=ICE= InchPincherToo

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About =ICE= InchPincherToo

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  • Birthday 01/19/1998

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  • Location
    Jakarta, Indonesia
  • Interests
    Military stuffs (Firearms, Vehicles etc), History, Games, Anime (maybe?) :P
  • Occupation
    College Student

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  1. I've seen BTR-60 did this on Sbeneh STD, but it was accidentally flipped coz of terrain being not helping First time seeing this, awesome-
  2. Is this on Beirut? Lol coz i've tried couple times to dive or even spawn bug inside a carrier- (firstly on Muttrah) real hard to do it
  3. A Commander role.. It is changed, it's not like BF2 or anything, but you are talking about PR. Completely different than other mods, this CO position requires a good sense of strategy, knowledge of the game itself and mainly having an experience of communication around with other squads in a team (SPEAKS ENGLISH in general), it's not easy to become CO without having any of them above.. Following what ZZANG1847 said, i'm agree.. when theres under-populated server, players sometimes not doing their objective.. instead doing some bad stuffs, like teamkilling, trashtalks, loafing around or even wasting assets/considering this =VG= Co-op as a practice server. As Lite-Admin among people, i'm just trying to make the server running, me myself being commander is necessary (is a must when the team struggling/nowhere to go), even tho if they had not following orders, i still have to help them winning a game or it's going to be unpopulated (bored/intentionally losing/burn tickets). Disobeying the rules on under-populated server? I do believe that the rules still remain active even if theres no admins around.. those who done that will be warned/kicked, done it multiple times means banned by Admins. I have seen good CO's around Co-op servers, like Hater, Double, Melon or even SoldierOfMisfortune for example. They're proved themselves, earned respect from other players in the team. Being active on supporting all squads in a team is one of CO's job to do in-game- (building FOB, UAV recon, giving area attacks, strategy and orders) Area Attacks has no been used in under-populated server while i'm being CO's in weeks ago. But still, it's an useful firepower if theres a lots of Inf or huge of Armors nearby squads position. It's a best way to turn back the battle for being overrunned by the enemy forces.. only had to ask for the SL's to call an Area Attack to desired place and make it up for it- UAV is very crucial while playing as a sitting duck CO on carrier/base, it's not counted as doing nothing, but it's very useful for telling the enemy movements around the map, and report to SL's about the intel, so they can make a counter-attack/avoid it as possible, in order to make a progress.. not just relying on their instincts/own skills or abilities to predict movements- I haven't been playing as CO's for a week, but i'm already gain some of the respects around as a CO's when =VG= is under-populated.. (and also as Lite-Admin too ), being helpful and constructive in battle is what i'm trying to do on winning a game as CO, even if someone trying to be jerk/not obeying orders, have to be patience.. it's fun, had no problems with it I do recommend to "read the Manual" again on "Commanders" page, should be helping you if wanted to do as CO next time.. See ya on field, i'm still downloading the newest PR installer (v1.4.0.0) coz my game files are corrupted and i have to reinstall and redownload the main file (yet again ), since the older installer (v1.3.5.0) seems to be not working at all.. Cheers, Inch "I do not accept and refuse when there's a CO leading the team with a Sniper kit-" >:(
  4. Dear Melon, Please don't kill me, just because i have to woke up around 4am for the greatest =VG= event here, needs more coffee for sure-! XP (That teamkill on warm-up maps on last event was not really that intentional/accidentally did bcause of lag, real sorry and won't happen again) Yep, thats right.. i missed about half of the events, only managed to play warm-up maps and Khami in first 15-20 mins, suddenly blackout strikes to my house, i'm bringing shame to my fellow squad members.. with just a shitty problems like that :v I hope, if theres any good time set to play around.. i'm sure i'll be there. I know, you're the best one here for this. "Alpha Group will be returning soon (maybe without meh )" Regards, Inch
  5. I wonder, who might be in our squad in last place? (If Rotblut's away from squad) hope some more cooperative player.. and also clearly being communicative too as well In the end, i'm feeling okay with this Alpha Squad, nothing bad anyways. Let's go for it!
  6. Looks neat, Kav! It's gonna be awesome squad in the event-! Can't wait for Friday to come~ Wanted to suggest, some of these guys should be invited to our squad, if Rotblut's going for fly/drive assets (just couple random guys here as possible replacement, pick one of them if like/also PM them): - SoldierOfMisfortune - ALI.MORADI - A.Deker - Teejay001 - .Blizzard. - Spartanish - =VG= STARK (?) Many more possibilities, but idk if these guys have issues in real-life till today/not able to participate or not? Cheers, One and only InchPincherToo
