InchPincherToo

PR Admin
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About InchPincherToo

  • Rank
    Private First Class
  • Birthday 01/19/1998

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  • Gender
    Male
  • Location
    Jakarta, Indonesia
  • Interests
    Military stuffs (Firearms, Vehicles etc), History, Games, Anime (maybe?) :P
  • Occupation
    College Student

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    InchPincherToo
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    ryanrizky98@gmail.com

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  1. prbf2 coop insurgency gamemode

    What an amazing work there, seeing you progressing on making a Coop INS game mode. Loved it-! I'm sure it will be helpful for people who havent readied yet on INS game mode. Btw.. have you discussed about this in PR Forums with the Devs? Might be awesome if this custom mode added to the game -InchPincherToo
  2. Voted some maps with Yes'es and No'es... Hope that changed the most of the plays, since i see most of my experience playing Armor vs Armor, sometimes can be overpowered, "Delay setup" is an option that i want to see in-game and hope that balances the gameplay. In my opinion, it's just too easy on relying Tank, CAS to help you guard while capping each CP's in certain maps. I think that was just too selfish, really wanted to see more teamwork in INF gaming even tho its an Air-Large maps that we're playing. Such as, making Offensive/Defensive FOBS for sure.. specialized INF working together in a field against Bots. MECHANIZED INF is also the last option if someones prefers it, sometimes that allows you to at least make use the asset fully along with the couple of INF's to gain more offensive/defensive powers. Pushing, defending, suppressing.. all things and aspects that the WAR teached me in this game, applied most of them. Like for example, in Kashan ALT.. it does have something like Light APC such as STRYKER ICV with 50BMG/Cal. (which has never been seen used by some of players for a while tbh, being abandoned), can also be used if theres no APC squad (Point of view to Bradley ODS'es, they have to make APC/IFV squad in order to use that, at least..) allows MECH INF to combine assets usage and maximize it along with TOW Humvee/UP-A Humvee 50BMG/Cal. to guard Trans/Logi Trucks while on the move to objectives. I'm sure of it, it will become interesting round. This also works at some maps like, Bijar Canyons STD (Namer along with TOW Humvee, 50BMG/Cal. Humvee and Logi Trucks/M113 Armored Logi), Sbeneh STD (can use Shiilka since have long respawn), Black Gold STD (VN-3, Trans Trucks/Jeep, Logis), Operation Marlin ALT/STD (obviously the VAB VTT), Silent Eagle ALT/Wanda Shan STD (obviously the TpZ Fuchs 1A8) and many more possible layouts that allows MECH INF to move in field. But, yet again.. it all depends to the POPULATION which seeds the server. Sometimes regrouping squad like Tank, APC, IFV, AAV, INF, CAS is the first priority. My intention here is not to force and play MECH INF every rounds of it (see the situations first and act later) It will be me sometimes, if someone wants to see MECH INF in the field, SL'ing around the map. There's also people around who have did this and have experience/different playstyle.. Thats all for small explanations for today, see ya in field soon-! Rgds, InchPincherToo
  3. BRDMbrothers.jpg

    Managed to get this beautiful moment, presenting.. BRDM brotherhood LOL - Inch
  4. shit happens.jpg

