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Found 17 results

  1. Another Coop Insurgency playtest with the new Gaza_2. ..... and currently working on the killing an civilian Intel. In humans vs. bots mode, i have to change only 1 codeline in the python and it works. In Coop, human/bots vs. bots i have to make a complete specifiec class behaviour setup for the Opfor and Blufor bots, so the Blufor bots only will use the arresting weapons (ziptie, shotgun, etc.) against civies.
  2. Thats Right Ladies and Gentlemen! It has been forever since we have Won on Tad Sae and today marks the first time in ages since we first played and won this round... Well done guys! pictures are down below (Incase you dont belive us.) Suprisingly we managed to finish the round with only 20 people. Kavelenko's squad was the only squad actually doing something on the other half of the round. (Well done mate!) I volunteered to be the commander for the time being and that was what won us the round because Area Attacks can be called every 5 mins (We made use of this on the other half of the round) I think this was a really fun round and we can tell it was because there was lots on the team chat saying that its the best round they have ever been on. (Of course there are some that ultimately rage quitted mid-game *cough cough* squirel Either way. it was alot of fun, hopefully it can be done again at some point in time. - Sausag3 There was some bloopers too (When Kav flipped the jeep )
  3. This Post is Sponsored by Yorkshire Tea - The best tea the United Kingdom can offer Introduction Greating Ladies and Gents. Today I will be giving you in depth information regarding the Infantry of the British Armed Forces. So hold your mugs filled with the delicous tea up high and hold on to your butt cheeks. Its going to be a fun ride. So... Lets get started UNITED KINGDOM The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a sovereign country in western Europe. Lying off the north-western coast of the European mainland, the United Kingdom includes the island of Great Britain, the north-eastern part of the island of Ireland and many smaller islands. Northern Ireland is the only part of the United Kingdom that shares a land border with another sovereign state‍—‌the Republic of Ireland. Apart from this land border, the United Kingdom is surrounded by the Atlantic Ocean, with the North Sea to its east, the English Channel to its south and the Celtic Sea to its south-south-west, giving it the 12th-longest coastline in the world. The Irish Sea lies between Great Britain and Ireland. With an area of 242,500 square kilometres (93,600 sq mi), the United Kingdom is the 78th-largest sovereign state in the world and the 11th-largest in Europe. It is also the 21st-most populous country, with an estimated 65.1 million inhabitants. Together, this makes it the fourth-most densely populated country in the European Union Cheers Wikipedia! THE BRITISH ARMED FORCES The British Armed Forces or Her Majesty's Armed Forces are the military services which are tasked with defence of the United Kingdom, its overseas territories, and the Crown Dependencies. They also promote Britain's wider interests, support international peacekeeping efforts, and provide humanitarian aid. The British Armed Forces consist of 3 Main Branches: The British Army - Meeeeee Naval Service (The Royal Navy and The Royal Marines) - Shoutout to Blazer! The Royal Airforce The Headquarters of The British Armed forces is The Ministry of Defence, In London. The Commander-in-Chief is Queen Elizabeth II (Our Queen As of 2017 - Expiry Date, Unknown) This means that the Queen is the only person in the United Kingdom to formally declare war against other nations The British Army: Founded in 1660 (Damn thats older than my Grandmothers Farts ) The Roles of the British Army is to Engage in Land Warfare (Duhhh!) Currently There are: 83,560 Active Regular Personel - As of 2017 29,940 Reserve Personel - As of 2017 (I'm one of them ) The British Army Rank Structure: Infantry Ranks: Dont Salute these ranks they work for a living Private - Nothing on Rank Slide Lance Corporal - A Chevron on Rank Slide - Currently Me! Corporal - Two Chevrons on Rank Slide Sergeant - Three Chevrons on Rank Slide - Dont Call them "Sarge" or they will come up with the famous quote "There are Two Types of Sergeants in the Army, Massage, and Sahsarge, If you Massage your Sahsarge, You are