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Everything posted by InchPincherToo

  1. PR school

    Well, i wonder what Test_Airfield and Test_Bootcamp are exist for... Are these not necessary for 'testing' things or even training (alone locally) in PR? - Inch
  2. Spartanish congrats!

    It's the Titans Battle, can't wait for these guys clashing over coop together Congrats as always, Spartanish-! - Inch
  3. PR Updated to - Post any bugs here

    So, that explains why Beirut LRG isn't working anymore (literally with buggy changes)... Yesterday, i was playing it with couple of guys in there, the LRG one still works (somehow), but by the looks of it.. the layout IS NOT in actual LRG one (and it is the ALT one being reversed, playing in IDF side instead of RU, the assets are mixed from new Beirut layouts since this new update) How mindblowing.. and it also hasn't removed from the maplist rotation. Should we remove it for good? I'm going to miss the Beirut COOP128 for sure, old times... - Inch *PS: After knowing this, looks like i can't be online at some point, PERF BETA is now permanent and can't be turned off, seems now it's killing my PC performance (after more than 1hr playing, it overheats & freezes my screen 5 mins approx.). I definitely need to fix this issue first, then will come back later after it's done...
  4. I had myself done with last semester exams 2 days ago, now i've got a 1,5 month day off from campus/uni. At this one, i have reached in some point that i might be needing a 'job' to live my life out there. But, honestly.. never actually thinked about that till now (there is a lot of things, but still not sure which one is suitable at least)


    I was thinking about making something, related to PR while at day off like this (such as faction), but it will took a long time, so i had to save ones that important for progressing through to make it happen.


    I'm probably going to start learn things that needed soon (modelling, mapping etc.), so i can experience working on something that 'real heavy' (PR Forums - Modelling/mapping isn't really that easy as it looks), and so my willing to do and learn on this kind of work... (currently looking at softwares, such as 3DS Max, BF2Editor etc.)


    Btw, the admin in PR isn't really my main job (just a side one, besides of campus student), not really taking that seriously at the moment, mostly busy everyday, except in Weekends. But, i'll be there when needed (sometimes hanging around TS helps me, if problems happen in-game, so i can help out solving them)


    I definitely need to do some dishwashing right now... :o


    - Inch

    1. WCCBadploy


      Busy  busy bee!!!

  5. Where did vg go?

    Dude, I love that game, so realistic and addicting, but usually in here, i called it 'dishwashing' (satisfying and relieving stresses out from head) But hey, that's what i do in real-life besides of studies - Inch
  6. Where did vg go?

    Not so all of them i guess, me myself while got online, VG comes at first (Aussie servers like more 300 ping for me, even though its close) But i realized there's servers that has low ping ones, might be possible for few Asians, the Taiwan (Coop) and Japanese (Canned Catfood Gaming on both Deployment and Coop) But, never know what's going on out there lately, so trying to catch-up/update.. There is still some players whether old/new seeding the server past few days as i saw, but they're also dead in some low pop situation (whether the boring maps, frequent crashing, violations etc.)
  7. Shahadah

    And i completely forgotten about Scorpions and MT-LB 6MB "Beast" 7 Spandrels... must be quite challenging, but isn't that too much? Maybe more quad-guns as @=VG= BinkleDinkle said would do- And please add bomb cars and garry lol
  8. M27 or IAR