    Well, every M113 in PR can flip off like this, right? Shit happens.. How about in real-life? My advice, do not ever and ever try to climb the hill/down the ridge with this thing, very hard indeed.
  5. Wish you recover well from that Cancer, get well soon- See ya in the field and take care. Real-life things is very important! - Inch
  6. Been a while, bro. Really missed u. Hope we can meet at the field again soon- Regards, InchPincherToo
  7. The sounds of it, like a fart.. but DEADLY AF-!!! The one and only "Avenger" itself dominates his enemies . A monster indeed-
  8. Q: What is this again? A: Is about the one and only "Beast" of automatic cannon, the 30mm Shipunov 2A42-! Q: Is that also available in PR? A: Hell YES! Basically as main platform turret of BMP-2, BMP-3 and also in gunner seats in Russian-made Attack Choppers, Mil Mi-28 'Havoc' The 30 mm automatic cannon 2A42, also known as the Shipunov 2A42, is a Soviet/Russian 30 mm automatic cannon. It is built by the Tulamashzavod Joint Stock Company. - Teh Design: The 30 mm 2A42 cannon has a dual feed. One is for HE-T and the other for AP-T rounds. The gunner can select one of two rates of full automatic fire, low at 200 to 300 rds/min and high at 550 to 800 rds/min. According to the manufacturer, effective range when engaging ground targets such as light armoured vehicles is 1,500 m while soft-skinned targets can be engaged out to 4,000 m. Air targets can be engaged flying at low altitudes of up to 2,000 m at subsonic speeds and up to a slant range of 2,500 m. In addition to being installed in a two-person turret on the BMP-2 mechanised infantry combat vehicle, this gun is also fitted in the BMD-2 airborne combat vehicle, BMD-3 airborne combat vehicle and BTR-90 (or GAZ-5923) 8×8 armoured personnel carrier. A small number of these have now entered service. More recently, the 30 mm 2A42 cannon has been installed in a new turret and fitted onto the roof of the BTR-T heavy armoured personnel carrier based on a modified T-54/T-55 MBT chassis. The cannon is also the main armament of BMPT (Tank Support Fighting Vehicle). It is also used for various armament projects from various manufacturers. The design bureau for the 30 mm 2A42 cannon is the KBP Instrument Design Bureau. The 2A42 autocannon has also been used on the Bumerang-BM, an unmanned remote control turret on the Kurganets-25 and T-15 Armata. - Teh Ammunition: The 2A42 fires 30x165 ammunition, a cartridge introduced in the 1970s in the Soviet Union to replace previous 30 mm autocannon cartridges. Other weapons using this size of cartridge case include the 2A38 and 2A72 autocannons for various vehicle, helicopter and air defence applications, as well as numerous single-, dual- and six-barrel naval and air force cannons. The 2A42, 2A38 and 2A72 fire percussion-primed ammunition; the naval and aerial cannons use electrical priming, and therefore their ammunition is not interchangeable with the land-based ammunition types, despite the same cartridge case size. Originally three basic types of ammunition were developed in the Soviet Union for the land-based weapons: high-explosive incendiary, high-explosive fragmentation with tracer, and an armour-piercing ballistic capped with tracer. Later a sub-caliber armour-piercing round was introduced, and today also countries other than Soviet Union/Russia manufacture 30 x 165 percussion-primed ammunition. The main types of ammunition are: - 3UOF8 HEI ( High Explosive Incendiary ) - 3UOR6 HE-T ( High Explosive - Tracer ) - 3UBR6 APBC-T ( Armor Piercing Ballistic Capped - Tracer ) - 3UBR8 APDS ( Armor Piercing Discharging Sabot ) - Teh Platforms: The autocannon has been used since the 1980s on the following platforms: *Infantry Fighting Vehicles (IFV): - BM-2T Stalker (Belarusian-made BMP) - BMP-2 (Mid-Generation of Russian Amphibious IFV, still used along with BMP-3 and widely used by Middle, Eastern Countries) - BMP-3 (Current generation of Russian Amphibious IFV) - BMD-2 (Airborne Version of BMP-2) - BMD-3 (Airborne Version of BMP-3) - BTR-80A (Improvement of BTR-80 from BPU-1 KPVT 14.5mm HMG to BPPU 30mm 2A72) - BTR-82A (Improvement of BTR-80A) - BTR-90 (Russian BTR-80 replacement who's never showed up in-game, in BF2 does) - BTR-T (Russian T-55 Tank based Heavy IFV) - BMPT 'Terminator' (Russian T-72 Tank based Armored Fighting Vehicle, being abandoned in favor of Armata Universal Combat Platform project) - Fahd 280-30 (Egyptian-made IFV based on original Fahd 4x4 APC) - MT-LB 6MB (So-called 