=VG= Fastjack

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Everything posted by =VG= Fastjack

  1. I gave me an idea double: YOu remember the buildings on fallujah that has an basement? All of them has a ladder. If i add to the floor and ladder the NOTinAI option, i could create a special staticObjects.con for coop who will replace that floor and ladder with another floor and stairs and deployment has the original staticobjects.con and coop would have there an staircase that is navmehable. Wer could make the basements for bots accessable.
  2. Can you give more Intel on this for excample what map it is and in what grid/keypad? Is this Iron Ridge? Atleast i have a chance to report that to the mapperteam of PR to get that fixed.
  3. You made a new navmesh for Iron Ridge?
  4. True story. Really close to a burnout. No time to play. @Double: I found a solution for the houseofpain staircase and how we can navmesh them without that horizintal/vertical/horizontal/vertical navmesh thingy. When we do it like you suggested (chirurgopcial method) you have to add a navstatic as ramp in an 45° angle to the staircase. If you have once this piece of puzzle, it will be perfect. Sidenote: The constructionsite buildings have the same problem with the staircases.
  5. Happy Birthday =VG= Salute
  6. Welcome back Buddy.
  7. It is possible but than we have a language problem. If we have one layer usmc vs mec and another layer with polish vs russians, the polish guys would talk english and the russians arabic.
  8. Sure Semler, the problem with Kashan is that they have only a rallypoint where they can spawn at a bunker. The rest of the bots spawning in vehicles at mainbase. We all know that humans are much quicker in reaching flags with their assets as bots. The reason why the DEVs did it is that the player can play on both sides (US/CAN vs MEC). so no team has an advantage against the other team. Muttrah has the same problem. Each team start only with one flag and they have to capture the neutral flags so 50% of the game is no action. We all know that humans are much faster with their assets as bots. But i see light at the end of this tunnel : The deal is i can do what i want when atleast i do a counter layer for the other side. I will talk with TEDF about this. In my opinion he knows at best what assets on what map can be played and we can also bring back the Opfor events. The Devs are overloaded with work and we all know that they have the focus on deployment. Outlawz and Arab are the only guys i'm aware about who really stand behind COOP, not to forget Melon but he really busy with reallife things.
  9. There is no need to scratch any maps of PR. Kashan should be turned into something like VehicleWarfare for coop or something similiar. We already lost to many good old maps.
  10. Thanks Ranger for posting this. Can you give a bit more Intel for me when it crashs. It crashs when it load the map or crash it after a while ingame?
  11. What ???? I know that we set 1 wall to NOTinAI by my advice (at a mosque building) because the vehicles will stuck there. The vehiclenavmesh go through it but not the infantry navmesh. Doesnt matter. Still working on the staticobjects.con for a new navmesh.
  12. The main problem is that some spawnpoints (who allows both : human and bots to spawn) are not placed on the navmesh. Not sure yet, but i think the polish faction isn't the problem. 2nd problem but isn't really a problem (for me gamebreaking) : humans can spawn everywhere at each flag without needing any FOB
  13. Next ArmA 3 Event i'm in. Gotten my shit not sorted in time last days.
  14. Playing with you since i play PR on =VG= coop server. Idk why but i can still remember our first gamesessions on Ramiel back in 2010.
  15. Witamy Nightfall, have a nice time here on Veterans-Gaming Hopo i can bother you one day with some new needed soundfiles xD. You an [R-CON] ? FJ
  16. We should never use again our MAIN HORSE to host a events because not of all of our playerbase aren't in the moods, or doesn't know or would join to late because of reallife thingies. We saw what happen lasttime. The player WHO DONT CARE about events joined another server. Events should be hosted on any of the 2 testservers. All we need is more advertizing for such events .... also on PR forums. We are able to make really nice PR coop events with all Vodoo Magic, gadgets etc. A locked server for such events are better because you can do more NICE stuff serverside what belongs to the corefiles (mostly ai things) and custom content that is designed for the events. We could also create our own mappack copies for events what generally give us more freedom. All GPO's could get a setup with all the defaults lines to make later any serverside changes easy for other or future events. We can also create stuff for our purposes only to make events more special. Creating a own event_core_server.zip. When we really want, we can fill up our server with any event. We need only a good reputation for GOOD PR EVENTS or GOOD ARMA EVENTS. I'm generally for more events at all. Who remember the time where we created special campaign medals and ribbons for ArmA2, PR and FH2? I liked that much.
  17. Two good news on that. 1. As [R-CON], i have access to the non-compiled python libraries. 2. After spending today few hours with studying online documentations to get into the brain-fucking mechanics of pythonscripting, i found out how the Dev's scripted it and i think i can do it by my own but first i wait for confirmation if i'm right.
  18. BF2 ai allows 7 kits in total but you cannot set a kitlimit to the bots for some kits. Allowed kit ai's are : Specops.ai Support.ai Sniper.ai Engineer.ai Assault.ai AT.ai Medic.ai The SAI decides how many bots with what kind of kit spawns and they can only choose the kits from the kitselection menu. Simple explained: The SAI compares the offensive/defensive strength from one team and spawn the right stuff for the other team to have a combatstrength of the same level. How this offensive and defensive strength get calculated idk. Some IT flags for vehicles also influence the SAI decisions. Also temperature values and the weapon strength from some weapons getting calculated.
  19. When you need a workshop with the CROW HUMVEE, ask TEDF and Sydney.
  20. Could you make an small overview about your server SiXie and what are the features except basebuilding and scavenging? STEAM doesn't tell me much bro. I saw a rolling zombie head, so i believe there are zombies in it. Has it also this zombie waves that spawn with the big fog like it was on Frankie1080°onPC videos? Has it all the features like heavy armor for players where normal STANAG and 7.62 aren't able to penetrate the armor? What kind of missions? Self generated ones that fit better with the terrain? Always hated when an AI bot spawned into a building because the whole buildings (sandbags etc spawned very misplaced on a map like hovering statics etc. Common tell me atleast. FJ
  21. He is also a terrible tank gunner Double! Press X dude, press X for zoom ... oh my gawd! Welcome to Veterans-Gaming
  22. Sydney also Photoshops? I saw the pic from the tournament and also noticed that he did it but i dont know if Sydney know the whole shit about texturing for modding and saving in whatever DXT / DDS / TGA renamed to dds - bla bla formats. etc.
  23. Rabbit mentioned that he need a helping hand with a new texture for the karbala roadsign. Sad that Speirs isn't around. He is PS pro and could do the job. Someone here who is familiar with making textures or have PS experience?
  24. Ahhh, this is easy fixable. Inch. Has nothing todo with the map. Delete the shaders from PR and change once your screen resolution and switch back to YOUR defaults.
  25. I have some trouble running the map longer as 5 minutes in my editor. Maybe corrupted download or whatever but Rabbit still make updates so i wait abit to figure out whta the cause of the editor crash is. Loading other maps in Editor works fine.