calling me a Wanker!" Colour/Staff Sergeant - A Crown and 3 Chevrons on Rank Slide Warrant Officer Class 2 / Company Sergeant Major - A Big ass Crown on Rank Slide - Address them as "Sir" Warrant Officer Class 1 / Regimental Sergeant Major - Some Unicorns and Shit strapped on to the crown - Address them as "Sir" Officer Ranks: Salute these Ranks, Or else they will slap the shit out of you. Address them as "Sir" Second Lieutenant - 1 Pip on Rank slide - Pronounced "Leftenant" not "Leutenant", Bloodly Yanks First Lieutenant - 2 Pips on Rank Slide Captain - 3 Pips on Rank Slide Lieutenant Colonel - A Pip and A Crown - Pronounced "Kur-Nell" Colonel - Two Pips and A Crown Brigadier - Three Pips and a Crown - Address them as "Brigadier" As they will have a hissy fit on you if you don't These are the Ranks that I have seen so far... There are more Officer ranks here but I aint seem them so far as they seem to always be hiding in thier "Man Caves" - The Headquarters Now Lets get to the Infantry Themselves.... The British Infantry: All Infantry Personel will always be Tested and Trained on the L85A2, Making it the Default Rife the Infantry can use The L85A2: The SA80 or L85A2 is an Assault Rife that has been in service since 1985 (With Upgrades of couse) Cartridge: 5.56x45mm NATO standard issue round Weight: 4.98 kg (11.0 lb) (L85A2 with SUSAT sight and loaded 30-round magazine) Gas Operated, Rotating Bolt Rate of Fire: 610-775 RPM Muzzle Velocity: 940 m/s (3,084 ft/s) (L85A2 & L98A2) 970 m/s (3,182.4 ft/s) (L86A2 LSW) Effective Range: 600 m effective range used by one soldier. Effective at 800 m as a section using the LDS (lightweight day sight) Maximum Firing Range: 1000 m (L86A2) Feed System: 30-round detachable STANAG magazine 30-round detachable polymer Magpul EMAG Sights: Telescopic SUSAT, ACOG and ELCAN LDS scopes, aperture iron sights Type of Assault Rifle: BULLPUP! FUCK YEAH! Description: H&K (A German Company Based in Germany) Has improved the Design and Functions of The Original SA80/L85A1 To make a sack full of shit become a Sparckling Paradise to shoot.. The Accuracy is Great (I've compared it to the M4). Hopefully some people accept the fact that the SA80 Is no longer a Shit Weapon. It got improved by H&K by a fuck ton... Thanks for Taking your Time to read this all and I hope you enjoyed.. Damn all of this writing really hurt my fingers RIP There Will be more parts to this Continuing this on Later on. See ya laters! - Sausag3
  4. There have been some proposed changes by =VG= Double_13 to the Project Reality COOP Maps at VG. Vote here on those changes. Please pass the word to get people to vote. Any questions, feel free to post up. **IF YOU MAKE A MISTAKE, YOU CAN CHANGE YOUR VOTE!** This Poll will remain active for over a week, or two, or until we see that we have enough votes to make decisions.
  5. shit happens.jpg

    Well, every M113 in PR can flip off like this, right? Shit happens.. How about in real-life? My advice, do not ever and ever try to climb the hill/down the ridge with this thing, very hard indeed.
  6. BRDMbrothers.jpg

    Managed to get this beautiful moment, presenting.. BRDM brotherhood LOL - Inch
  7. Q: What is this again? A: Is about the one and only "Beast" of automatic cannon, the 30mm Shipunov 2A42-! Q: Is that also available in PR? A: Hell YES! Basically as main platform turret of BMP-2, BMP-3 and also in gunner seats in Russian-made Attack Choppers, Mil Mi-28 'Havoc' The 30 mm automatic cannon 2A42, also known as the Shipunov 2A42, is a Soviet/Russian 30 mm automatic cannon. It is built by the Tulamashzavod Joint Stock Company. - Teh Design: The 30 mm 2A42 cannon has a dual feed. One is for HE-T and the other for AP-T rounds. The gunner can select one of two rates of full automatic fire, low at 200 to 300 rds/min and high at 550 to 800 rds/min. According to the manufacturer, effective range when engaging ground targets such as light armoured vehicles is 1,500 m while soft-skinned targets can be engaged out to 4,000 m. Air targets can be engaged flying at low altitudes of up to 2,000 m at subsonic speeds and up to a slant range of 2,500 m. In addition to being installed in a two-person turret on the BMP-2 mechanised infantry combat vehicle, this gun is also fitted in the BMD-2 airborne combat vehicle, BMD-3 airborne combat vehicle and BTR-90 (or GAZ-5923) 8×8 armoured personnel carrier. A small number of these have now entered service. More