=VG= SemlerPDX

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About =VG= SemlerPDX

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    1st Lieutenant
  • Birthday 05/28/1978

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    Portland, OR
  • Interests
    Camping, hiking, shooting, and fast gaming computers
  • Occupation
    Scruffy looking Nerf Herder

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  1. you don't! We didn't doubt that, bro! Pardon me for the bad meme, my sense of humor chip is malfunctioning
  2. (okay, maybe there were also some technical difficulties like Mumble not working correctly, etc... Rescheduling TBA)
  3. Arma 3 Laws of War Screenshot 2

  4. Arma 3 Laws of War Screenshot 1

  5. oooh... just hit 1000 content count!!


    1. .Blizzard.


      Colonel lvl 1.000, you unlock bipod for jet :ignat_02:

    2. =VG= kiwirambob

      =VG= kiwirambob

      Yahoo .. Promotion

    3. =VG= kiwirambob

      =VG= kiwirambob

      I luv Battlefield friends ..

  6. Bohemia Interactive announces Arma 3 Laws of War DLCNew humanitarian faction, van, drone, mini-campaign, and moreAmsterdam, The Netherlands, August 10th 2017 Previously referred to under its codename "Orange DLC", Bohemia Interactive today revealed the next addition to its military sim-game Arma 3. Available worldwide in the beginning of September, the Arma 3 Laws of War DLC explores a different perspective on the battlefield via the addition of a humanitarian faction, van, drone, mini-campaign, and much more. Some of the basic principles of the laws of war, which are also commonly referred to as International Humanitarian Law (IHL), are further introduced in the DLC's new reveal trailer. The Laws of War DLC delivers new playable content, together with many new in-game assets, providing even more opportunities for various types of combat operations and roleplay in Arma 3. Its key features include: International Development & Aid Project (IDAP) - This new faction, IDAP, is a non-governmental organization which is specialized in rapidly responding to humanitarian disasters. The faction is composed of new IDAP-branded clothing and gear, including outfits for specialized roles such as Explosive Ordnance Disposal specialists, as well as many other tools, supplies, and other items. "Remnants of War" Mini-Campaign - Take on the role of IDAP explosive specialist Nathan MacDade, who is tasked with identifying and deactivating mines after the war in the Republic of Altis & Stratis has ended. While you are being interviewed by an investigative journalist, you will uncover what happened in the town of Oreokastro, experiencing the events from the perspective of various sides, in recollections that span multiple periods of time. Van - IDAP makes use of a new van, which comes in multiple variants, with over twenty custom liveries in total. Each variant caters to a specific purpose, such as cargo logistics or the transport of people. There is also an ambulance variant available. Utility & Demining Drone - IDAP has a new drone at its disposal to be able to quickly move cargo or supplies to a specific location. A special variant of the drone is used as part of IDAP's demining operations. APERS Mine Dispenser - The APERS Mine Dispenser is an effective but controversial area denial weapon system. It is typically only used in desperate situations, and can have devastating effects even long after a conflict has ended. Vests, Bags, Headgear & Facewear - Various pieces of new gear are available to help you carry out your duties. This includes safety vests, messenger bags, hard hats and press helmets, ear protectors, safety goggles, and much more. Additional Content - The Laws of War DLC adds a variety of miscellaneous additional content, such as time trial challenges for the new van and drone, a paramedic outfit, and a training mine. In addition, the Laws of War DLC will be supported by a major free Arma 3 platform update, adding a lot of new content and feature extensions related to the DLC's assets and theme. This platform update is free for all owners of Arma 3. Its highlights include: refined cluster strikes, the simulation of Unexploded Ordnance (UXO), the ability to drop (custom) leaflets from the sky, two new Showcase scenarios (Showcase Laws of War and Faction Showcase IDAP), a wide variety of emergency and medical supplies such as food bags, water bottle packages, blankets, stretchers, and IV bags, plus decorative objects such as shelter tents and new furniture, extra Steam Achievements, and much more. A complete overview of the Laws of War DLC, and its supporting platform update, is available at www.arma3.com/dlc/lawsofwar. Arma 3 – Laws of War DLC Reveal Trailer The Arma 3 Laws of War DLC is scheduled for release early September, and is available for pre-order on Steam and the Bohemia Store with a 10% pre-order discount (normal price: € 9.99 / $ 11.99 / £ 8.99). A portion of the proceeds from the direct sales of the Laws of War DLC in 2017 will be donated to the International Committee of the Red Cross (ICRC). The total amount raised will be announced on www.bistudio.com in 2018. For more information on Arma 3 and the Laws of War DLC, please visit the official website at www.arma3.com. To keep track of all the latest Arma 3 news and developments, be sure to follow and/or subscribe to Arma 3 on Facebook, Twitter, YouTube, and Steam.
  7. Took some pictures of a tiny tree frog in our back yard - could fit on a US nickel!
    aaa imgur.PNG

