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<rss version="2.0"><channel><title>Articles: Articles</title><link>https://veterans-gaming.com/articles.html/gaming/?d=1</link><description>Articles: Articles</description><language>en</language><item><title>Insurgency 0.76 Edited for VETERANS-GAMING</title><link>https://veterans-gaming.com/articles.html/gaming/insurgency-076-edited-for-veterans-gaming-r24/</link><description><![CDATA[<div style='text-align:center'><em class='bbcode italic'><strong class='bbcode bold'>Our latest VG Insurgency Map courtesy of PITN! Thanks PITN for all your hard work developing these maps and for keeping the Arma2 servers free from cheats.</strong></em></div><br /><br /><div style='text-align:center'><img src='http://hobogaming.co.cc/wp-content/uploads/2010/07/arma2arrowhead_logo.png' class='bbcode' alt=''  /></div><br /><br /><div style='text-align:center'><strong class='bbcode bold'>INSURGENCY 0.76 EDITED FOR VETERANS-GAMING<br /><br />Changes 4-13-11<br /><br />-Added ACR version.<br />-Adjusted BLUFOR vehicle types at spawn.<br />-Changed default parameters.<br />--Reduced AI from 200% to 100%. Due to lag on the Takistan map.<br />--Caches reflect 25 max.<br />--Vehicle AI set to 30 and correct for all versions.<br /><br />Changes made by PITN. (First Draft 4-3-11)<br /><br />-Max players is now 30 (US/BAF) plus 4 OPFOR (optional) for a total of 34 possible.<br />-Six Hitman fireteams.<br /><br />-Changes made to the Default Parameters.<br />--Ai Accuracy = 0.8<br />--AI Numbers = 200% or 8 AI spawned per player.<br />--OPFOR Ratio is set to COOP Only.<br />--Players needed to clear a square, 1. Instead of 2 or 3.<br />--Number of AI Vehicles = 9<br />--MHQ Deployment Timer = Instant.<br />NOTE: Paramters have been increased 50-200% from original release. i.e. You can have up to 300% ai, 30 caches, and 30 enemy vehicles.<br /><br />-A10 Fly time is  increased from 45 seconds to 2 minutes.<br />-Adjusted spawn positions of vehicles and players.<br />-Removed ATVs.<br />-Added M2 Crows and more SOVs. (USA)<br />-Added Land Rover. (BAF)<br />-Added weapons and related ammo.<br /><br />Ammo<br />15Rnd_9x19_M9SD<br />8Rnd_B_Beneli_Pellets<br />8Rnd_B_Beneli_74Slug<br />30Rnd_556x45_StanagSD (US)<br />30Rnd_556x45_G36SD (BAF)<br /><br />USA=VG=<br />-M1014<br />-M9SD<br />-M4A1_Aim_camo<br />-M4A1_AIM_SD_camo<br />-M16A4<br />-m16a4_acg<br />-M16A4_ACG_GL<br />-M16A4_GL<br />-M32_EP1<br /><br />BAF=VG=<br />-M1014<br />-M9SD<br />-G36_C_SD_camo<br />-M32_EP1<br />--Removed U.S. Rifles<br /><br />I hope everyone enjoys this release.<br /><br />PITN<br /><br />FYI - I spent 20 hours of my time on trail and error before I achieved this release. I have the hemorrhoids to prove it!</strong></div>]]></description><guid isPermaLink="false">24</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Battlefield 3 - "My Life" Trailer (Actual Game Footage)</title><link>https://veterans-gaming.com/articles.html/gaming/battlefield-3-quotmy-lifequot-trailer-actual-game-footage-r25/</link><description><![CDATA[<div style='text-align:center'><iframe title="YouTube video player" width="440" height="390" src="http://www.youtube.com/embed/TfrrAp1blaM?rel=0&hd=1" frameborder="0" allowfullscreen></iframe></div>]]></description><guid isPermaLink="false">25</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Battlefield 3 Full Length "Fault Line" Gameplay Trailer</title><link>https://veterans-gaming.com/articles.html/gaming/battlefield-3-full-length-quotfault-linequot-gameplay-trailer-r26/</link><description><![CDATA[<div style='text-align:center'><iframe title="YouTube video player" width="440" height="390" src="http://www.youtube.com/embed/2zw8SmsovJc?rel=0&hd=1" frameborder="0" allowfullscreen></iframe></div>]]></description><guid isPermaLink="false">26</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Project Reality Single Player/Coop v0.95 map pack! 15 new maps!</title><link>https://veterans-gaming.com/articles.html/gaming/project-reality-single-playercoop-v095-map-pack-15-new-maps-r27/</link><description><![CDATA[<div style='text-align:center'><img src='http://veterans-gaming.com/images/PRLogo2.png' class='bbcode' alt=''  /></div><br /><br /><div style='text-align:center'><strong class='bbcode bold'>The Project Reality Single Player v0.95 map pack <br />delivers 15 maps to play on, including maps from vanilla Battlefield 2, retired <br />Project Reality and Project Reality Single Player maps and also a very special <br />release of the current Fallujah West, modified for single player purposes.<br /><br />The map pack only contains co-operative maps. You cannot run co-operative maps <br />with other game modes, such as AAS or Insurgency.<br />Project Reality SP Map Pack Includes:<br /><br />Al Kufrah Oilfield - US Army vs. MEC<br />Desert Rats - GB vs. MEC<br />Fallujah West - USMC vs. Insurgents<br />Helmand Fields - GB vs. Taliban<br />Helmands Return - GB vs. Taliban<br />Hills of Hamgyong - GB vs. PLA<br />Midnight Sun - USMC vs. RF<br />Operation Black Hawk Down - CF vs. Insurgents<br />Operation Phoenix - USMC vs. MEC<br />Operation Harvest - US Army vs. RF<br />Operation Road Rage - US Army vs. RF<br />Road to Jalalabad - US Army vs. Taliban<br />Street 2 - USMC vs. Insurgents<br />Sunset City - US Army vs. PLA<br /><br />DOWNLOAD COOP MAP PACK: http://www.veterans-gaming.com/request.php?115<br /><br />Thanks to moddb for the info ^</strong></div>]]></description><guid isPermaLink="false">27</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Arma 2: Operation Arrowhead Update 1.59</title><link>https://veterans-gaming.com/articles.html/gaming/arma-2-operation-arrowhead-update-159-r28/</link><description><![CDATA[<div style='text-align:center'><span style='color:#ff9933'><strong class='bbcode bold'><img src='http://www.veterans-gaming.com/images/arma2_logo.png' class='bbcode' alt=''  /><br /><br />Bohemia Interactive, the award winning independent developer, is pleased to announce the release of the latest Arma 2: Operation Arrowhead´s &amp; Reinforcements update: <br />version 1.59, which will improve the gaming experience of the titles from the Arma 2 military simulator line up!<br /><br />    Significantly improved convoy and driving AI behaviour<br />    Numerous combat AI enhancements and fixes<br />    Enhanced vegetation rendering<br />    Improved commanding interface<br />    Several MP security fixes<br /><br />Fixed:<br /><br />    Su-34 crashed after take-off when player was a gunner<br />    Crash after UI navigation Options > Audio Options > Auto adjust > Cancel<br />    Regular check no longer done for players not fully ingame to prevent timeouts during mission loading.<br />    Helicopter did not take off when engine was off and enemies nearby.<br /><br />Optimized:<br /><br />    FPS in some scenes when looking through a scope into forest.<br /><br />Improved:<br /><br />    Quick commanding menu now allows the ordering of multiple units to engage or fire at the same time.<br />    Faster Signature checks server side.<br />    Only the first AI unit in each formation reports its position on Report Status.