'Beast' title, currently in PR ) - Boragh (Iranian Upgraded version of Chinese Type 86 IFV) - T-15 Armata (Next-generation of Russian Heavy IFV, part of Armata Universal Combat Platform project) - Kurganets-25 (Next-generation of Russian Medium APC-IFV, a lighter version of T-15 Armata, this is also part of the project) - Lazar 3 (Serbian-made AFV/MRAV, from Lazar armored vehicles family) *Attack Helicopters: - Mil Mi-28 'Havoc' - Kamov Ka-50 'Black Shark' - Kamov Ka-52 'Alligator' - Kamov Ka-29 'Helix-A' - Similar 30 mm Autocannons: The 2A72 30mm autocannon, designed by KBP Instrument Design Bureau, is a lighter, less complex cousin of the 2A42. While the latter has 578 parts, 2A72 has only 349 parts, allowing it to weigh only 84 kg.Its rate of fire is 400 rd/min. The 2A38 is a 30mm twin-barrel autocannon. It is mainly used on air defense vehicles like 2K22 Tunguska and Pantsir-S1. It weighs 195 kg and has a maximum rate of fire of 2500 rd/min. - Teh Specifications and Variants: Type Autocannon Place of origin Soviet Union Service history In service 1980 Used by Russia Production history Designer KBP Designed 1970s Manufacturer Tula Machine-Building Plant Produced 1980 Variants 2А72 Specifications Weight 115 kilograms (254 lb) Length 3.027 m (9 ft 11.2 in) Barrel length 2,416 millimetres (95.1 in)[1] Cartridge 30 × 165 Caliber 30 mm Barrels 1 Action Gas-operated Rate of fire 200 to 300 rds/min (low) 550 rds/min (high)[2] Effective firing range 4,000 metres (4,400 yd) Feed system Twin feed - Barrels: 1 - Length: 3,027 mm - Weight: 115 kg - Effective range - Light armor: 1,500 m - Air targets: 2,000 m - Ground: 4,000 m - Type: Twin feed, gas operated mechanism - Calibre: 30 × 165 mm - Ammunition: APDS, AP-T, HE, HEI, HE-T, HETP-T, TP - Variants: 2A42, 2A72, ABM M30-M3 (Modern platform made in Sevastopol Impuls 2, for Uran-9 or different armored vehicles) and also Cobra (overhead-mount modular one-man operated turret version of 2A42, explained here) Hope that helps someone who doesn't really familiar with the guns in PR. Thanks for reading-! Source: Wikipedia, tank-encyclopedia, military-today.com and many other sources Regards, InchPincherToo
  9. Q: What is this all about? A: A Soviet-made KPV Heavy Machine Gun-! Q: Is it included/available in PR:BF2? A: YES! In BTR APC series, BRDM-2 and anti-air quad guns (ZPU/ZPTU series) The KPV-14.5 heavy machine gun (KPV is an initialism for Krupnokaliberniy Pulemyot Vladimirova*, in Russian as Крупнокалиберный Пулемёт Владимирова, or КПВ) is a Soviet designed 14.5×114mm-caliber heavy machine gun, which first entered service as an infantry weapon (designated PKP) in 1949. In the 1960s, the infantry version was taken out of production because it was too big and heavy. It was later redesigned for anti-aircraft use, because it showed excellent results as an AA gun, with a range of 3,000 meters horizontally and 2,000 meters vertically against low flying planes. It was used in the ZPU series of anti-aircraft guns. Its size and power also made it a useful light anti-armour weapon on the BTR series of vehicles and the BRDM-2 scout car. *Literally means Vladimir Heavy Machine Gun Now let's go to the main gun topic, KPVT-! The version for use in armoured vehicles is called the KPVT (tankoviy, 'tank'). KPVT is used for armoured vehicle installations, boats, movable and stationary mounts and various anti-aircraft mounts. It features a shorter receiver and a heavier barrel jacket. The KPVT also uses a 50-round belt instead of the original 40-round belt. KPVT's are the primary armament of the wheeled BTR-60PB/70/80 series armoured personnel carriers* and BRDM-2 armoured reconnaissance vehicles*. It is intended for fighting against light armoured targets, weapons systems and light shelters at the distances of up to 3000 m, as well as air targets at distances up to 2000 m. The distance at which the bullet retains lethal force is 8 km. The maximum flight range of the bullets is 9 km. *Which uses BPU-1 Turret, conical-type turret along with PKT 7.62mm Coaxial General-Purpose Machine Gun (GPMG) - Mechanics of KPV Heavy Machine Gun: The development of the machine gun began in 1944. The 14.5×114mm M41 cartridge can be used with High Explosive Incendiary - Tracer (HEI-T) or Armour-Piercing Incendiary (API) bullets, and they have approximately twice the energy of a 12.7 mm (.50 BMG) projectile. The KPV is air-cooled and fitted with barrel with a hard chrome plated bore. It uses a short recoil operation system with gas