recently, the 30 mm 2A42 cannon has been installed in a new turret and fitted onto the roof of the BTR-T heavy armoured personnel carrier based on a modified T-54/T-55 MBT chassis. The cannon is also the main armament of BMPT (Tank Support Fighting Vehicle). It is also used for various armament projects from various manufacturers. The design bureau for the 30 mm 2A42 cannon is the KBP Instrument Design Bureau. The 2A42 autocannon has also been used on the Bumerang-BM, an unmanned remote control turret on the Kurganets-25 and T-15 Armata. - Teh Ammunition: The 2A42 fires 30x165 ammunition, a cartridge introduced in the 1970s in the Soviet Union to replace previous 30 mm autocannon cartridges. Other weapons using this size of cartridge case include the 2A38 and 2A72 autocannons for various vehicle, helicopter and air defence applications, as well as numerous single-, dual- and six-barrel naval and air force cannons. The 2A42, 2A38 and 2A72 fire percussion-primed ammunition; the naval and aerial cannons use electrical priming, and therefore their ammunition is not interchangeable with the land-based ammunition types, despite the same cartridge case size. Originally three basic types of ammunition were developed in the Soviet Union for the land-based weapons: high-explosive incendiary, high-explosive fragmentation with tracer, and an armour-piercing ballistic capped with tracer. Later a sub-caliber armour-piercing round was introduced, and today also countries other than Soviet Union/Russia manufacture 30 x 165 percussion-primed ammunition. The main types of ammunition are: - 3UOF8 HEI ( High Explosive Incendiary ) - 3UOR6 HE-T ( High Explosive - Tracer ) - 3UBR6 APBC-T ( Armor Piercing Ballistic Capped - Tracer ) - 3UBR8 APDS ( Armor Piercing Discharging Sabot ) - Teh Platforms: The autocannon has been used since the 1980s on the following platforms: *Infantry Fighting Vehicles (IFV): - BM-2T Stalker (Belarusian-made BMP) - BMP-2 (Mid-Generation of Russian Amphibious IFV, still used along with BMP-3 and widely used by Middle, Eastern Countries) - BMP-3 (Current generation of Russian Amphibious IFV) - BMD-2 (Airborne Version of BMP-2) - BMD-3 (Airborne Version of BMP-3) - BTR-80A (Improvement of BTR-80 from BPU-1 KPVT 14.5mm HMG to BPPU 30mm 2A72) - BTR-82A (Improvement of BTR-80A) - BTR-90 (Russian BTR-80 replacement who's never showed up in-game, in BF2 does) - BTR-T (Russian T-55 Tank based Heavy IFV) - BMPT 'Terminator' (Russian T-72 Tank based Armored Fighting Vehicle, being abandoned in favor of Armata Universal Combat Platform project) - Fahd 280-30 (Egyptian-made IFV based on original Fahd 4x4 APC) - MT-LB 6MB (So-called 'Beast' title, currently in PR ) - Boragh (Iranian Upgraded version of Chinese Type 86 IFV) - T-15 Armata (Next-generation of Russian Heavy IFV, part of Armata Universal Combat Platform project) - Kurganets-25 (Next-generation of Russian Medium APC-IFV, a lighter version of T-15 Armata, this is also part of the project) - Lazar 3 (Serbian-made AFV/MRAV, from Lazar armored vehicles family) *Attack Helicopters: - Mil Mi-28 'Havoc' - Kamov Ka-50 'Black Shark' - Kamov Ka-52 'Alligator' - Kamov Ka-29 'Helix-A' - Similar 30 mm Autocannons: The 2A72 30mm autocannon, designed by KBP Instrument Design Bureau, is a lighter, less complex cousin of the 2A42. While the latter has 578 parts, 2A72 has only 349 parts, allowing it to weigh only 84 kg.Its rate of fire is 400 rd/min. The 2A38 is a 30mm twin-barrel autocannon. It is mainly used on air defense vehicles like 2K22 Tunguska and Pantsir-S1. It weighs 195 kg and has a maximum rate of fire of 2500 rd/min. - Teh Specifications and Variants: Type Autocannon Place of origin Soviet Union Service history In service 1980 Used by Russia Production history Designer KBP Designed 1970s Manufacturer Tula Machine-Building Plant Produced 1980 Variants 2А72 Specifications Weight 115 kilograms (254 lb) Length 3.027 m (9 ft 11.2 in) Barrel length 2,416 millimetres (95.1 in)[1] Cartridge 30 × 165 Caliber 30 mm Barrels 1 Action Gas-operated Rate of fire 200 to 300 rds/min (low) 550 rds/min (high)[2] Effective firing range 4,000 metres (4,400 yd) Feed system Twin feed - Barrels: 1 - Length: 3,027 mm - Weight: 115 kg - Effective range - Light armor: 1,500 m - Air targets: 2,000 m - Ground: 4,000 m - Type: Twin feed, gas operated mechanism - Calibre: 30 × 165 mm - Ammunition: APDS, AP-T, HE, HEI, HE-T, HETP-T, TP - Variants: 2A42, 2A72, ABM M30-M3 (Modern platform made in Sevastopol Impuls 2, for Uran-9 or different armored vehicles) and also Cobra (overhead-mount modular one-man operated turret version of 2A42, explained here) Hope that helps someone who doesn't really familiar with the guns in PR. Thanks for reading-! Source: Wikipedia, tank-encyclopedia, military-today.com and many other sources Regards, InchPincherToo