<br /><br />Changed:<br /><br />    Manual vectoring control in autohover mode with analogue throttle using Flaps actions</strong></span></div><br /><br /><div style='text-align:center'><span style='color:#ff9933'><strong class='bbcode bold'>Download: http://www.veterans-gaming.com/request.php?113</strong></span></div>]]></description><guid isPermaLink="false">28</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Call of Duty: Modern Warfare 3 Game Trailer</title><link>https://veterans-gaming.com/articles.html/gaming/call-of-duty-modern-warfare-3-game-trailer-r29/</link><description><![CDATA[<div style='text-align:center'><strong class='bbcode bold'>Call of Duty: Modern Warfare 3 Single Player Preview Trailer. Great footage highlighting insane graphics and single player game play! MW3 feels like total immersion and full on warfare!</strong></div><br /><br /><div style='text-align:center'><iframe width="560" height="315" src="http://www.youtube.com/embed/AdKgDVruHfo" frameborder="0" allowfullscreen></iframe></div>]]></description><guid isPermaLink="false">29</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Battlefield 3: Back to Karkand Game Play Video</title><link>https://veterans-gaming.com/articles.html/gaming/battlefield-3-back-to-karkand-game-play-video-r30/</link><description><![CDATA[<div style='text-align:center'><strong class='bbcode bold'>In December DICE will be releasing the next four maps for Battlefield 3. Next month you'll be able to experience these maps in BF3! This game play video features newly released content from Back to Karkand! Enjoy!</strong><br /><br /><iframe width="560" height="315" src="http://www.youtube.com/embed/TyN_Zjw4l-s" frameborder="0" allowfullscreen></iframe></div>]]></description><guid isPermaLink="false">30</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>BF2142 First Strike Mod</title><link>https://veterans-gaming.com/articles.html/gaming/bf2142-first-strike-mod-r31/</link><description><![CDATA[<div style='text-align:center'><strong class='bbcode bold'>Battlefield 2142 First Strike Mod | Star Wars Conversion Mod</strong><br /><br /><object codetype="text/html" type="text/html" data="http://www.youtube.com/embed/34cHjXkEaCY" style="width:560px;height:315px;"></object></div>]]></description><guid isPermaLink="false">31</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>VETERANS-GAMING CLAfghanistan Mission Tour ArmA 2</title><link>https://veterans-gaming.com/articles.html/gaming/veterans-gaming-clafghanistan-mission-tour-arma-2-r32/</link><description><![CDATA[<div style='text-align:center'><strong class='bbcode bold'>Tour of what VG has done so far on the mission we have been working on, it is on the map CLAfghanistan. It covers the 503rd Inf Regiment 173rd Airborne Brigade Combat Team's deployment to Kunar Province, Afghanistan in july of 2003.</strong><br /><br /><iframe width="540" height="360" src="http://www.youtube.com/embed/3pgbaNo4PSQ" frameborder="0" allowfullscreen></iframe></div>]]></description><guid isPermaLink="false">32</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>LEA: Loadout Editor for Arma 2, ACE2, and ACRE</title><link>https://veterans-gaming.com/articles.html/gaming/lea-loadout-editor-for-arma-2-ace2-and-acre-r33/</link><description><![CDATA[<div style='text-align:center'>In the past, Arma 2 players had to choose their weapons from a gigantic ammo crate that had every single weapon and item in the mission in one big list.  This is ALL OVER NOW!<br /><br />Major_Shephard has finally released his fantastic stand alone tool, the LEA: Loadout Editor for Arma 2, ACE2, and ACRE for players to customize their loadouts before playing Arma 2 Operation Arrowhead.  This is a program that works outside of Arma 2, so you can browse and set up your favorite gear as you wish, freeing up your game time.<br /><br /><a class='bbcode' href='http://www.veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?20305' rel='external' >Click Here to read all about this Arma Loadout Tool</a><br /><a class='bbcode' href='http://www.veterans-gaming.com/download.php?list.58' rel='external' >Download Here</a><br />This lets you save your loadouts for whatever type of character class you choose for Arma 2 Operation Arrowhead, ACE2, and ACRE to be loaded whenever you play as that.<br /><br />You can save your profiles, and they load when you play.<br /><br />The CLAfghan COOP Mission team will include these for you in our CLAFghan map, as you cannot use this per say in that particular server.<br />Visit the link above and post your info.  You must .rar or ZIP your save file up before upload to a forum post.<br />Enjoy! </div><br />[<strong class='bbcode bold'>Submitted by =VG= SemlerPDX</strong>]<br /><br /><div style='text-align:center'><img src='newspost_images/731_1324139435_LEA:_L.png' class='bbcode' alt=''  /></div><br /><br /><div style='text-align:center'><span style='color:#00ff00'><strong class='bbcode bold'>UPDATE:</strong></span> NEW! ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.60 http://www.veterans-gaming.com/download.php?view.152</div>]]></description><guid isPermaLink="false">33</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Livestream</title><link>https://veterans-gaming.com/articles.html/gaming/livestream-r34/</link><description><![CDATA[<div style='text-align:center'><strong class='bbcode bold'>You can watch our feed or get video replays with video on demand (VOD). Have you been gaming with us? You could be featured!<br />Check out our Livetream page at www.livestream.com/veteransgaming or you can watch below! If it doesn't show LIVE on the viewer then you're watching past videos from VETERANS-GAMING</strong><br /><br /><object codetype="text/html" type="text/html" data="http://cdn.livestream.com/embed/veteransgaming?layout=4&color=0xe7e7e7&autoPlay=false&mute=false&iconColorOver=0x888888&iconColor=0x777777&allowchat=true&height=385&width=640" style="width:550px;height:385px;"></object><div style="font-size:11px;padding-top:10px;text-align:center;width:640px">Watch <a href=http://www.livestream.com/?utm_source=lsplayer&utm_medium=embed&utm_campaign=footerlinks title=live streaming video>live streaming video</a> from <a href=http://www.livestream.com/veteransgaming?utm_source=lsplayer&utm_medium=embed&utm_campaign=footerlinks title=Watch veteransgaming at livestream.com>veteransgaming</a> at livestream.com</div> </div><br /><br />]]></description><guid isPermaLink="false">34</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Arma 2 Scripting Graceful Teleport Example</title><link>https://veterans-gaming.com/articles.html/gaming/arma-2-scripting-graceful-teleport-example-r35/</link><description><![CDATA[<strong class='bbcode bold'><div style='text-align:center'>Inspired by Oniblood's (helpful) remark about the original teleport, which simply consisted of the following lines:</div><br />startofCODE<br />player globalChat "Relocating to South Airbase...";<br />player setPos [(getpos SEFlag select 0)+3,(getpos SEFlag select 1)+3,(getpos SEFlag select 2)+0];<br />endofCODE</strong><br /><br /><div style='text-align:center'><iframe width="500" height="315" src="http://www.youtube.com/embed/CmeZhqDTz5E" frameborder="0" allowfullscreen></iframe></div><br /><br /><div style='text-align:center'><strong class='bbcode bold'>In response I wrote 10 scripts to handle "simulated" transportation between Camp Branca, the South Airfield, and the Kunar Regional Training Center. It is a very gracefull teleport where the teleport "flag" is a static AI Blackhawk MEV, it unlocks, spins up the rotar, forces you in, Fade to Black, teleports you to the Blackhawk at the destination, forces you in that one, Fade from Black Back In, forces you out, turns off all engines, locks back up, and welcomes you to new area personally.