    Infantry Automatic Rifle (IAR) and Light Machine Gun (LMG) seem has a different terms in meaning. HK M27 is an IAR, which adopting standard-long magazines (<30 rds) instead of more drum/box magazine (100-200 rds) in one person of a squad, sounded that the USMC seem wanted to replace it with M27 since M249 has been long in service for many years (there are some problems might be known on M249, such as gun jammed while firing, maintenance costs etc.). I'm pretty sure that these will still remain not in Marine Corps but in the Army instead... And yet they are assessing them by terms of its reliability, handling, accuracy etc. It is good as it looks (somehow better than M249), with standard Harris bipod for suppressing fire while proning, a longer heavy barrel for stability firing over mid-long range and some optic attachments for effective aiming. This gun suits up for necessary suppresion (using less rounds on specific targets) and CQC battles in the field, much better than M249 since it's heavier than M27. This doctrine, will be exist to some countries in future, they might be going to replace their AR platform with something lighter than LMG's Yeah, i think it's good weapon overall, i always like what HK did back there, they're all good stuff.. RPK and Browning Automatic Rifle (BAR) are the examples for IAR. And yet this is the same as his older brother, HK417 , BUT he is a DMR instead of IAR (HK M27 as USMC said 'two-weapons in one', both as IAR for close-quarters/suppressing and possibly DMR for engaging specific targets at certain range with stable accuracy) And if they're having M27 to replace M4/M16's, would that be too expensive instead of M27 replacing the M249? HK XM8 and guns from Individual Carbine competition for M4 replacement (such as KAC SR-16, RobArms XCR, LWRC M6A4, Remington ACR, FN SCAR, Colt CM901 and suprisingly HK416 ITSELF-!) are the victims on this.. - Inch PS: Oh, btw. The Indonesian Marine Corps (Amphibious Recon team) also testing these as well (what a dream.. )
  9. Nightvision

    Nvm, this might be just a bug after randomly playing on the TOW Humvee thermals Cheers- Inch
  10. Shahadah

    Yeee- can't wait for this one Keep up the good work, man-! 5x BMP-3 5x BMP-2M (With Konkurs/AGL) 3x BRDM Spandrel ATGM 2x MT-LB Shturm ATGM 2x IGLA Emplacement 3x ZPU-4 Quad-Guns 1x MT-LB Gopher AA (or BRDM Gaskin AA as Alt) 2x ZSU-23-4 Shiilka 4x T-72M1 1x T-62 2x Mil Mi-35P Hind-F 2x Mil Mi-28 Havoc Are these on their side, Double? - Inch
  11. Nightvision

    This must be a bug, a standard kit with NV seems still there on the PR files directory somehow (accidentally overwritten, then some kits has nightvision capability maybe?) It was first-appeared in SF expansion pack of BF2, seems this one looks neat for PR version
  12. Should I be proud?

    Let's just say all countries in the equatorial lines are the treasure on this earth, like the Borneo for example (illegal logging and some wild huntings still exists, and also explains why Forest Guards exist as well) What kind of thing that those Forest Guards being issued here at my country are these below: Seems legit gun? A 9x19mm standard NATO, and also likely replacing the early PM1 ( copy of Beretta M12, it was a failure for adoption in service ) for the Forest Guards. But, still... it was produced until now, and never adopted by the Armed Forces or even the Police... Originally it was like this: Late-version of PM-2 with integrated silencer inspired from S. Korean Daewoo K5 SMG and also HK MP5's and collapsible stock All looks decent until this came out: Inspired by HK MP5, this one is potentially can be the success to adopt for Armed Forces/Police. Has a battle iron sights as standard issue and Mepro's M21 RDS I'm always having a respect and appreciating to what the local company did there, it is good to see that things are moving and developing as it should be, so they can compete not just inside, but also in the worldwide sales as well (on exporting, seeing interests out there in some countries) - Inch
  13. Should I be proud?

