<?xml version="1.0"?>
<rss version="2.0"><channel><title>Project Reality Coop Insurgency Gamemode</title><link>https://veterans-gaming.com/blogs/blog/2-project-reality-coop-insurgency-gamemode/</link><description><![CDATA[
<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="344" src="https://www.youtube.com/embed/hrnLF-WJuPI?feature=oembed" width="459"></iframe>
	</div>
</div>

<p>
	PR Coop Insurgency Gamemode Playtest on map Kokan.
</p>

<p>
	Factions layout : Canadians vs. Taliban
</p>
]]></description><language>en</language><item><title>StrategicAreas Template 2K Maps</title><link>https://veterans-gaming.com/blogs/entry/43-strategicareas-template-2k-maps/</link><description><![CDATA[
<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">rem *** Create strategic areas ***
aiStrategicArea.create 1 -1014/-1014 -934/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 10 514/-1014 594/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 100 -506/346 -426/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 101 -336/346 -256/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 102 -166/346 -86/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 103 4/346 84/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 104 174/346 254/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 105 344/346 424/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 106 514/346 594/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 107 684/346 764/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 108 854/346 934/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 109 -1014/516 -934/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 11 684/-1014 764/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 110 -844/516 -764/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 111 -674/516 -594/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 112 -504/516 -424/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 113 -334/516 -254/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 114 -166/516 -86/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 115 4/516 84/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 116 174/516 254/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 117 344/516 424/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 118 514/516 594/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 119 684/516 764/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 12 854/-1014 934/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 120 854/516 934/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 121 -1014/686 -934/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 122 -844/686 -764/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 123 -674/686 -594/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 124 -504/686 -424/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 125 -336/686 -256/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 126 -166/686 -86/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 127 4/686 84/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 128 174/686 254/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 129 344/686 424/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 13 -1014/-844 -934/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 130 514/686 594/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 131 684/686 764/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 132 854/686 934/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 133 -1014/856 -934/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 134 -844/856 -764/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 135 -674/856 -594/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 136 -504/856 -424/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 137 -334/856 -254/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 138 -166/856 -86/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 139 4/856 84/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 14 -844/-844 -764/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 140 174/856 254/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 141 344.01/856 424.01/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 142 514/856 594/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 143 684/856 764/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 144 854/856 934/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 15 -674/-844 -594/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 16 -504/-844 -424/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 17 -334/-844 -254/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 18 -166/-844 -86/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 19 4/-844 84/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 2 -844/-1014 -764/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 20 174/-844 254/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 21 344/-844 424/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 22 514/-844 594/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 23 684/-844 764/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 24 854/-844 934/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 25 -1014/-674 -934/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 26 -844/-674 -764/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 27 -674/-674 -594/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 28 -504/-674 -424/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 29 -336/-674 -256/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 3 -674/-1014 -594/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 30 -166/-674 -86/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 31 4/-674 84/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 32 174/-674 254/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 33 344/-674 424/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 34 514/-674 594/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 35 684/-674 764/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 36 854/-674 934/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 37 -1014/-504 -934/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 38 -844/-504 -764/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 39 -674/-504 -594/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 4 -504/-1014 -424/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 40 -506/-504 -426/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 41 -336/-504 -256/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 42 -166/-504 -86/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 43 4/-504 84/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 44 174/-504 254/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 45 344/-504 424/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 46 514/-504 594/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 47 684/-504 764/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 48 854/-504 934/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 49 -1014/-334 -934/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 5 -334/-1014 -254/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 50 -844/-334 -764/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 51 -674/-334 -594/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 52 -504/-334 -424/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 53 -336/-334 -256/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 54 -166/-334 -86/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 55 4/-334 84/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 56 174/-334 254/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 57 344/-334 424/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 58 514/-334 594/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 59 684/-334 764/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 6 -164/-1014 -84/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 60 854/-334 934/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 61 -1014/-164 -934/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 62 -844/-164 -764/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 63 -674/-164 -594/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 64 -504/-164 -424/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 65 -334/-164 -254/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 66 -166/-164 -86/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 67 4/-164 84/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 68 174/-164 254/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 69 344/-164 424/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 7 4/-1014 84/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 70 514/-164 594/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 71 684/-164 764/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 72 854/-164 934/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 73 -1014/6 -934/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 74 -844/6 -764/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 75 -674/6 -594/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 76 -504/6 -424/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 77 -336/6 -256/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 78 -166/6 -86/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 79 4/6 84/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 8 174/-1014 254/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 80 174/6 254/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 81 344/6 424/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 82 514/6 594/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 83 684/6 764/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 84 854/6 934/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 85 -1017/173 -934/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 86 -844/176 -764/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 87 -674/176 -594/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 88 -506/176 -426/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 89 -336/176 -256/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 9 344/-1014 424/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 90 -166/176 -86/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 91 4/176 84/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 92 174/176 254/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 93 344/176 424/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 94 514/176 594/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 95 684/176 764/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 96 854/176 934/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 97 -1014/346 -934/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 98 -844/346 -764/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 99 -676/346 -596/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.setActive 1
AIStrategicArea.setOrderPosition Infantry -932.538/35/-935.289
AIStrategicArea.setOrderPosition Vehicle -935.184/35/-935.13
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 10
AIStrategicArea.setOrderPosition Infantry 598.447/35/-938.588
AIStrategicArea.setOrderPosition Vehicle 586.665/35/-939.03
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 100
AIStrategicArea.setOrderPosition Infantry -421.971/35/426.014
AIStrategicArea.setOrderPosition Vehicle -429.953/35/425.988
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 101
AIStrategicArea.setOrderPosition Infantry -251.969/35/425.998
AIStrategicArea.setOrderPosition Vehicle -260.032/35/425.962
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 102
AIStrategicArea.setOrderPosition Infantry -81.9137/35/426.008
AIStrategicArea.setOrderPosition Vehicle -90.0523/35/426.007
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 103
AIStrategicArea.setOrderPosition Infantry 88.027/35/425.977
AIStrategicArea.setOrderPosition Vehicle 80.0116/35/425.993
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 104
AIStrategicArea.setOrderPosition Infantry 258.009/35/426.009
AIStrategicArea.setOrderPosition Vehicle 249.966/35/425.972
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 105
AIStrategicArea.setOrderPosition Infantry 428.018/35/426.001
AIStrategicArea.setOrderPosition Vehicle 419.995/35/425.986
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 106
AIStrategicArea.setOrderPosition Infantry 598.024/35/425.968
AIStrategicArea.setOrderPosition Vehicle 589.997/35/426
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 107
AIStrategicArea.setOrderPosition Infantry 768.054/35/425.967
AIStrategicArea.setOrderPosition Vehicle 759.998/35/426.047
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 108
AIStrategicArea.setOrderPosition Infantry 938.016/35/425.973
AIStrategicArea.setOrderPosition Vehicle 930.023/35/425.996
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 109
AIStrategicArea.setOrderPosition Infantry -929.975/35/596.005
AIStrategicArea.setOrderPosition Vehicle -937.971/35/595.979
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 11
AIStrategicArea.setOrderPosition Infantry 763.641/35/-941.073
AIStrategicArea.setOrderPosition Vehicle 751.246/35/-940.867
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 110
AIStrategicArea.setOrderPosition Infantry -759.995/35/596.005
AIStrategicArea.setOrderPosition Vehicle -768.001/35/595.973
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 111
AIStrategicArea.setOrderPosition Infantry -589.999/35/595.983
AIStrategicArea.setOrderPosition Vehicle -597.979/35/595.999
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 112
AIStrategicArea.setOrderPosition Infantry -419.982/35/595.964
AIStrategicArea.setOrderPosition Vehicle -428.014/35/596.009
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 113
AIStrategicArea.setOrderPosition Infantry -249.977/35/595.99
AIStrategicArea.setOrderPosition Vehicle -257.98/35/596
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 114
AIStrategicArea.setOrderPosition Infantry -81.9769/35/595.993
AIStrategicArea.setOrderPosition Vehicle -90.0087/35/596.005
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 115
AIStrategicArea.setOrderPosition Infantry 88.0618/35/595.962
AIStrategicArea.setOrderPosition Vehicle 80.0587/35/595.966
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 116
AIStrategicArea.setOrderPosition Infantry 257.999/35/595.987
AIStrategicArea.setOrderPosition Vehicle 250.01/35/595.997
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 117
AIStrategicArea.setOrderPosition Infantry 428.03/35/595.982
AIStrategicArea.setOrderPosition Vehicle 420.009/35/595.987
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 118
AIStrategicArea.setOrderPosition Infantry -9.99951/0/-9.98877
AIStrategicArea.setOrderPosition Vehicle -9.99951/0/-9.98877
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 119
AIStrategicArea.setOrderPosition Infantry 768.029/35/595.96
AIStrategicArea.setOrderPosition Vehicle 759.979/35/596.01
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 12
AIStrategicArea.setOrderPosition Infantry 946.757/35/-935.592
AIStrategicArea.setOrderPosition Vehicle 929.235/35/-934.364
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 120
AIStrategicArea.setOrderPosition Infantry 938.085/35/595.996
AIStrategicArea.setOrderPosition Vehicle 930.036/35/595.996
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 121
AIStrategicArea.setOrderPosition Infantry -929.985/35/765.982
AIStrategicArea.setOrderPosition Vehicle -937.946/35/765.992
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 122
AIStrategicArea.setOrderPosition Infantry -759.94/35/766.022
AIStrategicArea.setOrderPosition Vehicle -767.983/35/766.012
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 123
AIStrategicArea.setOrderPosition Infantry -589.982/35/765.994
AIStrategicArea.setOrderPosition Vehicle -598.001/35/765.996
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 124
AIStrategicArea.setOrderPosition Infantry -419.992/35/765.998
AIStrategicArea.setOrderPosition Vehicle -427.994/35/766.008
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 125
AIStrategicArea.setOrderPosition Infantry -251.969/35/766.015
AIStrategicArea.setOrderPosition Vehicle -260.013/35/766.022
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 126
AIStrategicArea.setOrderPosition Infantry -81.9877/35/766.017
AIStrategicArea.setOrderPosition Vehicle -89.9995/35/766.038
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 127
AIStrategicArea.setOrderPosition Infantry 87.9988/35/766.04
AIStrategicArea.setOrderPosition Vehicle 80.0347/35/766.001
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 128
AIStrategicArea.setOrderPosition Infantry 258.02/35/766.009
AIStrategicArea.setOrderPosition Vehicle 249.999/35/765.988
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 129
AIStrategicArea.setOrderPosition Infantry 428.032/35/765.995
AIStrategicArea.setOrderPosition Vehicle 420.026/35/765.989
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 13
AIStrategicArea.setOrderPosition Infantry -928.494/35/-765.997
AIStrategicArea.setOrderPosition Vehicle -937.866/35/-765.573
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 130
AIStrategicArea.setOrderPosition Infantry 598.072/35/765.964
AIStrategicArea.setOrderPosition Vehicle 590.044/35/765.952
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 131
AIStrategicArea.setOrderPosition Infantry 768.024/35/765.951
AIStrategicArea.setOrderPosition Vehicle 760.036/35/765.95
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 132
AIStrategicArea.setOrderPosition Infantry 938.022/35/765.978
AIStrategicArea.setOrderPosition Vehicle 930.012/35/766.019
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 133
AIStrategicArea.setOrderPosition Infantry -929.98/35/936.009
AIStrategicArea.setOrderPosition Vehicle -937.964/35/935.974
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 134
AIStrategicArea.setOrderPosition Infantry -759.995/35/935.997
AIStrategicArea.setOrderPosition Vehicle -767.98/35/935.998
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 135
AIStrategicArea.setOrderPosition Infantry -589.98/35/935.994
AIStrategicArea.setOrderPosition Vehicle -598.014/35/936.007
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 136
AIStrategicArea.setOrderPosition Infantry -419.959/35/936.025
AIStrategicArea.setOrderPosition Vehicle -428.043/35/935.965
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 137
AIStrategicArea.setOrderPosition Infantry -250.014/35/936.007
AIStrategicArea.setOrderPosition Vehicle -258.013/35/935.99
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 138
AIStrategicArea.setOrderPosition Infantry -81.9958/35/936.014
AIStrategicArea.setOrderPosition Vehicle -89.9825/35/935.99
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 139
AIStrategicArea.setOrderPosition Infantry 88.0266/35/936.007
AIStrategicArea.setOrderPosition Vehicle 80.0261/35/936.008
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 14
AIStrategicArea.setOrderPosition Infantry -759.26/35/-768.01
AIStrategicArea.setOrderPosition Vehicle -769.574/35/-766.993
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 140
AIStrategicArea.setOrderPosition Infantry 258.037/35/936.064
AIStrategicArea.setOrderPosition Vehicle 250.047/35/936.035
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 141
AIStrategicArea.setOrderPosition Infantry 428.019/35/936.004
AIStrategicArea.setOrderPosition Vehicle 420.009/35/935.988
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 142
AIStrategicArea.setOrderPosition Infantry 598.034/35/936.004
AIStrategicArea.setOrderPosition Vehicle 590.038/35/936.001
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 143
AIStrategicArea.setOrderPosition Infantry 768.032/35/935.997
AIStrategicArea.setOrderPosition Vehicle 759.972/35/936.029
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 144
AIStrategicArea.setOrderPosition Infantry 938.029/35/935.995
AIStrategicArea.setOrderPosition Vehicle 930.013/35/936.015
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 15
AIStrategicArea.setOrderPosition Infantry -589.939/35/-765.651
AIStrategicArea.setOrderPosition Vehicle -597.464/35/-765.522
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 16
AIStrategicArea.setOrderPosition Infantry -417.464/35/-768.7
AIStrategicArea.setOrderPosition Vehicle -431.093/35/-768.337
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 17
AIStrategicArea.setOrderPosition Infantry -244.165/35/-769.984
AIStrategicArea.setOrderPosition Vehicle -263.354/35/-770.066
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 18
AIStrategicArea.setOrderPosition Infantry -81.8506/35/-763.984
AIStrategicArea.setOrderPosition Vehicle -89.9832/35/-764.089
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 19
AIStrategicArea.setOrderPosition Infantry 88.1926/35/-763.97
AIStrategicArea.setOrderPosition Vehicle 79.9803/35/-763.865
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 2
AIStrategicArea.setOrderPosition Infantry -761.696/35/-935.73
AIStrategicArea.setOrderPosition Vehicle -765.261/35/-934.893
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 20
AIStrategicArea.setOrderPosition Infantry 258.036/35/-764.013
AIStrategicArea.setOrderPosition Vehicle 249.998/35/-764.028
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 21
AIStrategicArea.setOrderPosition Infantry 428.064/35/-763.998
AIStrategicArea.setOrderPosition Vehicle 420.045/35/-764.088
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 22
AIStrategicArea.setOrderPosition Infantry 598.057/35/-764.045
AIStrategicArea.setOrderPosition Vehicle 590.04/35/-764.01
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 23
AIStrategicArea.setOrderPosition Infantry 768.05/35/-764.045
AIStrategicArea.setOrderPosition Vehicle 759.97/35/-764.04
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 24
AIStrategicArea.setOrderPosition Infantry 938.096/35/-763.994
AIStrategicArea.setOrderPosition Vehicle 930.187/35/-764.075
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 25
AIStrategicArea.setOrderPosition Infantry -929.958/35/-594.011
AIStrategicArea.setOrderPosition Vehicle -938.045/35/-594.016
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 26
AIStrategicArea.setOrderPosition Infantry -759.919/35/-594.044
AIStrategicArea.setOrderPosition Vehicle -767.994/35/-594.013
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 27
AIStrategicArea.setOrderPosition Infantry -589.927/35/-594.01
AIStrategicArea.setOrderPosition Vehicle -598.141/35/-594.025
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 28
AIStrategicArea.setOrderPosition Infantry -419.972/35/-594.09
AIStrategicArea.setOrderPosition Vehicle -428.005/35/-594.075
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 29
AIStrategicArea.setOrderPosition Infantry -251.966/35/-594.035
AIStrategicArea.setOrderPosition Vehicle -260.064/35/-594.091
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 3
AIStrategicArea.setOrderPosition Infantry -588.533/35/-937.21
AIStrategicArea.setOrderPosition Vehicle -598.997/35/-936.534
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 30
AIStrategicArea.setOrderPosition Infantry -81.9293/35/-594.067
AIStrategicArea.setOrderPosition Vehicle -90.0386/35/-594.093
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 31
AIStrategicArea.setOrderPosition Infantry 88.0222/35/-593.998
AIStrategicArea.setOrderPosition Vehicle 80.0084/35/-594.015
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 32
AIStrategicArea.setOrderPosition Infantry 258.093/35/-594.015
AIStrategicArea.setOrderPosition Vehicle 250.048/35/-594.084
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 33
AIStrategicArea.setOrderPosition Infantry 428.03/35/-594.018
AIStrategicArea.setOrderPosition Vehicle 419.984/35/-593.994
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 34
AIStrategicArea.setOrderPosition Infantry 598.083/35/-594.085
AIStrategicArea.setOrderPosition Vehicle 589.964/35/-594.089
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 35
AIStrategicArea.setOrderPosition Infantry 768.03/35/-594.008
AIStrategicArea.setOrderPosition Vehicle 760/35/-594.001
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 36
AIStrategicArea.setOrderPosition Infantry 938.013/35/-594.034
AIStrategicArea.setOrderPosition Vehicle 930.196/35/-594.131
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 37
AIStrategicArea.setOrderPosition Infantry -930.009/35/-424.015
AIStrategicArea.setOrderPosition Vehicle -938.061/35/-424.039
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 38
AIStrategicArea.setOrderPosition Infantry -759.962/35/-424.078
AIStrategicArea.setOrderPosition Vehicle -768.015/35/-424.089
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 39
AIStrategicArea.setOrderPosition Infantry -589.992/35/-423.993
AIStrategicArea.setOrderPosition Vehicle -597.995/35/-424.023
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 4
AIStrategicArea.setOrderPosition Infantry -420.255/35/-940.52
AIStrategicArea.setOrderPosition Vehicle -427.308/35/-940.516
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 40
AIStrategicArea.setOrderPosition Infantry -421.943/35/-423.997
AIStrategicArea.setOrderPosition Vehicle -430.026/35/-423.98
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 41
AIStrategicArea.setOrderPosition Infantry -251.968/35/-424.016
AIStrategicArea.setOrderPosition Vehicle -260.03/35/-424.008
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 42
AIStrategicArea.setOrderPosition Infantry -81.908/35/-424.076
AIStrategicArea.setOrderPosition Vehicle -90.1356/35/-424.018
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 43
AIStrategicArea.setOrderPosition Infantry 87.9965/35/-424.013
AIStrategicArea.setOrderPosition Vehicle 80.0721/35/-424.133
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 44
AIStrategicArea.setOrderPosition Infantry 258.029/35/-424.035
AIStrategicArea.setOrderPosition Vehicle 250.01/35/-424.04
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 45
AIStrategicArea.setOrderPosition Infantry 428.043/35/-424
AIStrategicArea.setOrderPosition Vehicle 419.985/35/-424.016
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 46
AIStrategicArea.setOrderPosition Infantry 598.033/35/-423.997
AIStrategicArea.setOrderPosition Vehicle 589.964/35/-424.021
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 47
AIStrategicArea.setOrderPosition Infantry 768.031/35/-424.026
AIStrategicArea.setOrderPosition Vehicle 760.014/35/-424.028
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 48
AIStrategicArea.setOrderPosition Infantry 938.03/35/-424.018
AIStrategicArea.setOrderPosition Vehicle 930.015/35/-423.996
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 49
AIStrategicArea.setOrderPosition Infantry -929.967/35/-254.033
AIStrategicArea.setOrderPosition Vehicle -937.99/35/-254.032
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 5
AIStrategicArea.setOrderPosition Infantry -248.641/35/-943.106
AIStrategicArea.setOrderPosition Vehicle -259.792/35/-943.153
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 50
AIStrategicArea.setOrderPosition Infantry -759.981/35/-254.007
AIStrategicArea.setOrderPosition Vehicle -767.995/35/-254.018
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 51
AIStrategicArea.setOrderPosition Infantry -589.947/35/-253.984
AIStrategicArea.setOrderPosition Vehicle -598.013/35/-254.01
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 52
AIStrategicArea.setOrderPosition Infantry -420.061/35/-254.025
AIStrategicArea.setOrderPosition Vehicle -427.967/35/-254.024
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 53
AIStrategicArea.setOrderPosition Infantry -251.988/35/-254.018
AIStrategicArea.setOrderPosition Vehicle -260.019/35/-253.998
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 54
AIStrategicArea.setOrderPosition Infantry -81.9733/35/-254.037
AIStrategicArea.setOrderPosition Vehicle -89.9825/35/-254.005
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 55
AIStrategicArea.setOrderPosition Infantry 88.0145/35/-254.01
AIStrategicArea.setOrderPosition Vehicle 80.0101/35/-254.014
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 56
AIStrategicArea.setOrderPosition Infantry 258.014/35/-254.037
AIStrategicArea.setOrderPosition Vehicle 249.962/35/-254.022
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 57
AIStrategicArea.setOrderPosition Infantry 428.018/35/-254.004
AIStrategicArea.setOrderPosition Vehicle 420.001/35/-254.024
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 58
AIStrategicArea.setOrderPosition Infantry 598.026/35/-253.99
AIStrategicArea.setOrderPosition Vehicle 590.003/35/-254.022
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 59
AIStrategicArea.setOrderPosition Infantry 768.021/35/-254.011
AIStrategicArea.setOrderPosition Vehicle 760.019/35/-254.016
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 6
AIStrategicArea.setOrderPosition Infantry -80.5629/35/-936.821
AIStrategicArea.setOrderPosition Vehicle -85.8587/35/-938.901
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 60
AIStrategicArea.setOrderPosition Infantry 938.018/35/-254.021
AIStrategicArea.setOrderPosition Vehicle 930.045/35/-254.048
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 61
AIStrategicArea.setOrderPosition Infantry -929.993/35/-83.9982
AIStrategicArea.setOrderPosition Vehicle -937.998/35/-84.0037
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 62
AIStrategicArea.setOrderPosition Infantry -759.963/35/-84.0248
AIStrategicArea.setOrderPosition Vehicle -767.971/35/-84.0168
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 63
AIStrategicArea.setOrderPosition Infantry -589.994/35/-84.0317
AIStrategicArea.setOrderPosition Vehicle -598.006/35/-84.0103
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 64
AIStrategicArea.setOrderPosition Infantry -419.986/35/-84.0042
AIStrategicArea.setOrderPosition Vehicle -427.994/35/-84.0021
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 65
AIStrategicArea.setOrderPosition Infantry -249.986/35/-84.0069
AIStrategicArea.setOrderPosition Vehicle -257.99/35/-84.0051
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 66
AIStrategicArea.setOrderPosition Infantry -81.9915/35/-83.9739
AIStrategicArea.setOrderPosition Vehicle -90.0094/35/-84.0193
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 67
AIStrategicArea.setOrderPosition Infantry 88.0079/35/-84.0001
AIStrategicArea.setOrderPosition Vehicle 80.0177/35/-84.0056
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 68
AIStrategicArea.setOrderPosition Infantry 258.009/35/-83.9991
AIStrategicArea.setOrderPosition Vehicle 249.985/35/-83.9967
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 69
AIStrategicArea.setOrderPosition Infantry 428.038/35/-84.0072
AIStrategicArea.setOrderPosition Vehicle 420.047/35/-84.0204
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 7
AIStrategicArea.setOrderPosition Infantry 86.1765/35/-934.045
AIStrategicArea.setOrderPosition Vehicle 82.0851/35/-933.918
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 70
AIStrategicArea.setOrderPosition Infantry 598.032/35/-83.9974
AIStrategicArea.setOrderPosition Vehicle 590.017/35/-84.0228
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 71
AIStrategicArea.setOrderPosition Infantry 768.032/35/-84.0175
AIStrategicArea.setOrderPosition Vehicle 760.036/35/-84.0299
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 72
AIStrategicArea.setOrderPosition Infantry 938.03/35/-84.0281
AIStrategicArea.setOrderPosition Vehicle 930.039/35/-83.9782
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 73
AIStrategicArea.setOrderPosition Infantry -929.964/35/85.974
AIStrategicArea.setOrderPosition Vehicle -937.981/35/85.9904
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 74
AIStrategicArea.setOrderPosition Infantry -760.007/35/85.9852
AIStrategicArea.setOrderPosition Vehicle -767.998/35/85.9884
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 75
AIStrategicArea.setOrderPosition Infantry -590.049/35/85.9741
AIStrategicArea.setOrderPosition Vehicle -597.969/35/85.9409
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 76
AIStrategicArea.setOrderPosition Infantry -419.988/35/85.9615
AIStrategicArea.setOrderPosition Vehicle -427.983/35/86.0072
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 77
AIStrategicArea.setOrderPosition Infantry -251.98/35/85.9941
AIStrategicArea.setOrderPosition Vehicle -260.014/35/85.9596
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 78
AIStrategicArea.setOrderPosition Infantry -81.9713/35/85.9808
AIStrategicArea.setOrderPosition Vehicle -89.9855/35/85.9985
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 79
AIStrategicArea.setOrderPosition Infantry 88.0331/35/86.0081
AIStrategicArea.setOrderPosition Vehicle 80.0197/35/85.9966
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 8
AIStrategicArea.setOrderPosition Infantry 256.126/35/-934.443
AIStrategicArea.setOrderPosition Vehicle 253.225/35/-934.479
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 80
AIStrategicArea.setOrderPosition Infantry 258.03/35/85.9695
AIStrategicArea.setOrderPosition Vehicle 250.003/35/85.967
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 81
AIStrategicArea.setOrderPosition Infantry 428.037/35/85.9886
AIStrategicArea.setOrderPosition Vehicle 420.016/35/85.9839
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 82
AIStrategicArea.setOrderPosition Infantry 598.063/35/85.9854
AIStrategicArea.setOrderPosition Vehicle 589.981/35/86.0029
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 83
AIStrategicArea.setOrderPosition Infantry 768.001/35/85.9817
AIStrategicArea.setOrderPosition Vehicle 760.003/35/85.9844
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 84
AIStrategicArea.setOrderPosition Infantry 937.998/35/85.9949
AIStrategicArea.setOrderPosition Vehicle 929.996/35/86.016
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 85
AIStrategicArea.setOrderPosition Infantry -929.936/35/255.961
AIStrategicArea.setOrderPosition Vehicle -937.952/35/255.947
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 86
AIStrategicArea.setOrderPosition Infantry -759.967/35/256.01
AIStrategicArea.setOrderPosition Vehicle -767.986/35/255.949
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 87
AIStrategicArea.setOrderPosition Infantry -590.014/35/256.028
AIStrategicArea.setOrderPosition Vehicle -9.9989/0/-10.0051
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 88
AIStrategicArea.setOrderPosition Infantry -421.96/35/255.988
AIStrategicArea.setOrderPosition Vehicle -429.981/35/255.993
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 89
AIStrategicArea.setOrderPosition Infantry -252.016/35/255.981
AIStrategicArea.setOrderPosition Vehicle -260.045/35/256.014
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 9
AIStrategicArea.setOrderPosition Infantry 429.758/35/-936.22
AIStrategicArea.setOrderPosition Vehicle 421.075/35/-934.749
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 90
AIStrategicArea.setOrderPosition Infantry -81.9817/35/255.995
AIStrategicArea.setOrderPosition Vehicle -89.9777/35/255.971
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 91
AIStrategicArea.setOrderPosition Infantry 88.052/35/255.968
AIStrategicArea.setOrderPosition Vehicle 80.0042/35/255.991
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 92
AIStrategicArea.setOrderPosition Infantry 258.027/35/255.98
AIStrategicArea.setOrderPosition Vehicle 249.99/35/255.965
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 93
AIStrategicArea.setOrderPosition Infantry 428.045/35/255.993
AIStrategicArea.setOrderPosition Vehicle 420.032/35/255.949
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 94
AIStrategicArea.setOrderPosition Infantry 597.982/35/255.971
AIStrategicArea.setOrderPosition Vehicle 590.048/35/255.973
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 95
AIStrategicArea.setOrderPosition Infantry 768.018/35/255.999
AIStrategicArea.setOrderPosition Vehicle 760.027/35/255.994
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 96
AIStrategicArea.setOrderPosition Infantry 938.021/35/256.021
AIStrategicArea.setOrderPosition Vehicle 930.019/35/255.979
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 97
AIStrategicArea.setOrderPosition Infantry -929.984/35/425.988
AIStrategicArea.setOrderPosition Vehicle -937.992/35/425.978
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 98
AIStrategicArea.setOrderPosition Infantry -759.952/35/426.002
AIStrategicArea.setOrderPosition Vehicle -767.967/35/425.976
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 99
AIStrategicArea.setOrderPosition Infantry -591.973/35/425.975
AIStrategicArea.setOrderPosition Vehicle -600/35/425.992
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