  8. Q: What is this all about? A: A Soviet-made KPV Heavy Machine Gun-! Q: Is it included/available in PR:BF2? A: YES! In BTR APC series, BRDM-2 and anti-air quad guns (ZPU/ZPTU series) The KPV-14.5 heavy machine gun (KPV is an initialism for Krupnokaliberniy Pulemyot Vladimirova*, in Russian as Крупнокалиберный Пулемёт Владимирова, or КПВ) is a Soviet designed 14.5×114mm-caliber heavy machine gun, which first entered service as an infantry weapon (designated PKP) in 1949. In the 1960s, the infantry version was taken out of production because it was too big and heavy. It was later redesigned for anti-aircraft use, because it showed excellent results as an AA gun, with a range of 3,000 meters horizontally and 2,000 meters vertically against low flying planes. It was used in the ZPU series of anti-aircraft guns. Its size and power also made it a useful light anti-armour weapon on the BTR series of vehicles and the BRDM-2 scout car. *Literally means Vladimir Heavy Machine Gun Now let's go to the main gun topic, KPVT-! The version for use in armoured vehicles is called the KPVT (tankoviy, 'tank'). KPVT is used for armoured vehicle installations, boats, movable and stationary mounts and various anti-aircraft mounts. It features a shorter receiver and a heavier barrel jacket. The KPVT also uses a 50-round belt instead of the original 40-round belt. KPVT's are the primary armament of the wheeled BTR-60PB/70/80 series armoured personnel carriers* and BRDM-2 armoured reconnaissance vehicles*. It is intended for fighting against light armoured targets, weapons systems and light shelters at the distances of up to 3000 m, as well as air targets at distances up to 2000 m. The distance at which the bullet retains lethal force is 8 km. The maximum flight range of the bullets is 9 km. *Which uses BPU-1 Turret, conical-type turret along with PKT 7.62mm Coaxial General-Purpose Machine Gun (GPMG) - Mechanics of KPV Heavy Machine Gun: The development of the machine gun began in 1944. The 14.5×114mm M41 cartridge can be used with High Explosive Incendiary - Tracer (HEI-T) or Armour-Piercing Incendiary (API) bullets, and they have approximately twice the energy of a 12.7 mm (.50 BMG) projectile. The KPV is air-cooled and fitted with barrel with a hard chrome plated bore. It uses a short recoil operation system with gas assistance and a rotary bolt. It can be fed with the 40-round metallic belt from either the left or right side. The barrel can be removed by turning the prominent latch on the forward end of the receiver and pulling on the barrel's carrying handle. - Versions of KPV Heavy Machine Gun: The ZPU** is a towed anti-aircraft gun based on the KPV. It entered service with the Soviet Union in 1949 and is used by over 50 countries worldwide. *Quadruple- (ZPU-4), Double- (ZPU-2) and single-barreled (ZPU-1) versions of the weapon exist. *BTR-40A SPAAG - A BTR-40 APC with a ZPU-2 gun mounted in the rear. Entered service in 1950. *BTR-152A SPAAG - A BTR-152 with a ZPU-2 mounted in the rear. Entered service in 1952. **History of ZPU right here: 1. Precursors: The first dedicated Soviet mount for anti-aircraft machine guns was developed around 1928 by Fedor Tokarev and was adopted for service in 1931. It was a base for mounting up to four 7.62 mm PM M1910 (Russian Maxim) guns. This was also called a ZPU, although the name М-4 was also assigned to it. It served the Soviet armed forces in all major conflicts until 1945. 