    It looks like a MP40, M3 Grease Gun and a PPSH sub-machine gun combined What's the fate on this gun? Is it still used by the Brazillian military or police? Hope they're not the same as like my country SMG's does ( PM2, a local produced SMG that intended to issue for Armed Forces/Police, but they only issued this for Forest Guards instead ) - Inch
  14. Hello guys, it's been a while. I haven't posted something new on the forums (usually at Militaria forum section), i had been busy with some campus works/assignments, and it goes from there. But, if i'm having a free time, will be updating and continously posting while i still can. This is some of the knowledge, to you all the readers.. enjoy-! Today, i'll be talking about LGS Fennek, requested by @=Wolf= Jersans from previous posts (so, this is likely a late post, and sorry for being late-). It's basically an armored scout car equivalent to some others, like Chinese (PLA) VN3 and Russian/Polish BRDM-2 (or BRDM-2M-98 Zbik's) The Fennek, named after the fennec (a species of small desert fox), or LGS Fennek, with LGS being short for Leichter Gepanzerter Spähwagen in German (Light Armoured Reconnaissance Vehicle), is a four-wheeled armed reconnaissance vehicle produced by the German company Krauss-Maffei Wegmann and Dutch Defence Vehicle Systems. The Turkish company, FNSS Defence Systems acquired the right for licence production in 2004. It was developed for both the German Army and Royal Netherlands Army to replace their current vehicles. - History In April 2000, the prototype vehicle finished field trials and in December 2001, a combined order was placed. 410 were ordered by the Royal Netherlands Army (202 reconnaissance, 130 MRAT (medium range antitank) and 78 general purpose versions) and 222 by the German military (178 reconnaissance, 24 combat engineer, 20 joint fire support teams (JFST)). More Fenneks for the German Army will be procured from 2015 on. Germany plans an overall purchase of approximately 300 Fenneks. The first vehicle was delivered to the Netherlands in July 2003 and the first to Germany in December of the same year. Deliveries will continue until 2011 (additional orders for the German Army are planned from 2015 on). The Dutch SP Aerospace company, which produced the Fennek for the Dutch military, was declared bankrupt in August 2004. A new company called Dutch Defence Vehicle Systems (DDVS) was created to continue the production of the vehicles for the Royal Netherlands Army. - Specifications The Fennek has four wheels with selectable two or four wheel drive. It has a Deutz diesel engine producing 179 kW, giving it a top speed of 115 km/h. Tire pressure can be regulated by the driver from inside the vehicle to suit terrain conditions. The primary mission equipment is an observation package mounted on an extendable mast. Sensors include a thermal imager, daylight camera and a laser rangefinder. Combined with the vehicle's GPS and inertial navigation system the operator can accurately mark targets or points of linterest and pass that data to the digital battlefield network. The sensor head of the observation package can also be removed and mounted on a tripod for concealed operation, as can the control unit from the vehicle should the crew want to use the entire system dismounted. Many Fenneks of the German Army are also equipped with Aladin miniature UAVs. LGS Fennek SWP (Stinger Weapon Platform) LGS Fennek MRAT (Anti-Tank Guided Missile Carrier) Various weapons can be fitted, such as a 12.7 mm machine gun for the Dutch reconnaissance version, a Rafael Spike anti-tank missile on the Dutch MRAT version or a 40 mm automatic grenade launcher (HK GMG) or Rheinmetall MG3 for the German vehicles. The Royal Netherlands Army also placed an order at the Turkish company Aselsan for 18 Raytheon Stinger surface-to-air missile launchers to be fitted on the Fennek. The launcher in this case is the Stinger Weapon Platform (SWP), with four Stinger missiles intended for mid-range air defence. The launcher can be controlled from on board the vehicle, or else remotely as part of a distributed air defense system. On the Dutch Fennek the primary weapon is the 12.7 mm machine gun. The