rem *** Create strategic areas ***
aiStrategicArea.create 1 -1014/-1014 -934/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 10 514/-1014 594/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 100 -506/346 -426/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 101 -336/346 -256/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 102 -166/346 -86/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 103 4/346 84/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 104 174/346 254/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 105 344/346 424/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 106 514/346 594/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 107 684/346 764/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 108 854/346 934/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 109 -1014/516 -934/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 11 684/-1014 764/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 110 -844/516 -764/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 111 -674/516 -594/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 112 -504/516 -424/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 113 -334/516 -254/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 114 -166/516 -86/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 115 4/516 84/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 116 174/516 254/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 117 344/516 424/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 118 514/516 594/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 119 684/516 764/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 12 854/-1014 934/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 120 854/516 934/596 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 121 -1014/686 -934/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 122 -844/686 -764/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 123 -674/686 -594/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 124 -504/686 -424/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 125 -336/686 -256/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 126 -166/686 -86/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 127 4/686 84/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 128 174/686 254/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 129 344/686 424/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 13 -1014/-844 -934/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 130 514/686 594/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 131 684/686 764/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 132 854/686 934/766 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 133 -1014/856 -934/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 134 -844/856 -764/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 135 -674/856 -594/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 136 -504/856 -424/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 137 -334/856 -254/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 138 -166/856 -86/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 139 4/856 84/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 14 -844/-844 -764/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 140 174/856 254/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 141 344.01/856 424.01/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 142 514/856 594/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 143 684/856 764/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 144 854/856 934/936 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 15 -674/-844 -594/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 16 -504/-844 -424/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 17 -334/-844 -254/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 18 -166/-844 -86/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 19 4/-844 84/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 2 -844/-1014 -764/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 20 174/-844 254/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 21 344/-844 424/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 22 514/-844 594/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 23 684/-844 764/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 24 854/-844 934/-764 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 25 -1014/-674 -934/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 26 -844/-674 -764/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 27 -674/-674 -594/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 28 -504/-674 -424/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 29 -336/-674 -256/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 3 -674/-1014 -594/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 30 -166/-674 -86/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 31 4/-674 84/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 32 174/-674 254/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 33 344/-674 424/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 34 514/-674 594/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 35 684/-674 764/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 36 854/-674 934/-594 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 37 -1014/-504 -934/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 38 -844/-504 -764/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 39 -674/-504 -594/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 4 -504/-1014 -424/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 40 -506/-504 -426/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 41 -336/-504 -256/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 42 -166/-504 -86/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 43 4/-504 84/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 44 174/-504 254/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 45 344/-504 424/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 46 514/-504 594/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 47 684/-504 764/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 48 854/-504 934/-424 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 49 -1014/-334 -934/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 5 -334/-1014 -254/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 50 -844/-334 -764/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 51 -674/-334 -594/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 52 -504/-334 -424/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 53 -336/-334 -256/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 54 -166/-334 -86/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 55 4/-334 84/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 56 174/-334 254/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 57 344/-334 424/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 58 514/-334 594/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 59 684/-334 764/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 6 -164/-1014 -84/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 60 854/-334 934/-254 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 61 -1014/-164 -934/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 62 -844/-164 -764/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 63 -674/-164 -594/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 64 -504/-164 -424/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 65 -334/-164 -254/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 66 -166/-164 -86/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 67 4/-164 84/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 68 174/-164 254/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 69 344/-164 424/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 7 4/-1014 84/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 70 514/-164 594/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 71 684/-164 764/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 72 854/-164 934/-84 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 73 -1014/6 -934/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 74 -844/6 -764/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 75 -674/6 -594/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 76 -504/6 -424/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 77 -336/6 -256/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 78 -166/6 -86/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 79 4/6 84/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 8 174/-1014 254/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 80 174/6 254/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 81 344/6 424/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 82 514/6 594/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 83 684/6 764/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 84 854/6 934/86 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 85 -1017/173 -934/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 86 -844/176 -764/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 87 -674/176 -594/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 88 -506/176 -426/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 89 -336/176 -256/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 9 344/-1014 424/-934 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 90 -166/176 -86/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 91 4/176 84/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 92 174/176 254/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 93 344/176 424/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 94 514/176 594/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 95 684/176 764/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 96 854/176 934/256 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 97 -1014/346 -934/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 98 -844/346 -764/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.create 99 -676/346 -596/426 35 50
aiStrategicArea.layer 1

aiStrategicArea.setActive 1
AIStrategicArea.setOrderPosition Infantry -932.538/35/-935.289
AIStrategicArea.setOrderPosition Vehicle -935.184/35/-935.13
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 10
AIStrategicArea.setOrderPosition Infantry 598.447/35/-938.588
AIStrategicArea.setOrderPosition Vehicle 586.665/35/-939.03
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 100
AIStrategicArea.setOrderPosition Infantry -421.971/35/426.014
AIStrategicArea.setOrderPosition Vehicle -429.953/35/425.988
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 101
AIStrategicArea.setOrderPosition Infantry -251.969/35/425.998
AIStrategicArea.setOrderPosition Vehicle -260.032/35/425.962
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 102
AIStrategicArea.setOrderPosition Infantry -81.9137/35/426.008
AIStrategicArea.setOrderPosition Vehicle -90.0523/35/426.007
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 103
AIStrategicArea.setOrderPosition Infantry 88.027/35/425.977
AIStrategicArea.setOrderPosition Vehicle 80.0116/35/425.993
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 104
AIStrategicArea.setOrderPosition Infantry 258.009/35/426.009
AIStrategicArea.setOrderPosition Vehicle 249.966/35/425.972
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 105
AIStrategicArea.setOrderPosition Infantry 428.018/35/426.001
AIStrategicArea.setOrderPosition Vehicle 419.995/35/425.986
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 106
AIStrategicArea.setOrderPosition Infantry 598.024/35/425.968
AIStrategicArea.setOrderPosition Vehicle 589.997/35/426
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 107
AIStrategicArea.setOrderPosition Infantry 768.054/35/425.967
AIStrategicArea.setOrderPosition Vehicle 759.998/35/426.047
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 108
AIStrategicArea.setOrderPosition Infantry 938.016/35/425.973
AIStrategicArea.setOrderPosition Vehicle 930.023/35/425.996
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 109
AIStrategicArea.setOrderPosition Infantry -929.975/35/596.005
AIStrategicArea.setOrderPosition Vehicle -937.971/35/595.979
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 11
AIStrategicArea.setOrderPosition Infantry 763.641/35/-941.073
AIStrategicArea.setOrderPosition Vehicle 751.246/35/-940.867
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 110
AIStrategicArea.setOrderPosition Infantry -759.995/35/596.005
AIStrategicArea.setOrderPosition Vehicle -768.001/35/595.973
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 111
AIStrategicArea.setOrderPosition Infantry -589.999/35/595.983
AIStrategicArea.setOrderPosition Vehicle -597.979/35/595.999
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 112
AIStrategicArea.setOrderPosition Infantry -419.982/35/595.964
AIStrategicArea.setOrderPosition Vehicle -428.014/35/596.009
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 113
AIStrategicArea.setOrderPosition Infantry -249.977/35/595.99
AIStrategicArea.setOrderPosition Vehicle -257.98/35/596
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 114
AIStrategicArea.setOrderPosition Infantry -81.9769/35/595.993
AIStrategicArea.setOrderPosition Vehicle -90.0087/35/596.005
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 115
AIStrategicArea.setOrderPosition Infantry 88.0618/35/595.962
AIStrategicArea.setOrderPosition Vehicle 80.0587/35/595.966
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 116
AIStrategicArea.setOrderPosition Infantry 257.999/35/595.987
AIStrategicArea.setOrderPosition Vehicle 250.01/35/595.997
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 117
AIStrategicArea.setOrderPosition Infantry 428.03/35/595.982
AIStrategicArea.setOrderPosition Vehicle 420.009/35/595.987
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 118
AIStrategicArea.setOrderPosition Infantry -9.99951/0/-9.98877
AIStrategicArea.setOrderPosition Vehicle -9.99951/0/-9.98877
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 119
AIStrategicArea.setOrderPosition Infantry 768.029/35/595.96
AIStrategicArea.setOrderPosition Vehicle 759.979/35/596.01
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 12
AIStrategicArea.setOrderPosition Infantry 946.757/35/-935.592
AIStrategicArea.setOrderPosition Vehicle 929.235/35/-934.364
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 120
AIStrategicArea.setOrderPosition Infantry 938.085/35/595.996
AIStrategicArea.setOrderPosition Vehicle 930.036/35/595.996
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 121
AIStrategicArea.setOrderPosition Infantry -929.985/35/765.982
AIStrategicArea.setOrderPosition Vehicle -937.946/35/765.992
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 122
AIStrategicArea.setOrderPosition Infantry -759.94/35/766.022
AIStrategicArea.setOrderPosition Vehicle -767.983/35/766.012
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 123
AIStrategicArea.setOrderPosition Infantry -589.982/35/765.994
AIStrategicArea.setOrderPosition Vehicle -598.001/35/765.996
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 124
AIStrategicArea.setOrderPosition Infantry -419.992/35/765.998
AIStrategicArea.setOrderPosition Vehicle -427.994/35/766.008
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 125
AIStrategicArea.setOrderPosition Infantry -251.969/35/766.015
AIStrategicArea.setOrderPosition Vehicle -260.013/35/766.022
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 126
AIStrategicArea.setOrderPosition Infantry -81.9877/35/766.017
AIStrategicArea.setOrderPosition Vehicle -89.9995/35/766.038
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 127
AIStrategicArea.setOrderPosition Infantry 87.9988/35/766.04
AIStrategicArea.setOrderPosition Vehicle 80.0347/35/766.001
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 128
AIStrategicArea.setOrderPosition Infantry 258.02/35/766.009
AIStrategicArea.setOrderPosition Vehicle 249.999/35/765.988
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 129
AIStrategicArea.setOrderPosition Infantry 428.032/35/765.995
AIStrategicArea.setOrderPosition Vehicle 420.026/35/765.989
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 13
AIStrategicArea.setOrderPosition Infantry -928.494/35/-765.997
AIStrategicArea.setOrderPosition Vehicle -937.866/35/-765.573
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 130
AIStrategicArea.setOrderPosition Infantry 598.072/35/765.964
AIStrategicArea.setOrderPosition Vehicle 590.044/35/765.952
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 131
AIStrategicArea.setOrderPosition Infantry 768.024/35/765.951
AIStrategicArea.setOrderPosition Vehicle 760.036/35/765.95
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 132
AIStrategicArea.setOrderPosition Infantry 938.022/35/765.978
AIStrategicArea.setOrderPosition Vehicle 930.012/35/766.019
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 133
AIStrategicArea.setOrderPosition Infantry -929.98/35/936.009
AIStrategicArea.setOrderPosition Vehicle -937.964/35/935.974
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 134
AIStrategicArea.setOrderPosition Infantry -759.995/35/935.997
AIStrategicArea.setOrderPosition Vehicle -767.98/35/935.998
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 135
AIStrategicArea.setOrderPosition Infantry -589.98/35/935.994
AIStrategicArea.setOrderPosition Vehicle -598.014/35/936.007
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 136
AIStrategicArea.setOrderPosition Infantry -419.959/35/936.025
AIStrategicArea.setOrderPosition Vehicle -428.043/35/935.965
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 137
AIStrategicArea.setOrderPosition Infantry -250.014/35/936.007
AIStrategicArea.setOrderPosition Vehicle -258.013/35/935.99
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 138
AIStrategicArea.setOrderPosition Infantry -81.9958/35/936.014
AIStrategicArea.setOrderPosition Vehicle -89.9825/35/935.99
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 139
AIStrategicArea.setOrderPosition Infantry 88.0266/35/936.007
AIStrategicArea.setOrderPosition Vehicle 80.0261/35/936.008
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 14
AIStrategicArea.setOrderPosition Infantry -759.26/35/-768.01
AIStrategicArea.setOrderPosition Vehicle -769.574/35/-766.993
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 140
AIStrategicArea.setOrderPosition Infantry 258.037/35/936.064
AIStrategicArea.setOrderPosition Vehicle 250.047/35/936.035
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 141
AIStrategicArea.setOrderPosition Infantry 428.019/35/936.004
AIStrategicArea.setOrderPosition Vehicle 420.009/35/935.988
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 142
AIStrategicArea.setOrderPosition Infantry 598.034/35/936.004
AIStrategicArea.setOrderPosition Vehicle 590.038/35/936.001
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 143
AIStrategicArea.setOrderPosition Infantry 768.032/35/935.997
AIStrategicArea.setOrderPosition Vehicle 759.972/35/936.029
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 144
AIStrategicArea.setOrderPosition Infantry 938.029/35/935.995
AIStrategicArea.setOrderPosition Vehicle 930.013/35/936.015
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 15
AIStrategicArea.setOrderPosition Infantry -589.939/35/-765.651
AIStrategicArea.setOrderPosition Vehicle -597.464/35/-765.522
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 16
AIStrategicArea.setOrderPosition Infantry -417.464/35/-768.7
AIStrategicArea.setOrderPosition Vehicle -431.093/35/-768.337
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 17
AIStrategicArea.setOrderPosition Infantry -244.165/35/-769.984
AIStrategicArea.setOrderPosition Vehicle -263.354/35/-770.066
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 18
AIStrategicArea.setOrderPosition Infantry -81.8506/35/-763.984
AIStrategicArea.setOrderPosition Vehicle -89.9832/35/-764.089
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 19
AIStrategicArea.setOrderPosition Infantry 88.1926/35/-763.97
AIStrategicArea.setOrderPosition Vehicle 79.9803/35/-763.865
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 2
AIStrategicArea.setOrderPosition Infantry -761.696/35/-935.73
AIStrategicArea.setOrderPosition Vehicle -765.261/35/-934.893
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 20
AIStrategicArea.setOrderPosition Infantry 258.036/35/-764.013
AIStrategicArea.setOrderPosition Vehicle 249.998/35/-764.028
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 21
AIStrategicArea.setOrderPosition Infantry 428.064/35/-763.998
AIStrategicArea.setOrderPosition Vehicle 420.045/35/-764.088
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 22
AIStrategicArea.setOrderPosition Infantry 598.057/35/-764.045
AIStrategicArea.setOrderPosition Vehicle 590.04/35/-764.01
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 23
AIStrategicArea.setOrderPosition Infantry 768.05/35/-764.045
AIStrategicArea.setOrderPosition Vehicle 759.97/35/-764.04
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 24
AIStrategicArea.setOrderPosition Infantry 938.096/35/-763.994
AIStrategicArea.setOrderPosition Vehicle 930.187/35/-764.075
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 25
AIStrategicArea.setOrderPosition Infantry -929.958/35/-594.011
AIStrategicArea.setOrderPosition Vehicle -938.045/35/-594.016
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 26
AIStrategicArea.setOrderPosition Infantry -759.919/35/-594.044
AIStrategicArea.setOrderPosition Vehicle -767.994/35/-594.013
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 27
AIStrategicArea.setOrderPosition Infantry -589.927/35/-594.01
AIStrategicArea.setOrderPosition Vehicle -598.141/35/-594.025
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 28
AIStrategicArea.setOrderPosition Infantry -419.972/35/-594.09
AIStrategicArea.setOrderPosition Vehicle -428.005/35/-594.075
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 29
AIStrategicArea.setOrderPosition Infantry -251.966/35/-594.035
AIStrategicArea.setOrderPosition Vehicle -260.064/35/-594.091
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 3
AIStrategicArea.setOrderPosition Infantry -588.533/35/-937.21
AIStrategicArea.setOrderPosition Vehicle -598.997/35/-936.534
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 30
AIStrategicArea.setOrderPosition Infantry -81.9293/35/-594.067
AIStrategicArea.setOrderPosition Vehicle -90.0386/35/-594.093
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 31
AIStrategicArea.setOrderPosition Infantry 88.0222/35/-593.998
AIStrategicArea.setOrderPosition Vehicle 80.0084/35/-594.015
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 32
AIStrategicArea.setOrderPosition Infantry 258.093/35/-594.015
AIStrategicArea.setOrderPosition Vehicle 250.048/35/-594.084
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 33
AIStrategicArea.setOrderPosition Infantry 428.03/35/-594.018
AIStrategicArea.setOrderPosition Vehicle 419.984/35/-593.994
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 34
AIStrategicArea.setOrderPosition Infantry 598.083/35/-594.085
AIStrategicArea.setOrderPosition Vehicle 589.964/35/-594.089
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 35
AIStrategicArea.setOrderPosition Infantry 768.03/35/-594.008
AIStrategicArea.setOrderPosition Vehicle 760/35/-594.001
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 36
AIStrategicArea.setOrderPosition Infantry 938.013/35/-594.034
AIStrategicArea.setOrderPosition Vehicle 930.196/35/-594.131
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 37
AIStrategicArea.setOrderPosition Infantry -930.009/35/-424.015
AIStrategicArea.setOrderPosition Vehicle -938.061/35/-424.039
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 38
AIStrategicArea.setOrderPosition Infantry -759.962/35/-424.078
AIStrategicArea.setOrderPosition Vehicle -768.015/35/-424.089
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 39
AIStrategicArea.setOrderPosition Infantry -589.992/35/-423.993
AIStrategicArea.setOrderPosition Vehicle -597.995/35/-424.023
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 4
AIStrategicArea.setOrderPosition Infantry -420.255/35/-940.52
AIStrategicArea.setOrderPosition Vehicle -427.308/35/-940.516
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 40
AIStrategicArea.setOrderPosition Infantry -421.943/35/-423.997
AIStrategicArea.setOrderPosition Vehicle -430.026/35/-423.98
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 41
AIStrategicArea.setOrderPosition Infantry -251.968/35/-424.016
AIStrategicArea.setOrderPosition Vehicle -260.03/35/-424.008
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 42
AIStrategicArea.setOrderPosition Infantry -81.908/35/-424.076
AIStrategicArea.setOrderPosition Vehicle -90.1356/35/-424.018
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 43
AIStrategicArea.setOrderPosition Infantry 87.9965/35/-424.013
AIStrategicArea.setOrderPosition Vehicle 80.0721/35/-424.133
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 44
AIStrategicArea.setOrderPosition Infantry 258.029/35/-424.035
AIStrategicArea.setOrderPosition Vehicle 250.01/35/-424.04
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 45
AIStrategicArea.setOrderPosition Infantry 428.043/35/-424
AIStrategicArea.setOrderPosition Vehicle 419.985/35/-424.016
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 46
AIStrategicArea.setOrderPosition Infantry 598.033/35/-423.997
AIStrategicArea.setOrderPosition Vehicle 589.964/35/-424.021
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 47
AIStrategicArea.setOrderPosition Infantry 768.031/35/-424.026
AIStrategicArea.setOrderPosition Vehicle 760.014/35/-424.028
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 48
AIStrategicArea.setOrderPosition Infantry 938.03/35/-424.018
AIStrategicArea.setOrderPosition Vehicle 930.015/35/-423.996
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 49
AIStrategicArea.setOrderPosition Infantry -929.967/35/-254.033
AIStrategicArea.setOrderPosition Vehicle -937.99/35/-254.032
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 5
AIStrategicArea.setOrderPosition Infantry -248.641/35/-943.106
AIStrategicArea.setOrderPosition Vehicle -259.792/35/-943.153
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 50
AIStrategicArea.setOrderPosition Infantry -759.981/35/-254.007
AIStrategicArea.setOrderPosition Vehicle -767.995/35/-254.018
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 51
AIStrategicArea.setOrderPosition Infantry -589.947/35/-253.984
AIStrategicArea.setOrderPosition Vehicle -598.013/35/-254.01
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 52
AIStrategicArea.setOrderPosition Infantry -420.061/35/-254.025
AIStrategicArea.setOrderPosition Vehicle -427.967/35/-254.024
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 53
AIStrategicArea.setOrderPosition Infantry -251.988/35/-254.018
AIStrategicArea.setOrderPosition Vehicle -260.019/35/-253.998
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 54
AIStrategicArea.setOrderPosition Infantry -81.9733/35/-254.037
AIStrategicArea.setOrderPosition Vehicle -89.9825/35/-254.005
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 55
AIStrategicArea.setOrderPosition Infantry 88.0145/35/-254.01
AIStrategicArea.setOrderPosition Vehicle 80.0101/35/-254.014
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 56
AIStrategicArea.setOrderPosition Infantry 258.014/35/-254.037
AIStrategicArea.setOrderPosition Vehicle 249.962/35/-254.022
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 57
AIStrategicArea.setOrderPosition Infantry 428.018/35/-254.004
AIStrategicArea.setOrderPosition Vehicle 420.001/35/-254.024
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 58
AIStrategicArea.setOrderPosition Infantry 598.026/35/-253.99
AIStrategicArea.setOrderPosition Vehicle 590.003/35/-254.022
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 59
AIStrategicArea.setOrderPosition Infantry 768.021/35/-254.011
AIStrategicArea.setOrderPosition Vehicle 760.019/35/-254.016
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 6
AIStrategicArea.setOrderPosition Infantry -80.5629/35/-936.821
AIStrategicArea.setOrderPosition Vehicle -85.8587/35/-938.901
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 60
AIStrategicArea.setOrderPosition Infantry 938.018/35/-254.021
AIStrategicArea.setOrderPosition Vehicle 930.045/35/-254.048
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 61
AIStrategicArea.setOrderPosition Infantry -929.993/35/-83.9982
AIStrategicArea.setOrderPosition Vehicle -937.998/35/-84.0037
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 62
AIStrategicArea.setOrderPosition Infantry -759.963/35/-84.0248
AIStrategicArea.setOrderPosition Vehicle -767.971/35/-84.0168
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 63
AIStrategicArea.setOrderPosition Infantry -589.994/35/-84.0317
AIStrategicArea.setOrderPosition Vehicle -598.006/35/-84.0103
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 64
AIStrategicArea.setOrderPosition Infantry -419.986/35/-84.0042
AIStrategicArea.setOrderPosition Vehicle -427.994/35/-84.0021
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 65
AIStrategicArea.setOrderPosition Infantry -249.986/35/-84.0069
AIStrategicArea.setOrderPosition Vehicle -257.99/35/-84.0051
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 66
AIStrategicArea.setOrderPosition Infantry -81.9915/35/-83.9739
AIStrategicArea.setOrderPosition Vehicle -90.0094/35/-84.0193
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 67
AIStrategicArea.setOrderPosition Infantry 88.0079/35/-84.0001
AIStrategicArea.setOrderPosition Vehicle 80.0177/35/-84.0056
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 68
AIStrategicArea.setOrderPosition Infantry 258.009/35/-83.9991
AIStrategicArea.setOrderPosition Vehicle 249.985/35/-83.9967
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 69
AIStrategicArea.setOrderPosition Infantry 428.038/35/-84.0072
AIStrategicArea.setOrderPosition Vehicle 420.047/35/-84.0204
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 7
AIStrategicArea.setOrderPosition Infantry 86.1765/35/-934.045
AIStrategicArea.setOrderPosition Vehicle 82.0851/35/-933.918
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 70
AIStrategicArea.setOrderPosition Infantry 598.032/35/-83.9974
AIStrategicArea.setOrderPosition Vehicle 590.017/35/-84.0228
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 71
AIStrategicArea.setOrderPosition Infantry 768.032/35/-84.0175
AIStrategicArea.setOrderPosition Vehicle 760.036/35/-84.0299
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 72
AIStrategicArea.setOrderPosition Infantry 938.03/35/-84.0281
AIStrategicArea.setOrderPosition Vehicle 930.039/35/-83.9782
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 73
AIStrategicArea.setOrderPosition Infantry -929.964/35/85.974
AIStrategicArea.setOrderPosition Vehicle -937.981/35/85.9904
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 74
AIStrategicArea.setOrderPosition Infantry -760.007/35/85.9852
AIStrategicArea.setOrderPosition Vehicle -767.998/35/85.9884
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 75
AIStrategicArea.setOrderPosition Infantry -590.049/35/85.9741
AIStrategicArea.setOrderPosition Vehicle -597.969/35/85.9409
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 76
AIStrategicArea.setOrderPosition Infantry -419.988/35/85.9615
AIStrategicArea.setOrderPosition Vehicle -427.983/35/86.0072
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 77
AIStrategicArea.setOrderPosition Infantry -251.98/35/85.9941
AIStrategicArea.setOrderPosition Vehicle -260.014/35/85.9596
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 78
AIStrategicArea.setOrderPosition Infantry -81.9713/35/85.9808
AIStrategicArea.setOrderPosition Vehicle -89.9855/35/85.9985
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 79
AIStrategicArea.setOrderPosition Infantry 88.0331/35/86.0081
AIStrategicArea.setOrderPosition Vehicle 80.0197/35/85.9966
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 8
AIStrategicArea.setOrderPosition Infantry 256.126/35/-934.443
AIStrategicArea.setOrderPosition Vehicle 253.225/35/-934.479
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 80
AIStrategicArea.setOrderPosition Infantry 258.03/35/85.9695
AIStrategicArea.setOrderPosition Vehicle 250.003/35/85.967
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 81
AIStrategicArea.setOrderPosition Infantry 428.037/35/85.9886
AIStrategicArea.setOrderPosition Vehicle 420.016/35/85.9839
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 82
AIStrategicArea.setOrderPosition Infantry 598.063/35/85.9854
AIStrategicArea.setOrderPosition Vehicle 589.981/35/86.0029
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 83
AIStrategicArea.setOrderPosition Infantry 768.001/35/85.9817
AIStrategicArea.setOrderPosition Vehicle 760.003/35/85.9844
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 84
AIStrategicArea.setOrderPosition Infantry 937.998/35/85.9949
AIStrategicArea.setOrderPosition Vehicle 929.996/35/86.016
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 85
AIStrategicArea.setOrderPosition Infantry -929.936/35/255.961
AIStrategicArea.setOrderPosition Vehicle -937.952/35/255.947
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 86
AIStrategicArea.setOrderPosition Infantry -759.967/35/256.01
AIStrategicArea.setOrderPosition Vehicle -767.986/35/255.949
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 87
AIStrategicArea.setOrderPosition Infantry -590.014/35/256.028
AIStrategicArea.setOrderPosition Vehicle -9.9989/0/-10.0051
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 88
AIStrategicArea.setOrderPosition Infantry -421.96/35/255.988
AIStrategicArea.setOrderPosition Vehicle -429.981/35/255.993
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 89
AIStrategicArea.setOrderPosition Infantry -252.016/35/255.981
AIStrategicArea.setOrderPosition Vehicle -260.045/35/256.014
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 9
AIStrategicArea.setOrderPosition Infantry 429.758/35/-936.22
AIStrategicArea.setOrderPosition Vehicle 421.075/35/-934.749
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 90
AIStrategicArea.setOrderPosition Infantry -81.9817/35/255.995
AIStrategicArea.setOrderPosition Vehicle -89.9777/35/255.971
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 91
AIStrategicArea.setOrderPosition Infantry 88.052/35/255.968
AIStrategicArea.setOrderPosition Vehicle 80.0042/35/255.991
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 92
AIStrategicArea.setOrderPosition Infantry 258.027/35/255.98
AIStrategicArea.setOrderPosition Vehicle 249.99/35/255.965
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 93
AIStrategicArea.setOrderPosition Infantry 428.045/35/255.993
AIStrategicArea.setOrderPosition Vehicle 420.032/35/255.949
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 94
AIStrategicArea.setOrderPosition Infantry 597.982/35/255.971
AIStrategicArea.setOrderPosition Vehicle 590.048/35/255.973
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 95
AIStrategicArea.setOrderPosition Infantry 768.018/35/255.999
AIStrategicArea.setOrderPosition Vehicle 760.027/35/255.994
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 96
AIStrategicArea.setOrderPosition Infantry 938.021/35/256.021
AIStrategicArea.setOrderPosition Vehicle 930.019/35/255.979
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 97
AIStrategicArea.setOrderPosition Infantry -929.984/35/425.988
AIStrategicArea.setOrderPosition Vehicle -937.992/35/425.978
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 98
AIStrategicArea.setOrderPosition Infantry -759.952/35/426.002
AIStrategicArea.setOrderPosition Vehicle -767.967/35/425.976
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4