</strong></div><br /><br />Author: =VG= SemlerPDX]]></description><guid isPermaLink="false">35</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>NEW AMD Catalyst Control Suite version 12.1 RELEASED! #AMD #Radeon</title><link>https://veterans-gaming.com/articles.html/gaming/new-amd-catalyst-control-suite-version-121-released-amd-radeon-r36/</link><description><![CDATA[<div style='text-align:center'><strong class='bbcode bold'>Advanced Micro Devices, Inc. has just released their newest Catalyst Control Software and Driver Package!  Among various User Interface improvements, AMD Video Card owners will be happy to note that Applications Profiles have recieved an overhaul.  From the AMD Vision Engine Control Center, you can now set Application Profiles for specific applications which will save 3D and AMD Crossfire modes to the profile.</strong><br /><br /><img src='http://i1210.photobucket.com/albums/cc404/SemlerPDX/rsz_newamdcatalyst.png' class='bbcode' alt='' medium=''  /><br /><br />Additionaly, AMD's HD3D Technology support has been enhanced in conjuntion with AMD CrossFireX configurations, and delivers a new Stereo 3D mode over HDMI 1.4a connections.  This means: 1080p at 30Hz is now enabled on supported displays.<br />Read full release notes at <a class='bbcode' href='http://support.amd.com/us/kbarticles/Pages/AMDCatalystSoftwareSuiteVersion121.aspx' rel='external' ><strong class='bbcode bold'>AMD Catalyst Software Suite @ amd.com</strong></a></div><br />[<strong class='bbcode bold'>Submitted by SemlerPDX =VG=</strong>]<br /><br /><div style='text-align:justify'><strong class='bbcode bold'><span style='color:#cccccc'>AMD Radeon HD 7970 users - still with the 8.921.2 RC11 driver; the 7970 is not supported in 12.1 or 12.2 Preview. Thanks to @CatalystCreator for the update!</span></strong></div>]]></description><guid isPermaLink="false">36</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Arma 3 to Launch Fall 2012, not Summer</title><link>https://veterans-gaming.com/articles.html/gaming/arma-3-to-launch-fall-2012-not-summer-r37/</link><description><![CDATA[<div style='text-align:center'><span style='font-size:15px'><span style='color:#DBA901'>Arma 3 Release Date: Fall 2012, not Summer</span></span><br /><br /><strong class='bbcode bold'>In a recent acknowledgement, Bohemia Interactive has noted that the release of the highly anticipated Arma 3 will not be Summer of 2012.  Additionally, this "change" has been a fact for some time, as the initial Summer 2012 announcement was merely part of the plans for the software early on.  The actual target date of release for Arma 3 is Quarter 4, 2012 - in the Fall.  This date is tenative, and with good reason.<br /><br />Arma fans can count themselve lucky that Bohemia Interactive is not motivated to provide a speedy release of the next installment of their ground breaking military simulator.  Quoted in a statement, Bohemia CEO had indicated that the experience of the player is paramount, and comes first before release date announcements.  The production schedule will be given more time, if required, to accomodate all necessary software quality levels and optimum playability.  I, for one, have no problem being patient with a PC Game release, and with such motives as BI has stated, I welcome it!</strong><br /><br /><img src='http://i1210.photobucket.com/albums/cc404/SemlerPDX/Secret%20Site/Arma3_DOFpost.jpg' class='bbcode' alt=''  /><br /><a class='bbcode' href='http://i1210.photobucket.com/albums/cc404/SemlerPDX/Secret%20Site/Arma3_DOF.jpg' rel='external' ><span style='font-size:11px'>Full Size Image</span></a><br /><br /><strong class='bbcode bold'>Mission editors and scripters will be happy to note that Arma 3 will support Java scripting.  To ensure a smooth transition to this new method, the SQF system will not be replaced or removed.  Currently, TakeOn Helicopters by Bohemia Interactive supports Java scripting, and is in fact a testing ground for implementation and usage of these new tools.  In a very real way, scripters and editors can help shape the future of Arma scripting with involvement now in TakeOn Java scripting, as out of this the first frameworks and concepts will develop. <br /><br />It feels good to support a PC Game company who puts the player first! As BI continues to develop Carrier Command: Gaea Mission, they have confirmed that it will indeed be released sometime this Spring, in a projected Q2 2012 launch.  We can conclude from this that Carrier Command: Gaea Mission will be released before Arma 3, which will may yet be delayed if it means ensuring the highest quality product for the players.  A whole new world of possibilities will be opening up with Arma 3.  The idea to include Java, and retaining the SQF script system as well; all the great techniques of the past will survive to complement the future ideas that will keep Arma 3 on the next level.<br />This is one die-hard player who can't wait, but is more than happy to.</strong></div><br /><br />by Aaron Semler, Senior Editor VETERANS-GAMING<br />[<strong class='bbcode bold'>Submitted by SemlerPDX =VG=</strong>]]]></description><guid isPermaLink="false">37</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>DICE Summit: Activision's Botched Launch of Call of Duty Elite</title><link>https://veterans-gaming.com/articles.html/gaming/dice-summit-activision039s-botched-launch-of-call-of-duty-elite-r38/</link><description><![CDATA[<div style='text-align:center'><span style='color:#DBA901'><span style='font-size:15px'>Activision Admits: Beta Testing Would Have Helped</span></span><br /><br /><strong class='bbcode bold'>Call of Duty Elite is Activision's subscription service, designed to work with COD: Modern Warfare 3. When it first launched, millions of players were unable to use the service, having login problems.  On November 8th, Beachhead Studio Head Chacko Sonny released a statement saying that "Registration requests for our new live service Call of Duty Elite are exceeding even our most optimistic expectations, which is creating a bottleneck and some players have not been able to register."<br /><br />COD: Elite is designed to go beyond the Playstation Network and Xbox Live social experiences, making interaction with the Call of Duty "lifestyle" available on tablets, computers, smartphones, and more.  Players can create and join groups based on similar interests, as well as create or join clans.  Clans have access to an amazing management section with clan roster, schedules, and a private feed.  They can compete against other clans, and all stats are recorded by Elite, tracking all kinds of progress.