    1. =VG= kiwirambob

      =VG= kiwirambob

      " ribbit ribbit "..

  8. I really enjoyed both those maps. We had to work hard as infantry to beat back the bots coming to stop us from capping, and they still had the ability to smack us off a cap and retake it. I'll let the other frequent players rate the difficulties and manner of Bot offenses, I just don't play PR enough to gauge that properly. So, I guess my perspective is one of those players on the server who don't play as often as others - less aware of the Botley-ways. They felt very playable, I didn't feel that the vehicle squads were "eating all the kills", and the Bot infantry was still a bit of a challenge in CQC because they seemed to come from more than one direction, as well as spawning in the very buildings we were trying to cap. I liked that a lot! To Melon, I'd like to personally apologize for mentioning the Forest/Bush factor regarding the Bots during one assault. I read the brief, I forgot, and I bitched a little when we all got wiped out in a forest that we had previously flanked due to the bots seeing us first in the brush. Sorry bro! I can totally accept that limitation that the bots can see through brush, they do it on Arma as well - I'll be even more mindful of what I say next time. I still had fun. Thank you for all your hard work, Melon! And for getting OPFOR Friday's working once again!! Let me know ahead of time before the next test if you run one, and we'll do a lot more to promote the test through MOTD's in-game and a longer (more accurate) website Announcement. For Events, 2 weeks is best, but for work like these tests, a shorter notice is understandable and I feel a week is fine. I'd also like to apologize to our regular players, particularly asquirrel -- when the event was first announced I was still very distracted with family issues, and didn't notice that it would preempt a very popular OPFOR Friday that had not happened in awhile. If I had noticed sooner that overlap, we might have discussed altering the test date, but I didn't notice that until we were literally hearing asquirrel let us know that he (and I'm sure many silent others) did not appreciate having to leave the OPFOR Friday that they were very much enjoying. Sorry guys! We will definitely watch out for such things in the future and we are very happy you all are enjoying the new Maplist Rotation System here at VG!
  9. ?
  10. Would you like to use the DEV #3 PR Server so we can keep the default PR server running? I feel like if the primary PR server was off, though you may see more people in your Test Event, you'd have far fewer fuck-off players and more players interested in the "goal" of testing and providing feedback as opposed to screwing around and needing a kick... Let me know. I'll be there either way, for sure.
  11. TS3 - we do have a discord, but no one uses it really, and we all prefer TS3. It's open to the public, newcomers are welcome!
  12. Okay, so I've asked around, and I'm gonna do some more digging today, but Mumble should be able to work across all 3 of our PR servers.... I just need to find the right file, setting, or config UI to get it working. I don't expect this to be a big bug, and it's funny what you say about the lack of Mumble forcing players to communicate more. I think it would be best to enable Mumble and encourage better comms protocols among public players rather than keeping it disabled to hopefully force better comms. We would need a lot of public testing before making this a final conclusion. Mumble added the ability to speak to another squad easily... might not want to lose that. Either way, I'm gonna get Mumble working and it can be decided later whether to use it or not.