2. Description: Development of the ZPU-2 and ZPU-4 began in 1945, with development of the ZPU-1 starting in 1947. All three were accepted into service in 1949. Improved optical predicting gunsights were developed for the system in the 1950s. All weapons in the ZPU series have air-cooled quick-change barrels and can fire a variety of ammunition including API (B32), API (BS41), API-T (BZT) and I-T (ZP) projectiles. Each barrel has a maximum rate of fire of around 600 rounds per minute, though this is practically limited to about 150 rounds per minute. The quad-barrel ZPU-4 uses a four-wheel carriage similar to that once used by the obsolete 25 mm automatic anti-aircraft gun M1940. In firing position, the weapon is lowered onto firing jacks. It can be brought in and out of action in about 15 to 20 seconds, and can be fired with the wheels in the traveling position if needed. The double-barrel ZPU-2 was built in two different versions; the early model has large mud guards and two wheels that are removed in the firing position, and the late model has wheels that fold and are raised from the ground in the firing position. ZPU-2 turned out to be too heavy for the Airborne Troops, so a new UZPU-2 (later redesignated as ZU-2) was developed from ZPU-1. The single-barrel ZPU-1 is carried on a two-wheeled carriage and can be broken down into several 80-kilogram pieces for transport over rough ground. Versions of the weapon are built in China, North Korea and Romania. 3. History: The series was used during the Korean War by Chinese and North Korean forces, and was later considered to be the most dangerous opposition to U.S. helicopters in Vietnam. Later it was used by Morocco and the Polisario Front in the Western Sahara War. It was also used by Iraqi forces during Operation Desert Storm and again in Operation Iraqi Freedom. In 1974 the Cyprus National Guard artillery batteries used their ZPU-2's against the Turkish air force. In the Russian military, it was replaced by the newer and more powerful ZU-23 23 mm twin automatic anti-aircraft gun. The type has seen widespread use by all sides in the 2011 Libyan civil war and Syrian Civil War often mounted on pickup-truck technicals with plenty of videos showing the gun engaging different targets. The Lebanese Army has mounted the ZPU-2 and ZPU-4 on M113 armored personnel carriers to create armored self-propelled AA vehicles. Literally means Zenitnaya Ustanovka/ZU or Zenitnaya Samokhodnaya Ustanovka/ZSU years later (if you familiar with the assets name, in-game) - Specifications of KPV Heavy Machine Gun: Weight: 49 kg (108.03 lb) Length: 1,980 mm (78.0 in) Barrel length: 1,346 mm (53.0 in) Width: 162mm Height: 225mm Cartridge: 14.5×114 mm Caliber: 14.5 mm Action: Short recoil operation Rate of fire: 600 rpm Muzzle velocity: 1,005 m/s (3,297 ft/s) Effective firing range: 3000m Maximum firing range: 4000m Feed system: 40-round belt Thanks for reading, hope that helps people that unfamiliar with the guns in-game (Project Reality). Please leave any comments below on this thread-! Sources: Wikipedia, tank-encyclopedia and many other sources.. Regards, InchPincherToo
  9. Operation "Red Tide" Part III 6th of May 7pm GMT PASSWORD:rushb With the conflict winding down in Middle - East, all eyes are now turned to Europe, where the conflict between NATO and Russia has escalated even further. All diplomatic effords so far have failed and Russian troops have been spotted massing in their western border. Briefing : Event Info : 1. No signup is required to join the event. It is allowed to gather up people for squads beforehand. 2. The only spawn points will be in the main deployment zones. It is up to the team to build FOBs and deploy rallypoints to assure that key positions can be reinforced with manpower. 3. Logistics trucks are the only assets carrying supply grates. Troop Transport Truck carry 4 ammo boxes. 4. It is not allowed to leave the defence zones ( except Iron Ridge). It is not allowed to go into Russian deployment zones / camp enemy spawn points. 5. Deployable AT/AA launchers and handheld AAs will be disabled. 6. Russians have brought in their heavy artillery units. Make sure to spread out your units. A jamming tower is available to be deployed by the commander which will make it harder for russians to coordinate arty strikes. 7. Maps will be added during the event week, at least 24h before the event Commander Assets : The commander(s) will have additional resources that they can choose to deploy on the maps. To deploy the assets, commander(s) have to post below where they would like to deploy the asset. The choice must be done by 15th of April. After that the assets will be locked. If there's no commander signed up for any of the maps, the event host will choose 1 asset per map and places it randomly. All the assets cost 20 tickets to deploy and are non respawnable. assets available : 3 x TOW launchers 2 x Milan launchers 2 x Static Stingers 1 x Jamming tower Maps : 1. Fools Road - US 101st Airborne vs Russian Spetsnaz & 3rd TankCompany US Assets : 300 tickets 3 x HMMWV Uparmored 2 x HMMWV Support 2 x Troop Transport Truck 2 x Logistics Truck - non respawn Commander : US forces start from the Bluefor Base in the west and must rush to east to set up defences to hold off incoming russian forces. We estimate that we have around 5-10 minutes before the first enemy units arrive. Our supply lines have been cut off by russian paratroopers, meaning that these 2 logi trucks will be the only ones we are gonna get. Protect them at all cost! Objective - Bunker must not fall until reinforcements arrive. 