<br /><br />At the DICE Summit this weekend, Activision CEO Eric Hirshberg admitted that Call of Duty Elite did not undergo beta testing. As the service was coded for Call of Duty Modern Warfare 3, it was not possible to test on such a scale prior to the launch of the game.  Hirshberg said this weekend, "I hesitate to talk about COD: Elite, because even though we've had some early success with the numbers, it's far from time for us to be doing any victory laps on Call of Duty Elite,".  The numbers: COD: MW3 is the highest selling game of 2011, and Activision's posted 2011 profits are &#036;1 billion. 1.5 million paying customers are using Elite out of 7 million total subscribers.  Certainly, the rough start to Elite is turning right around, and efforts continue to work out all the bugs in the system.</strong><br /><br /><img src='http://i1210.photobucket.com/albums/cc404/SemlerPDX/eric-hirshbergSmaller.jpg' class='bbcode' alt=''  /><br /><br /><strong class='bbcode bold'>Regarding the flawed launch due to the lack of proper beta testing, Hirshberg said "None of the features were going to be demonstrable in the beta because they were all tied into the code of Modern Warfare 3 and the beta was going to be Black Ops multiplayer.</strong><br /><br /><strong class='bbcode bold'>"With the launching of Call of Duty Elite we had a marketing <em class='bbcode italic'>Sophie's Choice</em>. Do we do the beta, which is the right thing to do from a development standpoint, or do we make the best possible first impression, which was probably the right thing to do from the marketing standpoint?"  Aside from the rocky start, it is apparent that Activision and Beachhead are dedicated to perfecting the Call of Duty Elite service for the players.</strong><br /><br /><strong class='bbcode bold'>"We had some technological stumbles at launch and that frustrated some of our fans. We're still making that right." said Hirshberg.</strong></div><br /><br />by Aaron Semler, Senior Editor VETERANS-GAMING<br />[<strong class='bbcode bold'>Submitted by SemlerPDX =VG=</strong>]]]></description><guid isPermaLink="false">38</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Simple Vehicle Camo Net Scripts by =VG= SemlerPDX</title><link>https://veterans-gaming.com/articles.html/gaming/simple-vehicle-camo-net-scripts-by-vg-semlerpdx-r39/</link><description><![CDATA[<div style='text-align:center'><strong class='bbcode bold'>Simple Camo Netting 1.0<br />A basic Vehicle Camo Netting Script for Arma 2 Operation Arrowhead<br /><br />by =VG= SemlerPDX <br />for VETERANS-GAMING.COM<br /><br />You can deploy a large Camo Net over vehicles, hiding them from the enemy both visually and via game code. Can be loaded into a vehicle from a service point,<br />or ammo crate - or you can give the ability to any individual vehicle by adding Deploy Net action to it's init line.<br /><br />Copy and Paste the folder "scripts" into your mission folder.  If you already have a scripts folder, just copy and paste the<br />"vehicleCamo" folder into it.<br /><br /><div style='text-align:center'><iframe width="500" height="315" src="http://www.youtube.com/embed/N51OrH5wCnE" frameborder="0" allowfullscreen></iframe></div><br /><br /><span style='font-size:15px'>Download Here:</span> http://www.veterans-gaming.com/download.php?view.162<br /><br />All commands for this script are Mouse Wheel Action based. Change the color of any of the addAction Text with any HTML color<br />code. Just replace the #DBA901 to anything you want.<br /><br />// Mission Integration //<br /><br />Copy and Paste the folder "scripts" into your mission folder.<br />If you already have a scripts folder, just copy and paste the "vehicleCamo" folder into it.<br />Follow instructions in ReadMe to add the action to a vehicle or object in your mission.<br /><br />For use on a Dedicated Server, change the lines:<br />"if!(local player)exitWith{};" to "if!(isServer)exitWith{};" inside each script.<br />--------<br /><span style='color:#00ff00'>PM SemlerPDX =VG= at VETERANS-GAMING.COM or contact me on Twitter @SemlerPDX<br />Do not redistribute, mirror, copy, or adapt without authorization from creator.</span></strong></div><br />[<strong class='bbcode bold'>Submitted by SemlerPDX =VG=</strong>]]]></description><guid isPermaLink="false">39</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Arma 2: Operation Arrowhead HALO ParaJump Training Test #Arma2</title><link>https://veterans-gaming.com/articles.html/gaming/arma-2-operation-arrowhead-halo-parajump-training-test-arma2-r40/</link><description><![CDATA[<span style='font-size:15px'><strong class='bbcode bold'><span style='color:#DBA901'><div style='text-align:center'>PJ School Script for Arma 2 Operation Arrowhead<br />by =VG= SemlerPDX</div></span></strong></span><br /><br /><span style='font-size:14px'><strong class='bbcode bold'><div style='text-align:center'>Test your ParaJump skills with this HALO ParaJump Training Test. A helicopter will "take you up" to 10,000 feet. All messages and scores are dynamic and personalized to the player. Players are scored on Time in Chute and Distance to Target.<br />Can you earn the coveted Silver Wings?</div></strong></span><br /><br /><strong class='bbcode bold'><div style='text-align:center'>download here:  http://www.veterans-gaming.com/download.php?view.169<br />(this feature is live now on the VETERANS-GAMING COOP CLAfghan Mission at the Training Center</div></strong><br /><br /><div style='text-align:center'><iframe width="500" height="315" src="http://www.youtube.com/embed/gItdGq4wK6k" frameborder="0" allowfullscreen></iframe></div><br /><br /><div style='text-align:center'><span style='font-size:14px'><strong class='bbcode bold'><span class='bbcode underline' style='text-decoration:underline'>// Mission Integration //</span></strong></span></div><br /><div style='text-align:center'><strong class='bbcode bold'><span style='font-size:14px'><br />Simply Copy and Paste the folder "scripts" into your mission folder. Copy the paa file "img_line_ca" to your mission folder. Copy all elements (except player units) from the Demo Mission into your mission via the Arma 2D Editor.<br /><br />At the end of the script is a section where you, as the mission designer, can add some in-game outcomes for the different scores.<br />You could, for example, play a music track, add a public/global variable such as a running score, or initiate the execution of your own scripts.<br />The switch at the end is very simple to alter, even for someone without scripting knowledge.  Follow the examples in the switch.</span></strong></div><br /><br /><br /><span style='color:#04B404'><span style='font-size:14px'><strong class='bbcode bold'><div style='text-align:center'>PM SemlerPDX =VG= at VETERANS-GAMING.COM or contact me on <br />Twitter @SemlerPDX<br />Do not distribute, mirror, copy, or adapt without authorization from creator SemlerPDX.