aiStrategicArea.setActive 99
AIStrategicArea.setOrderPosition Infantry -591.973/35/425.975
AIStrategicArea.setOrderPosition Vehicle -600/35/425.992
aiStrategicArea.setSide 0
aiStrategicArea.setTakeable 1 1
aiStrategicArea.setTakeable 2 1
aiStrategicArea.vehicleSearchRadius 0.4
</span></pre>

<p>
	This is a generic StrategicAreas template for 2K maps for the coop insurgency gamemode. Totally 144 (12x12) StrategicAreas. It can be used for all 2k maps. 
</p>

<p>
	The purpose of this is to not do it for each 2k map seperate.
</p>

<p>
	The codelines must be added manually into the StrategicAreas.ai file <span>: </span>
</p>

<p>
	aiStrategicArea.setTakeable 1 <span style="color:#e67e22;">X</span> (Team 1 / <span style="color:#e67e22;">0</span> = not takeable or <span style="color:#e67e22;">1</span> = takeable)
</p>

<p>
	aiStrategicArea.setTakeable 2 <span style="color:#e67e22;">X</span> (Team 2 / <span style="color:#e67e22;">0</span> = not takeable or <span style="color:#e67e22;">1</span> = takeable)
</p>

<p>
	<img alt="Grozny.jpg.d130e9a7952230612297636182fab074.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="3449" data-ratio="53.59" style="height:auto;" width="1200" data-src="//vgcdn.nyc3.digitaloceanspaces.com/uploads/monthly_2021_01/Grozny.jpg.d130e9a7952230612297636182fab074.jpg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" /></p>

<p>
	Grozny
</p>

<p>
	or
</p>

<p>
	<img alt="Kafar.jpg.cf58634a844896775a8809f726cc34fb.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="3450" data-ratio="64.31" style="height:auto;" width="1062" data-src="//vgcdn.nyc3.digitaloceanspaces.com/uploads/monthly_2021_01/Kafar.jpg.cf58634a844896775a8809f726cc34fb.jpg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" /></p>

<p>
	Kafr Halab
</p>

<p>
	.... and all other 2k maps <img alt=":kirtsun_05:" data-emoticon="" src="https://veterans-gaming.com/uploads/emoticons/kirtsun_05.gif" title=":kirtsun_05:" /></p>
]]></description><guid isPermaLink="false">43</guid><pubDate>Fri, 29 Jan 2021 09:54:00 +0000</pubDate></item><item><title>New coop insurgency testsession</title><link>https://veterans-gaming.com/blogs/entry/34-new-coop-insurgency-testsession/</link><description><![CDATA[
<p>
	Hello fellas,
</p>

<p>
	it's longtime ago i posted something about the insurgency gamemode for prbf2 Project Reality, my favorite game for more then 10 years.
</p>

<p>
	I'll took a long break from prbf2 modding due to major reallife things that had more priority and i was also waiting for the new prbf2 patch 1.6.0.0.
</p>

<p>
	But now i'm back ... <img alt=":boast:" data-emoticon="" src="https://veterans-gaming.com/uploads/emoticons/boast.gif" title=":boast:" />... and doing my own thing to get coop insurgency working.
</p>

<p>
	Veterans-Gaming sponsored me the <span style="color:#e67e22;">Veterans-Gaming DEV - Coop v1.6</span> testserver for further coop insurgency Projects.
</p>

<p>
	The server run stable with a modified version of original gaza (gaza_insurgency) and is password secured due to license politics.
</p>

<p>
	The other maps i already prepared need to be re-done because some maps got new navmeshes like fallujah and instead of reworking it i decided to scrap everything and starting from scratch.         
</p>

<p>
	I kept gaza's gpo simple due to new known problems with the new 1.6 update. 
</p>

<p>
	So, if anybody here is interrested to play and to test it, here the download:
</p>

<p>
	<a href="https://www.dropbox.com/s/oxvumti5d263azj/basrah_insurgency.zip?dl=0" rel="external nofollow">https://www.dropbox.com/s/oxvumti5d263azj/basrah_insurgency.zip?dl=0</a>
</p>

<p>
	<a href="https://www.dropbox.com/s/wxq4nragsxla6kw/gaza_insurgency.zip?dl=0" rel="external nofollow">https://www.dropbox.com/s/wxq4nragsxla6kw/gaza_insurgency.zip?dl=0</a>
</p>

<p>
	Serverpassword is : <span style="color:#e67e22;"><span style="text-align:left;text-transform:none;text-indent:0px;letter-spacing:normal;font-family:'Open Sans', Tahoma, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;word-spacing:0px;white-space:normal;float:none;background-color:rgba(18,18,18,1);">vg989</span></span>
</p>

<p>
	Enjoy and have fun
</p>
]]></description><guid isPermaLink="false">34</guid><pubDate>Fri, 08 May 2020 22:57:00 +0000</pubDate></item><item><title><![CDATA[My Modding Skillz & Tutorials]]></title><link>https://veterans-gaming.com/blogs/entry/15-my-modding-skillz-tutorials/</link><description><![CDATA[
<p>
	<span style="font-size:14px;">Hey my dear Project Reality and Veterans-Gaming friends,</span>
</p>

<p>
	<span style="font-size:14px;">today i will post some things about PRBF2 Modding, only to show you how i make things and how you could make things<font color="#daa520"> </font>with some advices and help.</span>
</p>

<p>
	<span style="font-size:14px;">Last day i'm spending much time in the BF2 Editor and try to create and modify PR content for coop. Sometimes i FAIL (ambush_pco's) and sometimes i'm successfully.</span>
</p>

<p>
	<span style="font-size:14px;">Veterans-Gaming proudly presents the MK19 gunner for the abrams tank</span> <img alt=";)" data-emoticon="" height="20" src="https://veterans-gaming.com/uploads/emoticons/default_wink.png" srcset="https://veterans-gaming.com/uploads/emoticons/wink@2x.png 2x" title=";)" width="20" /></p>

<p>
	<img alt="abrams_mk19.png" class="ipsImage ipsImage_thumbnailed" data-fileid="762" src="https://veterans-gaming.com/uploads/monthly_2017_09/abrams_mk19.png.6cef8b69ce72f71ead746a86bbd8f088.png" /></p>

<p>
	<span style="font-size:9px;">Dont ask how much times the Editor crashed because my inabilty of attention when renaming codelines or simple forgetting some.</span>
</p>

<p>
	<span style="font-size:14px;">Works like a charm and dont looks shitty. </span>
</p>

<p>
	<span style="font-size:14px;">I was forced to clone the<span style="color:#FF0000;"> us_tnk_m1a2_alt</span> tank and the <span style="color:#00FF00;">us_tnk_m1a2_alt_M2Cupola</span> machinegun PCO to get this to work.</span>
</p>

<p>
	<span style="font-size:14px;">You have to know some things about tanks. Tanks have a turret and the turret has also a Cupola (the M2 gunner seat). </span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Part 1 :</strong></span>
</p>

<p>
	<span style="font-size:14px;">Create a folder with the new vehicle name.</span>
</p>

<p>
	<span style="font-size:14px;">Go to your <span style="color:#EE82EE;">C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_edit\objects\vehicles\land\us_tnk_m1a2</span> and copy/paste the original <span style="color:#FF0000;">us_tnk_m1a2_alt</span> templates, into your new folder. We using this templates as base for our modifications.</span>
</p>

<p>
	<span style="font-size:14px;">Copy also the <span style="color:#00FF00;">us_tnk_m1a2_m2cupola </span>folder into the new folder. This is the 50cal weapon of the machinegunner</span>
</p>

<p>
	<span style="font-size:14px;">You can see in the confile that the <span style="color:#00FF00;">us_tnk_m1a2_m2cupola </span> codeline is called. We need later for our tank also a new cupola with the MK19 weaponsystem.</span>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Original <span style="color:#FF0000;">us_tnk_m1a2_alt.con</span></span></strong>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			 
		</p>

		<p>
			ObjectTemplate.create PlayerControlObject <span style="color:#FF0000;">us_tnk_m1a2_alt</span><br />
			ObjectTemplate.saveInSeparateFile 1<br />
			ObjectTemplate.creator JML:jmlasante<br />
			ObjectTemplate.collisionMesh us_tnk_m1a2<br />
			ObjectTemplate.mapMaterial 0 Front 0<br />
			ObjectTemplate.mapMaterial 1 Side 0<br />
			ObjectTemplate.mapMaterial 2 Top 0<br />
			ObjectTemplate.mapMaterial 3 Rear 0<br />
			ObjectTemplate.mapMaterial 4 Wreck 0<br />
			ObjectTemplate.mapMaterial 5 Tracks 0<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometry us_tnk_m1a2<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Gunner<br />
			ObjectTemplate.setPosition -0.2584/1.0526/0.3716<br />
			ObjectTemplate.addTemplate us_tnk_m1a2_alt_Zmotor<br />
			ObjectTemplate.setPosition -0.2530/0.7218/-2.9822
		</p>

		<p>
			ObjectTemplate.create PlayerControlObject <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Gunner<br />
			ObjectTemplate.hasCollisionPhysics 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Turret
		</p>

		<p>
			ObjectTemplate.create RotationalBundle <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Turret<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 1<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Base<br />
			ObjectTemplate.setPosition 0.3487/0.4214/1.4462<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher<br />
			ObjectTemplate.addTemplate <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>Base<br />
			ObjectTemplate.setPosition 0.7839/0.823/-0.7673<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Turret_collision
		</p>

		<p>
			ObjectTemplate.create RotationalBundle <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Base<br />
			ObjectTemplate.collisionPart 2<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 2<br />
			ObjectTemplate.addTemplate<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel<br />
			ObjectTemplate.setPosition -0.0788/0/2.2550<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel<br />
			ObjectTemplate.setPosition -0.0788/0/2.2550
		</p>

		<p>
			ObjectTemplate.create GenericFireArm <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1
		</p>

		<p>
			ObjectTemplate.create GenericFireArm <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel<br />
			ObjectTemplate.collisionPart 3<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 3
		</p>

		<p>
			ObjectTemplate.create GenericFireArm <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel<br />
			ObjectTemplate.collisionPart 3<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1
		</p>

		<p>
			ObjectTemplate.create PlayerControlObject <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>Base<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 5
		</p>

		<p>
			ObjectTemplate.create SimpleObject <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Turret_collision<br />
			ObjectTemplate.collisionPart 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3
		</p>

		<p>
			ObjectTemplate.create Engine <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Zmotor<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 6<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_LDriveWheel<br />
			ObjectTemplate.setPosition -1.1938/-0.3111/-0.2287<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_01<br />
			ObjectTemplate.setPosition -1.1524/-0.3271/6.1716<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_02<br />
			ObjectTemplate.setPosition -1.1524/-0.8137/5.2410<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_03<br />
			ObjectTemplate.setPosition -1.1524/-0.8137/4.3000<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_04<br />
			ObjectTemplate.setPosition -1.1524/-0.8137/3.5518<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_05<br />
			ObjectTemplate.setPosition -1.1524/-0.8137/2.8600<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_06<br />
			ObjectTemplate.setPosition -1.1524/-0.8137/2.0903<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_07<br />
			ObjectTemplate.setPosition -1.1524/-0.8137/1.3961<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_08<br />
			ObjectTemplate.setPosition -1.1524/-0.8137/0.6277<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_RDriveWheel<br />
			ObjectTemplate.setPosition 1.7088/-0.3111/-0.2287<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_01<br />
			ObjectTemplate.setPosition 1.6686/-0.3271/6.1716<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_02<br />
			ObjectTemplate.setPosition 1.6686/-0.8137/5.2410<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_03<br />
			ObjectTemplate.setPosition 1.6686/-0.8137/4.3000<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_04<br />
			ObjectTemplate.setPosition 1.6686/-0.8137/3.5518<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_05<br />
			ObjectTemplate.setPosition 1.6686/-0.8137/2.8600<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_06<br />
			ObjectTemplate.setPosition 1.6686/-0.8137/2.0903<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_07<br />
			ObjectTemplate.setPosition 1.6686/-0.8137/1.3961<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_08<br />
			ObjectTemplate.setPosition 1.6686/-0.8137/0.6277
		</p>

		<p>
			ObjectTemplate.create RotationalBundle <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_LDriveWheel<br />
			ObjectTemplate.collisionPart 7<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 7
		</p>

