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TEDF

VG Clan Alumni
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Everything posted by TEDF

  1. Operation Red Dawn 02.02.2019 1800 PRT Download : Click Here Server Password : event42 Situation : Early 1989 - Soviet Union's leadership, paranoid of imminent NATO invasion, decides to launch a preemptive strike against NATO in Western Europe and the United States. After years of development, Soviet scientists have developed a computer virus that when inserted into radar comm link, will effectively disrupt any radar connected within the system and will make it near useless for hours. Using this to their advantage, Soviet leadership authorises the launch of operation code named "Red Dawn". At 0300 in the morning, several Spetsnaz units are sent into Western Europe to infiltrate key enemy radar bases and to upload the virus into the network... Equipment : Rifles : AK74 / AK74m / AKMS / AKS-74u / Saiga12 MGs : PKM AT : RPG 7 HEAT Rifleman AP has access to RPG 7 w DZGI40 airburst HE-FRAG Medic bags haven't been developed enough for area effect ( Deployment settings, meaning that medic has to treat people one by one) All units have binoculars. Heavy AT, AA, Sniper, Spotter, HMG kits are currently unavailable. All deployable assets except HMGs and Sandbags must be dug. HJ-8 / AA / Razorwire is unavailable. Mission 1 (Original map : Siege at Ochamchira by Irontaxi) assets : 8 x RHIB - 1 minute respawn While the main focus is on attacking the Western European mainland, a Soviet naval battlegroup is sent out to attack British isles & Norway. Under the cover of darkness, Soviet Spetsnaz platoon is sent ahead to infiltrate British naval bases and to upload the virus into UK's radar network so the main invasion force may approach undetected. Weapons are free and we are now at war. The enemy will be unaware of your presence. Mission objectives : 1. Infiltrate British mainland, plant a jammer outside the base to block any enemy radio traffic. 2. Capture the base entrance (Objectives Anna & Boris) 3. Upload the virus into British radar network by capturing two enemy HQ buildings ( Objectives Dmitri & Yelena) 4. Exfiltrate (5.) Supplies are unavailable. Use rally points for additional spawn locations. (6.) To avoid people abusing the boats, off map timer has been reduced. Mission 2 (original map : Borovsko Bridge by [R-CON] Rusty_42) assets : 4 x Tigr (Unarmed) - 5 minute respawn (2 at obj. Anna, 2 at Obj. Gregor) 2 x Tigr (Armed) - 5 minute respawn 1 x Logistics truck - 10 minute respawn The main invasion has begun. Spetsnaz platoon is paradropped to British countryside with the objective to capture and secure vital supply lines. British fusilier company and some scorpion IFVs have been spotted in the area. Mission objectives : 1. Establish a perimeter around the drop zone. You will be dropped from relatively low altitude, so be ready to open your parachute quite early. ( 9 ) 2. Capture objective Anna so we can open up the supply line and send in additional equipment. 3. Capture two villages to the south west. 4. Secure the main road by capturing the objectives along the way 5. Eliminate any British resistance
  2. Neither did Soviet Union invade US and Europe. Its a fictional scenario....
  3. Greetings! A small late Christmas present for our PR enthusiasts. Starting from late January - early Feburary 2019, Veterans - Gaming will be hosting a Cold War era campaign called "Operation Red Dawn". Campaign takes place in early 1989, where Soviet Union, in response to NATO's increasing military presence and large scale military excercises in Western - Germany, decides to launch a full scale invasion into Western - Europe and The United States. Players will be part of a Spetsnaz platoon that is assigned to perform special tasks throughout the European Theatre. Campaign will be around 5 - 6 "episodes" long with each episode taking place on a Saturday evening. Each episode will consist of 2 main missions and one optional mission which will be played after the first two are completed and there's interest and sufficient pop. Additional information about the Campaign, start date, mission briefings etc. will be announced in January. We wish you all (late) happy Holidays and a Happy New Year.
  4. Download is up : Click Here To install : 1. extract VGevent_30_06.zip 2. copy/cut and paste the folders event_sben & muttrah_event to your levels folder (Default location : C: Program Files (x86)/Project Reality / Project Reality BF2 / mods / pr / levels. ) 3. Make sure that you Restart your game in order for the changes to take effect. 4. Check if the maps are properly installed by launching the game, going to COOP, create local and check if the maps called Muttrah Event & Sbeneh Outskirts Event are on the list. If it's there then you are set for the event. 5. Server password will be released around an hour prior to the event (1700 PRT) on VG site (www.veterans-gaming.com) and on TS at 5.9.23.136. Additional info / rules / reminder : 1. No flag hopping allowed! Follow the cap order. Armor stick with INF. 2. On muttrah, APC crew using the 30mm MTLBs, must request crewman kits from the repair station before being allowed to use the vehicle. 3. Spec Ops squad claims the tigrs and engineer kit on Sbeneh and are the only ones allowed to ignore the cap order in order to locate the radar stations. Breacher kits are disabled during the event. 4. On Sbeneh, the radar stations are only allowed to be blown up by the engineer in Spec Ops squad. If you happen to find one, let them know and move on or secure the area, but DO NOT blow it up using grenades, vehicles etc. 5. Radar Stations :
  5. There was a typo in one of the config files, causing the server to not start up. All fixed now. Thanks for the report. /Locked
  6. As mentioned in the information part, you can not pre-claim assets. Whoever makes the squad first, gets the asset. Operators are the grunts in the SF, following squad lead orders. It's up to the SQL to decide which kit the operators have. (Basically you can figure out whichever kits you want to have, doesn't really matter. Just make sure you bring enough explosives.) @ranger_12 You can only have 5 people in the squad. The medic is also the 2IC in case you happen to lose connection during the fight.
