• Announcements

    • =VG= SemlerPDX

      VG Servers are Back Up! *UPDATED AGAIN* TS3 Server is back; PR and Mumble are online, Arma 3 Servers are online but still need VG specific missions and configurations, should be done before end of week...   04/15/2017

      UPDATE Sunday April 23rd:
      Most everything is back online now.  The PR Server is running, and Mumble is working.  We have not yet made PR Updates available in TCAdmin, but several more people have access to update the PR Server (including me) and there should be little to no server downtime from future PR Updates.

      I've installed a second PR Server and still need to expand the VG PR License for it - it can be used for whatever, but I called it "PR EVENT SERVER" to start.  I figured we might also want a development server for things like FastJack's PR COOP Insurgency Mission testing, and we will take care of that this coming week as well, if able.

      The Arma 3 Servers have been reinstalled, and they are running basic versions of their former missions.  They still need to be configured, but they will remain online until this happens during the week (when PITN gets time).  I've set up A3 Servers with a Steam Update button in TCAdmin, any Arma Admin can now update to the latest Arma version much faster and easier, and without needing to wait for a Head Admin.    -Sem

      Sunday April 16th 2017:
      I've just received an email from the Server Host in Germany.  They host the server that runs our TS3 and various game servers here including Project Reality, and Arma 2 & 3.  Apparently, there has been a fault with our server host, possibly a hardware failure or such, but all servers in one part of their data center were affected including ours. We do not have further details at this time, but unfortunately this means VG Servers will be down until we can regain access to our server.  We were not given a time frame estimate or specific details of what damage was incurred, and we do not know if we have lost any data that was on the server.  We've been with this host for many, many years, and we've had nothing but great connections and fast servers.  Clearly this is a rare occurrence and we need to be patient as we weather this storm. I feel particularly bad for our loyal Project Reality players who were very patient waiting for our server to get it's most recent update, and I wish I could do something immediately to fix this.  It's a sad truth that it is out of our hands for the time being as we await contact from our host, and get a detailed damage report and estimate of how long until we are online again.  Of course, I've contacted the other head administrators at VG and apprised them of the situation.  We will update you all as we get information. Thank you all for your patience and understanding!

=ICE= InchPincherToo

PR Admin
  • Content count

    29
  • Joined

  • Last visited

Everything posted by =ICE= InchPincherToo

  1. corrupted files

    Ah, sorry it doesnt work at all, i would say maybe Black Gold from the v.1.4.1.0 PR Installer would do, if anyone does have it (not corrupted at all). Please upload around or send any links to Black Gold from PR v.1.4.1.0 Installer. I'll be waiting if someone has it, be in touch around this thread- Sorry for the inconvenience.. - Inch
  2. Hey guys, Needs a quick response on this, does anyone have links to download the maps of PR? I had a problem seeing error of verifying integrity of just one map, Black Gold (said to be corrupted, i kinda need some replacement for that). Plus, i dont wanna re-download everything again from the start, really wasting my time enough till now. It'll be much easier and useful if uploaded around VG downloads or share any links to the map downloads here in this thread, i'll be in touch. (Google Drive, Dropbox, Mediafire, etc. would do) Thank you Cheers, Inch
  3. corrupted files