		<p>
			ObjectTemplate.create RotationalBundle <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_01<br />
			ObjectTemplate.collisionPart 8<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 8
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_02<br />
			ObjectTemplate.collisionPart 9<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 9
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_03<br />
			ObjectTemplate.collisionPart 10<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 10
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_04<br />
			ObjectTemplate.collisionPart 11<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 11
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_05<br />
			ObjectTemplate.collisionPart 12<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 12
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_06<br />
			ObjectTemplate.collisionPart 13<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 13
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_07<br />
			ObjectTemplate.collisionPart 14<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 14
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_08<br />
			ObjectTemplate.collisionPart 15<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 15
		</p>

		<p>
			ObjectTemplate.create RotationalBundle <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_RDriveWheel<br />
			ObjectTemplate.collisionPart 16<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 16
		</p>

		<p>
			ObjectTemplate.create RotationalBundle <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_01<br />
			ObjectTemplate.collisionPart 17<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 17
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_02<br />
			ObjectTemplate.collisionPart 18<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 18
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_03<br />
			ObjectTemplate.collisionPart 19<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 19
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_04<br />
			ObjectTemplate.collisionPart 20<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 20
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_05<br />
			ObjectTemplate.collisionPart 21<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 21
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_06<br />
			ObjectTemplate.collisionPart 22<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 22
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_07<br />
			ObjectTemplate.collisionPart 23<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 23
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_08<br />
			ObjectTemplate.collisionPart 24<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 24
		</p>

		<p>
			include <span style="color:#FF0000;">us_tnk_m1a2_alt</span>.tweak
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</blockquote>

<p>
	<br /><strong><span style="font-size:18px;">Original <span style="color:#FF0000;">us_tnk_m1a2_alt.tweak</span></span></strong>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			 
		</p>

		<p>
			rem *** Generated with Bf2Editor.exe [created: 2006/5/15 11:52]<br />
			GeometryTemplate.setMaterialReflectionScale 1 0 0 0.7<br />
			GeometryTemplate.setSpecularStaticGloss 0 0 0 0<br />
			GeometryTemplate.setSpecularStaticGloss 0 0 1 0<br />
			GeometryTemplate.setSpecularStaticGloss 0 0 2 0<br />
			GeometryTemplate.setSpecularStaticGloss 0 0 3 0<br />
			GeometryTemplate.compressVertexData 1<br />
			GeometryTemplate.maxTextureRepeat 16<br />
			ObjectTemplate.activeSafe PlayerControlObject<span style="color:#FF0000;"> us_tnk_m1a2_alt</span><br />
			ObjectTemplate.creator JML:jmlasante<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo BasicInfo<br />
			ObjectTemplate.saveInSeparateFile 1<br />
			ObjectTemplate.castsDynamicShadow 1<br />
			ObjectTemplate.cullRadiusScale 5<br />
			GeometryTemplate.setSubGeometryLodDistance 1 0 45<br />
			GeometryTemplate.setSubGeometryLodDistance 1 1 85<br />
			GeometryTemplate.setSubGeometryLodDistance 1 2 100<br />
			GeometryTemplate.setSubGeometryLodDistance 2 0 90<br />
			GeometryTemplate.setSubGeometryLodDistance 2 1 120<br />
			rem ---BeginComp:Armor ---<br />
			ObjectTemplate.createComponent Armor<br />
			ObjectTemplate.armor.maxHitPoints 1700<br />
			ObjectTemplate.armor.hitPoints 1700<br />
			ObjectTemplate.armor.defaultMaterial 172<br />
			ObjectTemplate.armor.hpLostWhileUpSideDown 5<br />
			ObjectTemplate.armor.hpLostWhileInWater 50<br />
			ObjectTemplate.armor.hpLostWhileInDeepWater 200<br />
			ObjectTemplate.armor.hpLostWhileCriticalDamage 4.25<br />
			ObjectTemplate.armor.waterDamageDelay 5<br />
			ObjectTemplate.armor.deepWaterDamageDelay 1<br />
			ObjectTemplate.armor.waterLevel 0.7<br />
			ObjectTemplate.armor.deepWaterLevel 1.1<br />
			ObjectTemplate.armor.explosionForce 15<br />
			ObjectTemplate.armor.explosionForceMod 8<br />
			ObjectTemplate.armor.explosionForceMax 5000<br />
			ObjectTemplate.armor.explosionDamage 300<br />
			ObjectTemplate.armor.explosionRadius 7<br />
			ObjectTemplate.armor.explosionMaterial 99<br />
			ObjectTemplate.armor.wreckExplosionForce 5<br />
			ObjectTemplate.armor.wreckExplosionForceMax 10<br />
			ObjectTemplate.armor.wreckExplosionDamage 10<br />
			ObjectTemplate.armor.wreckExplosionRadius 2<br />
			ObjectTemplate.armor.wreckExplosionMaterial 70<br />
			ObjectTemplate.armor.wreckHitPoints 1200<br />
			ObjectTemplate.armor.timeToStayAsWreck 1200<br />
			ObjectTemplate.armor.criticalDamage 170<br />
			ObjectTemplate.armor.hideChildrenOnSpectacularDeath 1<br />
			ObjectTemplate.armor.addArmorEffect 70 e_dstate_land_whitesmoke 0.45/1.33/-2.8 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 50 e_dstate_land_whitesmoke_sparks 0.45/1.33/-2.8 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 25 e_dstate_land_darksmoke 0.45/1.33/-2.8 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 10 e_dstate_land_heavysmoke3 0.45/1.33/-2.8 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 5 e_vexp_ammo01 0/0/0 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 5 e_dstate_land_heavysmoke3 0.45/1.33/-2.8 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 0 e_vexp_tank 0/0.6/0 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 0 e_vexp_tankdbr 0/0.6/0 0/0/0<br />
			ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_m1a2 0/0.6/0 0/0/0<br />
			ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_tank_spec 0/0.6/0 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 0 e_sAmb_wreckfire01 -0.1/1.72/-0.46 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect -25 e_sAmb_wreckfire02 -0.1/1.72/-0.46 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect -50 e_sAmb_wreckfire03 -0.1/1.72/-0.46 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect -75 e_sAmb_wreckfire04 -0.1/1.72/-0.46 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect -100 e_vexp_tank_2nd 0/0.42/0 0/0/0<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:VehicleHud ---<br />
			ObjectTemplate.createComponent VehicleHud<br />
			ObjectTemplate.vehicleHud.hudName "M1A2 Abrams TUSK"<br />
			ObjectTemplate.vehicleHud.typeIcon Ingame\Vehicles\Icons\Hud\MenuIcons\menuIcon_tank_heavy.tga<br />
			ObjectTemplate.vehicleHud.miniMapIcon Ingame\Vehicles\Icons\Minimap\mini_tank_heavy.tga<br />
			ObjectTemplate.vehicleHud.spottedIcon Ingame\GeneralIcons\empty.tga<br />
			ObjectTemplate.vehicleHud.miniMapIconLeaderSize Medium<br />
			ObjectTemplate.vehicleHud.guiIndex 35020<br />
			ObjectTemplate.vehicleHud.vehicleIconPos 44/14<br />
			ObjectTemplate.vehicleHud.vehicleType 0<br />
			ObjectTemplate.vehicleHud.useSelectionIcons 1<br />
			ObjectTemplate.vehicleHud.vehicleIcon Ingame\Vehicles\Icons\Hud\VehicleIcons\tnk_m1a2.tga<br />
			rem ---EndComp ---<br />
			ObjectTemplate.geometry us_tnk_m1a2<br />
			ObjectTemplate.setCollisionMesh us_tnk_m1a2<br />
			ObjectTemplate.mapMaterial 0 Front 30<br />
			ObjectTemplate.mapMaterial 1 Side 29<br />
			ObjectTemplate.mapMaterial 2 Top 28<br />
			ObjectTemplate.mapMaterial 3 Rear 28<br />
			ObjectTemplate.mapMaterial 4 Wreck 60<br />
			ObjectTemplate.mapMaterial 5 Tracks 182<br />
			ObjectTemplate.drag 2<br />
			ObjectTemplate.mass 12000<br />
			ObjectTemplate.gravityModifier 1.5<br />
			ObjectTemplate.floaterMod 0.5<br />
			ObjectTemplate.centerOfCollisionOffset 0/1/0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.aiTemplate tank_driver_4010_ai<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Ambient<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_AmbientDamaged<br />
			ObjectTemplate.addTemplate e_amphib_wake<br />
			ObjectTemplate.setPosition 0/-0.2/3.1<br />
			ObjectTemplate.addTemplate e_amphib_wake<br />
			ObjectTemplate.setPosition 0/-0.2/-3.4<br />
			ObjectTemplate.setRotation 180/0/0<br />
			ObjectTemplate.addTemplate e_amphib_wake_sound<br />
			ObjectTemplate.setPosition 0/-0.2/0<br />
			ObjectTemplate.addTemplate e_sinking_vehicle<br />
			ObjectTemplate.addTemplate us_tnk_m1a2_reactive_armor<br />
			ObjectTemplate.setPosition 0/-0.486886/0.374116<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Entry<br />
			ObjectTemplate.setPosition 0/3/0<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Drivercamera<br />
			ObjectTemplate.setPosition 0/1.0168/2.19786<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Drivercamera_dve<br />
			ObjectTemplate.setPosition 0/1.0168/2.19786<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_COcamera<br />
			ObjectTemplate.setPosition -0.6577/2.567/0.6<br />
			ObjectTemplate.addTemplate armor_driver_noammo_dve<br />
			ObjectTemplate.addTemplate armor_commander_camera_green_noammo<br />
			ObjectTemplate.addTemplate zoomGun_driver_1x<br />
			ObjectTemplate.addTemplate zoomGun_co_6x13x25x<br />
			ObjectTemplate.addTemplate e_tank_hatch_open<br />
			ObjectTemplate.setPosition -0.418637/1.84273/-0.335207<br />
			ObjectTemplate.addTemplate e_tank_hatch_close<br />
			ObjectTemplate.setPosition -0.423228/1.88429/-0.344363<br />
			rem -------------------------------------<br />
			ObjectTemplate.setSoldierExitLocation 0.2/3.6/-0.1 0/0/0<br />
			ObjectTemplate.altSoldierExitPosition 0/0.5/-4.5<br />
			ObjectTemplate.exitSpeedMod 0.5<br />
			ObjectTemplate.dontClearTeamOnExit 1<br />
			rem ObjectTemplate.seatInformation us_tnk_m1a2_alt 0/0/0 0/0/0<br />
			rem ObjectTemplate.seatAnimationSystem Objects/Vehicles/Common/Animations/3p_armor_animSys.inc<br />
			ObjectTemplate.soundFilter vehicle<br />
			ObjectTemplate.cockpitSubGeom 1<br />
			ObjectTemplate.shakeFactor 4<br />
			ObjectTemplate.sprintRecoverTime 3<br />
			ObjectTemplate.sprintDissipationTime 3<br />
			ObjectTemplate.sprintLimit 0.5<br />
			ObjectTemplate.sprintFactor 1.125<br />
			ObjectTemplate.setVehicleType VTHeavyTank<br />
			ObjectTemplate.listenerObstruction 0.995<br />
			ObjectTemplate.groundContactVolume 0.7<br />
			ObjectTemplate.damagedAmbientSoundLimit 0.15<br />
			ObjectTemplate.hasRestrictedExit 1<br />
			ObjectTemplate.altSoldierExitPosition 0/0.5/-4.5
		</p>

		<p>
			ObjectTemplate.activeSafe Sound <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Ambient<br />
			ObjectTemplate.modifiedByUser "J.F.S_Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/tank_interior_threads.ogg"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 0<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 0.9<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/0/2/0.003/0/0/0.756/1/0/
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_AmbientDamaged<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/effects/sounds/damagestates/fire_alarm_tank.ogg"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 0<br />
			ObjectTemplate.volume 0.46<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1
		</p>

		<p>
			ObjectTemplate.activeSafe PlayerControlObject <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Gunner<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo BasicInfo<br />
			rem ---BeginComp:VehicleHud ---<br />
			ObjectTemplate.createComponent VehicleHud<br />
			ObjectTemplate.vehicleHud.hudName "M1A2 Abrams TUSK"<br />
			ObjectTemplate.vehicleHud.typeIcon Ingame\Vehicles\Icons\Hud\MenuIcons\menuIcon_tank_heavy.tga<br />
			ObjectTemplate.vehicleHud.miniMapIcon Ingame\Vehicles\Icons\Minimap\mini_tank_heavy.tga<br />
			ObjectTemplate.vehicleHud.miniMapIconLeaderSize Medium<br />
			ObjectTemplate.vehicleHud.hasTurretIcon 1<br />
			ObjectTemplate.vehicleHud.vehicleIconPos 30/10<br />
			ObjectTemplate.vehicleHud.useSelectionIcons 0<br />
			rem ---EndComp ---<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.aiTemplate tank_gunner_209_ai<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Gunner_Ambient<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Gunner_AmbientDamaged<br />
			ObjectTemplate.addTemplate e_tank_hatch_open<br />
			ObjectTemplate.setPosition -0.418637/1.84273/-0.335207<br />
			ObjectTemplate.addTemplate e_tank_hatch_close<br />
			ObjectTemplate.setPosition -0.423228/1.88429/-0.344363<br />
			ObjectTemplate.addTemplate zoomGun_3x10x<br />
			rem -------------------------------------<br />
			ObjectTemplate.setSoldierExitLocation -1/2.6/0 0/0/0<br />
			ObjectTemplate.exitSpeedMod 0.5<br />
			ObjectTemplate.dontClearTeamOnExit 1<br />
			rem ObjectTemplate.seatInformation <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Gunner 0/0/0 0/0/0<br />
			rem ObjectTemplate.seatAnimationSystem Objects/Vehicles/Common/Animations/3p_armor_animSys.inc<br />
			ObjectTemplate.soundFilter vehicle<br />
			ObjectTemplate.listenerObstruction 0.995<br />
			ObjectTemplate.damagedAmbientSoundLimit 0.15<br />
			ObjectTemplate.hasRestrictedExit 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Gunner_Ambient<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/tank_interior_threads.ogg"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 0<br />
			ObjectTemplate.volume 0.8<br />
			ObjectTemplate.pitch 0.9<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/0/2/0.003/0/0/0.756/1/0/
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Gunner_AmbientDamaged<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/effects/sounds/damagestates/fire_alarm_tank.ogg"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 0<br />
			ObjectTemplate.volume 0.46<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1
		</p>

		<p>
			ObjectTemplate.activeSafe RotationalBundle <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Turret<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo BasicInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Turret_RotationRpm<br />
			ObjectTemplate.addTemplate antenna<br />
			ObjectTemplate.setPosition -0.786441/0.98917/-2.5015<br />
			ObjectTemplate.addTemplate antenna<br />
			ObjectTemplate.setPosition 1.43303/0.982784/-2.50536<br />
			ObjectTemplate.addTemplate us_tnk_m1a2_citv<br />
			ObjectTemplate.setPosition -0.440117/1.0945/0.233002<br />
			rem -------------------------------------<br />
			ObjectTemplate.setPivotPosition 0.31/0/0<br />
			ObjectTemplate.setMaxSpeed 42/0/0<br />
			ObjectTemplate.setAcceleration 100/0/0<br />
			ObjectTemplate.setInputToYaw PIMouseLookX<br />
			rem ObjectTemplate.rememberExcessInput 1<br />
			ObjectTemplate.regulateYaw 0.8333333/-0.0875
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Turret_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/abram_turret.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 0<br />
			ObjectTemplate.volume 0.6<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.089/0/0/0.168/0.624/0/0.759/1/0/<br />
			ObjectTemplate.minDistance 4<br />
			ObjectTemplate.halfVolumeDistance 5.5
		</p>

		<p>
			ObjectTemplate.activeSafe RotationalBundle <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Base<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo BasicInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Base_RotationRpm<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Gunner_Camera<br />
			ObjectTemplate.setPosition 0.770741/0.529154/0.263689<br />
			ObjectTemplate.addTemplate M1A1_Coax_r<br />
			ObjectTemplate.setPosition 0.21728/0.0621129/1.11362<br />
			rem -------------------------------------<br />
			ObjectTemplate.setMinRotation 0/-20/0<br />
			ObjectTemplate.setMaxRotation 0/9/0<br />
			ObjectTemplate.setMaxSpeed 0/22/0<br />
			ObjectTemplate.setAcceleration 0/75/0<br />
			ObjectTemplate.setInputToPitch PIMouseLookY<br />
			rem ObjectTemplate.rememberExcessInput 1<br />
			ObjectTemplate.regulatePitch -0.08/0.55
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Base_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_jep_hmmwv/sounds/mono/hmmwv_turret.ogg"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 0<br />
			ObjectTemplate.volume 0.3<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.023/0.01/0/0.109/0.444/0/0.259/0.751/0/<br />
			ObjectTemplate.minDistance 3<br />
			ObjectTemplate.halfVolumeDistance 3.8
		</p>

		<p>
			ObjectTemplate.activeSafe GenericFireArm <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			rem ---BeginComp:WeaponHud ---<br />
			ObjectTemplate.createComponent WeaponHud<br />
			ObjectTemplate.weaponHud.hudName "SMOKE"<br />
			ObjectTemplate.weaponHud.guiIndex 35102<br />
			ObjectTemplate.weaponHud.hasFireRate 0<br />
			ObjectTemplate.weaponHud.hasRangeFinder 1<br />
			ObjectTemplate.weaponHud.addShowOnCamMode 2<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:MultiFireComp ---<br />
			ObjectTemplate.createComponent MultiFireComp<br />
			ObjectTemplate.fire.roundsPerMinute 1800<br />
			ObjectTemplate.fire.addFireRate 1<br />
			ObjectTemplate.fire.burstSize 6<br />
			ObjectTemplate.fire.addBarrelName <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Barrel<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultAmmoComp ---<br />
			ObjectTemplate.createComponent DefaultAmmoComp<br />
			ObjectTemplate.ammo.nrOfMags 2<br />
			ObjectTemplate.ammo.reloadTime 2<br />
			ObjectTemplate.ammo.minimumTimeUntilReload 58<br />
			ObjectTemplate.ammo.magSize 12<br />
			ObjectTemplate.ammo.autoReload 1<br />
			ObjectTemplate.ammo.reloadWithoutPlayer 1<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:SimpleDeviationComp ---<br />
			ObjectTemplate.createComponent SimpleDeviationComp<br />
			ObjectTemplate.deviation.minDev 0<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultSoundComp ---<br />
			ObjectTemplate.createComponent DefaultSoundComp<br />
			ObjectTemplate.sound.maxSoundsPerBurst 1<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultAnimationComp ---<br />
			ObjectTemplate.createComponent DefaultAnimationComp<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultZoomComp ---<br />
			ObjectTemplate.createComponent DefaultZoomComp<br />
			ObjectTemplate.zoom.addZoomFactor 0<br />
			rem ---EndComp ---<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Fire1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Fire1P_Outdoor<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Fire3P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_BoltClick<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_TriggerClick<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_SwitchFireRate<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Reload1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Reload3P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Deploy1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Deploy3P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Zoom<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.setPosition 1.475/1.675/0.75<br />
			ObjectTemplate.setRotation 50/-30/0<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.setPosition -1.475/1.675/0.75<br />
			ObjectTemplate.setRotation 30/-30/0<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.setPosition 1.475/1.675/0.75<br />
			ObjectTemplate.setRotation 10/-30/0<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.setPosition -1.475/1.675/0.75<br />
			ObjectTemplate.setRotation -10/-30/0<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.setPosition 1.475/1.675/0.75<br />
			ObjectTemplate.setRotation -30/-30/0<br />
			ObjectTemplate.addTemplate <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.setPosition -1.475/1.675/0.75<br />
			ObjectTemplate.setRotation -50/-30/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.projectileTemplate M82_darkIR<br />
			ObjectTemplate.keepProjectiles 3<br />
			ObjectTemplate.velocity 21<br />
			ObjectTemplate.itemIndex 3
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Fire1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/smokelauncher_fire_1p.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 0.9<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Fire1P_Outdoor<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/smokelauncher_fire_1p.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 0.9<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Fire3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/smokelauncher_fire_3p.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 0.9<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.minDistance 3<br />
			ObjectTemplate.halfVolumeDistance 10
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_BoltClick<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_TriggerClick<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/weapons/armament/decoy_flare_launcher/sounds/out_of_flares.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 0
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_SwitchFireRate<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Reload1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/weapons/armament/decoy_flare_launcher/sounds/flare_reload.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 0
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Reload3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Deploy1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Deploy3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Zoom<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.create Bundle <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.createdInEditor 1<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0
		</p>