vehicle is protected all-round against 7.62 mm rounds and additional armour can be added if the mission requires. The air conditioning system provides protection against nuclear, biological and chemical warfare and the crew compartment is protected against anti-personnel mines. German Bundeswehr LGS Fennek with HK GMG 40mm automatic grenade launcher Main Specifications: Weight: 9.7-10.4 tonnes Length: 5.71 m Width: 2.49 m Height: 1.79 m Crew: 3 Main armament: HK GMG 40 mm grenade autocannon or Rheinmetall MG3 (German version), M2HB 12.7 mm machine gun (Dutch versions) Secondary armament: Not applicable Engine: Deutz diesel 179 kW (239 hp) Power/weight: 18.5 kW/tonne Suspension: Selectable 4 wheel drive Operational range: 860 km Speed: 115 km/h - Operational History Both Germany and the Netherlands have deployed Fennek reconnaissance vehicles to Afghanistan in support of ISAF. On 3 November 2007, a Dutch Fennek was hit by an improvised explosive device killing one and wounding two other occupants. The vehicle and its crew were taking part in an offensive operation targeting the Taliban in the province of Uruzgan, Afghanistan. In another incident a German Fennek was hit by a rocket-propelled grenade. It's hollow charge jet penetrated the vehicle through the right front wheel rim, passed through the vehicle and blew the left door off the hinge. Thanks to the spall liner the crew sustained only negligible injuries. - Operators Current operators: - Germany German Army (Bundeswehr) - 222, to be increased to 248 - Netherlands Royal Netherlands Army - 365 Future operators: - Qatar Qatari Emiri Land Force - 32 Hope you guys enjoy the reading-! Feel free to share your thoughts, comments and give corrections here below - Inch
  15. NOTE: This is based on my previous post in Militaria section Q: What is this all about? A: A Soviet-made KPV Heavy Machine Gun-! Q: Is it included/available in PR:BF2? A: YES! In BTR APC series, BRDM-2 and anti-air quad guns (ZPU/ZPTU series) The KPV-14.5 heavy machine gun (KPV is an initialism for Krupnokaliberniy Pulemyot Vladimirova*, in Russian as Крупнокалиберный Пулемёт Владимирова, or КПВ) is a Soviet designed 14.5×114mm-caliber heavy machine gun, which first entered service as an infantry weapon (designated PKP) in 1949. In the 1960s, the infantry version was taken out of production because it was too big and heavy. It was later redesigned for anti-aircraft use, because it showed excellent results as an AA gun, with a range of 3,000 meters horizontally and 2,000 meters vertically against low flying planes. It was used in the ZPU series of anti-aircraft guns. Its size and power also made it a useful light anti-armour weapon on the BTR series of vehicles and the BRDM-2 scout car. *Literally means Vladimir Heavy Machine Gun Now let's go to the main gun topic, KPVT-! The version for use in armoured vehicles is called the KPVT (tankoviy, 'tank'). KPVT is used for armoured vehicle installations, boats, movable and stationary mounts and various anti-aircraft mounts. It features a shorter receiver and a heavier barrel jacket. TheKPVT also uses a 50-round belt instead of the original 40-round belt. KPVT's are the primary armament of the wheeled BTR-60PB/70/80 series armoured personnel carriers* and BRDM-2 armoured reconnaissance vehicles*. It is intended for fighting against light armoured targets, weapons systems and light shelters at the distances of up to 3000 m, as well as air targets at distances up to 2000 m. The distance at which the bullet retains lethal force is 8 km. The maximum flight range of the bullets is 9 km. *Which uses BPU-1 Turret, conical-type turret along with PKT 7.62mm Coaxial General-Purpose Machine Gun (GPMG) - Mechanics of KPV Heavy Machine Gun: The development of the machine gun began in 1944. The 14.5×114mm M41 cartridge can be used with High Explosive Incendiary - Tracer (HEI-T) or Armour-Piercing Incendiary (API) bullets, and they have approximately twice the energy of a 12.7 mm (.50 BMG) projectile. The KPV is air-cooled and fitted with barrel with a hard chrome plated bore. It uses a short recoil operation system with gas assistance and a rotary bolt. It can be fed with the 40-round metallic