    Thanks a lot, ZZANG1847. Really helpful enough, i'll try to extract it to my current PR map files. - Actual file size for Black_Gold: approx 175mb - My current Black_Gold: approx 40mb after full torrent download, LOL (means corrupted) Cheers, Inch
  4. PR becomes something that i need to see lately, how interesting that still.. some of the random people just went in to the server and breaking the rules easily like that, didnt noticing that there are witnesses around them. I guess its a well done for reporting these, to both of you, Mr. Satirical and SoldierOfMisfortune-! Take your time waiting for these 2 crooks to be added to banlist, no one will ever seen them again that's some real proof you've got there- I'll brb in-game until im done with my downloads, and TS3 if possible. Still had some issues in it miss you folks around VG Regards, Inch
  5. TOW Humvee for me, is claimable assets to any squads (except dedicated squad like Tanks, APC, IFV, CAS, Trans etc. but, i dont think i can agree with regrouping AT Vehicle into APC/IFV squad.. that's just unnecessary, in some situations/maps) because it is reasonable for Inf/Mech Inf squad to gain their power/advantage not just relying to other dedicated squads, preventing them down from enemy ordinance and as a mobile attacker/defenser when capping CP's at frontline without any supports available.. Same goes to Anti-Air Vehicles, few of them are claimable to Inf/Mech Inf, but not the Heavier ones, plus.. realizing that using the AAV are mostly using Crewman kits as well as the AT Vehicles (so, i guess it's better to make a dedicated squad for AT/AA Vehicles that uses Crewman kits) All of this (mostly Heavy ATV/AAV) can be used in dedicated squads, like making ATV or AAV squad since theyre capable of destroying specific types of vehicles (ATV for ground armors and AAV for aircrafts/helicopters), i had no problems about this atm.. i see it's not even breaking the rules.. For Inf/Mech Inf, i do agree that they can use Lighter AAV/ATV's (in case if there's no dedicated squad available, have to ask the admin in-game about the usage/allowance of Heavy AAV/ATV's first). It's going to be great if someone has to do it.. Pretty confusing about AT Vehicles since there are lots of them.. like: - TOW HMMWV, SPG-9 Technical (claimable for all or making dedicated squad) - BRDM-2 Spandrel, 9P149 Shturm-S, ZSL-92 ATGM (dedicated squad) And AAV's like: - Avenger AAV, Fennek SWP, Ural SPAAA Truck (claimable for Mech Inf, dedicated squad) - 9K35 Gopher, 9K22 Tunguska, Stormer HVM, Type 95 SPAAA, ZU-23-4 Shilka, MT-LBM 6MA "Beast", BRDM-2 Gaskin, ZSU-57-2, M163 VADS (dedicated squad) Crewman Kits are needed mostly for heavier AT/AA vehicles, i think it's better for make one dedicated squad for that For things like light ATV's (TOW HMMWV, SPG-9 Technicals/equivalents) and AAV's (Avenger (exception for Mech Inf), Ural SPAAA Truck/equivalents), as long as they're not using Crewman (or light sized) seems to be allowed and used by Inf/Mech Inf or making dedicated squads.. Cheers, Inch "There is a Alvis Stormer HVM in Co-Op Vadso City LRG, check that out-! Great to see one of this btw "
  6. Check out the plan i've made for IDN National Army/IDN Marine Corps, still needs some of the research around specific websites on internet:

    https://docs.google.com/spreadsheets/d/1fEnbtKP3xGB6Rv2IaGBo7iWthzt6f7sgdRzEPyI6FWU/edit?usp=drivesdk

     

    Still, it's just a design plan for the Community Faction in PR (i had no plans to post it over PR Forums because it's said to be useless.. :(, since i had no real project team for it), i'm also not a modeller or anything else required to make this..

     

    I've been not playing PR recently, had problems in real-life.. busy at College and mostly study, but when bored.. i take my chance and start to wrote the idea (plan) down into Spreadsheet like this.

    Hope you guys liked it, or maybe.. military experts liked it :)

     

