My 2 cents:
Ramiel was a great design. Even though I am a person that likes tactical freedom, I like levels that force you to walk through "corridors" and protecting assets. I remember an event map where we had one tank and only it could capture flags and we had to protect it. That was great.
Here you tried doing the same. And I saw one squad going for the desired cap order. While my squad, for example, was being flown in to one of the crash sites were we just sat around doing nothing. I kinda felt sad, that I couldn't go for the natural cap order.
My point being here is that you have two options to "force" people into playing the map how you want it to:
1) Do a premap briefing where you quickly talk the do's and dont's of each map, because most guys simply wont read your forum descriptions. Or at least make sure beforehand in the event thread, that you have prechosen squadleaders who have read and understood what the maps are about. Something like that.
2) Force the ppl through choice of assets. On Ramiel it might have been good to have 1-2 Humvees right from the beginning, because it appeared ppl were just too lazy to walk all that way from main to first cap point. And it might have been a good idea to let trans spawn with a heavy delay, so people get bored and stop lazily standing around main waiting for someone to take them by the hand.
People are sheep and you need to herd them the right way. Do so more forcefully in the future,
And thanks for making events. I really enjoy them.