		<p>
			ObjectTemplate.activeSafe GenericFireArm <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.castsDynamicShadow 1<br />
			rem ---BeginComp:WeaponHud ---<br />
			ObjectTemplate.createComponent WeaponHud<br />
			ObjectTemplate.weaponHud.hudName "120MM Sabot"<br />
			ObjectTemplate.weaponHud.guiIndex 35100<br />
			ObjectTemplate.weaponHud.hasFireRate 0<br />
			ObjectTemplate.weaponHud.hasRangeFinder 1<br />
			ObjectTemplate.weaponHud.addShowOnCamMode 2<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:SingleFireComp ---<br />
			ObjectTemplate.createComponent SingleFireComp<br />
			ObjectTemplate.fire.roundsPerMinute 300<br />
			ObjectTemplate.fire.addFireRate 0<br />
			ObjectTemplate.fire.fireInCameraDof 1<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultAmmoComp ---<br />
			ObjectTemplate.createComponent DefaultAmmoComp<br />
			ObjectTemplate.ammo.nrOfMags 21<br />
			ObjectTemplate.ammo.magSize 1<br />
			ObjectTemplate.ammo.reloadTime 2<br />
			ObjectTemplate.ammo.minimumTimeUntilReload 4<br />
			ObjectTemplate.ammo.autoReload 1<br />
			ObjectTemplate.ammo.reloadWithoutPlayer 1<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:WeaponBasedRecoilComp ---<br />
			include ../../../weapons/common/recoil.con "shell" "120mm" "ap"<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:SimpleDeviationComp ---<br />
			include ../../../weapons/common/deviation.con "shell" "120mm" "ap"<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultSoundComp ---<br />
			ObjectTemplate.createComponent DefaultSoundComp<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultAnimationComp ---<br />
			ObjectTemplate.createComponent DefaultAnimationComp<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultZoomComp ---<br />
			ObjectTemplate.createComponent DefaultZoomComp<br />
			ObjectTemplate.zoom.addZoomFactor 0<br />
			rem ---EndComp ---<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.aiTemplate tank_AP_ai<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Fire1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Fire1P_Outdoor<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Fire3P<br />
			ObjectTemplate.setPosition 0/0.02655/1.83995<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_BoltClick<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_TriggerClick<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_SwitchFireRate<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Reload1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Reload3P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Deploy1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Deploy3P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Zoom<br />
			ObjectTemplate.addTemplate e_muzz_m1a2<br />
			ObjectTemplate.setPosition 0/0.02655/1.73995<br />
			ObjectTemplate.addTemplate geb_tank<br />
			ObjectTemplate.setPosition 0/0.02655/1.73995<br />
			rem -------------------------------------<br />
			ObjectTemplate.projectileTemplate tnk_120_apfsds_r<br />
			ObjectTemplate.keepProjectiles 5<br />
			ObjectTemplate.velocity 1680<br />
			ObjectTemplate.itemIndex 1<br />
			ObjectTemplate.delayToUse 6
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Fire1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_fire_1p.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.901/1/
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Fire1P_Outdoor<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Fire3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_fire_3p.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.reverbLevel 0<br />
			ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/<br />
			ObjectTemplate.position 0/0.02655/1.83995<br />
			ObjectTemplate.minDistance 20<br />
			ObjectTemplate.halfVolumeDistance 60
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt_</span>Barrel_BoltClick<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_TriggerClick<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/vehicle_weapon_trigger_click.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.29<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 0.3
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_SwitchFireRate<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Reload1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_reload.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.reverbLevel 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Reload3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Deploy1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_ammo_switch.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Deploy3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Barrel_Zoom<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe GenericFireArm <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.castsDynamicShadow 1<br />
			rem ---BeginComp:WeaponHud ---<br />
			ObjectTemplate.createComponent WeaponHud<br />
			ObjectTemplate.weaponHud.hudName "120MM HEAT"<br />
			ObjectTemplate.weaponHud.guiIndex 35101<br />
			ObjectTemplate.weaponHud.hasFireRate 0<br />
			ObjectTemplate.weaponHud.hasRangeFinder 1<br />
			ObjectTemplate.weaponHud.addShowOnCamMode 2<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:SingleFireComp ---<br />
			ObjectTemplate.createComponent SingleFireComp<br />
			ObjectTemplate.fire.roundsPerMinute 300<br />
			ObjectTemplate.fire.addFireRate 0<br />
			ObjectTemplate.fire.fireInCameraDof 1<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultAmmoComp ---<br />
			ObjectTemplate.createComponent DefaultAmmoComp<br />
			ObjectTemplate.ammo.nrOfMags 21<br />
			ObjectTemplate.ammo.magSize 1<br />
			ObjectTemplate.ammo.reloadTime 2<br />
			ObjectTemplate.ammo.minimumTimeUntilReload 4<br />
			ObjectTemplate.ammo.autoReload 1<br />
			ObjectTemplate.ammo.reloadWithoutPlayer 1<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:WeaponBasedRecoilComp ---<br />
			include ../../../weapons/common/recoil.con "shell" "120mm" "he"<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:SimpleDeviationComp ---<br />
			include ../../../weapons/common/deviation.con "shell" "120mm" "he"<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultSoundComp ---<br />
			ObjectTemplate.createComponent DefaultSoundComp<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultAnimationComp ---<br />
			ObjectTemplate.createComponent DefaultAnimationComp<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultZoomComp ---<br />
			ObjectTemplate.createComponent DefaultZoomComp<br />
			ObjectTemplate.zoom.addZoomFactor 0<br />
			rem ---EndComp ---<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.aiTemplate tank_HE_ai<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Fire1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Fire1P_Outdoor<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Fire3P<br />
			ObjectTemplate.setPosition 0/0.02655/1.83995<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_BoltClick<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_TriggerClick<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_SwitchFireRate<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Reload1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Reload3P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Deploy1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Deploy3P<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Zoom<br />
			ObjectTemplate.addTemplate e_muzz_m1a2<br />
			ObjectTemplate.setPosition 0/0.02655/1.73995<br />
			ObjectTemplate.addTemplate geb_tank<br />
			ObjectTemplate.setPosition 0/0.02655/1.73995<br />
			rem -------------------------------------<br />
			ObjectTemplate.projectileTemplate tnk_120_heat_r<br />
			ObjectTemplate.keepProjectiles 5<br />
			ObjectTemplate.velocity 1400<br />
			ObjectTemplate.itemIndex 2<br />
			ObjectTemplate.delayToUse 6
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Fire1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_fire_1p.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.901/1/
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Fire1P_Outdoor<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Fire3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_fire_3p.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.reverbLevel 0<br />
			ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/<br />
			ObjectTemplate.position 0/0.02655/1.83995<br />
			ObjectTemplate.minDistance 20<br />
			ObjectTemplate.halfVolumeDistance 60
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_BoltClick<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_TriggerClick<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/vehicle_weapon_trigger_click.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.29<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 0.3
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_SwitchFireRate<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Reload1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_reload.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Reload3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Deploy1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_ammo_switch.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Deploy3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_HeatBarrel_Zoom<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.create Camera <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Gunner_Camera<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.createdInEditor 1<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Gunner_Camera_RotationRpm<br />
			rem -------------------------------------<br />
			ObjectTemplate.CVMChase 0<br />
			ObjectTemplate.CVMFrontChase 0<br />
			ObjectTemplate.CVMFlyBy 0<br />
			ObjectTemplate.cameraShakeStartSpeed 99999<br />
			ObjectTemplate.cameraShakeMaxSpeed 99999<br />
			ObjectTemplate.worldFOV 1.1<br />
			ObjectTemplate.insideFOV 1.1<br />
			ObjectTemplate.allowInsideDynamicLights 1<br />
			ObjectTemplate.allowInsideStaticSun 1<br />
			ObjectTemplate.insideStaticSunDirection -0.25/-0.5/2<br />
			ObjectTemplate.insideStaticSunColor 0/0/0<br />
			ObjectTemplate.insideStaticSunDamageColor 1/0/0<br />
			ObjectTemplate.insideDamageFrequency 7<br />
			ObjectTemplate.insideDamageThreshold 0.15<br />
			ObjectTemplate.insideStaticSunAmbientColor 0/0/0<br />
			ObjectTemplate.cockpitSubGeom 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Gunner_Camera_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe PlayerControlObject <span style="color:#FFFF00;">us_tnk_m1a2_alt_M2Cupola</span>Base <br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo BasicInfo<br />
			rem ---BeginComp:VehicleHud ---<br />
			ObjectTemplate.createComponent VehicleHud<br />
			ObjectTemplate.vehicleHud.hudName "M1A2 Abrams TUSK"<br />
			ObjectTemplate.vehicleHud.typeIcon Ingame\Vehicles\Icons\Hud\MenuIcons\menuIcon_tank_heavy.tga<br />
			ObjectTemplate.vehicleHud.miniMapIcon Ingame\Vehicles\Icons\Minimap\mini_tank_heavy.tga<br />
			ObjectTemplate.vehicleHud.miniMapIconLeaderSize Medium<br />
			ObjectTemplate.vehicleHud.vehicleIconPos 30/18<br />
			ObjectTemplate.vehicleHud.useSelectionIcons 0<br />
			rem ---EndComp ---<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.aiTemplate mg_gunner_tank_4014_ai<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FFFF00;">us_tnk_m1a2_alt_M2Cupola</span>Base_Ambient<br />
			ObjectTemplate.addTemplate S_<span style="color:#FFFF00;">us_tnk_m1a2_alt_M2Cupola</span>Base_AmbientDamaged<br />
			ObjectTemplate.addTemplate <span style="color:#FFFF00;">us_tnk_m1a2_alt_M2Cupola</span><br />
			rem -------------------------------------<br />
			ObjectTemplate.setSoldierExitLocation 1/2.85/0 180/0/0<br />
			ObjectTemplate.exitSpeedMod 0.5<br />
			ObjectTemplate.dontClearTeamOnExit 1<br />
			ObjectTemplate.seatInformation us_tnk_m1a2_m2cupola 0/0.05/-0.05 0/0/0<br />
			ObjectTemplate.seatAnimationSystem Objects/Vehicles/Common/Animations/3p_gunturret_A_animSys.inc<br />
			ObjectTemplate.soundFilter vehicle<br />
			ObjectTemplate.cockpitSubGeom 1<br />
			ObjectTemplate.allowDucking 1<br />
			ObjectTemplate.listenerObstruction 0.6<br />
			ObjectTemplate.hasRestrictedExit 1<br />
			ObjectTemplate.isOpenVehicle 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FFFF00;">us_tnk_m1a2_alt_M2Cupola</span>Base_Ambient<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FFFF00;">us_tnk_m1a2_alt_M2Cupola</span>Base_AmbientDamaged<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Engine <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Zmotor<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo BasicInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Zmotor_RotationRpm<br />
			ObjectTemplate.setPosition 0/-0.56/2.85<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Zmotor_Idle<br />
			ObjectTemplate.setPosition 0/0/0.2<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Zmotor_Rpm1<br />
			ObjectTemplate.setPosition 0/0/0.2<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Zmotor_Rpm2<br />
			ObjectTemplate.setPosition 0/0/0.2<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Zmotor_Load<br />
			ObjectTemplate.addTemplate e_exhaust<br />
			ObjectTemplate.setPosition 0.4/0/-1<br />
			ObjectTemplate.setRotation 0/-35/0<br />
			ObjectTemplate.addTemplate e_exhaust_startup<br />
			ObjectTemplate.setPosition 0.4/0/-1<br />
			ObjectTemplate.setRotation 0/-20/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setMinRotation -1/0/-300<br />
			ObjectTemplate.setMaxRotation 1/0/1000<br />
			ObjectTemplate.setMaxSpeed 4/0/10<br />
			ObjectTemplate.setAcceleration 50/0/150<br />
			ObjectTemplate.setInputToYaw PIYaw<br />
			ObjectTemplate.setInputToRoll PIThrottle<br />
			ObjectTemplate.setAutomaticReset 1<br />
			ObjectTemplate.snapToZeroOnNoInput 1<br />
			ObjectTemplate.restoreRotationOnExit 1<br />
			ObjectTemplate.setEngineType c_ETTank<br />
			ObjectTemplate.setTorque 200<br />
			ObjectTemplate.setDifferential 21<br />
			ObjectTemplate.setNumberOfGears 1<br />
			ObjectTemplate.trackTurnAcceleration 30<br />
			ObjectTemplate.trackTurnSpeed 0.85
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Zmotor_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/m1a2_tracks.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 0<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/3/0.003/0.416/0.1/0.5/0.601/0.1/0.99/0.836/0.1/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.003/0/0/0.076/0.249/0/0.32/1/0/<br />
			ObjectTemplate.position 0/-0.56/2.85<br />
			ObjectTemplate.minDistance 5<br />
			ObjectTemplate.halfVolumeDistance 20
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Zmotor_Idle<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_engine_startup_idle.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 2<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 0.65<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.pitchEnvelope 0/1/0/3/0/3/0/0.845/0/0.249/0.845/0/0.995/1.104/0/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/0/2/0.003/0.256/0/0.995/0.256/0/<br />
			ObjectTemplate.position 0/0/0.2<br />
			ObjectTemplate.minDistance 15<br />
			ObjectTemplate.halfVolumeDistance 40
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Zmotor_Rpm1<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/air/us_jet_f15/sounds/engine/mono/f-15_start_idle_stop.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 2<br />
			ObjectTemplate.volume 0.05<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.pitchEnvelope 0/1/0/3/0/2/0.003/0.746/0/0.992/1.127/0/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0/0.657/0/0.249/1/0/0.995/1/0/<br />
			ObjectTemplate.position 0/0/0.2<br />
			ObjectTemplate.minDistance 10<br />
			ObjectTemplate.halfVolumeDistance 20<br />
			ObjectTemplate.coneDirection 0/0/1<br />
			ObjectTemplate.coneInnerAngle 45<br />
			ObjectTemplate.coneOuterAngle 100<br />
			ObjectTemplate.coneOuterVolume 0.75
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Zmotor_Rpm2<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_loaded.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 2<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 0.5<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.pitchEnvelope 0/1/0/3/0/2/0.003/0.761/0/0.995/2.284/0/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.003/0/0/0.249/0.5/0/0.995/1/0/<br />
			ObjectTemplate.position 0/0/0.2<br />
			ObjectTemplate.minDistance 15<br />
			ObjectTemplate.halfVolumeDistance 40
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Zmotor_Load<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe RotationalBundle<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_LDriveWheel<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			ObjectTemplate.rotateAsAnimatedUV 1<br />
			ObjectTemplate.rotateAsAnimatedUVReverse 0<br />
			ObjectTemplate.rotateAsAnimatedUVObject <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_05<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_LDriveWheel_RotationRpm<br />
			rem -------------------------------------<br />
			ObjectTemplate.setInputToPitch PIThrottle
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_LDriveWheel_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe RotationalBundle <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_01<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.rotateAsAnimatedUV 1<br />
			ObjectTemplate.rotateAsAnimatedUVReverse 0<br />
			ObjectTemplate.rotateAsAnimatedUVObject <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_05<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_01_RotationRpm<br />
			rem -------------------------------------
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_01_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_02<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo SpringInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_02_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition -0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_02_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_03<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			ObjectTemplate.animatedUVTranslation 1<br />
			ObjectTemplate.animatedUVTranslationSpeed 0/0<br />
			ObjectTemplate.animatedUVTranslationMax 0/0.189<br />
			ObjectTemplate.animatedUVTranslationSize 0/6.8<br />
			ObjectTemplate.animatedUVTranslationReverse 0<br />
			ObjectTemplate.animatedUVTranslationIndex 5<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_03_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition -0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_03_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_04<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 8<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_04_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition -0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_04_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_05<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			ObjectTemplate.animatedUVTranslation 1<br />
			ObjectTemplate.animatedUVTranslationSpeed 0/0<br />
			ObjectTemplate.animatedUVTranslationMax 1e-005/0<br />
			ObjectTemplate.animatedUVTranslationSize 16/0<br />
			ObjectTemplate.animatedUVTranslationReverse 1<br />
			ObjectTemplate.animatedUVTranslationIndex 2<br />
			ObjectTemplate.animatedUVRotation 1<br />
			ObjectTemplate.animatedUVRotationRadius 0.3<br />
			ObjectTemplate.animatedUVRotationScale 1/1<br />
			ObjectTemplate.animatedUVRotationIndex 1<br />
			ObjectTemplate.animatedUVRotationReverse 1<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_05_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition -0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_05_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_06<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_06_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition -0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_06_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_07<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 8<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_07_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition -0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_07_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_08<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo SpringInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_08_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition -0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Lwheel_08_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe RotationalBundle <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_RDriveWheel<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			ObjectTemplate.rotateAsAnimatedUV 1<br />
			ObjectTemplate.rotateAsAnimatedUVReverse 0<br />
			ObjectTemplate.rotateAsAnimatedUVObject <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_05<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_RDriveWheel_RotationRpm<br />
			rem -------------------------------------<br />
			ObjectTemplate.setInputToPitch PIThrottle
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_RDriveWheel_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe RotationalBundle <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_01<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.rotateAsAnimatedUV 1<br />
			ObjectTemplate.rotateAsAnimatedUVReverse 0<br />
			ObjectTemplate.rotateAsAnimatedUVObject <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_05<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_01_RotationRpm<br />
			rem -------------------------------------
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_01_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_02<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo SpringInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_02_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition 0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_02_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_03<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_03_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition 0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_03_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_04<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 8<br />
			ObjectTemplate.animatedUVTranslation 1<br />
			ObjectTemplate.animatedUVTranslationSpeed 0/0<br />
			ObjectTemplate.animatedUVTranslationMax 0/0.189<br />
			ObjectTemplate.animatedUVTranslationSize 0/6.8<br />
			ObjectTemplate.animatedUVTranslationReverse 0<br />
			ObjectTemplate.animatedUVTranslationIndex 6<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_04_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition 0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_04_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_05<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			ObjectTemplate.animatedUVTranslation 1<br />
			ObjectTemplate.animatedUVTranslationSpeed 0/0<br />
			ObjectTemplate.animatedUVTranslationMax 0.0001/0<br />
			ObjectTemplate.animatedUVTranslationSize 16/0<br />
			ObjectTemplate.animatedUVTranslationReverse 1<br />
			ObjectTemplate.animatedUVTranslationIndex 4<br />
			ObjectTemplate.animatedUVRotation 1<br />
			ObjectTemplate.animatedUVRotationRadius 0.3<br />
			ObjectTemplate.animatedUVRotationScale 1/1<br />
			ObjectTemplate.animatedUVRotationIndex 3<br />
			ObjectTemplate.animatedUVRotationReverse 1<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_05_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition 0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_05_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_06<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_06_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition 0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_06_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_07<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 8<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_07_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition 0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_07_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_08<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo SpringInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_08_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition 0.16/0/0<br />
			ObjectTemplate.addTemplate web_trackedSmoke<br />
			ObjectTemplate.setPosition -1.4156/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Rwheel_08_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.create EntryPoint <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Entry<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.createdInEditor 1<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			ObjectTemplate.setEntryRadius 2
		</p>

		<p>
			ObjectTemplate.create Camera <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Drivercamera<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.createdInEditor 1<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Drivercamera_RotationRpm<br />
			rem -------------------------------------<br />
			ObjectTemplate.setMinRotation -75/-20/0<br />
			ObjectTemplate.setMaxRotation 75/10/0<br />
			ObjectTemplate.setMaxSpeed 100/100/0<br />
			ObjectTemplate.setAcceleration 1000/1000/0<br />
			ObjectTemplate.setInputToYaw PIMouseLookX<br />
			ObjectTemplate.setInputToPitch PIMouseLookY<br />
			ObjectTemplate.regulatePitch 0.1/-0.1<br />
			ObjectTemplate.restoreRotationOnExit 1<br />
			ObjectTemplate.CameraId 1<br />
			ObjectTemplate.CVMChase 0<br />
			ObjectTemplate.CVMFrontChase 0<br />
			ObjectTemplate.CVMFlyBy 0<br />
			ObjectTemplate.cameraShakeStartSpeed 99999<br />
			ObjectTemplate.cameraShakeMaxSpeed 99999<br />
			ObjectTemplate.worldFOV 1.1<br />
			ObjectTemplate.insideFOV 1.1<br />
			ObjectTemplate.worldFOV 1.1<br />
			ObjectTemplate.insideFOV 1.1<br />
			ObjectTemplate.allowInsideDynamicLights 1<br />
			ObjectTemplate.allowInsideStaticSun 1<br />
			ObjectTemplate.insideStaticSunDirection -0.25/-0.5/2<br />
			ObjectTemplate.insideStaticSunColor 0/0/0<br />
			ObjectTemplate.insideStaticSunDamageColor 1/0/0<br />
			ObjectTemplate.insideDamageFrequency 7<br />
			ObjectTemplate.insideDamageThreshold 0.15<br />
			ObjectTemplate.insideStaticSunAmbientColor 0/0/0
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Drivercamera_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.create Camera <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Drivercamera_dve<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.createdInEditor 1<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Drivercamera_dve_RotationRpm<br />
			rem -------------------------------------<br />
			ObjectTemplate.CameraId 3<br />
			ObjectTemplate.CVMChase 0<br />
			ObjectTemplate.CVMFrontChase 0<br />
			ObjectTemplate.CVMFlyBy 0<br />
			ObjectTemplate.cameraShakeStartSpeed 99999<br />
			ObjectTemplate.cameraShakeMaxSpeed 99999<br />
			ObjectTemplate.worldFOV 1.1<br />
			ObjectTemplate.insideFOV 1.1<br />
			ObjectTemplate.allowInsideDynamicLights 1<br />
			ObjectTemplate.allowInsideStaticSun 1<br />
			ObjectTemplate.insideStaticSunDirection -0.25/-0.5/2<br />
			ObjectTemplate.insideStaticSunColor 0/0/0<br />
			ObjectTemplate.insideStaticSunDamageColor 1/0/0<br />
			ObjectTemplate.insideDamageFrequency 7<br />
			ObjectTemplate.insideDamageThreshold 0.15<br />
			ObjectTemplate.insideStaticSunAmbientColor 0/0/0
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_Drivercamera_dve_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.create Camera <span style="color:#FF0000;">us_tnk_m1a2_alt</span>_COcamera<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.createdInEditor 1<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_COcamera_RotationRpm<br />
			rem -------------------------------------<br />
			ObjectTemplate.setMinRotation 0/-40/0<br />
			ObjectTemplate.setMaxRotation 0/10/0<br />
			ObjectTemplate.setMaxSpeed 100/100/0<br />
			ObjectTemplate.setAcceleration 1000/1000/0<br />
			ObjectTemplate.setInputToYaw PIMouseLookX<br />
			ObjectTemplate.setInputToPitch PIMouseLookY<br />
			ObjectTemplate.regulatePitch 0.1/-0.1<br />
			ObjectTemplate.restoreRotationOnExit 1<br />
			ObjectTemplate.CameraId 2<br />
			ObjectTemplate.CVMChase 0<br />
			ObjectTemplate.CVMFrontChase 0<br />
			ObjectTemplate.CVMFlyBy 0<br />
			ObjectTemplate.cameraShakeStartSpeed 99999<br />
			ObjectTemplate.cameraShakeMaxSpeed 99999<br />
			ObjectTemplate.worldFOV 1.1<br />
			ObjectTemplate.insideFOV 1.1<br />
			ObjectTemplate.allowInsideDynamicLights 1<br />
			ObjectTemplate.allowInsideStaticSun 1<br />
			ObjectTemplate.insideStaticSunDirection -0.25/-0.5/2<br />
			ObjectTemplate.insideStaticSunColor 0/0/0<br />
			ObjectTemplate.insideStaticSunDamageColor 1/0/0<br />
			ObjectTemplate.insideDamageFrequency 7<br />
			ObjectTemplate.insideDamageThreshold 0.15<br />
			ObjectTemplate.insideStaticSunAmbientColor 0/0/0
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#FF0000;">us_tnk_m1a2_alt</span>_COcamera_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			 
		</p>
	</div>
</blockquote>

<p>
	 
</p>

<p>
	<span style="font-size:14px;">Before we open the <span style="color:#FF0000;">us_tnk_m1a2_alt.con</span> and <span style="color:#FF0000;">us_tnk_m1a2_alt.tweak</span> file we rename it to our new name (<span style="color:#DAA520;">us_tnk_m1a2_vg.con</span> / <span style="color:#DAA520;">us_tnk_m1a2_vg.tweak</span>). Look at my pRo PaInT marks on the pic.</span>
</p>

<p>
	<span style="font-size:14px;">Now we open the new <span style="color:#DAA520;">us_tnk_m1a2_vg.con</span> file with notepad and using the Search&amp;Replace option (CTRL+H). We search all codelines with the original name <span style="color:#FF0000;">us_tnk_m1a2_alt</span> and replace it with the new name <span style="color:#DAA520;">us_tnk_m1a2_vg</span></span>
</p>

<p>
	<span style="font-size:14px;">Two codelines should never changed because they calling engine-wise the geometry and collisionmeshes of the vehicle. Our clone still use the same geometries and collision model from the original so dont touch it.</span>
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">ObjectTemplate.collisionMesh us_tnk_m1a2
ObjectTemplate.geometry us_tnk_m1a2</span></pre>