    Cheers,

    InchPincherToo

  7. I've seen BTR-60 did this on Sbeneh STD, but it was accidentally flipped coz of terrain being not helping First time seeing this, awesome-
  8. Is this on Beirut? Lol coz i've tried couple times to dive or even spawn bug inside a carrier- (firstly on Muttrah) real hard to do it
  9. A Commander role.. It is changed, it's not like BF2 or anything, but you are talking about PR. Completely different than other mods, this CO position requires a good sense of strategy, knowledge of the game itself and mainly having an experience of communication around with other squads in a team (SPEAKS ENGLISH in general), it's not easy to become CO without having any of them above.. Following what ZZANG1847 said, i'm agree.. when theres under-populated server, players sometimes not doing their objective.. instead doing some bad stuffs, like teamkilling, trashtalks, loafing around or even wasting assets/considering this =VG= Co-op as a practice server. As Lite-Admin among people, i'm just trying to make the server running, me myself being commander is necessary (is a must when the team struggling/nowhere to go), even tho if they had not following orders, i still have to help them winning a game or it's going to be unpopulated (bored/intentionally losing/burn tickets). Disobeying the rules on under-populated server? I do believe that the rules still remain active even if theres no admins around.. those who done that will be warned/kicked, done it multiple times means banned by Admins. I have seen good CO's around Co-op servers, like Hater, Double, Melon or even SoldierOfMisfortune for example. They're proved themselves, earned respect from other players in the team. Being active on supporting all squads in a team is one of CO's job to do in-game- (building FOB, UAV recon, giving area attacks, strategy and orders) Area Attacks has no been used in under-populated server while i'm being CO's in weeks ago. But still, it's an useful firepower if theres a lots of Inf or huge of Armors nearby squads position. It's a best way to turn back the battle for being overrunned by the enemy forces.. only had to ask for the SL's to call an Area Attack to desired place and make it up for it- UAV is very crucial while playing as a sitting duck CO on carrier/base, it's not counted as doing nothing, but it's very useful for telling the enemy movements around the map, and report to SL's about the intel, so they can make a counter-attack/avoid it as possible, in order to make a progress.. not just relying on their instincts/own skills or abilities to predict movements- I haven't been playing as CO's for a week, but i'm already gain some of the respects around as a CO's when =VG= is under-populated.. (and also as Lite-Admin too ), being helpful and constructive in battle is what i'm trying to do on winning a game as CO, even if someone trying to be jerk/not obeying orders, have to be patience.. it's fun, had no problems with it I do recommend to "read the Manual" again on "Commanders" page, should be helping you if wanted to do as CO next time.. See ya on field, i'm still downloading the newest PR installer (v1.4.0.0) coz my game files are corrupted and i have to reinstall and redownload the main file (yet again ), since the older installer (v1.3.5.0) seems to be not working at all.. Cheers, Inch "I do not accept and refuse when there's a CO leading the team with a Sniper kit-" >:(
  10. Dear Melon, Please don't kill me, just because i have to woke up around 4am for the greatest =VG= event here, needs more coffee for sure-! XP (That teamkill on warm-up maps on last event was not really that intentional/accidentally did bcause of lag, real sorry and won't happen again) Yep, thats right.. i missed about half of the events, only managed to play warm-up maps and Khami in first 15-20 mins, suddenly blackout strikes to my house, i'm bringing shame to my fellow squad members.. with just a shitty problems like that :v I hope, if theres any good time set to play around.. i'm sure i'll be there. I know, you're the best one here for this. "Alpha Group will be returning soon (maybe without meh )" Regards, Inch
  11. I wonder, who might be in our squad in last place? (If Rotblut's away from squad) hope some more cooperative player.. and also clearly being communicative too as well In the end, i'm feeling okay with this Alpha Squad, nothing bad anyways. Let's go for it!
  12. Looks neat, Kav! It's gonna be awesome squad in the event-! Can't wait for Friday to come~ Wanted to suggest, some of these guys should be invited to our squad, if Rotblut's going for fly/drive assets (just couple random guys here as possible replacement, pick one of them if like/also PM them): - SoldierOfMisfortune - ALI.MORADI - A.Deker - Teejay001 - .Blizzard. - Spartanish - =VG= STARK (?) Many more possibilities, but idk if these guys have issues in real-life till today/not able to participate or not? Cheers, One and only InchPincherToo
  13. It's good to see those old maps making a coming back into the game with a lots of changes, honestly i'd never seen one of those maps earlier in Betas of PR, played this first time after Betas ouch.. Co-Op maps.. i guess mostly 1-2km maps (including returning Qwai River AAS, dunno why..) still be used for better INF gaming experience rather than semi/full Vehicle Warfare in Single Player (and also Co-Op if possible in VG Server , my dying wish lol) It is gonna be awesome, if one of these maps shown up in VG Server.. so the game wouldn't be like monotone in map rotations.. (needs variations each rounds tho..) playing Muttrah, to Pavlosk, to Karbala, to Black Gold etc. XD Still, maps like Bamyan, Goose Green for Co-Op had some issues, like FPS drop for sure.. and ofc bots too~ Cheers, Inch "Did you saw the 0,5 km map in the PR link? Gosh.. that really freaking small map ever i seen-! Too much INF! "
  14. Great to hear the Co-Op events coming this week! Can't wait to participate soon- "Hoping the Fridays not to be the busy day, still on vacation tho. Weeeeeeee~" Cheers, Inch
  15. Dear Rotblut, Seeing here, you got a problem with this one (MILAN AT emplacement on MEC Fortress) is much more a new threat to all CAS/Trans squad (since the server uses the Large Muttrah City rather than Standard, more coop gameplay), it can be annoying sometimes.. personally i haven't seen any of them firing at Heli's so quick at certain ranges (in Standard), it's become more active at this point after the newest update mechanics on Bots (i'm sure it was suppose to be passive at Air Vehicles, active at Ground Vehicles) One thing to do to recognize it, is only to hear out the "wheezing" sounds (which can be appear to be from far and become more closer), then try to figure out how to avoid it: - Not passively flying against the Milan (Hovering) - Not flying low against the Milan and always hide between buildings around you Some additions: AA emplacement always have a lock-on 'beeping' and wheezing sounds from far to close range, but the AT emplacement doesn't have 'beeping', instead only wheezing sounds from far to close range.. so, you better suit up and get your instinct to avoid those safely as possible when playing Trans/CAS Cheers, Inch Do you want to see this Land Rover MILAN AT for British Armed Forces in PR? I do-! This modeller kit makes it done Source: random Google website..
  16. Hope the fixed bot navmeshes on certain maps like, Kozelsk and Beirut will make the game even more dynamic and no ever will be any stupid bots stuck in some areas on terrains/objects/buildings.. I wonder why the Dev's removed the Heli in Kashan (ALT), so far i'm playing Trans at that layout.. seems to be fine, and not a problem at all.. (U.S Blackhawks are fine, but i prefer Chinooks if possible) -Inch-
  17. Just random screenshot.. nothing here Last seen in: Bluedrake42 YT PR channel (i'm not playing anything ) Someone here in VG, actually has been appear to be in this video for about 2 hrs (screenshot), you know who it is..
  18. Hello guys, The long time waiting for the PR update, finally will be come out soon. It's v1.4! Gameplay changes and balances in assets are everywhere! Also, there will be new maps that have Co-Op support, and that's awesome! Falklands War also now returning as well (can't wait to see it in-game) The maps are Kashan (returning to co-op map list), Soul Rebel, la Drang (the intense Vietnam Map in PR, i bet almost everyone wanted to play this map in Co-Op) and the other 2 are brandly new map to me: - Bamyan, Tajikistan ARMA 3 inspired map (Must be awesome ) - Goose Green, a Falklands Map (finally i can play at Falklands Map, maybe like the first time of it ) Some, few maps are also going to be balanced and added new layers, hope that will helps the players dealing with the bots in Co-Op Good to see this new maps coming into lists of PR Co-Op maps, so my question is.. are you guys (admins) gonna add some of these new maps into the list in =VG= Co-op Server soon? I would like to see these new maps also in "OPFOR Week" event too if possible Regards and cheers, Inch
  19. project reality