  7. "PRT time is equal to Greenwich Mean Time (GMT), also known as Coordinated Universal Time (UTC). Please note : Like GMT, PRT time does NOT switch to summer time. Please take your own time-zone's summer time change into account."
  8. COOP Event 30th of June 1800 PRT Server Password : rushb Download : Click Here! Event info : A. Everyone is free to join and no particular signups are required. Only signups are for : 1. COMMANDER : 2. Special Forces (Sbeneh) : SQL : Ranger_12 Medic / 2IC : Rotblut Demolitions : Jersans Operator 1 : Binary (numbers) Operator 2 : Stalinhammer B. Standard PR Server rules apply. C. Assets are claimed on first squad basis. APC squad claims all APCs and SBoxes, Tank squad claims only the tank. Logistics squad claims logistical trucks. Troop transport trucks, BRDM2 support vehicles and jeeps are not claimable (Except tigrs on Sbeneh) Situation : The civil war has been ragin in Syria for years with neither FSA, backed by the USA, nor the Government forces, backed by Russia, being able to deal a decisive blow to one another. The Russian High Command came up with a plan to crush the rebel forces and to give a blow to the US garrison in the Middle East. Russian VDVs are going to attack several US garrisons in the Middle east simultaniously to ensure that the enemy can't reinforce our primary target. Meanwhile, Russian Special Forces are sent to hit US naval garrison in the city of Muttrah prior to the assault on highly strategical town of Sbeneh, under the control of FSA. If the attacks are successful, the US would have no choice but to withraw from the region and without their help, it is doubtful that the FSA would be able to withstand the combined Syrian and Russian forces. 1. Muttrah Assets : 4 x BRDM 2 support ( Deployment zone) 3 x Troop Transport Truck (Deployment zone) 1 x Logistics truck ( Deployment zone) 4 x Tigr jeep (Deployment zone) 4 x MTLB DshK (Deployment zone) 3 x Troop Transport Truck ( Fortress) 1 x Logistics Truck ( Fortress) 3 x Tigr jeep ( Fortress) 2 x MTLB Beast (Fortress) Russian Special forces are sent to Muttrah under the cover of night. Their main goal is to capture the American carrier Essex. Operative on board it will disable it's engines once the attack has begun to ensure that the enemy doesn't escape. The enemy is not aware of your presence in the region. Intel : A British navy cargo ship has been spotted in the region and it's more than likely that they will come to assist their american allies. Intel suggests that they have several attack helicopters and armored vehicles on board. Primary objectives : 1. Secure the castle so we can send in additional reinforcements 2. Clear the city of any opposition 3. Capture the US naval base and it's naval assets. 4. Assault and seize control of the US carrier Essex. 2. Sbeneh Assets : 2 x Tigr jeep ( Special Forces) 1 x T72 2 x BMP2 3 x BTR 60 4 x Troop Transport truck 4 x GAZ jeep 2 x Logistics truck ( FOB) 3 x Troop Transport Truck ( FOB) The Syrian armed forces will launch an attack an hour after the strike on Muttrah has commenced. Their main objective is to clear out the city of any FSA opposition and capture the military bases currently under FSA control. Russian 3rd support battalion has been assigned to provide long range artillery and mortar support. During the attack, Syrian Special forces squad is sent to locate and destroy enemy communication arrays in the city. Primary Objectives : 1. Secure and establish a forward operating base at the rebel held compound so we can bring in our support and supply vehicles. 2. Capture the city and neutralise any FSA opposition in the area 3. Capture the two military bases under FSA control Secondary Objectives : 1. Locate and destroy enemy radar stations and towers. 2. Locate and neutralise the enemy Commanding Officer. 3. Additional objectives will be added during the operation
  9. Ruskies were the attackers from the south east with motorised divisions. Objective was to clear the city and then assault the carrier
  10. I guess we could redo the Muttrah event from last year we didn't manage to finish. People seemed to like to bash the muricans as the Russians for a change.