</div></strong></span></span><br />[<strong class='bbcode bold'>Submitted by SemlerPDX =VG=</strong>]]]></description><guid isPermaLink="false">40</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Battlefield 3: Aftershock App Download Removed by EA</title><link>https://veterans-gaming.com/articles.html/gaming/battlefield-3-aftershock-app-download-removed-by-ea-r41/</link><description><![CDATA[<div style='text-align:center'><span style='font-size:15px'><span style='color:#DBA901'>Aftershock to Players: "Thank you"</span></span></div><br /><div style='text-align:center'><br />You may be dismayed if you are looking to download Electronic Arts (EA) Battlefield 3 Aftershock App, or perhaps not so much. EA has removed the App from download and a statement was released recently regarding quality commitment. <br /><br /><br />In the Battlefield 3: Aftershock App, players had limited options, but the graphics were decent for an iOS App. Only 4 weapons were available to choose from and there was no Single Player mode - a constant internet connection was required to play this game.  A single 3-tier map called the Factory pitted United States Marine Corps against Russian Spetsnaz in a Team Deathmatch Mode for 6 minutes, or a score of 2000.  I was rather surprised to see how smoothly basic FPS elements worked on a tablet, but the lag was the real killer.  In a Multi-Player only iOS App game, the need to have constant internet made playing on a public hotspot a frustrating thing with dropped matches and jumpy enemies.  Even with optimum connections, players complained about a host of connection issues.<br /><br />Like most free Apps, this one featured ads intermittently, particularly promoting the upcoming war movie, Act of Valor.  By watching a trailer for the movie, players unlocked a fifth weapon for use in the game.  Act of Valor was set to release on February 17th in the US, to coincide with President's Day, but delays have pushed the release to February 24th 2012.  As Aftershock was missing many of the elements announced pre-release, and gauging by the general lack of quality and subsequent removal of the download, one can only conclude that Battlefield 3: Aftershock was largely part of a viral marketing campaign for the movie, Act of Valor.  Perhaps this explains the "thank you" players received from Electronic Arts:<br /><br />They released a statement saying, "EA Mobile is committed to delivering mobile entertainment experiences that are on par with the content and quality users have come to expect from their favorite EA gaming brands. To this end, we have decided to remove Battlefield 3: Aftershock from the App Store and are currently re-evaluating the app in response to the consumer feedback we've received. We thank all the fans who have downloaded the game to date."</div><br /><br /><div style='text-align:center'><iframe width="560" height="315" src="http://www.youtube.com/embed/iQnLOCrZaWg" frameborder="0" allowfullscreen></iframe></div><br /><div style='text-align:center'><br />Electronic Arts is not alone in the viral marketing campaign for Act of Valor.  Our own favorite YouTuber, FPSRussian was partnered with the film production, and released a "wideo" with interlaced scenes from the movie, and the full trailer at the end. With spots in the NFC and AFC Championship Games, and even the Super Bowl, Act of Valor has had some serious promotion to date.  On the official Battlefield 3 website, players could watch a trailer which offered free dog tags for download and use in any Battlefield 3 game in North America.<br /><br />Act of Valor was made much in the same way many FPS and military shooter games are today, with actual military personnel as consultants.  The movie centers around a squad of Navy SEALs who must rescue a kidnapped CIA agent from anti-American terrorists - a very real and very dangerous mission akin to actual SEALs operations.  As a matter of fact, when they realized that only real Navy SEALs could act out the roles convincingly, they became the actors and will be featured in the film (albeit anonymously, unnamed in the credits).<br /><br />With any luck, more effort will show in Act of Valor than in it's marketing gimmicks, but preliminary reviews are not so hopeful.<br /></div><br />by Aaron Semler, Senior Editor VETERANS-GAMING]]></description><guid isPermaLink="false">41</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>What is Wargame: European Escalation?</title><link>https://veterans-gaming.com/articles.html/gaming/what-is-wargame-european-escalation-r42/</link><description><![CDATA[<div style='text-align:center'><span style='font-size:16px'><strong class='bbcode bold'><span style='color:#DBA901'>The New Kid on the Block</span></strong></span><br /><br /><span style='font-size:13px'><strong class='bbcode bold'>This hot new pc game has been getting a lot of attention lately, leaving many video game players wondering, "Just what is Wargame: European Escalation?"<br /><br />In a nutshell, Wargame is a Real Time Strategy game developed by Eugen Systems and published by Focus Home Interactive. It is based in the Cold War Era and allows players to pit their armies head to head in online gameplay.  But it doesn't stop there!  The sheer depth and involvement make it one of the most interesting and innovative RTS games to hit computers in a long time.</strong></span><br /><br /><span style='font-size:14px'><strong class='bbcode bold'>To read more about this amazing new game, check out the in-depth player reviews by Raven800 here:</strong></span><br /><a class='bbcode' href='http://www.veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?22509' rel='external' >Raven800's Player Review of Wargame: European Escalation</a><br /><a class='bbcode' href='http://www.veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?22745' rel='external' >Raven800's Follow-Up Review of Wargame: European Escalation</a></div><br /><br /><div style='text-align:center'><iframe width="560" height="315" src="http://www.youtube.com/embed/VkXQ5SbYeNw" frameborder="0" allowfullscreen></iframe></div><br /><br /><div style='text-align:center'><span style='font-size:14px'><strong class='bbcode bold'><span style='color:#DBA901'>This video describes the online multiplayer elements and gameplay of Wargame: European Escalation</span></strong></span><br /><br /><span style='font-size:13px'><strong class='bbcode bold'>As the developers continue to work with this game, we hope that player suggestions and gameplay elements are examined and evaluated so that Wargame can be all that it can be.  Truly a refreshing addition to the new age of RTS games, and a great new military game for the masses!<br /></strong></span></div><br />by Aaron Semler, Senior Editor VETERANS-GAMING]]></description><guid isPermaLink="false">42</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Carrier Command: Gaea Mission</title><link>https://veterans-gaming.com/articles.html/gaming/carrier-command-gaea-mission-r43/</link><description><![CDATA[<div style='text-align:center'><strong class='bbcode bold'><span style='font-size:16px'><span style='color:#DBA901'>A Second Flagship for BI Studios</span></span><br /><br /><br /><span style='font-size:14px'>Bohemia Interactive has been hard at work reinventing the classic 1980's game Carrier Command. Mixing strategy, action, and amazing visual effects, Carrier Command: Gaea Mission is shaping up to be one of the hottest additions to BI Studios' expanding lineup of pc games.