Humvee Transport Data

	Behavior = TransportContain ModuleTag_05
    PassengersAllowedToFire = Yes
    Slots             = 5
    InitialPayload    = AmericaInfantryRanger 2
;    EnterSound          = GarrisonEnter
;    ExitSound           = GarrisonExit
    DamagePercentToUnits = 100% ;10%
    AllowInsideKindOf  = INFANTRY
    ExitDelay = 250
    NumberOfExitPaths = 3 ; Defaults to 1.  Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
    GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
  End

   Behavior = TransportContain ModuleTag_20
    PassengersAllowedToFire = Yes
    Slots             = 5
    InitialPayload    = AmericaInfantryMissileDefender 1
;    EnterSound          = GarrisonEnter
;    ExitSound           = GarrisonExit
    DamagePercentToUnits = 100% ;10%
    AllowInsideKindOf  = INFANTRY
    ExitDelay = 250
    NumberOfExitPaths = 3 ; Defaults to 1.  Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
    GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
  End
  
    Behavior = TransportContain ModuleTag_21
    PassengersAllowedToFire = Yes
    Slots             = 5
    InitialPayload    = AmericaInfantryPathfinder 1
;    EnterSound          = GarrisonEnter
;    ExitSound           = GarrisonExit
    DamagePercentToUnits = 100% ;10%
    AllowInsideKindOf  = INFANTRY
    ExitDelay = 250
    NumberOfExitPaths = 3 ; Defaults to 1.  Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
    GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
  End
  
=========================================================================================================
  
Air Force Chinook Transport Data

	Behavior = TransportContain ModuleTag_08
    PassengersAllowedToFire = Yes
    Slots                 = 8
    InitialPayload    = AmericaInfantryRanger 2
    DamagePercentToUnits  = 100%
    AllowInsideKindOf     = INFANTRY VEHICLE
    ForbidInsideKindOf    = AIRCRAFT HUGE_VEHICLE
    ExitDelay             = 100
    NumberOfExitPaths     = 1
    GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
    ArmedRidersUpgradeMyWeaponSet = Yes
  End
  
	Behavior = TransportContain ModuleTag_22
    PassengersAllowedToFire = Yes
    Slots                 = 8
    InitialPayload    = AmericaInfantryMissileDefender 1
    DamagePercentToUnits  = 100%
    AllowInsideKindOf     = INFANTRY VEHICLE
    ForbidInsideKindOf    = AIRCRAFT HUGE_VEHICLE
    ExitDelay             = 100
    NumberOfExitPaths     = 1
    GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
    ArmedRidersUpgradeMyWeaponSet = Yes
  End

	Behavior = TransportContain ModuleTag_23
    PassengersAllowedToFire = Yes
    Slots                 = 8
    InitialPayload    = AmericaInfantryPathfinder 1
    DamagePercentToUnits  = 100%
    AllowInsideKindOf     = INFANTRY VEHICLE
    ForbidInsideKindOf    = AIRCRAFT HUGE_VEHICLE
    ExitDelay             = 100
    NumberOfExitPaths     = 1
    GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
    ArmedRidersUpgradeMyWeaponSet = Yes
  End

  