    It will be arriving soon, maybe in a next few months/years from now it is going to be nice if the Falklands has at least 1 layout that supports Co-op (hope there will be not stupid bots, bugs or issues happen in that map) But after all, we should have some fun for a moment with these new maps updated just few days ago (and also playing the old maps with its new layouts), it should make ourselves feel enjoy the plays in server.. even tho it has some bad points Regards, Inch
  20. If you wanna do OPFOR without changing the current server team (BLUFOR), why not Kozelsk (ALT) or Sbeneh Outskirts (ALT)? It's also a good choice if you seem bored to be on BLUFOR all the time.. To be honest, i personally don't like to be in OPFOR team in some maps, like Muttrah, Grozny etc. (somehow it sucks..) Well, in the end.. i don't mind if you guys having an event like "OPFOR Week" (only if the server was boring, cause of lack of OPFOR maps), should might be interesting again for some other people.. - Air Maps: Should be the same gameplay as the BLUFOR.. only different faction.. (Khami, Kashan, Slient Eagle, Black Gold etc.) - Infantry+Armored Warfare Maps: Best ones (in my opinion) are Gaza (STD), Dragon Fly (STD), Fallujah, Qwai (STD) and Yamalia (LRG).. That's my current opinion about having an OPFOR server, hope that helps.. Cheers, Inch "Falklands.. i wonder what devs of PR doing right now, i haven't played that big ass map for sure"
  21. project reality