2. Dragon Fly - GER Panzergrenadier 122 vs Russian Spetsnaz GER assets : 300 tickets 4 x Gwagon 2 x Troop Transport Truck 1 x Logistics Truck 2 x Fuchs APC - Non respawn Commander : Russian forces have the city surrounded from all sides except West. Russian airforce have dropped proximity mines north of the city, making our reinforcement access from that side impossible. Bluefor will be deployed from the camp Bushido and must rush to the positions in the city. We estimate that the russian forces will arrive within minutes. The golden stars indicate bridges that our engineers have managed to detonate, blocking russian access to the areas marked on the map with red lines. Our supply lines have been disrupted by enemy paratroopers, which makes it difficult to bring in additional supplies. Protect the logistics truck at all cost as it may take a while until a new one can be brought up. Objective - Camp Bushido must not fall. Secondary Objective - Hold the city until reinforcements arrive. 3. Iron Ridge - FR Commandos Marine vs Russian Spetsnaz & 22th Mech. Batallion FR assets : 400 tickets 3 x Troop Transport Truck 1 x Logistics Truck - non respawn 4 x VAB APC - non respawn Commander : French forces start from the industrial sector at north and must rush to their positions south. Russian forces have already been spotted in the region, giving us next to no time to prepeare our defences. Our supply lines have been cut off, meaning that we are unable to bring in any additional supplies. Protect the logistics truck at all cost! As the russians caught us with complete surprise, we dont have time to set up in the town further south. It is however possible to delay russian reinforcements by sending units to delay the russians getting hold of the city which will also delay their heavier reinforcements. Use caution though, as the Russians will still attack our main positions further north and spreading forces on two fronts may lead some of the units getting cut off and overrun. Objective - The industrial base must not fall Secondary objective - Hold the town for as long as possible. Event Rules : 1. Standard VG COOP server / TS rules 2. Map specific rules Download : CLICK HERE Install Instructions:1) Download the file 2)locate your PR levels directory, (default is C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels) 3) Extract the downloaded zip file into pr\levels using winzip, winrar, 7zip etc.4) Run PR 5) Create a local coop game and check that the event maps are in your maplist 6)If they are you're good to go for the event
  10. Melon's Final Revent

    REVENT DATE : SATURDAY the 11th of MARCH 6pm PRT/GMT So let's get this out of the way, my final event for a while. It's aulmination of all 3 events plus a few extra maps. I have tested all maps ticket counts and bleeds and as far as I can tell non are going to end in 5 minutes. There will be no signups, just typical coop fashion join or create a squad on the day. The rules are the same as the last, if you don't remember, here's a recap: Rules are standard =VG= coop rules but the commander has final say in squad movements and attacks, obstructive squad leaders will be resigned. Expect zero tolerance to rule breakage and bending during the event Entry is simple, download the files (LINK). Check the forums on the day for server password. Join the server. Have fun. The files for event 3 and the revent are both included in the same file, it is a large download for this reason (12 maps) In addition there will be changes to the coop gameplay: FOBs, foxholes and razorwire will need to be shovelled Squad leader spawn-point is removed Ticket count will matter 2 minute wait between each kit request. Squadless kick is in effect +Map specific changes Full Details can be found in the Event Post: Click Here for Complete Details THE MAPS IN ORDER OF ROTATION!!!