assistance and a rotary bolt. It can be fed with the 40-round metallic belt from either the left or right side. The barrel can be removed by turning the prominent latch on the forward end of the receiver and pulling on the barrel's carrying handle. - Versions of KPV Heavy Machine Gun: The ZPU** is a towed anti-aircraft gun based on the KPV. It entered service with the Soviet Union in 1949 and is used by over 50 countries worldwide. *Quadruple- (ZPU-4), Double- (ZPU-2) and single-barreled (ZPU-1) versions of the weapon exist. *BTR-40A SPAAG - A BTR-40 APC with a ZPU-2 gun mounted in the rear. Entered service in 1950. *BTR-152A SPAAG - A BTR-152 with a ZPU-2 mounted in the rear. Entered service in 1952. **History of ZPU right here: 1. Precursors: The first dedicated Soviet mount for anti-aircraft machine guns was developed around 1928 by Fedor Tokarev and was adopted for service in 1931. It was a base for mounting up to four 7.62 mm PM M1910 (Russian Maxim) guns. This was also called a ZPU, although the name М-4 was also assigned to it. It served the Soviet armed forces in all major conflicts until 1945. 2. Description: Development of the ZPU-2 and ZPU-4 began in 1945, with development of the ZPU-1 starting in 1947. All three were accepted into service in 1949. Improved optical predicting gunsights were developed for the system in the 1950s. All weapons in the ZPU series have air-cooled quick-change barrels and can fire a variety of ammunition including API (B32), API (BS41), API-T (BZT) and I-T (ZP) projectiles. Each barrel has a maximum rate of fire of around 600 rounds per minute, though this is practically limited to about 150 rounds per minute. The quad-barrel ZPU-4 uses a four-wheel carriage similar to that once used by the obsolete 25 mm automatic anti-aircraft gun M1940. In firing position, the weapon is lowered onto firing jacks. It can be brought in and out of action in about 15 to 20 seconds, and can be fired with the wheels in the traveling position if needed. The double-barrel ZPU-2 was built in two different versions; the early model has large mud guards and two wheels that are removed in the firing position, and the late model has wheels that fold and are raised from the ground in the firing position. ZPU-2 turned out to be too heavy for the Airborne Troops, so a new UZPU-2 (later redesignated as ZU-2) was developed from ZPU-1. The single-barrel ZPU-1 is carried on a two-wheeled carriage and can be broken down into several 80-kilogram pieces for transport over rough ground. Versions of the weapon are built in China, North Korea and Romania. 3. History: The series was used during the Korean War by Chinese and North Korean forces, and was later considered to be the most dangerous opposition to U.S. helicopters in Vietnam. Later it was used by Morocco and the Polisario Front in the Western Sahara War. It was also used by Iraqi forces during Operation Desert Storm and again in Operation Iraqi Freedom. In 1974 the Cyprus National Guard artillery batteries used their ZPU-2's against the Turkish air force. In the Russian military, it was replaced by the newer and more powerful ZU-23 23 mm twin automatic anti-aircraft gun. The type has seen widespread use by all sides in the 2011 Libyan civil war and Syrian Civil War often mounted on pickup-truck technicals with plenty of videos showing the gun engaging different targets. The Lebanese Army has mounted the ZPU-2 and ZPU-4 on M113 armored personnel carriers to create armored self-propelled AA vehicles. Literally means Zenitnaya Ustanovka/ZU or Zenitnaya Samokhodnaya Ustanovka/ZSU years later (if you familiar with the assets name, in-game) - Specifications of KPV Heavy Machine Gun: Weight: 49 kg (108.03 lb) Length: 1,980 mm (78.0 in) Barrel length: 1,346 mm (53.0 in) Width: 162mm Height: 225mm Cartridge: 14.5×114 mm Caliber: 14.5 mm Action: Short recoil operation Rate of fire: 600 rpm Muzzle velocity: 1,005 m/s (3,297 ft/s) Effective firing range: 3000m Maximum firing range: 4000m Feed system: 40-round belt Thanks for reading, hope that helps people that unfamiliar with the guns in-game (Project Reality). Please leave any comments below on this thread-! Sources: Wikipedia, tank-encyclopedia and many other sources.. Regards, InchPincherToo
  10. FOB being shoveled/with Combat Engineer, is just the best for the server. Personally had no problems with it, making the Co-Op great again with more tmwork. Quite a challenge tho- Shovels needs some love from players~ Inch
  11. corrupted files