    Hey guys, I'm still wondering about how is a BRDM (or the AT version, Spandrel) categorized in this =VG= Co-Op Server. Mostly in a map like Beirut (STD), is it supposed to be: - In a proper squad, like IFV or own make own BRDM/Spandrel (armored jeep) squad? (I'm not saying this one is good enough for APC, since it's light armored) - Used by Mech Infantry squad? - Freely used for everyone (both IFV/Mech's)/just leave it alone? From what i saw in recent or old games, BRDM pretty vulnerable and easy to kill with HAT kit (one hit in every side and done), but it's still had to hit more twice with LAT kit (so, what my opinion is, BRDM looks the same (cause in the PR guide says, it's an armored jeep) or equivalent as the Humvee (Up-Armored, only the gun emplacement are different (BRDM has AP/HE rounds, rather than Humvee has Browning 50 Cal/Mk.19)) I'm still looking for the right answer for this, it's just a small problem that needs to be solved.. Btw, what happened to my post in VG Co-Op forum? Did someone deleted it? (Sorry, if it's annoying and long post in this forum) Regards, InchPincherToo
  22. project reality

    Wow, i didn't expect a lot of replies coming, but thanks for telling those things, now i'm kinda understand about it The Point is: - "BRDM is an Armored Jeep that treated as Light Armor, dedicated Armor squad (APC/IFV) shall be the one on using it, since it's requires Crewman Kit as Driver or Gunner. Rules are the same, same priority as APC/IFV, main job is to assist and supporting friendly Inf's/Mech Inf's against heavy threats like Armor, enemy Inf's, picking up stranded friendly Inf's etc." - "Always ask first the Admin in-game before start trying to use Heavy Assets as Mech Inf squad in early rounds of the map (especially like AAV, Light Scout/Recon Vehicles etc.)" And that's what i learned, surely no doubt with all statement above and about you guys just wrote in this forum Thanks by the way Cheers, InchPincherToo Praise this Bovevaya Razvedyvatelnaya Dozornaya Mashina, the Russian Armed Jeep (Technically, it's an APC for some reason and in real life as well)! Formidable opponent in-game
  23. project reality

    Thanks, all of this means a lot in-game and for me! (I have no doubt anymore about your sayings, Any asset that requires a crewman kit for either driver or gunner is considered as a heavy asset) Now i know what should i do with those (so-called) Light Scout Vehicles (BRDM's, Canadian's Coyote and Chinese VN-3's). Surely i had to be discuss about these vehicle usage first, bfore start playing in early rounds (As Mech Inf/self-dedicated Armored squad) Cheers, InchPincherToo