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TEDF

VG Clan Alumni
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Everything posted by TEDF

  1. Server is up and running the briefing map. If you have admin on the server, do not change maps. Do not capture the flags. Password : final Edit : I didn't manage to finish the factions properly, so we will most likely have issues joining mid round like last time. If you plan on playing, try to be on the server before we start. People who couldn't join due to VAC ban last time should be able to now. I highly recommend disabling the new LOD settings to minimize the chances of getting memory errors mid round.
  2. The event is on. Uploading them atm. Should be done in a few. Sorry for the delay. Edit : Download
  3. Thanks. It's not about that, you guys have been great and I don't mind citicism, it's what helps us improve after all. I appreciate honesty over blind praise. If something is trash then it's good when people point it out. It's just one of those stupid random moments that comes and goes every now and then.
  4. Hi, I apologize for such a late download, but I've had a bit of an issue with finding motivation to do anything in the past week. I'll try to finish up the broken things by tomorrow and get the download up as soon as possible. Sorry again.
  5. Thank you all who joined. Hope you had fun. Sorry for the people with the VAC ban who couldn't join. I've disabled it for the next event. Hope to see ya all next week for the final part of this campaign.
  6. Well, server is up and running the maps from last week. password for today is cucumber
  7. The event is next week. Today I'll just set the server up with the 2 maps from last week we didn't manage to do/finish so people who wan't to do them can have another go.
  8. Project Reality Event Week IV (Final) 21.11.2020 1900 PRT Download : Click Here (download mirror 2: click here) Password : final The final part of the campaign. This one will have 4 maps, so the event starts an hour earlier than it used to, at 1900 PRT. This event won't have any sign ups, but will feature multiple factions on the BLUEFOR side like on previous event. It would be awesome, if the squad members would stick to the same faction theme in squads. 1. Situation After weeks of brutal fighting, coalition forces have made steady progress deeper into Iranian mainland and US marines have opened up a second front at the Brandar province. At 2200 hours local time, US spy satellite detected a radiation source at the thought to be abandoned power plant just 400 km away from Iranian capital. Further study revealed a shocking truth - The old powerplant has been repurposed as a nuclear research & missile launch centre and radiation originates from the silos built underground. All evidences suggest that Iran has managed to construct a functional nuclear weapon and is planning on putting it to use as a last desperate measure against the advancing coalition forces. It is unclear where they intend to target, but the most likely target would be the coalition naval taskforce at the Gulf of Oman. Without that fleet, coalition forces would rapidly run out of supplies and be forced to retreat. Deteriorating weather conditions make a percice airstrike impossible. At 0300 hours local time, rapid response force consiting of French Commandos Marine, German KSK, US Delta Force and Polish GROM is deployed behind enemy lines. 2. Missions : 2.1. Mission 10 : Lights out (Original map op_atom by spfreak & sweeper69) German KSK and US Delta Force are tasked to infiltrate and take out the early warning system installed in a military base near the nuclear station. 2.2. Mission 11 : 96 minutes (original map Temelin by Rusty_42) Iranian forces launched the nuclear missile before the commandos could arrive. French Commandos Marine & Polish GROM are tasked to capture the nuclear launch site and take over the control room before the missile can reach the coalition naval task force. The expected impact is within 96 minutes. 2.3. Mission 12 : Unnamed Heroes (original map Temelin by Rusty_42) Weather conditions have cleared and an authorisation has come in from the High Command - The facility must be destroyed at all costs. B2 stealth bombers have taken off and are en reute to deliver the payloads. Out of supplies and surrounded by Iranian forces, the commandos make their last stand trying to draw in as many Iranian forces as they can. 2.4. Mission 13 : Epilogue - a month later A month has passed since the attack on the nuclear station and the heroic sacrifice made by the commandos in order to save the fleet. With the Iranian last desperate plan foiled, coalition forces were able to continue their push and within a month most of the Iranian forces had surrendered. The remaining Iranian forces loyal to Mohhamed Al Bajuri have bunkered themselves in the city of Qazvin. Coalition forces have surrounded the city and French forces with the aid of the British Royal Air Force and the US 33rd Armoured Regiment are moving in to capture Al Bajuri and end the conflict. Assets : 1 x M1A2 Abrams 2 x 50. Cal Stryker 1 x Command Stryker 3 x Troop Transport (French) 1 x Eurofighter 3. Rules 3.1. Standard VG server rules
  9. Yes, the spawns were supposed to be behind the lines to simulate the "surrounded" situation, I just completely forgot about it and was somewhat surprised as well . Hell, I still can't remember doing that for the entire map. I remember doing it for the first 2 flags, but after that, completely blank. I assume the spawns got screwed when the game had a brainfart because of too much stuff on the map. I didn't expect the static amount to be so high otherwise I could have easily deleted half the stuff on the map. It's one of the things you don't think about all the time and just can't really test beforehand on an empty server. As for the dod, not sure why the tanks decided to go off map, I placed all the "interest" points for them on the main street, so I have no idea what was so interesting on the other streets that they decided to go there instead. They should have gone after the assets when they went active, like on the previous event maps. Could be connected to the overloaded statics giving the game a brainfart like it did for the spawns. I'm more interested where did the BMP3 and the El-Beasto go. I didn't see nor hear them the entire round.
