=VG= SemlerPDX

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About =VG= SemlerPDX

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  • Birthday 05/28/1978

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    Portland, OR
  • Interests
    Camping, hiking, shooting, and fast gaming computers
  • Occupation
    Scruffy looking Nerf Herder

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  1. ETA for VG BMS Server update is Wednesday March 21st. I'm out of town and unavailable until then, just popped in to let you all know. Would be sooner, but not at my PC
  2. Sorry for the late reply, I was out and about. Just got back to the PC, restarted the BMS Server, and it's good to go. Normally we catch these much quicker, I appreciate your patience!
  3. Hells yea! And thanks for answering a followup question before it was asked: So glad it will be able to be part of a future PR update once completed/tested!!!! The future of PR COOP is looking bright, indeed! Best of luck, guys!
  4. Maybe we should start a thread about this stuff. Just some constructive criticism.... Might be best to start with this one, and then play it/test it.... The entire dynamic of PR was changed by this "bug" and restoring it would very well change the way PR is viewed and played. This is the core issue with PR COOP right now, and many other concerns might fade away, or at least pose less of an immediate concern. Simply fixing this one thing would solve >75% of the current issues with PR COOP (going through the motions of capping, with no resistance from bots because they do not spawn on the flag you are trying to neutralize). Just FYI. Just from a programming standpoint, it would be wise to test each change you noted one at a time, building upwards, or it may be difficult to identify problems down the road.
  5. No one touch the Rotation Swap buttons in TCAdmin -- this system is offline and has been, and updates like this require a manual update of my rotation system. I've not done that since it's offline, so just be sure it's not manually done in TCAdmin and nothing will screw up. Thanks! ? to Melon... did you apply the updates to the other two PR servers as well, or just the main PR COOP?
  6. Spelling error or typo maybe? Find it in this list, write up the name and I'll remove it
  7. Server is up and working
  8. Servers Updated to Done... Checking in TS3 now to verify Mumble is working. Report any problems or bugs here
  9. That's one way to bump a thread Very good topic, glad it's getting some light again!
  10. Yea, what he said ^ It's 8:38 AM, and I'm logging into the server to apply the 2 updates now. ETA < 1 hour (probably far less, will post up and notify people in TS3 when done)
  11. Just got hit with a ton of heavy wet snow.  While it's melting quickly, some cool shapes are forming:


    1. =VG= Fastjack

      =VG= Fastjack

      Next week a coldwave will hit germany. Night - 10 till -15 degree and at day -5. Tbh. I hate cold weather.

    2. =VG= Rotblut

      =VG= Rotblut

      Sunshine the last two week here near Rostock. I don't wanna call it warm, but this is a year I don't need to heat my house very much. Lucky I am, no work for me in Winter Nights.

    3. .Blizzard.


      Well not to much snow in my zone... And even if it s snowing, after 10 min it will start to rain :mellow:. Nice pic btw.

  12. Having no password is a requirement of our BMS server and the arrangement we have with our host provider. Unfortunately, it is not an option.
  13. We can only do what we can. It is up to you regular players who ARE dedicated to proper SOP and to the open nature of this server to promote and communicate the VG Community website, TS3, and BMS Server rules (to be completed...) There will always be players who fall beneath the cracks, and those who will disrupt the game - do their damage - and leave, never to return. It is a sad fact of a public server, and we experience this in every public server we run from time to time (example). Luckily, we can add further levels of control as we move forward with a little technical expertise, and eventually (if needed) we could even craft a tool for our BMS Server Admins to give teeth to their words, such as something that can kick a player from the server, or add/remove them from a banlist either temporarily or permanently. Now, I realize there will be players so new to BMS, as you have described, that their first experience online may well be their last. We cannot help that. We only have a small window to make that first impression with someone new, and sometimes there is a language barrier in the way. We can only try our best to teach and encourage those we can to get more involved with this server, including telling them about the website and some important posts here on the VG BMS Server, and about our TS3 as a "waiting room" for gathering a multiplayer flight. Believe it or not, but there are always more people who follow the rules than there are who do not, even when it's a matter of innocent ignorance. For all the rest, there is little we can do aside from remove them from the server - if they are not interested in respecting others online, they have no business remaining on a VG hosted server. Harsh, but true. Try your best to continue to promote the BMS Server as a live community with a home here on the website, and a clean mature TS3 Server as a social hub. As an international community, we empower longtime dedicated members regardless of where they come from so long as they posses the maturity, integrity, and team spirit in line with VG's Clan values; this alone is set up to attract a more Adult crowd and simulators often do the same. We can create a casual non-passworded BMS Server here if we can do our part as ambassadors in the game to new pilots, and if we have the tools and teeth to keep the server clean from those without respect for others. Like you said, CobaltUK, there's plenty of IP promotion out there for VG BMS, and we need to also promote our SOP's and values both in written form, and from the mouths of all the regulars. You don't need to be a shill, but all of you who want to help grow our pilot base here, please do try to get new people to check out the website and any important BMS threads we have here.
  14. I will draw up some basic rules for you all to refer to, this would be best. I understand your frustration, really. One time I was going out on a 2-ship while waiting for Jeffu to come online, so I fragged a deep strike with an AI wingman, expecting to tell it to RTB after takeoff (allowing a friend to join me before the end of my mission if needed). A random person I did not know joined that AI Wingman and when it was time to taxi, I saw it waiting in front of me and they were not on IVC. I used Shift-T text chat and they actually responded. I told them we could not fly if we don't have IVC setup as it would be required to play together. He listened to me and left the jet, and rejoined the server in his own flight, with no further problems. I got lucky. You will be able to refer to the VG BMS Rules and can begin to warn new players of potential consequence, including being blocked from the server until they agree to follow our rules. I'll start you out now with some basics that you can quote, and I will make them official in a proper post like the PR Rules later today or early tomorrow when I'm finished: IVC is required for multiplayer flights - only if the Flight Leader agrees are players allowed to participate without IVC enabled Do not join another player's flight in-action without asking - IVC and Comms allow communication between the 2D map and pilots in 3D cockpits Respect IVC Comms Channels -- if a flight is using a certain VHF/UHF preset channel after takeoff, you must choose a different preset channel for your own flight. Do not start another Campaign on the server - be sure you understand how to properly connect to the VG Server without initiating a second campaign either by accident or intentionally Identify every Air target with AWACS Declare prior to weapons release - intentional teamkilling will result in a ban; repeated unintentional teamkilling due to ignorance will also result in a ban Attack only OPFOR units -- this is a BLUFOR COOP Campaign, no players are allowed to fly as an OPFOR Faction against BLUFOR Obey your Flight Leader - multiplayer operations require us to simulate proper chain of command, and the Flight Leader must be allowed to be in charge of his flight Know your jet and your skill level - pilots are allowed to train here, but do not join a multiplayer flight above your skill level and communicate this to your Flight Leader Happy to entertain other ideas for potential rules, feel free to post up suggestions here. Thanks!
  15. Thanks for the link!