  11. Hello guys, The long time waiting for the PR update, finally will be come out soon. It's v1.4! Gameplay changes and balances in assets are everywhere! Also, there will be new maps that have Co-Op support, and that's awesome! Falklands War also now returning as well (can't wait to see it in-game) The maps are Kashan (returning to co-op map list), Soul Rebel, la Drang (the intense Vietnam Map in PR, i bet almost everyone wanted to play this map in Co-Op) and the other 2 are brandly new map to me: - Bamyan, Tajikistan ARMA 3 inspired map (Must be awesome ) - Goose Green, a Falklands Map (finally i can play at Falklands Map, maybe like the first time of it ) Some, few maps are also going to be balanced and added new layers, hope that will helps the players dealing with the bots in Co-Op Good to see this new maps coming into lists of PR Co-Op maps, so my question is.. are you guys (admins) gonna add some of these new maps into the list in =VG= Co-op Server soon? I would like to see these new maps also in "OPFOR Week" event too if possible Regards and cheers, Inch
  12. Hey guys, I'm still wondering about how is a BRDM (or the AT version, Spandrel) categorized in this =VG= Co-Op Server. Mostly in a map like Beirut (STD), is it supposed to be: - In a proper squad, like IFV or own make own BRDM/Spandrel (armored jeep) squad? (I'm not saying this one is good enough for APC, since it's light armored) - Used by Mech Infantry squad? - Freely used for everyone (both IFV/Mech's)/just leave it alone? From what i saw in recent or old games, BRDM pretty vulnerable and easy to kill with HAT kit (one hit in every side and done), but it's still had to hit more twice with LAT kit (so, what my opinion is, BRDM looks the same (cause in the PR guide says, it's an armored jeep) or equivalent as the Humvee (Up-Armored, only the gun emplacement are different (BRDM has AP/HE rounds, rather than Humvee has Browning 50 Cal/Mk.19)) I'm still looking for the right answer for this, it's just a small problem that needs to be solved.. Btw, what happened to my post in VG Co-Op forum? Did someone deleted it? (Sorry, if it's annoying and long post in this forum) Regards, InchPincherToo
  13. Behind the scence of a poor modder life This Blog is dedicated to the new pr coop player base that joined the game, after the standalone version of Project Reality 1.3.0 was released. I play Project Reality since version 0.8 (2010), the version before BF2 vanilla patch 1.5 came out and Project Reality introduced the deployable mortars. Since them, i stick to this old lady game and also with Veterans-Gaming. I learned here all the basic of the gamemechanics, tactics, helo - tank handling and the key elements how to lead a squad. I started with coop and switched later to deployment, where i had a nice time but the funny gameplay of prcoop (the coop magic) with nice people got me back to the coop gamemode. Since than, Project Reality offered many gamemodes for deployment but only one gamemode for coop - conquestmode or called AAS4. The AAS4 (Assault and Secure) gamemode : Get control of a certain area (controlpoint), that unlocks another area and allow the attacking team to capture it. The attacking team has now to coordinate the next attack and also a strong line of defense (setting up defense parameters). When you are new to PR you will have fun for a longtime with PR's coop map arsenal but one day, its getting old. Each round is the same, same areas that must be captured, same action in the same spots, some parts of the map are totally unused and some part of the maps are totally overused. Conquest lacks on dynamic gameplay. What is Coop Insurgency Gamemode It's an objective based gamemode, where the BLUFOR team is forced to capture INTEL to reveall hidden ammocaches on a random location of the map. The Blufor team has to destroy those ammocaches. The dynamic of the random spawning ammocaches, makes 90% of all rounds unique. All ammocaches never spawn at the same locations. It can happen, that a ammocache like to spawn often at the same position but not all 10 ammocaches that must be destroyed. You will fight in areas where you never been before.
  14. Here an overview, part of Sbeneh Outskirts Insurgency in the BF2 Editor. The tiny blue boxes are possible ammocache locations. The big blue boxes (sorry but is same color in Editor) are non-controlpoint related StrategicAreas. Such area's are needed to tell the BF2 ai where is an interresting area or important area on the map. In this case, the important area's are possible ammocache locations. Non-controlpoint StrategicArea's have no capture timer and get instant captured by entering it. Those areas working like alarmzones. The bot ai notice that a enemy entered a important area (doesn't matter if a cache is spawned or not) and will recapture it. That's the way to force the bots to defend a area. Simple explained: The bots want to recapture occupied StrategicAreas, where the humanplayers hanging around.