  10. Sorry about this one guys, I may have made the maps a bit too hard. hope you still had somewhat fun overall tho. As I won't be able to attend next week, instead of part 4 of the event there will be a redo of the second and third map of this event next Saturday at the same time. I'll set up the stuff on the server prior to that so all that is needed is someone pressing the button. (I think Melon volunteered if I'm not mistaken.) Yeah, sorry about that. I may have placed a bit too much stuff into the city for the game to handle it midway through.
  11. Server is up. Password is : pumpkin. If you have admin on the server, DO NOT change the maps please.
  12. You already signed up on monday. You'll be sharing apc with KaraMara.
  13. Hi there. A quick reminder that event is today. Since we are running with a lot of modified stuff, there won't be any vanilla maps being run prior to the event this time and we will start with a custom map on a briefing mode. Please, do not leave the main bases when you join the server and please DO NOT pick the last 3 kits on the spawn menu if you didn't sign up. Before we start the event, I will quickly go over the rules for this event at the vehicle depot so please try to be on the server at least 5 minutes before event is supposed to begin. Password will be released 30 minutes prior to the event.
  14. Slots for the american/british INF squad have been filled. Thank you all who signed up. Currently missing the crew for the command / logistics APC and driver for the reserve APC . And just an additional note in case it got missed in the wall of text above : Signups are only for the assets and the custom infantry. Everyone else are free to join and participate as regular infantry like in the previous events.
  15. Sorry for the late upload, but it seems you guys got my account suspended on dropbox for generating too much traffic last night, so we'll try out google drive this time around . I've no idea if this works, so if you guys have issues with downloading, let me know and I'll find an alternative. Note : These maps are not meant to be played on local and will most likely bug the hell out for you. Download : Click Here Install instructions : 1. Download event3.rar 2. Unpack event3.rar 3. copy/cut & paste the 3 folders (c20_3a, c20_3b & c20_3c) to your PR levels folder (default - C:Program Files (x86)/Project Reality/Project Reality BF2/Mods/pr/Levels. *4. If you participated in map testing, delete the 3 folders from your levels folder before installing the maps. Do not overwrite. *5. In order for the maps to be loaded, restart your PR if you installed them while program was running. 6. If you have any issues or find a game breaking bug on the maps, don't hesitate to let me know.
