoring the op. 

SPECIAL OPERATIONS 
No other operations available.

CALL SIGN 
To be briefed en-route.
 

=== M.O.B. & LOGISTICS ==========

PLAYER RESPAWN / PLAYER JIP
No respawn available. 
JIP players spawn on an island and can teleport to the RV using the flagpole at the center of the island.

PLAYER LOADOUT 
Pre-defined, role-specific loadout.
Make sure you bring a lot of demo equipment.

VEHICLE RESPAWN 
No respawn available.

VEHICLE SUPPLY CARGO 
Not applicable.

TRANSPORT ARRANGEMENTS 
SDV insertion at Yankee, approx 1.5 mikes west of your RV.
Exfil to be briefed on-site.

 

AUTHOR:

whiztler / http://forums.bistudio.com/member.php?144637-whiztler

Steam: http://steamcommunity.com/id/whiztler/myworkshopfiles/

CREDITS & ACKNOWLEDGEMENTS:

This MP campaign was carefully put together with the assistance, support and scripts from the following individuals/groups:

Nopryl Community (www.nopryl.no),

CIA community (ciahome.net),

Project Milsim (reddit.com/r/ProjectMilSim/)

LICENSE:

Wolfpack Vol. 1 and Wolfpack Vol. 2 are licensed under the Arma Public License (APL).

 

 

For those who don't know... This event will use ACE Medical!

Make sure you use normal default ACE (Advanced Combat Enviroment) instead of "ACE - No Medical" during the event, else you will die instantly when you get shot, just know there are no respawns on this one lol.

The server has been LIVE on ACE medical for almost a week now, with many optimizations and improvements in the settings to make the revive experience bareable and not too complicated. It has been configured to a point where it is now balanced enough for all of us to enjoy using it.

  • You can stay "Alive" with no heart beat, or blood in your body for 10 mins before you "Die Die", while being unconscious. Giving enough time for medics to attempt to get you back up.
  • As we are using the basic medical system, medics should know that the CPR option on a casualty only appears when it is REQUIRED!, If you "stabilized" the casualty, gave blood etc, and is still not getting back up in a few seconds, its because CPR has not been administered, there is a CPR success rate, (80%), if the CPR option is still in the menu after CPR, that means it failed and you need to do it again. CPR is the whole reason we experienced players dying even though they were fully patched up and filled with blood.
  • If all the conditions are right, (High Blood Level, Not Bleeding, and CPR not required..) 1 jab of Epinephrine will wake up the player INSTANTLY, Or can wake up in a short time without the jab. 
  • Everyone should also know that in Basic medical, all bandages work and all do the same thing, So it doesnt matter which bandages you take with you, I advise to just take the basic bandages only anyway to make it easier to keep track on how much bandages you have in total instead of doing maths lol. 
  • Blood, Saline and Plasma bags all are the same, same weight and space taken. So it doesn't matter which bags you take.
  • IV transfusion rates have been increased, you can pump 1000ml into anyone in like 10 seconds.
  • You will still be unconscious no matter how fucked up you get, you will not die. Unless you have no heart beat and no blood for longer than 10 mins. 
  • Bleeding rates have been reduced.

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On 6/20/2021 at 1:21 AM, =VG= Sausag3 said:

PLAYER RESPAWN / PLAYER JIP
No respawn available. 
JIP players spawn on an island and can teleport to the RV using the flagpole at the center of the island.

was reading the brief before signing up, came across this... 😬 oof... I guess I'm gonna sit this one out

Best wishes and good luck!! :drinks: I am definitely not patient (or gud) enough with the Armas for proper milsim/onelife op yet, I just started playing again and still finding my controls, etc... lol.  I'd be happy to be a cameraman someday when we can code in a role like that (flying cam/god cam, etc. but would need comms for audio, of course) but I know we're not quite set up for that yet.

 

Take a group screenshot when you all can (before heading out would be the wise way to do that in one-life/no-respawn events) :hi: 

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11 minutes ago, =VG= SemlerPDX said:

was reading the brief before signing up, came across this... 😬 oof... I guess I'm gonna sit this one out

As long as there are good medics around, and some infantry helping out... everyone can survive this easy as the configured ace settings let you be unconscious for about 15 minutes, so as long as the medics do their job and the infantry helps out... You'll be okay! The ACE medical training on Friday will make the whole team super effective

Enough shots from enemy infantry will always make you unconscious (Unless HMGs or other assets are involved) So you wont die instantly, You'll just slowly be in a state of bleeding to death while not seeing or hearing anything (Cool feature is not being able to talk on TFAR either.... So a good tip for the team is to constantly check on the other troops)

That one life policy is only there so that people can act less reckless in actions. And encourages the squad leaders, medics and other roles to work more cautiously and more effectively as a team.

11 minutes ago, =VG= SemlerPDX said:

 I'd be happy to be a cameraman someday when we can code in a role like that (flying cam/god cam, etc. but would need comms for audio, of course) but I know we're not quite set up for that yet.

As this campaign is not made by me I don't to tinker around and add it so I don't have a chance of fucking anything up. But after the campaign my own made event missions will include spectating the event.

11 minutes ago, =VG= SemlerPDX said:

Take a group screenshot when you all can (before heading out would be the wise way to do that in one-life/no-respawn events) :hi: 

If Connor makes it again who knows we might even have another one of his awesome videos. But always, Group screenshot is always the tradition!

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Event was a success... Airfield and the Naval Base has been neutralised with its assets destroyed. Well done!

R.I.P  @=VG= .Blizzard. @=VG= Kavelenko @=VG= Fastjack lol

See you guys on the next event

We did not have enough time to cover day 3 so day 3 will be next weekend!

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