=VG= Melon Muncher

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About =VG= Melon Muncher

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    [R-Dev]
  • Birthday 08/22/1990

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  1. No, you can add your own navmeshes and Ai, the clients don't need even a navmesh on their side if they are only playing coop because bots are controlled by the server
  2. Theres no need unless we're running a mappack and then people need the maps anyway so a password is easy
  3. Ok, started a new thread and moved your posts so we can leave Ted's thread for the topic it's about! Not if they can be done, they can be done. As for the server being locked, well not really but because it's coop we get some leeway. As for unlocking development, thye don't want to release because it's still not completed, a lot of the stuff they need help with ks posted in the community factions forum. I also wouldn't want any 3rd party mod stealing my work so I can understand why they stop this happening. They do sharea lot of stuff with other mods. Alright, AI files are only loaded by theserver and nothing else, you can change the AI serverside. It can't be, this is against the server agreement because deployment servers were abusing it
  4. Why can't you change the asset spawn times and stuff? It always has been and still is entirely possible to do everything you mentioned. Don't know why you'd want to change cap orders though. We've played around with the bot and player numbers before and found that the current count worked best for both high pop and low pop times. You can only ever have a max of 48 bots on the enemy team without bots on the player side too.
  5. Thanks man, As semler said it's discussed internally. You'll be notified if there is any changes. One thing you can do is start being active on TS3 if you aren't, All our admins and veterans players are on the TS3 when they play. It is also a requirement for our admins
  6. Some photos of me at work, girls were my students.
  7. Learn to fly in the lynx first (British Trans), Easiest helicopter. Vadso STD is a good map to practice. Land at the airport, in the streets, on rooftops etc. Don't try to hover before landing, just come in fast and level using no engine and slide onto the LZ. The skids take zero damage so as long as they are the only thing touching the ground you can land as hard as you want. If you do need to throttle down (S) just tap the key, holding it will flip you sideways. Master one helicopter at a time, Start with lynx. It's similiar handling to the hueys so you'll get those pretty fast after mastering the lynx. Then move to wheeled helis (Blackhawk, chinook, Mi8 etc) Each heli has it's own quirks that makes you change the flying style, eg. The blackhawk doesn't roll very good and puts it's nose in the ground when you land fast.
  8. Nice work Kav! Now all you need to do is make a video that shows them how to fly in the first place. I don't think anyone's trying to be negative, I think it's mostly just a commentary from their own flying experiences. I think Kav is just trying to give some of the safer routes and drop locations for beginners, not telling people exactly where to fly.
  9. Surprised to see you alive and kicking! You should definitely jump back into PR and join us again! On 6/23/2015 at 3:55 AM He's dead jim
  10. download is up, hopefully no crashes
  11. Bumping this, Time is set for when it'll start, will finish whenever people get bored I guess. Removed Route because of some late issues, added a new Op barracuda layer though that I think should be interesting.
  12. till people leave, will most likely be held at 8GMT as well, but this isn't final.
  13. DATE: 4/8/2017, 2000 ZULU or 8PM GMT DOWNLOAD Extract files to Projectreality/mods/PR/levels Password: test Alright guys, It's time for Melon to school you on why he's amazing What we have coming Friday the 4th of August is an opportunity to test some of the new or hopefully improved coop maps. Maps are not yet final and these images only provide a basic idea of the maps, they can be added, changed or removed at any time. (When the maps are available to download they will be final) Now, to clarify what this is, it is a test event! Provided everything goes well they will be included in a future PR update. This means I will have zero tolerance for any shit talking. I need good, honest feedback and bug reports related to coop. A few frequently comments I do not want to hear and why: Why do we have bot assets/one man tanks? These maps are designed for both local play and coop on all servers, not just ours. Forest maps suck, the bots shoot me through trees? You suck, I can't fix that Can you change the faction? No This map sucks! Not helpful, will kick you from wherever you tell me this. I just told you something/heard someone else tell you and feel the need to repeat it. Don't, I will not be forgiving As usual, the only time I can run the event is like 4am for me, so I will stress this again in case you forget, I will not tolerate much. Unless it's a critical issue or you think it's very decent feedback, save it for the forum and check if anyone else has mentioned it. The poll is for Khamisyah, it will be either 2 a-10 or 2 f-15, I don't really care so it's up to you guys to vote There's a few maps, so there's a good chance we won't play them all. you will be able to check them out offline though and let me know your thoughts. KNOWN ISSUES: No spawn point on Sahel Std French mainbase. Sbeneh Alt crashing on spawn Blocked spawn on Silent Eagle
  14. I try to use some more tactical formations but normally end up using the MMYAP (make me yell at people) approach below
  15. No thanks to me, I didn't do anything. But a huge thanks to TED for taking the time to make these events though. Anyone who has done anything with the BF2 editor will know the stress and frustration it entails. hopefully you don't wake up too many times during the night after dreams of GPOs. It's amazing how many maps you pumped out and how much everyone enjoyed them. You'll never be 100% happy with the way they play though, trust me. Next time have the events on a day that isn't Sunday at 4am and I promise I'll be there.