  16. Project Reality Event Week III 07.11.2020 2000 PRT Download : Click Here! Mirror: https://drive.google.com/file/d/1YcRYiCzS03i9u-MBn2wrhlZfv12r07li/view Password : cucumber Third part of the campaign. This one will be a bit different and will have sign ups for the assets. INF players don't need to sign up. 1. Important : This event features combined operations between two factions which means the main faction is modified. Asset players who have signed up must spawn in with the crewman kit provided on the spawnscreen. Same goes for the players signed up as special INF (see figure 1). This is the only way to get the crewman kit and correct faction. Other players should not touch it. It is required that asset players stick to that crewman kit and signed up INF players to the inf kit on spawn, even if they don't use the asset (You can still pick up other kits after you have spawned in). Third APC is reserve in case we get a lot of people joining. Sign ups : American / British infantry : SQL : TEDF Solider : Zeeeeeeeeee Soldier : Kavelenko Soldier : RussianStalker Soldier : Nikitos26 Soldier : Sciddles Command APC / Logistics APC Driver/Commander : Keed Gunner : Melon APC 1 : Driver/Commander : DankyTheFemboy Gunner : Stark APC 2 (Reserve) : Driver/Commander : KaraMara Gunner : Ranger_12 Tank : Driver/Commander : LangMaster Gunner : The_Polish_Guy 2. Situation : After weeks of fighting, coalition advance has been slowed down conciderably. After the crushing defeat at Bazman oilfields, the remnants of Iran's 22th Infantry and 92nd Armoured division have pulled back and dug in at the city of Bam and have succesfully repelled coalition attacks so far. At the west, Iranian special forces made a daring counterattack at the port city of Gerouk and forced the American forces station there to pull back. 3. Missions : 3.1. Mission 7 : Lost Brothers German KSK unit is tasked to infiltrate the city of Gerouk and assist the surrounded American armoured convoy still stuck there. Their objective is to link up with the Americans and then escort them out of the city following the preplanned route. The American general Thomas Mcgillon is reported to be wounded on board the stryker command vehicle and must be transported out of the area. Mission notes : This is a special mission. Only assets can capture flags. Non of the assets respawn. If you lose them, the mission is failed. The command stryker is your only respawn and repair point. Loss of the command stryker will result in mission failure. Assets : 1 x Command Stryker 1 x M1A2 2 x M2A2 Bradley 3.2. Mission 8 : Battle of Bam After the heroic victory at Bazman oilfields, French Commandos Marine are sent out to support the British Royal Wessex in an attempt to force the Iranian forces out of Bam once and for all. Assets : 1 x Logistics Warrior (Repairs & Supplies) 2 x Warrior APC 1 x Challenger 2 2 x VAB (No kit requests) 3.3. Mission 9 : Siege of Dumak Polish GROM is tasked at capturing the city of Dumak Assets : 1 x logistics Rosomak (repairs and supplies) 2 x BWP IFV 1 x pt91 Twardi (no respawn) 3 x Honker 4. Rules 4.1. Standard Veterans - Gaming server rules 4.2. Asset players must stick to the crewman kit from the spawn menu. 4.3. People who have not signed up as asset crew are not allowed to spawn in with the crewman. 4.4. People who have not signed up as special INF are not allowed to spawn in with the other faction kits.
  17. Thank you all for joining. Hope you all had fun. Wow didn't expect to get a full 25 set. We are half way there. Info for the next week will be posted in a bit, going to get a bite to eat and then will post it. Got something special planned for you guys, so hope you'll like it so yea, thanks again and see ya next week.
  18. Password is : spooky Event starts in 1h 15 minutes. Server is up and is currently running quality vanilla PR maps. at about 1945 it will be switched to charlies point which will signal a 10-15 minute break for whoever needs it before we start the event. If you have admin on the event server, please do not change the maps. I experienced some CTDs during mapchange with max settings, so it's recommended to disable the new LOD settings before joining. Player limit is currently set at 25. If by some miracle large sums of people show up, I have uploaded map files with higher difficulty on to the server which would make the rounds a bit harder but would also allow more people to join in.
  19. Third map is designed to be a rape early on and will get easier in the second half. Lube is provided by Host.
  20. Download is up : Click Here ! Install instructions : 1. Download event2.rar 2. Unpack event2.rar 3. copy/cut & paste the 3 folders (c20_2a, c20_2b & c20_2c) to your PR levels folder (default - C:Program Files (x86)/Project Reality/Project Reality BF2/Mods/pr/Levels. *4. If you participated in map testing, delete the 3 folders from your levels folder before installing the maps. Do not overwrite. *5. In order for the maps to be loaded, restart your PR if you installed them while program was running. 6. If you have any issues or find a game breaking bug on the maps, don't hesitate to let me know.
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