<p>
	<img alt="Search&amp;Replace Function.png" class="ipsImage ipsImage_thumbnailed" data-fileid="763" src="https://veterans-gaming.com/uploads/monthly_2017_09/59bd5fe80ca47_SearchReplaceFunction.png.3b13be76df4365b2d519c2126bc79976.png" /></p>

<p>
	<strong><span style="font-size:18px;">The <span style="color:#DAA520;">us_tnk_m1a2_vg.con</span> </span></strong>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			 
		</p>

		<p>
			ObjectTemplate.create PlayerControlObject <span style="color:#DAA520;">us_tnk_m1a2_vg</span><br />
			ObjectTemplate.saveInSeparateFile 1<br />
			ObjectTemplate.creator JML:jmlasante<br />
			ObjectTemplate.collisionMesh us_tnk_m1a2<br />
			ObjectTemplate.mapMaterial 0 Front 0<br />
			ObjectTemplate.mapMaterial 1 Side 0<br />
			ObjectTemplate.mapMaterial 2 Top 0<br />
			ObjectTemplate.mapMaterial 3 Rear 0<br />
			ObjectTemplate.mapMaterial 4 Wreck 0<br />
			ObjectTemplate.mapMaterial 5 Tracks 0<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometry us_tnk_m1a2<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Turret<br />
			ObjectTemplate.setPosition -0.2584/1.0526/0.3716<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Zmotor<br />
			ObjectTemplate.setPosition -0.2530/0.7218/-2.9822
		</p>

		<p>
			ObjectTemplate.create RotationalBundle <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Turret<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 1<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Base<br />
			ObjectTemplate.setPosition 0.3487/0.4214/1.4462<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher<br />
			ObjectTemplate.addTemplate <span style="color:#0000FF;">us_tnk_m1a2_mk19Cupola</span>Base<br />
			ObjectTemplate.setPosition 0.7839/0.823/-0.7673<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Turret_collision
		</p>

		<p>
			ObjectTemplate.create RotationalBundle <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Base<br />
			ObjectTemplate.collisionPart 2<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 2<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel<br />
			ObjectTemplate.setPosition -0.0788/0/2.2550<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel<br />
			ObjectTemplate.setPosition -0.0788/0/2.2550
		</p>

		<p>
			ObjectTemplate.create GenericFireArm <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1
		</p>

		<p>
			ObjectTemplate.create GenericFireArm <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel<br />
			ObjectTemplate.collisionPart 3<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 3
		</p>

		<p>
			ObjectTemplate.create GenericFireArm <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel<br />
			ObjectTemplate.collisionPart 3<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1
		</p>

		<p>
			ObjectTemplate.create PlayerControlObject <span style="color:#0000FF;">us_tnk_m1a2_mk19Cupola</span>Base<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 5
		</p>

		<p>
			ObjectTemplate.create SimpleObject <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Turret_collision<br />
			ObjectTemplate.collisionPart 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3
		</p>

		<p>
			ObjectTemplate.create Engine <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Zmotor<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 6<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_LDriveWheel<br />
			ObjectTemplate.setPosition -1.1938/-0.3111/-0.2287<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_01<br />
			ObjectTemplate.setPosition -1.1524/-0.3271/6.1716<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_02<br />
			ObjectTemplate.setPosition -1.1524/-0.8137/5.2410<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_03<br />
			ObjectTemplate.setPosition -1.1524/-0.8137/4.3000<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_04<br />
			ObjectTemplate.setPosition -1.1524/-0.8137/3.5518<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_05<br />
			ObjectTemplate.setPosition -1.1524/-0.8137/2.8600<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_06<br />
			ObjectTemplate.setPosition -1.1524/-0.8137/2.0903<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_07<br />
			ObjectTemplate.setPosition -1.1524/-0.8137/1.3961<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_08<br />
			ObjectTemplate.setPosition -1.1524/-0.8137/0.6277<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_RDriveWheel<br />
			ObjectTemplate.setPosition 1.7088/-0.3111/-0.2287<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_01<br />
			ObjectTemplate.setPosition 1.6686/-0.3271/6.1716<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_02<br />
			ObjectTemplate.setPosition 1.6686/-0.8137/5.2410<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_03<br />
			ObjectTemplate.setPosition 1.6686/-0.8137/4.3000<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_04<br />
			ObjectTemplate.setPosition 1.6686/-0.8137/3.5518<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_05<br />
			ObjectTemplate.setPosition 1.6686/-0.8137/2.8600<br />
			ObjectTemplate.addTemplate<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_06<br />
			ObjectTemplate.setPosition 1.6686/-0.8137/2.0903<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_07<br />
			ObjectTemplate.setPosition 1.6686/-0.8137/1.3961<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_08<br />
			ObjectTemplate.setPosition 1.6686/-0.8137/0.6277
		</p>

		<p>
			ObjectTemplate.create RotationalBundle <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_LDriveWheel<br />
			ObjectTemplate.collisionPart 7<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 7
		</p>

		<p>
			ObjectTemplate.create RotationalBundle <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_01<br />
			ObjectTemplate.collisionPart 8<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 8
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_02<br />
			ObjectTemplate.collisionPart 9<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 9
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_03<br />
			ObjectTemplate.collisionPart 10<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 10
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_04<br />
			ObjectTemplate.collisionPart 11<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 11
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_05<br />
			ObjectTemplate.collisionPart 12<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 12
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_06<br />
			ObjectTemplate.collisionPart 13<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 13
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_07<br />
			ObjectTemplate.collisionPart 14<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 14
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_08<br />
			ObjectTemplate.collisionPart 15<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 15
		</p>

		<p>
			ObjectTemplate.create RotationalBundle <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_RDriveWheel<br />
			ObjectTemplate.collisionPart 16<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 16
		</p>

		<p>
			ObjectTemplate.create RotationalBundle <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_01<br />
			ObjectTemplate.collisionPart 17<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 17
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_02<br />
			ObjectTemplate.collisionPart 18<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 18
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_03<br />
			ObjectTemplate.collisionPart 19<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 19
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_04<br />
			ObjectTemplate.collisionPart 20<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 20
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_05<br />
			ObjectTemplate.collisionPart 21<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 21
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_06<br />
			ObjectTemplate.collisionPart 22<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 22
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_07<br />
			ObjectTemplate.collisionPart 23<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 23
		</p>

		<p>
			ObjectTemplate.create Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_08<br />
			ObjectTemplate.collisionPart 24<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 24
		</p>

		<p>
			include <span style="color:#DAA520;">us_tnk_m1a2_vg</span>.tweak
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</blockquote>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">The <span style="color:#DAA520;">us_tnk_m1a2_vg.tweak </span></span></strong><br />
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			 
		</p>

		<p>
			rem *** Generated with Bf2Editor.exe [created: 2006/5/15 11:52]<br />
			GeometryTemplate.setMaterialReflectionScale 1 0 0 0.7<br />
			GeometryTemplate.setSpecularStaticGloss 0 0 0 0<br />
			GeometryTemplate.setSpecularStaticGloss 0 0 1 0<br />
			GeometryTemplate.setSpecularStaticGloss 0 0 2 0<br />
			GeometryTemplate.setSpecularStaticGloss 0 0 3 0<br />
			GeometryTemplate.compressVertexData 1<br />
			GeometryTemplate.maxTextureRepeat 16<br />
			ObjectTemplate.activeSafe PlayerControlObject <span style="color:#DAA520;">us_tnk_m1a2_vg</span><br />
			ObjectTemplate.creator JML:jmlasante<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo BasicInfo<br />
			ObjectTemplate.saveInSeparateFile 1<br />
			ObjectTemplate.castsDynamicShadow 1<br />
			ObjectTemplate.cullRadiusScale 5<br />
			GeometryTemplate.setSubGeometryLodDistance 1 0 45<br />
			GeometryTemplate.setSubGeometryLodDistance 1 1 85<br />
			GeometryTemplate.setSubGeometryLodDistance 1 2 100<br />
			GeometryTemplate.setSubGeometryLodDistance 2 0 90<br />
			GeometryTemplate.setSubGeometryLodDistance 2 1 120<br />
			rem ---BeginComp:Armor ---<br />
			ObjectTemplate.createComponent Armor<br />
			ObjectTemplate.armor.maxHitPoints 1700<br />
			ObjectTemplate.armor.hitPoints 1700<br />
			ObjectTemplate.armor.defaultMaterial 172<br />
			ObjectTemplate.armor.hpLostWhileUpSideDown 5<br />
			ObjectTemplate.armor.hpLostWhileInWater 50<br />
			ObjectTemplate.armor.hpLostWhileInDeepWater 200<br />
			ObjectTemplate.armor.hpLostWhileCriticalDamage 4.25<br />
			ObjectTemplate.armor.waterDamageDelay 5<br />
			ObjectTemplate.armor.deepWaterDamageDelay 1<br />
			ObjectTemplate.armor.waterLevel 0.7<br />
			ObjectTemplate.armor.deepWaterLevel 1.1<br />
			ObjectTemplate.armor.explosionForce 15<br />
			ObjectTemplate.armor.explosionForceMod 8<br />
			ObjectTemplate.armor.explosionForceMax 5000<br />
			ObjectTemplate.armor.explosionDamage 300<br />
			ObjectTemplate.armor.explosionRadius 7<br />
			ObjectTemplate.armor.explosionMaterial 99<br />
			ObjectTemplate.armor.wreckExplosionForce 5<br />
			ObjectTemplate.armor.wreckExplosionForceMax 10<br />
			ObjectTemplate.armor.wreckExplosionDamage 10<br />
			ObjectTemplate.armor.wreckExplosionRadius 2<br />
			ObjectTemplate.armor.wreckExplosionMaterial 70<br />
			ObjectTemplate.armor.wreckHitPoints 1200<br />
			ObjectTemplate.armor.timeToStayAsWreck 1200<br />
			ObjectTemplate.armor.criticalDamage 170<br />
			ObjectTemplate.armor.hideChildrenOnSpectacularDeath 1<br />
			ObjectTemplate.armor.addArmorEffect 70 e_dstate_land_whitesmoke 0.45/1.33/-2.8 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 50 e_dstate_land_whitesmoke_sparks 0.45/1.33/-2.8 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 25 e_dstate_land_darksmoke 0.45/1.33/-2.8 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 10 e_dstate_land_heavysmoke3 0.45/1.33/-2.8 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 5 e_vexp_ammo01 0/0/0 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 5 e_dstate_land_heavysmoke3 0.45/1.33/-2.8 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 0 e_vexp_tank 0/0.6/0 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 0 e_vexp_tankdbr 0/0.6/0 0/0/0<br />
			ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_m1a2 0/0.6/0 0/0/0<br />
			ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_tank_spec 0/0.6/0 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect 0 e_sAmb_wreckfire01 -0.1/1.72/-0.46 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect -25 e_sAmb_wreckfire02 -0.1/1.72/-0.46 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect -50 e_sAmb_wreckfire03 -0.1/1.72/-0.46 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect -75 e_sAmb_wreckfire04 -0.1/1.72/-0.46 0/0/0<br />
			ObjectTemplate.armor.addArmorEffect -100 e_vexp_tank_2nd 0/0.42/0 0/0/0<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:VehicleHud ---<br />
			ObjectTemplate.createComponent VehicleHud<br />
			ObjectTemplate.vehicleHud.hudName "M1A2 Abrams"<br />
			ObjectTemplate.vehicleHud.typeIcon Ingame\Vehicles\Icons\Hud\MenuIcons\menuIcon_tank_heavy.tga<br />
			ObjectTemplate.vehicleHud.miniMapIcon Ingame\Vehicles\Icons\Minimap\mini_tank_heavy.tga<br />
			ObjectTemplate.vehicleHud.spottedIcon Ingame\GeneralIcons\empty.tga<br />
			ObjectTemplate.vehicleHud.miniMapIconLeaderSize Medium<br />
			ObjectTemplate.vehicleHud.hasTurretIcon 1<br />
			ObjectTemplate.vehicleHud.vehicleIconPos 30/10<br />
			ObjectTemplate.vehicleHud.vehicleType 0<br />
			ObjectTemplate.vehicleHud.useSelectionIcons 0<br />
			ObjectTemplate.vehicleHud.vehicleIcon Ingame\Vehicles\Icons\Hud\VehicleIcons\tnk_m1a2.tga<br />
			rem ---EndComp ---<br />
			ObjectTemplate.geometry us_tnk_m1a2<br />
			ObjectTemplate.setCollisionMesh us_tnk_m1a2<br />
			ObjectTemplate.mapMaterial 0 Front 30<br />
			ObjectTemplate.mapMaterial 1 Side 29<br />
			ObjectTemplate.mapMaterial 2 Top 28<br />
			ObjectTemplate.mapMaterial 3 Rear 28<br />
			ObjectTemplate.mapMaterial 4 Wreck 60<br />
			ObjectTemplate.mapMaterial 5 Tracks 182<br />
			ObjectTemplate.drag 2<br />
			ObjectTemplate.mass 12000<br />
			ObjectTemplate.gravityModifier 1.5<br />
			ObjectTemplate.floaterMod 0.5<br />
			ObjectTemplate.centerOfCollisionOffset 0/1/0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.aiTemplate tank_driver_209_bf2_ai<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Ambient<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_AmbientDamaged<br />
			ObjectTemplate.addTemplate e_amphib_wake<br />
			ObjectTemplate.setPosition 0/-0.2/3.1<br />
			ObjectTemplate.addTemplate e_amphib_wake<br />
			ObjectTemplate.setPosition 0/-0.2/-3.4<br />
			ObjectTemplate.setRotation 180/0/0<br />
			ObjectTemplate.addTemplate e_amphib_wake_sound<br />
			ObjectTemplate.setPosition 0/-0.2/0<br />
			ObjectTemplate.addTemplate e_sinking_vehicle<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Entry<br />
			ObjectTemplate.setPosition 0/3/0<br />
			ObjectTemplate.addTemplate e_tank_hatch_open<br />
			ObjectTemplate.setPosition -0.418637/1.84273/-0.335207<br />
			ObjectTemplate.addTemplate e_tank_hatch_close<br />
			ObjectTemplate.setPosition -0.423228/1.88429/-0.344363<br />
			ObjectTemplate.addTemplate zoomGun_3x10x<br />
			rem -------------------------------------<br />
			ObjectTemplate.setSoldierExitLocation 0.2/3.6/-0.1 0/0/0<br />
			ObjectTemplate.altSoldierExitPosition 0/0.5/-4.5<br />
			ObjectTemplate.exitSpeedMod 0.5<br />
			ObjectTemplate.dontClearTeamOnExit 1<br />
			rem ObjectTemplate.seatInformation <span style="color:#DAA520;">us_tnk_m1a2_vg</span> 0/0/0 0/0/0<br />
			rem ObjectTemplate.seatAnimationSystem Objects/Vehicles/Common/Animations/3p_armor_animSys.inc<br />
			ObjectTemplate.soundFilter vehicle<br />
			ObjectTemplate.cockpitSubGeom 1<br />
			ObjectTemplate.shakeFactor 4<br />
			ObjectTemplate.sprintRecoverTime 3<br />
			ObjectTemplate.sprintDissipationTime 3<br />
			ObjectTemplate.sprintLimit 0.5<br />
			ObjectTemplate.sprintFactor 1.125<br />
			ObjectTemplate.setVehicleType VTHeavyTank<br />
			ObjectTemplate.listenerObstruction 0.995<br />
			ObjectTemplate.groundContactVolume 0.7<br />
			ObjectTemplate.damagedAmbientSoundLimit 0.15<br />
			ObjectTemplate.hasRestrictedExit 1<br />
			ObjectTemplate.altSoldierExitPosition 0/0.5/-4.5
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Ambient<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/tank_interior_threads.ogg"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 0<br />
			ObjectTemplate.volume 0.8<br />
			ObjectTemplate.pitch 0.9<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/0/2/0.003/0/0/0.756/1/0/
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_AmbientDamaged<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/effects/sounds/damagestates/fire_alarm_tank.ogg"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 0<br />
			ObjectTemplate.volume 0.46<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1
		</p>

		<p>
			ObjectTemplate.activeSafe RotationalBundle <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Turret<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo BasicInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Turret_RotationRpm<br />
			ObjectTemplate.addTemplate antenna<br />
			ObjectTemplate.setPosition -0.786441/0.98917/-2.5015<br />
			ObjectTemplate.addTemplate antenna<br />
			ObjectTemplate.setPosition 1.43303/0.982784/-2.50536<br />
			ObjectTemplate.addTemplate us_tnk_m1a2_citv<br />
			ObjectTemplate.setPosition -0.440117/1.0945/0.233002<br />
			rem -------------------------------------<br />
			ObjectTemplate.setPivotPosition 0.31/0/0<br />
			ObjectTemplate.setMaxSpeed 42/0/0<br />
			ObjectTemplate.setAcceleration 100/0/0<br />
			ObjectTemplate.setInputToYaw PIMouseLookX<br />
			rem ObjectTemplate.rememberExcessInput 1<br />
			ObjectTemplate.regulateYaw 0.8333333/-0.0875
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Turret_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/abram_turret.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 0<br />
			ObjectTemplate.volume 0.6<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.089/0/0/0.168/0.624/0/0.759/1/0/<br />
			ObjectTemplate.minDistance 4<br />
			ObjectTemplate.halfVolumeDistance 5.5
		</p>

		<p>
			ObjectTemplate.activeSafe RotationalBundle <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Base<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo BasicInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Base_RotationRpm<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Gunner_Camera<br />
			ObjectTemplate.setPosition 0.770741/0.529154/0.263689<br />
			ObjectTemplate.addTemplate M1A1_Coax_r<br />
			ObjectTemplate.setPosition 0.21728/0.0621129/1.11362<br />
			rem -------------------------------------<br />
			ObjectTemplate.setMinRotation 0/-20/0<br />
			ObjectTemplate.setMaxRotation 0/9/0<br />
			ObjectTemplate.setMaxSpeed 0/22/0<br />
			ObjectTemplate.setAcceleration 0/75/0<br />
			ObjectTemplate.setInputToPitch PIMouseLookY<br />
			rem ObjectTemplate.rememberExcessInput 1<br />
			ObjectTemplate.regulatePitch -0.08/0.55
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Base_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_jep_hmmwv/sounds/mono/hmmwv_turret.ogg"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 0<br />
			ObjectTemplate.volume 0.3<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.023/0.01/0/0.109/0.444/0/0.259/0.751/0/<br />
			ObjectTemplate.minDistance 3<br />
			ObjectTemplate.halfVolumeDistance 3.8
		</p>

		<p>
			ObjectTemplate.activeSafe GenericFireArm <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			rem ---BeginComp:WeaponHud ---<br />
			ObjectTemplate.createComponent WeaponHud<br />
			ObjectTemplate.weaponHud.hudName "SMOKE"<br />
			ObjectTemplate.weaponHud.guiIndex 35102<br />
			ObjectTemplate.weaponHud.hasFireRate 0<br />
			ObjectTemplate.weaponHud.hasRangeFinder 1<br />
			ObjectTemplate.weaponHud.addShowOnCamMode 2<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:MultiFireComp ---<br />
			ObjectTemplate.createComponent MultiFireComp<br />
			ObjectTemplate.fire.roundsPerMinute 1800<br />
			ObjectTemplate.fire.addFireRate 1<br />
			ObjectTemplate.fire.burstSize 8<br />
			ObjectTemplate.fire.addBarrelName <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Barrel<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultAmmoComp ---<br />
			ObjectTemplate.createComponent DefaultAmmoComp<br />
			ObjectTemplate.ammo.nrOfMags 2<br />
			ObjectTemplate.ammo.reloadTime 2<br />
			ObjectTemplate.ammo.minimumTimeUntilReload 58<br />
			ObjectTemplate.ammo.magSize 8<br />
			ObjectTemplate.ammo.autoReload 1<br />
			ObjectTemplate.ammo.reloadWithoutPlayer 1<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:SimpleDeviationComp ---<br />
			ObjectTemplate.createComponent SimpleDeviationComp<br />
			ObjectTemplate.deviation.minDev 0<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultSoundComp ---<br />
			ObjectTemplate.createComponent DefaultSoundComp<br />
			ObjectTemplate.sound.maxSoundsPerBurst 1<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultAnimationComp ---<br />
			ObjectTemplate.createComponent DefaultAnimationComp<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultZoomComp ---<br />
			ObjectTemplate.createComponent DefaultZoomComp<br />
			ObjectTemplate.zoom.addZoomFactor 0<br />
			rem ---EndComp ---<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Fire1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Fire1P_Outdoor<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Fire3P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_BoltClick<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_TriggerClick<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_SwitchFireRate<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>g_SmokeLauncher_Reload1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Reload3P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Deploy1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Deploy3P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Zoom<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.setPosition 1.475/1.675/0.75<br />
			ObjectTemplate.setRotation 90/-30/0<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.setPosition -1.475/1.675/0.75<br />
			ObjectTemplate.setRotation 60/-30/0<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.setPosition 1.475/1.675/0.75<br />
			ObjectTemplate.setRotation 30/-30/0<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.setPosition -1.475/1.675/0.75<br />
			ObjectTemplate.setRotation 15/-30/0<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.setPosition 1.475/1.675/0.75<br />
			ObjectTemplate.setRotation -15/-30/0<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.setPosition -1.475/1.675/0.75<br />
			ObjectTemplate.setRotation -30/-30/0<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.setPosition 1.475/1.675/0.75<br />
			ObjectTemplate.setRotation -60/-30/0<br />
			ObjectTemplate.addTemplate <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.setPosition -1.475/1.675/0.75<br />
			ObjectTemplate.setRotation -90/-30/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.projectileTemplate M82_IR<br />
			ObjectTemplate.keepProjectiles 3<br />
			ObjectTemplate.velocity 19<br />
			ObjectTemplate.itemIndex 3
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Fire1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/smokelauncher_fire_1p.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 0.9<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Fire1P_Outdoor<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/smokelauncher_fire_1p.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 0.9<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Fire3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/smokelauncher_fire_3p.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 0.9<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.minDistance 3<br />
			ObjectTemplate.halfVolumeDistance 10
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_BoltClick<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_TriggerClick<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/weapons/armament/decoy_flare_launcher/sounds/out_of_flares.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 0
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_SwitchFireRate<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Reload1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/weapons/armament/decoy_flare_launcher/sounds/flare_reload.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 0
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Reload3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Deploy1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Deploy3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Zoom<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.create Bundle <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_SmokeLauncher_Barrel<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.createdInEditor 1<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0
		</p>