  11. run the game on windowed mode. It should give you an error report when the game crashes
  12. Server is up. Password is "sauce"
  13. Here's the map : CLICK HERE !!! A reminder - we are starting earlier than usually, at 1700 PRT. Server will be opened around an hour or so prior to that for some "quality" warmup. NOTE - Start may be delayed a bit, depending on numbers. To install : 1. extract c18_battle6.zip 2. copy/cut and paste the folder C18_b6a to your levels folder (Default location : C: Program Files (x86)/Project Reality / Project Reality BF2 / mods / pr / levels) 3. Check if the maps are properly installed by launching the game, going to COOP, create local and check if the map called Campaign battle VI A is in the list. If it's there then you are set for the event. 4. Server password will be released around an hour prior to the event (1700 PRT) on VG site (www.veterans-gaming.com) and on TS at 5.9.23.136.
  14. Added the asset list and battle info
  15. COOP Campaign Battle VI 05.05.2018 1700 PRT Map Download : CLICK HERE !!! Password : sauce MEC HQ has decided that it is time to reclaim the land taken by the Israelies so many years ago. No doupt the enemy will put up a hell of a fight, so make sure to ready your kumbulas and bring an extra bag to store the salt. MEC assets : 1 x BMP3 2 x BMP2M 2 x T-62 ( 7,5 min delay) 2 x Logistics truck 4 x Technical 4 x BRDM2 support 4 x Support Truck Enemy is well dug in and prepeared. Expect ambushes inside the city. Due to lack of naval knowledge, our vehicles are unable to navigate in the water. The two bridges, gaz station and the hills on the west are filled with mines and therefore off limits. Flag Capture order is shown on the map. MEC main base is uncappable. Expect enemy reinforcements from major routes.
  16. TEDF

    Campaign HQ

    Cycle X (07.04.18 - 14.04.18) Asia : After months of bloody battles, Red Dragons and MEC have agreed to a immediate cease fire due to increasing threath approaching from the west. Due to recent events, Red Dragons have reluctantly agreed to compensate some of the losses suffered by the MEC, returning them the sector they lost in one of the recent battles with the addition of 8 VN-3s, 2 WZ-551 23mm APCs, 1 type 86 IFV & a chinese inf heavy anti tank launcher. There are rumors that talks between Russia and MEC are also underway to meet a similar agreement. Sources say that Russian Armed Forces have proposed the MEC to unite their forces to fight against the enemy approaching from Europe. Europe: Eurocorps is on a verge of collapse as the NORAD forces continue to push onwards. British isles, France and Holland have already fallen and there are reports of NORAD units crossing the border to Germany. NORAD forces have also managed to crush the massive Russian army in scandinavia and are now pushing forwards to east. So far the combined Russian / Eurocorps force has had no success in defeating this adversary.
  17. Server is up for some warmup password is : china
  18. Here are the maps : CLICK HERE !!! Install instructions : 1. extract c18BattleV.zip 2. copy/cut and paste the folders C18_b5a c18_b5b to your levels folder (Default location : C: Program Files (x86) / Project Reality / Project Reality BF2 / mods / pr / levels) 3. Check if the maps are properly installed by launching the game, going to COOP, create local and check if the maps called Campaign battle V A & B are in the list. If they are then you are set for the event. Server will be opened around an hour or two prior to the start for some "quality" warmup. Once the timer reaches 0, we'll launch the briefing round where the CO can assign personnel and squads as he sees fit. During briefing round DO NOT use any of the vehicles, do not teamkill, do not be abusive. Just sit and wait, if you are not a squad lead, go take a piss or something, just don't mess around. I'm not going to warn anymore during the briefing rounds. If you are being a dick you will get removed. Between the battles we will have a 5 - 10 minute bio break round during which CO can assign the squads for the next round. Again, same rules apply as mentioned above. Additional rules concerning the maps will be given to the CO prior to the briefing rounds.
  19. Added map information. On each map you'll have around 5 - 10 minutes to prepeare your defenses. During that time, each of the flags you control will have a rally point which will disappear once the enemy starts their assault. Main bases have permanent spawn points. On the first map, all flags are cappable at the same time and the enemy will try to sneak by your defenses, so don't bother using "hiding in a building to block cap tactics". Losing a flag with the star on it = enemy wins. On second map, all flags are cappable, but the enemy will attack them in an order marked on the map. They will not attempt to capture all the flags, but will rather try to take one and then push onwards.
  20. Campaign Live battle V 14th of April 1900 PRT DOWNLOAD server password : china Install instructions : 1. extract c18BattleV.zip 2. copy/cut and paste the folders C18_b5a c18_b5b to your levels folder (Default location : C: Program Files (x86) / Project Reality / Project Reality BF2 / mods / pr / levels) 3. Check if the maps are properly installed by launching the game, going to COOP, create local and check if the maps called Campaign battle V A & B are in the list. If they are then you are set for the event. 1. MEC Assets : 150 soldiers 2. MEC Assets 150 soldiers 8 x BRDM2 support 3 x Ammo Techie 2 x Transport Van
  21. Server will be up in a couple of minutes. Password is : rushb
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