belt from either the left or right side. The barrel can be removed by turning the prominent latch on the forward end of the receiver and pulling on the barrel's carrying handle. - Versions of KPV Heavy Machine Gun: The ZPU** is a towed anti-aircraft gun based on the KPV. It entered service with the Soviet Union in 1949 and is used by over 50 countries worldwide. *Quadruple- (ZPU-4), Double- (ZPU-2) and single-barreled (ZPU-1) versions of the weapon exist. *BTR-40A SPAAG - A BTR-40 APC with a ZPU-2 gun mounted in the rear. Entered service in 1950. *BTR-152A SPAAG - A BTR-152 with a ZPU-2 mounted in the rear. Entered service in 1952. **History of ZPU right here: 1. Precursors: The first dedicated Soviet mount for anti-aircraft machine guns was developed around 1928 by Fedor Tokarev and was adopted for service in 1931. It was a base for mounting up to four 7.62 mm PM M1910 (Russian Maxim) guns. This was also called a ZPU, although the name М-4 was also assigned to it. It served the Soviet armed forces in all major conflicts until 1945. 2. Description: Development of the ZPU-2 and ZPU-4 began in 1945, with development of the ZPU-1 starting in 1947. All three were accepted into service in 1949. Improved optical predicting gunsights were developed for the system in the 1950s. All weapons in the ZPU series have air-cooled quick-change barrels and can fire a variety of ammunition including API (B32), API (BS41), API-T (BZT) and I-T (ZP) projectiles. Each barrel has a maximum rate of fire of around 600 rounds per minute, though this is practically limited to about 150 rounds per minute. The quad-barrel ZPU-4 uses a four-wheel carriage similar to that once used by the obsolete 25 mm automatic anti-aircraft gun M1940. In firing position, the weapon is lowered onto firing jacks. It can be brought in and out of action in about 15 to 20 seconds, and can be fired with the wheels in the traveling position if needed. The double-barrel ZPU-2 was built in two different versions; the early model has large mud guards and two wheels that are removed in the firing position, and the late model has wheels that fold and are raised from the ground in the firing position. ZPU-2 turned out to be too heavy for the Airborne Troops, so a new UZPU-2 (later redesignated as ZU-2) was developed from ZPU-1. The single-barrel ZPU-1 is carried on a two-wheeled carriage and can be broken down into several 80-kilogram pieces for transport over rough ground. Versions of the weapon are built in China, North Korea and Romania. 3. History: The series was used during the Korean War by Chinese and North Korean forces, and was later considered to be the most dangerous opposition to U.S. helicopters in Vietnam. Later it was used by Morocco and the Polisario Front in the Western Sahara War. It was also used by Iraqi forcesduring Operation Desert Storm and again in Operation Iraqi Freedom. In 1974 the Cyprus National Guard artillery batteries used their ZPU-2's against the Turkish air force. In the Russian military, it was replaced by the newer and more powerful ZU-23 23 mm twin automatic anti-aircraft gun. The type has seen widespread use by all sides in the 2011 Libyan civil war and Syrian Civil War often mounted on pickup-truck technicals with plenty of videos showing the gun engaging different targets. The Lebanese Army has mounted the ZPU-2 and ZPU-4 on M113 armored personnel carriers to create armored self-propelled AA vehicles. Literally means Zenitnaya Ustanovka/ZU or Zenitnaya Samokhodnaya Ustanovka/ZSU years later (if you familiar with the assets name, in-game) - Specifications of KPV Heavy Machine Gun: Weight: 49 kg (108.03 lb) Length: 1,980 mm (78.0 in) Barrel length: 1,346 mm (53.0 in) Width: 162mm Height: 225mm Cartridge: 14.5×114 mm Caliber: 14.5 mm Action: Short recoil operation Rate of fire: 600 rpm Muzzle velocity: 1,005 m/s (3,297 ft/s) Effective firing range: 3000m Maximum firing range: 4000m Feed system: 40-round belt Thanks for reading, hope that helps people that unfamiliar with the guns in-game (Project Reality). Please leave any comments below on this thread-! Sources: Wikipedia, tank-encyclopedia and many other sources.. Regards, InchPincherToo
  16. My Return