		<p>
			ObjectTemplate.activeSafe GenericFireArm <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.castsDynamicShadow 1<br />
			rem ---BeginComp:WeaponHud ---<br />
			ObjectTemplate.createComponent WeaponHud<br />
			ObjectTemplate.weaponHud.hudName "120MM Sabot"<br />
			ObjectTemplate.weaponHud.guiIndex 35100<br />
			ObjectTemplate.weaponHud.hasFireRate 0<br />
			ObjectTemplate.weaponHud.hasRangeFinder 1<br />
			ObjectTemplate.weaponHud.addShowOnCamMode 2<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:SingleFireComp ---<br />
			ObjectTemplate.createComponent SingleFireComp<br />
			ObjectTemplate.fire.roundsPerMinute 300<br />
			ObjectTemplate.fire.addFireRate 0<br />
			ObjectTemplate.fire.fireInCameraDof 1<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultAmmoComp ---<br />
			ObjectTemplate.createComponent DefaultAmmoComp<br />
			ObjectTemplate.ammo.nrOfMags 21<br />
			ObjectTemplate.ammo.magSize 1<br />
			ObjectTemplate.ammo.reloadTime 1<br />
			ObjectTemplate.ammo.minimumTimeUntilReload 5<br />
			ObjectTemplate.ammo.autoReload 1<br />
			ObjectTemplate.ammo.reloadWithoutPlayer 1<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:WeaponBasedRecoilComp ---<br />
			include ../../../weapons/common/recoil.con "shell" "120mm" "ap"<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:SimpleDeviationComp ---<br />
			include ../../../weapons/common/deviation.con "shell" "120mm" "ap"<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultSoundComp ---<br />
			ObjectTemplate.createComponent DefaultSoundComp<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultAnimationComp ---<br />
			ObjectTemplate.createComponent DefaultAnimationComp<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultZoomComp ---<br />
			ObjectTemplate.createComponent DefaultZoomComp<br />
			ObjectTemplate.zoom.addZoomFactor 0<br />
			rem ---EndComp ---<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.aiTemplate tank_AP_ai<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Fire1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Fire1P_Outdoor<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Fire3P<br />
			ObjectTemplate.setPosition 0/0.02655/1.83995<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_BoltClick<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_TriggerClick<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_SwitchFireRate<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Reload1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Reload3P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Deploy1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Deploy3P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Zoom<br />
			ObjectTemplate.addTemplate e_muzz_m1a2<br />
			ObjectTemplate.setPosition 0/0.02655/1.73995<br />
			ObjectTemplate.addTemplate geb_tank<br />
			ObjectTemplate.setPosition 0/0.02655/1.73995<br />
			rem -------------------------------------<br />
			ObjectTemplate.projectileTemplate tnk_120_apfsds_r<br />
			ObjectTemplate.keepProjectiles 5<br />
			ObjectTemplate.velocity 1680<br />
			ObjectTemplate.itemIndex 1<br />
			ObjectTemplate.delayToUse 6
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Fire1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_fire_1p.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.901/1/
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Fire1P_Outdoor<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Fire3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_fire_3p.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.reverbLevel 0<br />
			ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/<br />
			ObjectTemplate.position 0/0.02655/1.83995<br />
			ObjectTemplate.minDistance 20<br />
			ObjectTemplate.halfVolumeDistance 60
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_BoltClick<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_TriggerClick<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/vehicle_weapon_trigger_click.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.29<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 0.3
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_SwitchFireRate<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Reload1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_reload.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.reverbLevel 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Reload3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Deploy1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_ammo_switch.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Deploy3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Barrel_Zoom<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe GenericFireArm <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.castsDynamicShadow 1<br />
			rem ---BeginComp:WeaponHud ---<br />
			ObjectTemplate.createComponent WeaponHud<br />
			ObjectTemplate.weaponHud.hudName "120MM HEAT"<br />
			ObjectTemplate.weaponHud.guiIndex 35101<br />
			ObjectTemplate.weaponHud.hasFireRate 0<br />
			ObjectTemplate.weaponHud.hasRangeFinder 1<br />
			ObjectTemplate.weaponHud.addShowOnCamMode 2<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:SingleFireComp ---<br />
			ObjectTemplate.createComponent SingleFireComp<br />
			ObjectTemplate.fire.roundsPerMinute 300<br />
			ObjectTemplate.fire.addFireRate 0<br />
			ObjectTemplate.fire.fireInCameraDof 1<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultAmmoComp ---<br />
			ObjectTemplate.createComponent DefaultAmmoComp<br />
			ObjectTemplate.ammo.nrOfMags 21<br />
			ObjectTemplate.ammo.magSize 1<br />
			ObjectTemplate.ammo.reloadTime 1<br />
			ObjectTemplate.ammo.minimumTimeUntilReload 5<br />
			ObjectTemplate.ammo.autoReload 1<br />
			ObjectTemplate.ammo.reloadWithoutPlayer 1<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:WeaponBasedRecoilComp ---<br />
			include ../../../weapons/common/recoil.con "shell" "120mm" "he"<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:SimpleDeviationComp ---<br />
			include ../../../weapons/common/deviation.con "shell" "120mm" "he"<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultSoundComp ---<br />
			ObjectTemplate.createComponent DefaultSoundComp<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultAnimationComp ---<br />
			ObjectTemplate.createComponent DefaultAnimationComp<br />
			rem ---EndComp ---<br />
			rem ---BeginComp:DefaultZoomComp ---<br />
			ObjectTemplate.createComponent DefaultZoomComp<br />
			ObjectTemplate.zoom.addZoomFactor 0<br />
			rem ---EndComp ---<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.aiTemplate tank_HE_ai<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Fire1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Fire1P_Outdoor<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Fire3P<br />
			ObjectTemplate.setPosition 0/0.02655/1.83995<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_BoltClick<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_TriggerClick<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_SwitchFireRate<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Reload1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Reload3P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Deploy1P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Deploy3P<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Zoom<br />
			ObjectTemplate.addTemplate e_muzz_m1a2<br />
			ObjectTemplate.setPosition 0/0.02655/1.73995<br />
			ObjectTemplate.addTemplate geb_tank<br />
			ObjectTemplate.setPosition 0/0.02655/1.73995<br />
			rem -------------------------------------<br />
			ObjectTemplate.projectileTemplate tnk_120_heat_r<br />
			ObjectTemplate.keepProjectiles 5<br />
			ObjectTemplate.velocity 1400<br />
			ObjectTemplate.itemIndex 2<br />
			ObjectTemplate.delayToUse 6
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Fire1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_fire_1p.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.901/1/
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Fire1P_Outdoor<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Fire3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_fire_3p.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.reverbLevel 0<br />
			ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/<br />
			ObjectTemplate.position 0/0.02655/1.83995<br />
			ObjectTemplate.minDistance 20<br />
			ObjectTemplate.halfVolumeDistance 60
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_BoltClick<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_TriggerClick<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/vehicle_weapon_trigger_click.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.29<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 0.3
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_SwitchFireRate<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Reload1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_reload.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Reload3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Deploy1P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_ammo_switch.wav"<br />
			ObjectTemplate.loopCount 1<br />
			ObjectTemplate.is3dSound 0<br />
			ObjectTemplate.stopType 1<br />
			ObjectTemplate.volume 0.7<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.pan 0.5<br />
			ObjectTemplate.reverbLevel 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Deploy3P<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_HeatBarrel_Zoom<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.create Camera <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Gunner_Camera<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.createdInEditor 1<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Gunner_Camera_RotationRpm<br />
			rem -------------------------------------<br />
			ObjectTemplate.CVMChase 0<br />
			ObjectTemplate.CVMFrontChase 0<br />
			ObjectTemplate.CVMFlyBy 0<br />
			ObjectTemplate.cameraShakeStartSpeed 99999<br />
			ObjectTemplate.cameraShakeMaxSpeed 99999<br />
			ObjectTemplate.worldFOV 1.1<br />
			ObjectTemplate.insideFOV 1.1<br />
			ObjectTemplate.allowInsideDynamicLights 1<br />
			ObjectTemplate.allowInsideStaticSun 1<br />
			ObjectTemplate.insideStaticSunDirection -0.25/-0.5/2<br />
			ObjectTemplate.insideStaticSunColor 0/0/0<br />
			ObjectTemplate.insideStaticSunDamageColor 1/0/0<br />
			ObjectTemplate.insideDamageFrequency 7<br />
			ObjectTemplate.insideDamageThreshold 0.15<br />
			ObjectTemplate.insideStaticSunAmbientColor 0/0/0<br />
			ObjectTemplate.cockpitSubGeom 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Gunner_Camera_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe PlayerControlObject <span style="color:#0000FF;">us_tnk_m1a2_mk19Cupola</span>Base<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo BasicInfo<br />
			rem ---BeginComp:VehicleHud ---<br />
			ObjectTemplate.createComponent VehicleHud<br />
			ObjectTemplate.vehicleHud.hudName "M1A2 Abrams"<br />
			ObjectTemplate.vehicleHud.typeIcon Ingame\Vehicles\Icons\Hud\MenuIcons\menuIcon_tank_heavy.tga<br />
			ObjectTemplate.vehicleHud.miniMapIcon Ingame\Vehicles\Icons\Minimap\mini_tank_heavy.tga<br />
			ObjectTemplate.vehicleHud.miniMapIconLeaderSize Medium<br />
			ObjectTemplate.vehicleHud.vehicleIconPos 30/18<br />
			ObjectTemplate.vehicleHud.useSelectionIcons 0<br />
			rem ---EndComp ---<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.aiTemplate mg_gunner_tank_4014_ai<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#0000FF;">us_tnk_m1a2_mk19Cupola</span>Base_Ambient<br />
			ObjectTemplate.addTemplate S_<span style="color:#0000FF;">us_tnk_m1a2_mk19Cupola</span>Base_AmbientDamaged<br />
			ObjectTemplate.addTemplate <span style="color:#0000FF;">us_tnk_m1a2_mk19Cupola</span><br />
			rem -------------------------------------<br />
			ObjectTemplate.setSoldierExitLocation 1/2.85/0 0/0/0<br />
			ObjectTemplate.exitSpeedMod 0.5<br />
			ObjectTemplate.dontClearTeamOnExit 1<br />
			ObjectTemplate.seatInformation <span style="color:#0000FF;">us_tnk_m1a2_mk19Cupola</span> 0/0.05/-0.05 0/0/0<br />
			ObjectTemplate.seatAnimationSystem Objects/Vehicles/Common/Animations/3p_gunturret_A_animSys.inc<br />
			ObjectTemplate.soundFilter vehicle<br />
			ObjectTemplate.cockpitSubGeom 1<br />
			ObjectTemplate.allowDucking 1<br />
			ObjectTemplate.listenerObstruction 0.6<br />
			ObjectTemplate.hasRestrictedExit 1<br />
			ObjectTemplate.isOpenVehicle 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#0000FF;">us_tnk_m1a2_mk19Cupola</span>Base_Ambient<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#0000FF;">us_tnk_m1a2_mk19Cupola</span>Base_AmbientDamaged<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Engine <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Zmotor<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo BasicInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Zmotor_RotationRpm<br />
			ObjectTemplate.setPosition 0/-0.56/2.85<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Zmotor_Idle<br />
			ObjectTemplate.setPosition 0/0/0.2<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Zmotor_Rpm1<br />
			ObjectTemplate.setPosition 0/0/0.2<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Zmotor_Rpm2<br />
			ObjectTemplate.setPosition 0/0/0.2<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Zmotor_Load<br />
			ObjectTemplate.addTemplate e_exhaust<br />
			ObjectTemplate.setPosition 0.4/0/-1<br />
			ObjectTemplate.setRotation 0/-35/0<br />
			ObjectTemplate.addTemplate e_exhaust_startup<br />
			ObjectTemplate.setPosition 0.4/0/-1<br />
			ObjectTemplate.setRotation 0/-20/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setMinRotation -1/0/-300<br />
			ObjectTemplate.setMaxRotation 1/0/1000<br />
			ObjectTemplate.setMaxSpeed 4/0/10<br />
			ObjectTemplate.setAcceleration 50/0/150<br />
			ObjectTemplate.setInputToYaw PIYaw<br />
			ObjectTemplate.setInputToRoll PIThrottle<br />
			ObjectTemplate.setAutomaticReset 1<br />
			ObjectTemplate.snapToZeroOnNoInput 1<br />
			ObjectTemplate.restoreRotationOnExit 1<br />
			ObjectTemplate.setEngineType c_ETTank<br />
			ObjectTemplate.setTorque 200<br />
			ObjectTemplate.setDifferential 21<br />
			ObjectTemplate.setNumberOfGears 1<br />
			ObjectTemplate.trackTurnAcceleration 30<br />
			ObjectTemplate.trackTurnSpeed 0.85
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Zmotor_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/m1a2_tracks.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 0<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/3/0.003/0.416/0.1/0.5/0.601/0.1/0.99/0.836/0.1/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.003/0/0/0.076/0.249/0/0.32/1/0/<br />
			ObjectTemplate.position 0/-0.56/2.85<br />
			ObjectTemplate.minDistance 5<br />
			ObjectTemplate.halfVolumeDistance 20
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Zmotor_Idle<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_engine_startup_idle.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 2<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 0.65<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.pitchEnvelope 0/1/0/3/0/3/0/0.845/0/0.249/0.845/0/0.995/1.104/0/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/0/2/0.003/0.256/0/0.995/0.256/0/<br />
			ObjectTemplate.position 0/0/0.2<br />
			ObjectTemplate.minDistance 15<br />
			ObjectTemplate.halfVolumeDistance 40
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Zmotor_Rpm1<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/air/us_jet_f15/sounds/engine/mono/f-15_start_idle_stop.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 2<br />
			ObjectTemplate.volume 0.05<br />
			ObjectTemplate.pitch 1<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.pitchEnvelope 0/1/0/3/0/2/0.003/0.746/0/0.992/1.127/0/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0/0.657/0/0.249/1/0/0.995/1/0/<br />
			ObjectTemplate.position 0/0/0.2<br />
			ObjectTemplate.minDistance 10<br />
			ObjectTemplate.halfVolumeDistance 20<br />
			ObjectTemplate.coneDirection 0/0/1<br />
			ObjectTemplate.coneInnerAngle 45<br />
			ObjectTemplate.coneOuterAngle 100<br />
			ObjectTemplate.coneOuterVolume 0.75
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Zmotor_Rpm2<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.lowSamples 2147483647<br />
			ObjectTemplate.mediumSamples 2147483647<br />
			ObjectTemplate.soundFilename "objects/vehicles/land/us_tnk_m1a2/sounds/us_tnk_m1a2_loaded.wav"<br />
			ObjectTemplate.loopCount 0<br />
			ObjectTemplate.is3dSound 1<br />
			ObjectTemplate.stopType 2<br />
			ObjectTemplate.volume 1<br />
			ObjectTemplate.pitch 0.5<br />
			ObjectTemplate.reverbLevel 1<br />
			ObjectTemplate.pitchEnvelope 0/1/0/3/0/2/0.003/0.761/0/0.995/2.284/0/<br />
			ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.003/0/0/0.249/0.5/0/0.995/1/0/<br />
			ObjectTemplate.position 0/0/0.2<br />
			ObjectTemplate.minDistance 15<br />
			ObjectTemplate.halfVolumeDistance 40
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Zmotor_Load<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe RotationalBundle <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_LDriveWheel<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			ObjectTemplate.rotateAsAnimatedUV 1<br />
			ObjectTemplate.rotateAsAnimatedUVReverse 0<br />
			ObjectTemplate.rotateAsAnimatedUVObject <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_05<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_LDriveWheel_RotationRpm<br />
			rem -------------------------------------<br />
			ObjectTemplate.setInputToPitch PIThrottle
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_LDriveWheel_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe RotationalBundle <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_01<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.rotateAsAnimatedUV 1<br />
			ObjectTemplate.rotateAsAnimatedUVReverse 0<br />
			ObjectTemplate.rotateAsAnimatedUVObject <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_05<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_01_RotationRpm<br />
			rem -------------------------------------
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_01_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_02<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo SpringInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_02_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition -0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_02_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_03<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			ObjectTemplate.animatedUVTranslation 1<br />
			ObjectTemplate.animatedUVTranslationSpeed 0/0<br />
			ObjectTemplate.animatedUVTranslationMax 0/0.189<br />
			ObjectTemplate.animatedUVTranslationSize 0/6.8<br />
			ObjectTemplate.animatedUVTranslationReverse 0<br />
			ObjectTemplate.animatedUVTranslationIndex 5<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_03_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition -0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_03_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_04<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 8<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_04_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition -0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_04_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_05<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			ObjectTemplate.animatedUVTranslation 1<br />
			ObjectTemplate.animatedUVTranslationSpeed 0/0<br />
			ObjectTemplate.animatedUVTranslationMax 1e-005/0<br />
			ObjectTemplate.animatedUVTranslationSize 16/0<br />
			ObjectTemplate.animatedUVTranslationReverse 1<br />
			ObjectTemplate.animatedUVTranslationIndex 2<br />
			ObjectTemplate.animatedUVRotation 1<br />
			ObjectTemplate.animatedUVRotationRadius 0.3<br />
			ObjectTemplate.animatedUVRotationScale 1/1<br />
			ObjectTemplate.animatedUVRotationIndex 1<br />
			ObjectTemplate.animatedUVRotationReverse 1<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_05_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition -0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_05_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_06<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_06_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition -0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_06_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_07<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 8<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_07_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition -0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_07_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_08<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo SpringInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_08_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition -0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Lwheel_08_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe RotationalBundle <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_RDriveWheel<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			ObjectTemplate.rotateAsAnimatedUV 1<br />
			ObjectTemplate.rotateAsAnimatedUVReverse 0<br />
			ObjectTemplate.rotateAsAnimatedUVObject <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_05<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_RDriveWheel_RotationRpm<br />
			rem -------------------------------------<br />
			ObjectTemplate.setInputToPitch PIThrottle
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_RDriveWheel_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe RotationalBundle <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_01<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.rotateAsAnimatedUV 1<br />
			ObjectTemplate.rotateAsAnimatedUVReverse 0<br />
			ObjectTemplate.rotateAsAnimatedUVObject <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_05<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_01_RotationRpm<br />
			rem -------------------------------------
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_01_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_02<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo SpringInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_02_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition 0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_02_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_03<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_03_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition 0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_03_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_04<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 8<br />
			ObjectTemplate.animatedUVTranslation 1<br />
			ObjectTemplate.animatedUVTranslationSpeed 0/0<br />
			ObjectTemplate.animatedUVTranslationMax 0/0.189<br />
			ObjectTemplate.animatedUVTranslationSize 0/6.8<br />
			ObjectTemplate.animatedUVTranslationReverse 0<br />
			ObjectTemplate.animatedUVTranslationIndex 6<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_04_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition 0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_04_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_05<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			ObjectTemplate.animatedUVTranslation 1<br />
			ObjectTemplate.animatedUVTranslationSpeed 0/0<br />
			ObjectTemplate.animatedUVTranslationMax 0.0001/0<br />
			ObjectTemplate.animatedUVTranslationSize 16/0<br />
			ObjectTemplate.animatedUVTranslationReverse 1<br />
			ObjectTemplate.animatedUVTranslationIndex 4<br />
			ObjectTemplate.animatedUVRotation 1<br />
			ObjectTemplate.animatedUVRotationRadius 0.3<br />
			ObjectTemplate.animatedUVRotationScale 1/1<br />
			ObjectTemplate.animatedUVRotationIndex 3<br />
			ObjectTemplate.animatedUVRotationReverse 1<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_05_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition 0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_05_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_06<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_06_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition 0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_06_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_07<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 8<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_07_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition 0.16/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_07_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe Spring <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_08<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo SpringInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			ObjectTemplate.grip 128<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_08_Rotation<br />
			ObjectTemplate.addTemplate web_tracked<br />
			ObjectTemplate.setPosition 0.16/0/0<br />
			ObjectTemplate.addTemplate web_trackedSmoke<br />
			ObjectTemplate.setPosition -1.4156/0/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setStrength 10<br />
			ObjectTemplate.setDamping 3<br />
			ObjectTemplate.rotateUV 1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Rwheel_08_Rotation<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.create EntryPoint <span style="color:#DAA520;">us_tnk_m1a2_vg</span>_Entry<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.createdInEditor 1<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			ObjectTemplate.setEntryRadius 2
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</blockquote>

<p>
	<span style="font-size:14px;">Everything that had the name <span style="color:#FF0000;">us_tnk_m1a2_alt</span> before is changed to <span style="color:#DAA520;">us_tnk_m1a2_vg</span>.</span>
</p>

<p>
	<span style="font-size:14px;">As you can see, i already choose a name for the <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span> (<span style="color:#0000FF;">us_tnk_m1a2_mk19Cupola</span>)<span style="color:#00FF00;"> </span>the replacement for the M2 machinegunner. The Base at the end of the cupola codeline is a engine mechanic.</span>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			ObjectTemplate.create PlayerControlObject <span style="color:#0000FF;">us_tnk_m1a2_mk19Cupola</span>Base<br />
			ObjectTemplate.hasMobilePhysics 1<br />
			ObjectTemplate.geometryPart 5
		</p>
	</div>
</blockquote>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Part 2 : </span></strong>
</p>

<p>
	<span style="font-size:14px;">Now lets make a clone of the <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>. Here we doing the same Search&amp;Replace method to rename the old codelines that belonged to the name<span style="color:#00FF00;"> us_tnk_m1a2_m2cupola</span> to <span style="color:#0000FF;">us_tnk_m1a2_mk19Cupola</span></span>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Original <span style="color:#00FF00;">us_tnk_m1a2_m2cupola.tweak</span></span></strong>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			 
		</p>