<br /><br />Players take command of their own aircraft carrier in a vast sea with 6 different climatic zones and over 30 unique islands suitable for bases, and even mining and manufacturing. Resources are an important strategic element, and move the story forward as you grow through the ranks to become a proficient adversary. All of these commands and orders are managed with the programmable battle computer aboard your carrier. Everything from fuel to ammunition plays a part in your ability to dominate the enemy.<br />Carrier Command: Gaea Mission is slated to launch Spring of 2012.</span></strong></div><br /><br /><br /><div style='text-align:center'><iframe width="560" height="315" src="http://www.youtube.com/embed/r75uEJ9LNOU" frameborder="0" allowfullscreen></iframe></div><br /><br /><div style='text-align:center'><span style='font-size:14px'><strong class='bbcode bold'>Gamers had a chance to ask some questions to BI about Carrier Command: Gaea Mission, one of them wanting to know how much freedom players would have in the game, versus linear game flow, compared to the original Carrier Command. Here's what Bohemia had to say:<br /><br />"The Gaea Mission campaign will be a bit more linear in the sense that it follows a narrative. For example, in the beginning you'll be eased into the game via story-based tutorials. Later, the game opens up to offer a more freedom-oriented gameplay experience, yet it'll still be centered around the Gaea Mission.<br /><br />Also, as a tribute to the original Carrier Command, we've implemented a strategic campaign. Our goal was to make it similar to the 'Action Mode' in the original, plus adding some options for changing the starting conditions (ratio of captured islands, tech level and initial resources).<br />All in all, it will mostly be up to you how you will play the game."<br /><br />In a recent announcement, BI Studios has launched their Carrier Command Competition Part Deux. The prize consists of 1 out of the 5 available downloadable bundles including Arma X Anniversary, and Take On Helicopters. Competitors need to answer 5 questions about the game, and all answers can be found by reading their blog called The Commanders Blog, at the Carrier Command website. This competition runs from February 27th, 2012 through Sunday March 4th, 2012. There will be 5 winners, picked at random from those who answered all the questions correctly.</strong></span></div><br /><br />by Aaron Semler, Senior Editor VETERANS-GAMING]]></description><guid isPermaLink="false">43</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>MineCraft 1.2 Update Released</title><link>https://veterans-gaming.com/articles.html/gaming/minecraft-12-update-released-r44/</link><description><![CDATA[<div style='text-align:center'><span style='font-size:16px'><span style='color:#DBA901'><strong class='bbcode bold'>Up, Up, and Away!</strong></span></span><br /><br /><br /><strong class='bbcode bold'><span style='font-size:14px'>The new patch 1.2 for MineCraft is out, and the host of new additions reaches to the sky - literally. Along with new units, items, blocks, and even AI, the sky of MineCraft has been given new limits, from 128 to 256, allowing real mountains and truly hidden castles in the sky. Also, the new Jungle biome brings with it new trees and climable vines. Now, Iron Golems protect cities, Zombies break down doors and behave with new mob AI, and ocelots roam the wild places - ready to be tamed by players with a nice piece of fish!<br /><br />Tamed wolves can have puppies, and Villagers can have children (space permitting); it seems like the world is becoming more alive with each new patch. Unstoppable now, the MineCraft phenomenon continues to grow, and the MineCraft Team has just brought on board four community members who were key in developing bukkit, a community-based MineCraft server implementation.</span></strong></div><br /><br /><br /><div style='text-align:center'><iframe width="560" height="315" src="http://www.youtube.com/embed/pRZQiCCIqiE?rel=0" frameborder="0" allowfullscreen></iframe></div><br /><br /><br /><div style='text-align:center'><span style='font-size:14px'><strong class='bbcode bold'>Nathan Adams, Nathan Gilbert, Warren Loo, and Erik Broes are now official MineCraft Team Members. According to Jens Bergensten at Mojang's website, "(the four) will work on improving both the server and the client to offer better official support for larger servers and server modifications.<br /><br />"The plan is to build a fresh server API, and then extend it to support client-side modding (in one way or another). We will try to make it easy for bukkit users to convert if they wish to do so, but backwards compatibility is not guaranteed. We will, however, help bukkit to be compatible with 1.2, to avoid having a long gap while you wait for the official Minecraft server to catch up.<br /><br />"Many of you may ask why we decided to work with bukkit instead of other Minecraft teams, such as Spout or Forge.", Jens continued, "The reason is that we want more than just modding, and these guys have always had server admins in mind when developing their additions to the game. We hope that this will help the quality of Minecraft multi-player to improve, both for large and private family servers, while still being able to add fun stuff for the bigger audience."</strong></span></div><br /><br /><div style='text-align:center'><span style='font-size:16px'><strong class='bbcode bold'>A full changelist for the new MineCraft Patch 1.2 can be found here: http://www.minecraftwiki.net/wiki/Version_history</strong></span></div><br /><br />by Aaron Semler, Senior Editor VETERANS-GAMING]]></description><guid isPermaLink="false">44</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Possible Steam Box for PC Gaming</title><link>https://veterans-gaming.com/articles.html/gaming/possible-steam-box-for-pc-gaming-r45/</link><description><![CDATA[<div style='text-align:center'><span style='font-size:16px'><span style='color:#DBA901'><strong class='bbcode bold'>Steam Console by Alienware?</strong></span></span><br /><br /><br /><strong class='bbcode bold'><span style='font-size:14px'>The internets are all abuzz about the rumors of a Steam Console that will combine capability and simplicity into one small box. I'm going to go out on a limb here, to show you that these "rumors" are anything but. All signs point to an official announcement within the next few months at E3, perhaps even this week during the Game Developers Conference in San Francisco, California. What is known is that the specs of such a system would allow it to be small, yet very powerful, and able to play modern PC games.<br /><br />Back in 2009, Alienware and Steam began a relationship where Alienware PC gaming systems would come with Steam pre-installed. Since then, Steam had reportedly hinted at using the well known hardware company to develop this rumored Steam Console, citing that they (Steam) are a software company - willing to outsource hardware ideas. Compare that to Alienware's X51 Gaming System, and you have all the makings of a wonderful conspiracy to revitalize the PC gaming industry and give consoles such as Playstation and Xbox some worthy competition.