    Hey, mah man here. Welcome back-!!! Glad to see you here again- Being busy lately, but will be around in forums (some projects) Looking forward to meet you again some time, catch you up later - Inch
  17. Hey guys,

    I just started modelling with 3DS Max 9 yesterday, planning to make something (simple at first, and then go for more intermediate/advanced ones, still need a practice though), but any ideas for that? 

    PR is mostly that i'm aiming for, couple of reading some tutorials in PR Forums would do :)

    5B893DCE151F1D3532FD8923796BC46D1F2EFED8 (1178×548)

    - Bookshelf without materials yet

    1. WCCBadploy


      Nicely done.

      Great software, that particular version.

      One of the best builds of 3Ds Max.

      Simple and uncluttered.

      I regret not investing in the 64 bit version.

      It is not the best for UV Mapping. (Look to adding Blender to your toolset to achieve great stuff)

      But it will ensure you make great strides in modelling and rendering.

      Even with the default Scanline renderer.

      I cant find any of the old tutorials. There used to be loads on Autodesk's "The Area".

      If I find any I will post them here.

  18. Weird rule

    It depends on how much players online, i do believe some assets like AN/TWQ-1 Avenger, Gopher or even the M163 Hovets (VADS) sometimes still being solo-ed by the others, in least of 25 players online If you were in-game, full server in VG Coop (40 players max), might be better to use them wisely by having 2 man operating one Heavy AA vehicle (it's also depends on situation, whenever these are needed or not). Medium AA's in here, known to be an exception for soloing (depends on the server AND situations, again-) But, not all of them can do the ground fights or capability to do so (especially against infantry). Missile-carrier based AAV (like Gopher, Fennek SWP etc.) or ATGM (Spandrel, Shturm etc.) can't engage enemy infantries here (you're only getting RPG-ed instead if you fight them, a risky move indeed) The missile (SAM) as you know in here, made from High Explosive warheads (a lot of them and used against every aircraft threats). FYI, you still can engage enemies on the ground, but you need the skill to do it, it's not that simple as Rocket Techies did. "With perfect aim, you can kill bunch infantry with these, but not recommended to use it frequently, only a waste and better as a last resort if the enemy closing-in" - Inch "Revise the rules, maybe?"
  19. the death looks funny

    USMC: Wanna be revived? MEC: Nope.avi
  20. Nothing important here, not so much.


    But, i might getting to study for next week Midtest at campus, and... i'll be busy doing it for 2 weeks (my reason for not being online for couple of days ago, was preparing myself to do so)


    I'm also updating some project just few weeks ago, for PR. (And apparently still goes on by me) If you interested:

    "Check out profile of mine"


    See ya in two weeks, only be able to get touch to forums lately..


    - Inch

    1. =VG= m823us

      =VG= m823us

      Good luck!

    2. .Blizzard.


      Good luck and take care !

    3. =VG= Rotblut

      =VG= Rotblut

      Be good, but no pressure. ;)


  21. Game Logic

    PR likely are not belong to one of them (my view) Hipfire: Always spread while moving, stop-by and even while crouching/proning Aiming Down Sights: Also spread, but while moving. Fires only spreads a little when crouching/proning And more importantly, No Crosshairs-! (Tactical Shooter as always as it should be like)
  22. Mug Shots!

    Not much to see around here At least i fulfilled my promise, greetings from campus-
  23. UPDATE /

    Thats also noticed me for a bit.. Where's the Beirut when you need one? Did someone actually put out all the layouts from the map rotation? As i figure it out, the one that should be on the blacklist is the ALT one (STD is working fine, few days ago. The LRG? Should be the same) Can we put back one of those layouts in rotation again? Some people still wanted to play it - Inch
  24. I wanna come back!!:((

    Hey, man. Never actually got some notice of you getting return to the forums and PR. Will be looking forward to play with you again As m8 just said, they're some ppl still remembered you in past. But do not worry! And as always, take your time for your real-life, it is important! - Inch
  25. Happy Birthday VETERANS-GAMING

    It's likely been great pleasure to be contributing at the community, i never actually regretted myself to do so. Having serious and fun times over PR Coop server, so many times and countless numbers of teamworks and epic gameplay, that i can't mention one by one... No doubts, best community to offer coop experience that the others, the best place to call as a family in gaming community. It's been like almost a year since 2016 (or 2 years), this community changes my view in terms of gaming. From Play4Free, to Battlefield 2 and last one, Project Reality, which i founded it interesting to play than the others. And also, the Coop Server is likely my first place to go, after some practicing the basics of the game (readed the manual, locally play and test it). I'll never forget the moment that i step-in to the server, and meet some guys in-game, new friends and some knowledges about the game. In the end, Happy Birthday, Veterans-Gaming. Thank you for being exist in the gaming community- Peace out, - Inch