		<p>
			rem *** Generated with Bf2Editor.exe [created: 2006/5/15 11:52]<br />
			GeometryTemplate.compressVertexData 1<br />
			GeometryTemplate.maxTextureRepeat 16<br />
			ObjectTemplate.activeSafe RotationalBundle <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span><br />
			ObjectTemplate.creator ICE:Icemagician296<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo BasicInfo<br />
			ObjectTemplate.saveInSeparateFile 1<br />
			ObjectTemplate.cullRadiusScale 20<br />
			ObjectTemplate.geometry us_tnk_m1a2_m2cupola<br />
			ObjectTemplate.setCollisionMesh us_tnk_m1a2_m2cupola<br />
			ObjectTemplate.mapMaterial 0 Front 30<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>_RotationRpm<br />
			ObjectTemplate.addTemplate <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>_DuckCamera<br />
			ObjectTemplate.setPosition 0/0.2/0<br />
			ObjectTemplate.setRotation 0/-20/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setMaxSpeed 40/0/0<br />
			ObjectTemplate.setAcceleration 600/0/0<br />
			ObjectTemplate.setInputToYaw PIMouseLookX<br />
			ObjectTemplate.automaticYawStabilization 1<br />
			ObjectTemplate.regulateYaw 0.875/-0.0875
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.activeSafe RotationalBundle <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>_Gunmount<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.setNetworkableInfo BasicInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>_Gunmount_RotationRpm<br /><span style="color:#DAA520;">ObjectTemplate.addTemplate 50cal_m2hb<br />
			ObjectTemplate.setPosition 0.08107/0.01119/0.29537</span><br /><span style="color:#FF0000;">ObjectTemplate.addTemplate hmg_m2hb_ammobox<br />
			ObjectTemplate.setPosition -0.20273/-0.06171/0.21713<br />
			ObjectTemplate.setRotation -180/0/0</span><br /><span style="color:#AFEEEE;">ObjectTemplate.addTemplate ammo_belt_50cal<br />
			ObjectTemplate.setPosition 0.05492/0.06141/0.19754<br />
			ObjectTemplate.setRotation 90/0/0</span><br />
			ObjectTemplate.addTemplate <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>Camera<br />
			ObjectTemplate.setPosition 0.07905/0.13300/-0.52000<br />
			rem -------------------------------------<br />
			ObjectTemplate.setMinRotation 0/-32/0<br />
			ObjectTemplate.setMaxRotation 0/9/0<br />
			ObjectTemplate.setMaxSpeed 0/60/0<br />
			ObjectTemplate.setAcceleration 0/1200/0<br />
			ObjectTemplate.setInputToPitch PIMouseLookY<br />
			ObjectTemplate.regulatePitch 0.15/-0.1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>_Gunmount_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.create Camera <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>Camera<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.createdInEditor 1<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>_RotationRpm<br />
			rem -------------------------------------<br />
			ObjectTemplate.setMinRotation -0.1/-0.1/0<br />
			ObjectTemplate.setMaxRotation 0.1/0.1/0<br />
			ObjectTemplate.setPivotPosition 0/0/-2<br />
			ObjectTemplate.setMaxSpeed 10/10/0<br />
			ObjectTemplate.setAcceleration 4/4/0<br />
			ObjectTemplate.setInputToYaw PIMouseLookX<br />
			ObjectTemplate.setInputToPitch PIMouseLookY<br />
			ObjectTemplate.setAutomaticReset 1<br />
			ObjectTemplate.CVMChase 0<br />
			ObjectTemplate.CVMFrontChase 0<br />
			ObjectTemplate.CVMFlyBy 0<br />
			ObjectTemplate.CVMNose 1<br />
			ObjectTemplate.cameraShakeStartSpeed 99999<br />
			ObjectTemplate.cameraShakeMaxSpeed 99999<br />
			ObjectTemplate.nosePos 0/0.07/0.01<br />
			ObjectTemplate.worldFOV 1.1<br />
			ObjectTemplate.insideFOV 0.75<br />
			ObjectTemplate.worldFOV 1.1<br />
			ObjectTemplate.insideFOV 0.75<br />
			ObjectTemplate.allowInsideDynamicLights 1<br />
			ObjectTemplate.allowInsideStaticSun 0<br />
			ObjectTemplate.insideStaticSunDirection 0/-1/0<br />
			ObjectTemplate.insideStaticSunColor 1/1/1<br />
			ObjectTemplate.insideStaticSunDamageColor 1/1/1<br />
			ObjectTemplate.insideDamageFrequency 3<br />
			ObjectTemplate.insideDamageThreshold 0.1<br />
			ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>Camera_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			ObjectTemplate.create Camera <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>_DuckCamera<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"<br />
			ObjectTemplate.createdInEditor 1<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_<span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>_DuckCamera_RotationRpm<br />
			rem -------------------------------------<br />
			ObjectTemplate.CameraId 1<br />
			ObjectTemplate.CVMChase 0<br />
			ObjectTemplate.CVMFrontChase 0<br />
			ObjectTemplate.CVMFlyBy 0<br />
			ObjectTemplate.cameraShakeStartSpeed 99999<br />
			ObjectTemplate.cameraShakeMaxSpeed 99999<br />
			ObjectTemplate.worldFOV 1.1<br />
			ObjectTemplate.insideFOV 0.75<br />
			ObjectTemplate.allowInsideDynamicLights 1<br />
			ObjectTemplate.allowInsideStaticSun 0<br />
			ObjectTemplate.insideStaticSunDirection 0/-1/0<br />
			ObjectTemplate.insideStaticSunColor 1/1/1<br />
			ObjectTemplate.insideStaticSunDamageColor 1/1/1<br />
			ObjectTemplate.insideDamageFrequency 3<br />
			ObjectTemplate.insideDamageThreshold 0.1<br />
			ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_<span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>_DuckCamera_RotationRpm<br />
			ObjectTemplate.modifiedByUser "J.F.Leusch69"
		</p>

		<p>
			 
		</p>
	</div>
</blockquote>

<p>
	<br /><span style="font-size:14px;">Now we have to look for the part that defines the weapon from the cupola in this tweak.</span>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<span style="color:#DAA520;">ObjectTemplate.addTemplate 50cal_m2hb<br />
			ObjectTemplate.setPosition 0.08107/0.01119/0.29537</span><br /><span style="color:#FF0000;">ObjectTemplate.addTemplate hmg_m2hb_ammobox<br />
			ObjectTemplate.setPosition -0.20273/-0.06171/0.21713<br />
			ObjectTemplate.setRotation -180/0/0</span><br /><span style="color:#AFEEEE;">ObjectTemplate.addTemplate ammo_belt_50cal<br />
			ObjectTemplate.setPosition 0.05492/0.06141/0.19754<br />
			ObjectTemplate.setRotation 90/0/0</span>
		</p>
	</div>
</blockquote>

<p>
	<span style="font-size:14px;"><span style="color:#DAA520;">This coloured codelines defines the weaponsystem and the position on the cupola - The M2</span></span>
</p>

<p>
	<span style="font-size:14px;"><span style="color:#FF0000;">This redlined codelines get removed, because the mk19 weaponsystem has already an ammobox attached to it</span></span>
</p>

<p>
	<span style="font-size:14px;"><span style="color:#AFEEEE;">The bluelined codelines get replaced with the right ammobelt and positions.</span></span>
</p>

<p>
	<span style="font-size:14px;">The new weapon define for the cupola lool like this :</span>
</p>

<ul><li>
		<span style="color:#DAA520;"><span style="font-size:14px;">ObjectTemplate.addTemplate us_agl_mk19</span></span>
	</li>
	<li>
		<span style="color:#DAA520;"><span style="font-size:14px;">ObjectTemplate.setPosition 0.0769789/0.0750696/0.207385</span></span>
	</li>
	<li>
		<span style="color:#AFEEEE;"><span style="font-size:14px;">ObjectTemplate.addTemplate agl_mk19_ammo</span></span>
	</li>
	<li>
		<span style="color:#AFEEEE;"><span style="font-size:14px;">ObjectTemplate.setPosition -0.270611/0.0785801/0.322726</span></span>
	</li>
	<li>
		<span style="color:#AFEEEE;"><span style="font-size:14px;">ObjectTemplate.setRotation 90.9/0/-0.799999</span></span>
	</li>
</ul><p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Original <span style="color:#00FF00;">us_tnk_m1a2_m2cupola.con</span></span></strong>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			 
		</p>

		<p>
			GeometryTemplate.create BundledMesh <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span><br />
			CollisionManager.createTemplate <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>
		</p>

		<p>
			ObjectTemplate.create RotationalBundle <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span><br />
			ObjectTemplate.saveInSeparateFile 1<br />
			ObjectTemplate.creator PHILSCH-Z4KV58U:Phil<br />
			ObjectTemplate.collisionMesh us_tnk_m1a2_m2cupola<br />
			ObjectTemplate.mapMaterial 0 Front 0<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.geometry us_tnk_m1a2_m2cupola<br />
			ObjectTemplate.addTemplate <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>_Gunmount<br />
			ObjectTemplate.setPosition -0.1019/0.4253/0.6064
		</p>

		<p>
			ObjectTemplate.create RotationalBundle <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>_Gunmount<br />
			ObjectTemplate.collisionPart 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.geometryPart 1
		</p>

		<p>
			include <span style="color:#00FF00;">us_tnk_m1a2_m2cupola</span>.tweak
		</p>

		<p>
			 
		</p>
	</div>
</blockquote>

<p>
	<br /><span style="font-size:18px;"><strong>Final tweak and con file of the <span style="color:#0000FF;">us_tnk_m1a2_mk19cupola</span></strong></span>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			 
		</p>

		<p>
			GeometryTemplate.create BundledMesh us_tnk_m1a2_mk19cupola<br />
			CollisionManager.createTemplate us_tnk_m1a2_mk19cupola
		</p>

		<p>
			ObjectTemplate.create RotationalBundle us_tnk_m1a2_mk19cupola<br />
			ObjectTemplate.saveInSeparateFile 1<br />
			ObjectTemplate.creator PHILSCH-Z4KV58U:Phil<br />
			ObjectTemplate.collisionMesh us_tnk_m1a2_m2cupola<br />
			ObjectTemplate.mapMaterial 0 Front 0<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.geometry us_tnk_m1a2_m2cupola<br />
			ObjectTemplate.addTemplate us_tnk_m1a2_mk19cupola_Gunmount<br />
			ObjectTemplate.setPosition -0.1019/0.4253/0.6064
		</p>

		<p>
			ObjectTemplate.create RotationalBundle us_tnk_m1a2_mk19cupola_Gunmount<br />
			ObjectTemplate.collisionPart 1<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType 3<br />
			ObjectTemplate.geometryPart 1
		</p>

		<p>
			include us_tnk_m1a2_mk19cupola.tweak
		</p>

		<p>
			 
		</p>
	</div>
</blockquote>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			 
		</p>

		<p>
			rem *** Generated with Bf2Editor.exe [created: 2011/8/17 16:27]<br />
			GeometryTemplate.compressVertexData 1<br />
			GeometryTemplate.maxTextureRepeat 16<br />
			ObjectTemplate.activeSafe RotationalBundle us_tnk_m1a2_mk19cupola<br />
			ObjectTemplate.creator ICE:Icemagician296<br />
			ObjectTemplate.modifiedByUser "Fastjack"<br />
			ObjectTemplate.setNetworkableInfo BasicInfo<br />
			ObjectTemplate.saveInSeparateFile 1<br />
			ObjectTemplate.cullRadiusScale 20<br />
			ObjectTemplate.geometry us_tnk_m1a2_m2cupola<br />
			ObjectTemplate.setCollisionMesh us_tnk_m1a2_m2cupola<br />
			ObjectTemplate.mapMaterial 0 Front 30<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_us_tnk_m1a2_mk19cupola_RotationRpm<br />
			ObjectTemplate.addTemplate us_tnk_m1a2_mk19cupola_DuckCamera<br />
			ObjectTemplate.setPosition 0/0.2/0<br />
			ObjectTemplate.setRotation 0/-20/0<br />
			rem -------------------------------------<br />
			ObjectTemplate.setMaxSpeed 40/0/0<br />
			ObjectTemplate.setAcceleration 600/0/0<br />
			ObjectTemplate.setInputToYaw PIMouseLookX<br />
			ObjectTemplate.automaticYawStabilization 1<br />
			ObjectTemplate.regulateYaw 0.875/-0.0875
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_us_tnk_m1a2_mk19cupola_RotationRpm<br />
			ObjectTemplate.modifiedByUser "Fastjack"
		</p>

		<p>
			ObjectTemplate.activeSafe RotationalBundle us_tnk_m1a2_mk19cupola_Gunmount<br />
			ObjectTemplate.modifiedByUser "Fastjack"<br />
			ObjectTemplate.setNetworkableInfo BasicInfo<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			ObjectTemplate.hasCollisionPhysics 1<br />
			ObjectTemplate.physicsType Mesh<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_us_tnk_m1a2_mk19cupola_Gunmount_RotationRpm<br />
			ObjectTemplate.addTemplate us_agl_mk19<br />
			ObjectTemplate.setPosition 0.0769789/0.0750696/0.207385<br />
			ObjectTemplate.addTemplate agl_mk19_ammo<br />
			ObjectTemplate.setPosition -0.270611/0.0785801/0.322726<br />
			ObjectTemplate.setRotation 90.9/0/-0.799999<br />
			ObjectTemplate.addTemplate us_tnk_m1a2_mk19cupolaCamera<br />
			ObjectTemplate.setPosition 0.07905/0.242616/-0.511639<br />
			rem -------------------------------------<br />
			ObjectTemplate.setMinRotation 0/-32/0<br />
			ObjectTemplate.setMaxRotation 0/9/0<br />
			ObjectTemplate.setMaxSpeed 0/60/0<br />
			ObjectTemplate.setAcceleration 0/1200/0<br />
			ObjectTemplate.setInputToPitch PIMouseLookY<br />
			ObjectTemplate.regulatePitch 0.15/-0.1
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_us_tnk_m1a2_mk19cupola_Gunmount_RotationRpm<br />
			ObjectTemplate.modifiedByUser "Fastjack"
		</p>

		<p>
			ObjectTemplate.create Camera us_tnk_m1a2_mk19cupolaCamera<br />
			ObjectTemplate.modifiedByUser "Fastjack"<br />
			ObjectTemplate.createdInEditor 1<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_us_tnk_m1a2_mk19cupolaCamera_RotationRpm<br />
			rem -------------------------------------<br />
			ObjectTemplate.setMinRotation -0.1/-0.1/0<br />
			ObjectTemplate.setMaxRotation 0.1/0.1/0<br />
			ObjectTemplate.setPivotPosition 0/0/-2<br />
			ObjectTemplate.setMaxSpeed 10/10/0<br />
			ObjectTemplate.setAcceleration 4/4/0<br />
			ObjectTemplate.setInputToYaw PIMouseLookX<br />
			ObjectTemplate.setInputToPitch PIMouseLookY<br />
			ObjectTemplate.setAutomaticReset 1<br />
			ObjectTemplate.CVMChase 0<br />
			ObjectTemplate.CVMFrontChase 0<br />
			ObjectTemplate.CVMFlyBy 0<br />
			ObjectTemplate.CVMNose 1<br />
			ObjectTemplate.cameraShakeStartSpeed 99999<br />
			ObjectTemplate.cameraShakeMaxSpeed 99999<br />
			ObjectTemplate.nosePos 0/0.07/0.01<br />
			ObjectTemplate.worldFOV 1.1<br />
			ObjectTemplate.insideFOV 0.75<br />
			ObjectTemplate.worldFOV 1.1<br />
			ObjectTemplate.insideFOV 0.75<br />
			ObjectTemplate.allowInsideDynamicLights 1<br />
			ObjectTemplate.allowInsideStaticSun 0<br />
			ObjectTemplate.insideStaticSunDirection 0/-1/0<br />
			ObjectTemplate.insideStaticSunColor 1/1/1<br />
			ObjectTemplate.insideStaticSunDamageColor 1/1/1<br />
			ObjectTemplate.insideDamageFrequency 3<br />
			ObjectTemplate.insideDamageThreshold 0.1<br />
			ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_us_tnk_m1a2_mk19cupolaCamera_RotationRpm<br />
			ObjectTemplate.modifiedByUser "Fastjack"
		</p>

		<p>
			ObjectTemplate.create Camera us_tnk_m1a2_mk19cupola_DuckCamera<br />
			ObjectTemplate.modifiedByUser "Fastjack"<br />
			ObjectTemplate.createdInEditor 1<br />
			ObjectTemplate.floaterMod 0<br />
			ObjectTemplate.hasMobilePhysics 0<br />
			rem -------------------------------------<br />
			ObjectTemplate.addTemplate S_us_tnk_m1a2_mk19cupola_DuckCamera_RotationRpm<br />
			rem -------------------------------------<br />
			ObjectTemplate.CameraId 1<br />
			ObjectTemplate.CVMChase 0<br />
			ObjectTemplate.CVMFrontChase 0<br />
			ObjectTemplate.CVMFlyBy 0<br />
			ObjectTemplate.cameraShakeStartSpeed 99999<br />
			ObjectTemplate.cameraShakeMaxSpeed 99999<br />
			ObjectTemplate.worldFOV 1.1<br />
			ObjectTemplate.insideFOV 0.75<br />
			ObjectTemplate.worldFOV 1.1<br />
			ObjectTemplate.insideFOV 0.75<br />
			ObjectTemplate.allowInsideDynamicLights 1<br />
			ObjectTemplate.allowInsideStaticSun 0<br />
			ObjectTemplate.insideStaticSunDirection 0/-1/0<br />
			ObjectTemplate.insideStaticSunColor 1/1/1<br />
			ObjectTemplate.insideStaticSunDamageColor 1/1/1<br />
			ObjectTemplate.insideDamageFrequency 3<br />
			ObjectTemplate.insideDamageThreshold 0.1<br />
			ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7
		</p>

		<p>
			ObjectTemplate.activeSafe Sound S_us_tnk_m1a2_mk19cupola_DuckCamera_RotationRpm<br />
			ObjectTemplate.modifiedByUser "Fastjack"
		</p>

		<p>
			 
		</p>
	</div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">15</guid><pubDate>Sat, 16 Sep 2017 18:05:00 +0000</pubDate></item><item><title>Gaza Insurgency</title><link>https://veterans-gaming.com/blogs/entry/14-gaza-insurgency/</link><description><![CDATA[
<p>
	Another Coop Insurgency playtest with the new Gaza_2.
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="344" src="https://www.youtube.com/embed/74y17N7EYaA?feature=oembed" width="459"></iframe>
	</div>
</div>

<p>
	..... and currently working on the killing an civilian Intel. In humans vs. bots mode, i have to change only 1 codeline in the python and it works. In Coop, human/bots vs. bots i have to make a complete specifiec class behaviour setup for the Opfor and Blufor bots, so the Blufor bots only will use the arresting weapons (ziptie, shotgun, etc.) against civies.
</p>
]]></description><guid isPermaLink="false">14</guid><pubDate>Sun, 18 Jun 2017 10:22:00 +0000</pubDate></item><item><title>Asad Khal Insurgency</title><link>https://veterans-gaming.com/blogs/entry/12-asad-khal-insurgency/</link><description><![CDATA[
<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="344" src="https://www.youtube.com/embed/YmMMzjQYHM4?feature=oembed" width="459"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">12</guid><pubDate>Sun, 17 Jul 2016 16:26:05 +0000</pubDate></item><item><title>Sbeneh Outskirts Insurgency</title><link>https://veterans-gaming.com/blogs/entry/11-sbeneh-outskirts-insurgency/</link><description><![CDATA[
<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="344" src="https://www.youtube.com/embed/cYhTCwXhO0I?feature=oembed" width="459"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">11</guid><pubDate>Sat, 16 Jul 2016 18:29:36 +0000</pubDate></item><item><title>What's the difference between Coop and Coop Insurgency Gameplay</title><link>https://veterans-gaming.com/blogs/entry/10-whats-the-difference-between-coop-and-coop-insurgency-gameplay/</link><description><![CDATA[
<p>
	<span style="font-size:18px;"><span style="color:#DAA520;">Behind the scence of a poor modder life</span> </span><img alt=":beta:" data-emoticon="" src="https://veterans-gaming.com/uploads/emoticons/beta.gif" title=":beta:" /></p>

<p>
	This Blog is dedicated to the new pr coop player base that joined the game, after the standalone version of Project Reality 1.3.0 was released.
</p>

<p>
	I play Project Reality since version 0.8 (2010), the version before BF2 vanilla patch 1.5 came out and Project Reality introduced the deployable mortars. Since them, i stick to this old lady game and also with Veterans-Gaming. 
</p>

<p>
	I learned here all the basic of the gamemechanics, tactics, helo - tank handling and the key elements how to lead a squad. I started with coop and switched later to deployment, where i had a nice time but the funny gameplay of prcoop (the coop magic) with nice people got me back to the coop gamemode.
</p>

<p>
	Since than, Project Reality offered many gamemodes for deployment but only one gamemode for coop - conquestmode or called AAS4.
</p>

<p>
	The AAS4 (Assault and Secure) gamemode :
</p>

<p>
	Get control of a certain area (controlpoint), that unlocks another area and allow the attacking team to capture it. The attacking team has now to coordinate the next attack and also a strong line of defense (setting up defense parameters).
</p>

<p>
	When you are new to PR you will have fun for a longtime with PR's coop map arsenal but one day, its getting old.
</p>

<p>
	Each round is the same, same areas that must be captured, same action in the same spots, some parts of the map are totally unused and some part of the maps are totally overused. Conquest lacks on dynamic gameplay.
</p>

<p>
	<span style="font-size:18px;"><span style="color:#DAA520;">What is Coop Insurgency Gamemode</span></span>
</p>

<p>
	It's an objective based gamemode, where the BLUFOR team is forced to capture INTEL to reveall  hidden ammocaches on a random location of the map. The Blufor team has to destroy those ammocaches. The dynamic of the random spawning ammocaches, makes 90% of all rounds unique. All ammocaches never spawn at the same locations. It can happen, that a ammocache like to spawn often at the same position but not all 10 ammocaches that must be destroyed.
</p>

<p>
	You will fight in areas where you never been before.
</p>
]]></description><guid isPermaLink="false">10</guid><pubDate>Sat, 09 Jul 2016 18:40:00 +0000</pubDate></item><item><title>BF2 Editor View - Sbeneh Outskirts Insurgency</title><link>https://veterans-gaming.com/blogs/entry/8-bf2-editor-view-sbeneh-outskirts-insurgency/</link><description><![CDATA[
<p>
	Here an overview, part of Sbeneh Outskirts Insurgency in the BF2 Editor.
</p>

<p>
	The tiny blue boxes are <u>possible</u> ammocache locations.
</p>

<p>
	The big blue boxes (sorry but is same color in Editor) are non-controlpoint related StrategicAreas. Such area's are needed to tell the BF2 ai where is an interresting area or important area on the map. In this case, the important area's are possible ammocache locations.
</p>

<p>
	Non-controlpoint StrategicArea's have no capture timer and get instant captured by entering it. Those areas working like alarmzones. The bot ai notice that a enemy entered a important area (doesn't matter if a cache is spawned or not) and will recapture it. That's the way to force the bots to defend a area.
</p>

<p>
	Simple explained: The bots want to recapture occupied StrategicAreas, where the humanplayers hanging around.
</p>

<p><a href="https://veterans-gaming.com/uploads/monthly_2016_07/5778091cc575c_Sbeneh_InsEditorView.png.99cb8c3b5879a9cf780ae4896d4fb9c6.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="56" src="https://veterans-gaming.com/uploads/monthly_2016_07/57780920b5705_Sbeneh_InsEditorView.thumb.png.67c39bbc0e7b55254b88c22a3a184934.png" class="ipsImage ipsImage_thumbnailed" alt="Sbeneh_Ins Editor View.png"></a></p>
<p><a href="https://veterans-gaming.com/uploads/monthly_2016_07/577809357f777_Sbeneh_InsEditorStrategicAreasToggledStaticsView.png.c9bdfff8e929d027b9b222b46fe176e0.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="57" src="https://veterans-gaming.com/uploads/monthly_2016_07/57780938cbf64_Sbeneh_InsEditorStrategicAreasToggledStaticsView.thumb.png.75026e7ded77d3c922da35ccd786ba33.png" class="ipsImage ipsImage_thumbnailed" alt="Sbeneh_Ins Editor StrategicAreas Toggled Statics View.png"></a></p>
<p><a href="https://veterans-gaming.com/uploads/monthly_2016_07/Sbeneh_Ins_Editor_StrategicAreas_Overview.png.8dac19437d44f277ab6c5f0b1acfeceb.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="58" src="https://veterans-gaming.com/uploads/monthly_2016_07/Sbeneh_Ins_Editor_StrategicAreas_Overview.thumb.png.83501e9355cc408e4fbf30af399f0228.png" class="ipsImage ipsImage_thumbnailed" alt="Sbeneh_Ins_Editor_StrategicAreas_Overview.png"></a></p>]]></description><guid isPermaLink="false">8</guid><pubDate>Sat, 02 Jul 2016 18:58:25 +0000</pubDate></item></channel></rss>
