REVENT DATE : SATURDAY the 11th of MARCH 6pm PRT/GMT
So let's get this out of the way, my final event for a while. It's aulmination of all 3 events plus a few extra maps. I have tested all maps ticket counts and bleeds and as far as I can tell non are going to end in 5 minutes.
There will be no signups, just typical coop fashion join or create a squad on the day.
The rules are the same as the last, if you don't remember, here's a recap:
Rules are standard =VG= coop rules but the commander has final say in squad movements and attacks, obstructive squad leaders will be resigned. Expect zero tolerance to rule breakage and bending during the event
Entry is simple, download the files (LINK). Check the forums on the day for server password. Join the server. Have fun.
The files for event 3 and the revent are both included in the same file, it is a large download for this reason (12 maps)
In addition there will be changes to the coop gameplay:
FOBs, foxholes and razorwire will need to be shovelled
Squad leader spawn-point is removed
Ticket count will matter
2 minute wait between each kit request.
Squadless kick is in effect
+Map specific changes
THE MAPS IN ORDER OF ROTATION!!!
US Army vs ARF
US ASSETS500 Tickets
2x Stryker APC
1x HMMWV 50 cal
2x UH-60 Blackhawks
1x Logistics Truck
US Forces are to proceed to extraction point, capturing checkpoints along the way.
ARF will be on the defensive, unable to recapture any lost flags.
Infantry cannot change the state of the flag, only land assets and only while manned. Care must be taken to keep the assets alive
Militia Rebels Vs USA
MILITIA Assets 150 tickets
1x MI8 transport helicopter
2x Ammunition Technicals
Militia forces will spawn inside the city, rallypoints will last 3 minutes before disappearing.
After that the only way into the city is via MI8 helicopter leaving the farm in the SE corner of the map.
US Forces will attack only as infantry, but after capping the first line of defence will gain heavier assets.
Militia needs to bleed US tickets before losing all of their own.
ISRAELI DEFENCE FORCE Vs MIDDLE EAST COALITION
IDF Assets300 tickets
2x Merkava MBT
2x Logistics Truck
2x HMMWV 50 cal
IDF Forces will assault objective A from the carrier via helicopters and the docks via land assets.
MEC engineers have destroyed the bridge at point A so logistics trucks will need to deploy CSBs (close support bridges) to cross
Infantry is expected to defend the fragile logistic trucks as this arduous task is completed.
All points marked B are available for capture after A, followed by C then round completion at point D.
UH60 will only be able to drop ammunition boxes, so no FOBs can be built across the river until the bridge is repaired
FRENCH FORCES Vs PEOPLE'S LIBERATION ARMY
CF Assets 300 tickets
3x Panther Transport
1x NH-90 Transport
US Army Vs Syrian Rebels
US Assets150 tickets
4x MH6 transport helicopters (spawn delay)
US Forces will spawn at the airfield and prepare for assualt, there are eight bunkers to capture in any order. Both CQB and long range fighting
ASSUALT ON GROZNY
CANADIAN FORCES Vs MILITIA REBELS
CF Assets 300 tickets
2x LAVIII APCs
3x armed G WAGON
2x Support Truck
1x Logistics Truck
CF forces have to extract their commander and get him to the airport safely
The commander must spawn on the rallypoint at flag A and must not leave until all flags leading to his location are captured.
loss of flag A will result in a game loss If the commander is lost the game is counted as a loss.
CF forces spawning at the main are to capture flags leading to the commander, resources may bypass the flags and assist the commander and flag A from round start but commander will not be able to leave until all flags to his position are captured.
Once secure the commander must remain with the main force on the front lines and be present at every flag capture
G wagons are non-respawning
FRANCE Vs CHINA
FR ASSETS300 Tickets
2x Panther transport Helicopters (5 minute delay)
1x NH90 transport Helicopter (5 minute delay)
1x Tigre attack Helicopter (10 minute delay)
4x assualt boats (5 minute delay)
British Forces Vs Taliban
BAF Assets 400 tickets
3x Warrior APC
1x Logistics Truck
UK Forces are to proceed to extraction point, capturing checkpoints along the way.Taliban will be on the defensive.Infantry cannot change the state of the flag, only land assets and only while manned. Extreme care must be taken to keep the assets alive APCs are confined to the area withing 30m of the road on the route, no camping in the hills
Trans has been removed and replaced by 1 logi and 1 Panther
US Army Vs North Vietnamese Army
US Assets 400 tickets
3x UH-1D transport helicopters
1x UH-1C Attack Helicopter
2x M113 ACAV
US Forces are to proceed to the town of Xiangshan (A) and captureOnce captured US are to secure the surrounding rice fields (B)After capturing all the surrounds move on and secure the main NVA town (C)
All assets are spawn delay to allow prep time
Great Britain Vs Taliban
GB ASSETS 300 Tickets
1x CH-47 Chinook (non-respawning)
Blufor forces begin on the defensive, with all flags captured. Tabilban will assualt each flag in order, flags cannot be retaken.
The only supplies come from the chinook or permanant supplies located at the FOB and final defensive.
FOBs must be constructed or lose any chance of forward spawn points.
Once the GB base is lost the chinook loses it's resupply and repair point.
NL FORCES Vs RUSSIAN FORCES
NL Assets 300 tickets
INSURGENTS Vs MIDDLE EAST COALITION
INS Assets 300 tickets
INS forces are required to hold the city.
Points marked with A are the outer perimeter. Points marked with B are the inner. C point is the final standpoint.
Once an outer perimeter flag is capped MEC will attack the following inner perimeter flag. Example; North west flag A is captured, MEC will attack north west flag B
Ins forces will spawn randomly throughout the city, only rallypoints are able to be deployed, FOBs are disabled.
DOWNLOAD : LINK ALT: Link Install Instructions:1) Download the file
2)locate your PR levels directory, (default is C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels)
3) Extract the downloaded zip file into pr\levels using winzip, winrar, 7zip etc. OVERWRITE ALL OF THE OLD EVENT MAPS! 4) Run PR
5) Create a local coop game and check that the event maps are in your maplist
6)If they are you're good to go for the event