</span></strong></div><br /><br /><div style='text-align:center'><img src='http://i1210.photobucket.com/albums/cc404/SemlerPDX/X51.jpg' class='bbcode' alt=''  /></div><br /><br /><div style='text-align:center'><span style='font-size:14px'><strong class='bbcode bold'>According to online sources, potenial partners had a chance to demo an early version the Steam box at the Consumer Electronics Show. Apparently, the specs include an i7 2600 CPU, 8GB RAM, a 1TB hard drive, and an NVIDIA GPU, all powered by an external Power Supply Unit to better manage space and heat. On May 5th, 2011, Valve Corporation filed a patent application for a "Video Game Controller having user swappable control components". Obviously, this controller would be part of the console system, if developed, and perhaps part of the system's biometrics which would track player motions.<br /><br />The cooperation of Alienware and Steam is a good step towards simplifying the PC gaming experience and opening the market to gamers previously relegated to Playstation and Xbox systems. Back in 2009, Steam had this to say about working with Alienware:<br /><br />"Entertainment, specifically gaming, is a primary use of PCs in the home and on the road," said Jason Holtman, director of business development at Valve. "Alienware is a household name among PC gamers who want the most out of their hardware. The combination of Alienware hardware and Steam equals a superior gaming experience."<br /></strong></span></div><br /><br /><div style='text-align:center'><span style='color:#DBA901'><span style='font-size:12px'><strong class='bbcode bold'>VETERANS-GAMING will continue to keep you updated with new developments from the GDC, and E3 this Summer. Stay tuned for all the latest info!</strong></span></span></div><br />by Aaron Semler, Senior Editor VETERANS-GAMING]]></description><guid isPermaLink="false">45</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Medal of Honor Warfighter Release Date: October 2012</title><link>https://veterans-gaming.com/articles.html/gaming/medal-of-honor-warfighter-release-date-october-2012-r46/</link><description><![CDATA[<div style='text-align:center'><span style='font-size:16px'><span style='color:#DBA901'><strong class='bbcode bold'>EA DICE - News from GDC 2012</strong></span></span><br /><br /><br /><strong class='bbcode bold'><span style='font-size:14px'>Yesterday, at GDC 2012, Danger Close revealed more about the newest addition to EA's Medal of Honor Series, Medal of Honor: Warfighter, slated for a release date of October 23, 2012. The game is powered by Battlefield 3's Frostbite 2.0 engine, allowing visually stunning details in fully modeled environments. According to the buzz, "papers fly with near gunfire, chandeliers sway, and wooden beams splinter". This time around, the multiplayer development will not fall to DICE, but will stay <br />in-house with Danger Close, and will include a hardcore "One Shot Kill" mode. <br />A CO-OP mode will let players leave the head-to-head multiplayer online games and experience deeper team play elements, but a full cooperative campaign story mode is not likely.<br /><br />As with previous installments, Medal of Honor Warfighter will center around the missions of Tier 1 Operators on a variety of similar-to-life events in real world locals including, we've been told, the flooded Isabela City in the Philippines. Mother, Voodoo, Preacher, and others return to live the tale along with new international Special Forces including British SAS, German KSK, Polish GROM, and the Australian SASR! It's so great to see more non-U.S. Spec Ops groups in these modern warfare games! There are so many more impressive factions throughout the globe, I find it to be an excellent choice to bring more attention to these highly skilled, sometimes lesser known teams.</span></strong></div><br /><br /><div style='text-align:center'><iframe width="560" height="315" src="http://www.youtube.com/embed/pXBH6TC-Ojs?rel=0" frameborder="0" allowfullscreen></iframe></div><br /><br /><div style='text-align:center'><span style='font-size:14px'><strong class='bbcode bold'>EA said that "Warfighter delivers an aggressive, gritty, and authentic experience that puts gamers in the boots of today's most precise and disciplined warriors in an up close and personal look at today's battlefield and the fight against the ongoing global terror threat. Inspired by actual events, and written by active Tier 1 Operators while deployed overseas. When an extremely deadly explosive (PETN) penetrates civilian borders, Preacher and his fellow teammates are sent in to solve the problem."<br /><br />In using real world operatives to co-write the events and missions in Medal of Honor Warfighter, Danger Close has assured us gamers that it's goal with this is to represent a tone and feel of authenticity as opposed to a true military simulation. As in previous versions, players health will still regenerate, but new dynamics will bring a more tactical feel to the experience. One example would be choosing how to breach an entrance be it by C4 blast, kicking in the door, or tossing a flashbang into the room - each with it's own dynamic outcome based on the players choice.<br /><br />Medal of Honor Warfighter is sure to be just one of many upcoming titles that will use DICE's Frostbite 2.0 engine. At the Game Developers Conference a few days ago, Electronic Arts announced the opening of a new studio in Gothenburg, Sweden, to work on yet another possible sequel to one of EA's franchise games.<br />"A new EA studio focused on making a new generation of games on the Frostbite 2 engine. Visit jobs.ea.com to learn about the career opportunities available now in game design, engineering, modeling, animation and sound engineering."<br /><br />Only time will tell as to which game series the focus will be on, but further news may come out at E3 this June. Stay tuned for the latest updates as they become available.</strong></span></div><br /><br />by Aaron Semler, Senior Editor VETERANS-GAMING]]></description><guid isPermaLink="false">46</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Assassin's Creed 3 - Coming October 31st, 2012</title><link>https://veterans-gaming.com/articles.html/gaming/assassin039s-creed-3-coming-october-31st-2012-r47/</link><description><![CDATA[<div style='text-align:center'><span style='font-size:16px'><span style='color:#DBA901'><strong class='bbcode bold'>For three years, a Revolution has been brewing</strong></span></span><br /><br /><br /><strong class='bbcode bold'><span style='font-size:14px'>The year is 1753. In Colonial America, a young man begins a perilous journey, split between worlds - his father a British Soldier, his mother a Mohawk. He vows to take action against the Colonists who burn his mother's village to the ground. His name is Ratohnhake:ton and he descends from a long bloodline of assassins.<br /><br />Assassin's Creed 3 has been in development for three years now, and Ubisoft has been hard at work to surprise gamers once again with the newest chapter in the saga of the Assassins and the search for the Pieces of Eden. The series' focus on the 2012 apocalyptic prophecies comes to a delightful real life parallel as this final chapter is set to release October 31st of 2012, later this year.