    Ah, sorry it doesnt work at all, i would say maybe Black Gold from the v.1.4.1.0 PR Installer would do, if anyone does have it (not corrupted at all). Please upload around or send any links to Black Gold from PR v.1.4.1.0 Installer. I'll be waiting if someone has it, be in touch around this thread- Sorry for the inconvenience.. - Inch
  12. corrupted files

    Thanks a lot, ZZANG1847. Really helpful enough, i'll try to extract it to my current PR map files. - Actual file size for Black_Gold: approx 175mb - My current Black_Gold: approx 40mb after full torrent download, LOL (means corrupted) Cheers, Inch
  13. Hey guys, Needs a quick response on this, does anyone have links to download the maps of PR? I had a problem seeing error of verifying integrity of just one map, Black Gold (said to be corrupted, i kinda need some replacement for that). Plus, i dont wanna re-download everything again from the start, really wasting my time enough till now. It'll be much easier and useful if uploaded around VG downloads or share any links to the map downloads here in this thread, i'll be in touch. (Google Drive, Dropbox, Mediafire, etc. would do) Thank you Cheers, Inch
  14. PR becomes something that i need to see lately, how interesting that still.. some of the random people just went in to the server and breaking the rules easily like that, didnt noticing that there are witnesses around them. I guess its a well done for reporting these, to both of you, Mr. Satirical and SoldierOfMisfortune-! Take your time waiting for these 2 crooks to be added to banlist, no one will ever seen them again that's some real proof you've got there- I'll brb in-game until im done with my downloads, and TS3 if possible. Still had some issues in it miss you folks around VG Regards, Inch
  15. TOW Humvee for me, is claimable assets to any squads (except dedicated squad like Tanks, APC, IFV, CAS, Trans etc. but, i dont think i can agree with regrouping AT Vehicle into APC/IFV squad.. that's just unnecessary, in some situations/maps) because it is reasonable for Inf/Mech Inf squad to gain their power/advantage not just relying to other dedicated squads, preventing them down from enemy ordinance and as a mobile attacker/defenser when capping CP's at frontline without any supports available.. Same goes to Anti-Air Vehicles, few of them are claimable to Inf/Mech Inf, but not the Heavier ones, plus.. realizing that using the AAV are mostly using Crewman kits as well as the AT Vehicles (so, i guess it's better to make a dedicated squad for AT/AA Vehicles that uses Crewman kits) All of this (mostly Heavy ATV/AAV) can be used in dedicated squads, like making ATV or AAV squad since theyre capable of destroying specific types of vehicles (ATV for ground armors and AAV for aircrafts/helicopters), i had no problems about this atm.. i see it's not even breaking the rules.. For Inf/Mech Inf, i do agree that they can use Lighter AAV/ATV's (in case if there's no dedicated squad available, have to ask the admin in-game about the usage/allowance of Heavy AAV/ATV's first). It's going to be great if someone has to do it.. Pretty confusing about AT Vehicles since there are lots of them.. like: - TOW HMMWV, SPG-9 Technical (claimable for all or making dedicated squad) - BRDM-2 Spandrel, 9P149 Shturm-S, ZSL-92 ATGM (dedicated squad) And AAV's like: - Avenger AAV, Fennek SWP, Ural SPAAA Truck (claimable for Mech Inf, dedicated squad) - 9K35 Gopher, 9K22 Tunguska, Stormer HVM, Type 95 SPAAA, ZU-23-4 Shilka, MT-LBM 6MA "Beast", BRDM-2 Gaskin, ZSU-57-2, M163 VADS (dedicated squad) Crewman Kits are needed mostly for heavier AT/AA vehicles, i think it's better for make one dedicated squad for that For things like light ATV's (TOW HMMWV, SPG-9 Technicals/equivalents) and AAV's (Avenger (exception for Mech Inf), Ural SPAAA Truck/equivalents), as long as they're not using Crewman (or light sized) seems to be allowed and used by Inf/Mech Inf or making dedicated squads.. Cheers, Inch "There is a Alvis Stormer HVM in Co-Op Vadso City LRG, check that out-! Great to see one of this btw "