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Found 5 results

  1. Project Reality Coop Campaign - Battle 1

    COOP Campaign First Live Battle 17th of February 1900 PRT Campaign Battle Information : Campaign HQ :
  2. Project Reality COOP Campaign 2018 - Public Event

    Project Reality COOP Campaign 2018 03.02.2018 (EVENT DELAYED DUE TO PR UPDATE - NEW DATE TBD) (click here for mission breifing & details)
  3. 1.4.8.0 Update

    Project Reality 1.4.8.0 Update has been released.
  4. Melon's Final Revent

    REVENT DATE : SATURDAY the 11th of MARCH 6pm PRT/GMT So let's get this out of the way, my final event for a while. It's aulmination of all 3 events plus a few extra maps. I have tested all maps ticket counts and bleeds and as far as I can tell non are going to end in 5 minutes. There will be no signups, just typical coop fashion join or create a squad on the day. The rules are the same as the last, if you don't remember, here's a recap: Rules are standard =VG= coop rules but the commander has final say in squad movements and attacks, obstructive squad leaders will be resigned. Expect zero tolerance to rule breakage and bending during the event Entry is simple, download the files (LINK). Check the forums on the day for server password. Join the server. Have fun. The files for event 3 and the revent are both included in the same file, it is a large download for this reason (12 maps) In addition there will be changes to the coop gameplay: FOBs, foxholes and razorwire will need to be shovelled Squad leader spawn-point is removed Ticket count will matter 2 minute wait between each kit request. Squadless kick is in effect +Map specific changes Full Details can be found in the Event Post: Click Here for Complete Details THE MAPS IN ORDER OF ROTATION!!!
  5. Forbid Trans Inf and mixed squads

    Trans Inf is one of those squads that just doesn't fit into PR. With the recent talks about how a team in PR should work together as a team, this seems like one of the things that should be given some thought. IMO this should be an official rule. TL;DR: Mech Inf (2 APC crew + 6 inf) is a plausible combo squad for which we established a rule. On the other hand, Trans Helos/Tanks/AntiAir should be available to support the entire team. Having a private pilot for your squad is like playing Vanilla BF2 where nobody cared about another squad's needs. Reasons to not allow Trans Infantry, Anti-Air infantry, etc: 1) Non-optimal functioning of an asset due to private piloting or disregarding other SL's requests. 2) Assets remain unused after respawn because the pilot decides to do field infantry work after dying. 3) Tensions between legitimate Trans/ Tank/... squads and Trans Inf/ Armor Inf because both claim to have the right to a vehicle. 4) 'Squad Mingling' leads to more Vanilla-like playstyle with less desire for teamwork. 5) Great tendency to park air assets near capzones, going inf and switching back to pilot kit. This brings a huge risk of losing the asset. Opinions greatly appreciated, as always ;).
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