<br /><br />Spanning 30 years from 1753 to 1783, players will explore Colonial Boston, New York, and a vast expanse known as The Frontier. Ubisoft's upgraded engine will allow for "a couple thousand" characters to be on-screen simultaneously, and will no doubt allow for the recreation of impressive battles of that era. The new larger map, 1.5 times that of Rome in Assassin's Creed: Brotherhood, will recreate not only historical buildings, but historical events as well.<br /><br />According to sources, 7 Ubisoft studios have been working together, developing the game with "twice the capacity of any previous Ubisoft game." Yves Guillemot, CEO of Ubisoft, says Assassin's Creed 3 is "the true next generation of both the Assassin's Creed brand and interactive entertainment/storytelling in general. We will push the title a lot because it's a fantastic product that the team has been working on for three years. What we have seen is just fabulous."</span></strong></div><br /><br /><div style='text-align:center'><iframe width="560" height="315" src="http://www.youtube.com/embed/BVUMPrv8oRw?rel=0" frameborder="0" allowfullscreen></iframe></div><br /><br /><div style='text-align:center'><span style='font-size:14px'><strong class='bbcode bold'>The game has always revolved around Parkour, and this time, trees will play a part in the routes the players can choose from, giving new dimension to parkour runs. Combat will take a less reactive approach, at least in the sense that it will have a more fluid feel and aggressive nature. This will make for some exciting multiplayer, as up to 8 players will be able to go head to head.<br />Rumors speak of a 2-4 player CO-OP mode, but only time will tell if this holds any weight. In games like this with one lead character, it would be difficult to make a coop mode without additional player character models. Games of the past have used boss, or lead enemy models to fill such roles. If Assassin's Creed 3 does have a CO-OP mode, you can be sure there won't be 4 Conner Clones parkouring their way across the coop frontier. While a COOP mode may seem appealing, in a story driven narrative that allows for so much freedom, it seems just a bit unfeasible. Ubisoft has taken great care to give a proper feel to the narrative, so as not to force the player too much, while still moving the story forward.<br /><br />In a recent interview with gameinformer, Creative Designer for Assassin's Creed 3 Alex Hutchinson describes what he has learned about working on games with narratives:<br /><br />"..the interesting narrative is the player driven narrative. It's the story the player tells themself as they play that is fascinating, and as designers, we create tools that build the possibility space of what they can talk about or how they can talk about it, and that's our authorial control.<br />Gamers are telling their own story, and every time you try to stomp that and move through it, and say (you're playing it wrong), it's a disaster. You know, you need to let people express themselves, and let them have fun with the game."<br /><br />The free-roaming narrative games have always been my favorite, and barring branching story lines, make for the most variable experience from one player to the next. We're sure to hear more on Assassin's Creed at E3 this June.<br />VETERANS-GAMING will be on the scene to deliver the latest details.</strong></span></div><br /><br />by Aaron Semler, Senior Editor VETERANS-GAMING]]></description><guid isPermaLink="false">47</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Mass Effect 3 Released - 3.5 Million Units Shipped!</title><link>https://veterans-gaming.com/articles.html/gaming/mass-effect-3-released-35-million-units-shipped-r48/</link><description><![CDATA[<div style='text-align:center'><span style='font-size:16px'><span style='color:#DBA901'><strong class='bbcode bold'>The War Begins</strong></span></span></div><br /><br /><br /><div style='text-align:center'><strong class='bbcode bold'>Mass Effect 3 released last Tuesday and immediately came under fire as scores of scorned gamers complained about the day-one DLC. From Ashes includes a single player mission and a new character in more than 600MB of DLC for an additional &#036;10. Players who purchased the N7 Collector's Edition get the DLC for free. Fans are angry that BioWare had apparently released an incomplete game for sake of making more money, and that releasing the content on day one proves it. Christina Norman, of Riot Games, defended BioWare at the Game Developers Conference this last week, and understandably so. She is the former programmer and designer for the Mass Effect franchise, and had this to say to the consumers:<br /><br />"There's no point in releasing DLC a year after your game has come out when most people have already sold your game back to GameStop three times. That means getting it out early; that means even day-one DLC. That is a terrible thing to some players. Players rant--they know nothing about this DLC that's coming out except its name. But then it's 'oh this game must be incomplete, the game must be ruined.' Game developers are not evil. (Some are evil.) But most are not evil. We just want to release awesome stuff. Players please, give us a chance. Judge our games based on what they are. Judge the DLC based on what it is. Stop thinking you're a producer and telling us when and where we should be building our content"</strong></div><br /><br /><div style='text-align:center'><iframe width="560" height="315" src="http://www.youtube.com/embed/OoXn7x2IJ_o?rel=0" frameborder="0" allowfullscreen></iframe></div><br /><br /><div style='text-align:center'><span style='font-size:14px'><strong class='bbcode bold'>In four days, 3.5 million copies of the game shipped to retailers. USA Today has called the game "the first true blockbuster game of the year." There are 16 alternate endings for Mass Effect 3, and players can carry over their saved content from previous installments of the game. More attacks come in the form of controversy over how to achieve the "best" ending, as some have incorrectly stated that multiplayer must be played to gain a high enough "Galactic Readiness" rating. BioWare has again assured players that this is untrue, and it is not required to play multiplayer to earn the "best" ending.<br /><br />The endings themselves have come under fire, but I'm sure it all boils down to a matter of taste and opinion - it is true that not every blockbuster needs to end with everyone still alive, hero gets the girl, and there's a blue sky on Mars. It may yet still be in Mass Effect's future that further DLC will be released, perhaps more alternate endings? Only time will tell. With so much depth, and even romantic interests for the characters, I'm surprised anyone has blasted their way through it so fast already. Seems like this one is about the journey as much as the destination.</strong></span></div><br /><br />by Aaron Semler, Senior Editor VETERANS-GAMING]]></description><guid isPermaLink="false">48</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item></channel></rss>