  7. It's good to see those old maps making a coming back into the game with a lots of changes, honestly i'd never seen one of those maps earlier in Betas of PR, played this first time after Betas ouch.. Co-Op maps.. i guess mostly 1-2km maps (including returning Qwai River AAS, dunno why..) still be used for better INF gaming experience rather than semi/full Vehicle Warfare in Single Player (and also Co-Op if possible in VG Server , my dying wish lol) It is gonna be awesome, if one of these maps shown up in VG Server.. so the game wouldn't be like monotone in map rotations.. (needs variations each rounds tho..) playing Muttrah, to Pavlosk, to Karbala, to Black Gold etc. XD Still, maps like Bamyan, Goose Green for Co-Op had some issues, like FPS drop for sure.. and ofc bots too~ Cheers, Inch "Did you saw the 0,5 km map in the PR link? Gosh.. that really freaking small map ever i seen-! Too much INF! "
  8. Great to hear the Co-Op events coming this week! Can't wait to participate soon- "Hoping the Fridays not to be the busy day, still on vacation tho. Weeeeeeee~" Cheers, Inch
  9. Dear Rotblut, Seeing here, you got a problem with this one (MILAN AT emplacement on MEC Fortress) is much more a new threat to all CAS/Trans squad (since the server uses the Large Muttrah City rather than Standard, more coop gameplay), it can be annoying sometimes.. personally i haven't seen any of them firing at Heli's so quick at certain ranges (in Standard), it's become more active at this point after the newest update mechanics on Bots (i'm sure it was suppose to be passive at Air Vehicles, active at Ground Vehicles) One thing to do to recognize it, is only to hear out the "wheezing" sounds (which can be appear to be from far and become more closer), then try to figure out how to avoid it: - Not passively flying against the Milan (Hovering) - Not flying low against the Milan and always hide between buildings around you Some additions: AA emplacement always have a lock-on 'beeping' and wheezing sounds from far to close range, but the AT emplacement doesn't have 'beeping', instead only wheezing sounds from far to close range.. so, you better suit up and get your instinct to avoid those safely as possible when playing Trans/CAS Cheers, Inch Do you want to see this Land Rover MILAN AT for British Armed Forces in PR? I do-! This modeller kit makes it done Source: random Google website..
  10. Hope the fixed bot navmeshes on certain maps like, Kozelsk and Beirut will make the game even more dynamic and no ever will be any stupid bots stuck in some areas on terrains/objects/buildings.. I wonder why the Dev's removed the Heli in Kashan (ALT), so far i'm playing Trans at that layout.. seems to be fine, and not a problem at all.. (U.S Blackhawks are fine, but i prefer Chinooks if possible) -Inch-
  11. It happens last Thursdays (or maybe in Friday or Wednesday, i'm kinda forgot ) 15th of Dec, approx. 900 hrs (GMT+7), Jersans.. i'am both with A. Deker witnessed those intended TK's when no admins around (to be honest, only PissBlitz i saw in TS, Ted is also AFK and no response 'bout this)
  12. DireStraits, As i said VG in-game server, don't teamkill/revenge teamkill each other when the map bugged or no admins online, it is not wise if you did teamkill/revenge (like the others do at the time) just because you wanted to finish the map by bleeding own teams tickets, real smart but not good idea since enemy BOTs already bleeding (+ it's end of the round, TK'ing will only make you getting banned even more). I'm also already told you that locally with the other suspects.. Besides of it, everyone was waiting for the admins to get online, fixing changing maps and be patience to it. And guess what? You messed up yourself and get banned (you shouldn't have follow up those teamkill and ignore them if they done that to you/not revenging). Doing those will not helping you except following the rules of this server. I was in-game with my fellow, A. Deker (also in TS), discussing the problem and tried reporting to admins on duty (PissBlitz at the time, bfore he went off the game/TS to change the maps as well) and it's all done.. Lastly, make yourself learn some basic English if you don't understand a thing here (bfore playing PR, since it's communication is crucial in every way), it's been always the generally spoken and used in-game rather than otherly languages.. and avoid becoming Squad Leader as well in-game, since your English isn't that good.. will only make a misunderstanding between players around -Inch-
  13. Just random screenshot.. nothing here Last seen in: Bluedrake42 YT PR channel (i'm not playing anything ) Someone here in VG, actually has been appear to be in this video for about 2 hrs (screenshot), you know who it is..
  14. project reality

    It will be arriving soon, maybe in a next few months/years from now it is going to be nice if the Falklands has at least 1 layout that supports Co-op (hope there will be not stupid bots, bugs or issues happen in that map) But after all, we should have some fun for a moment with these new maps updated just few days ago (and also playing the old maps with its new layouts), it should make ourselves feel enjoy the plays in server.. even tho it has some bad points Regards, Inch
  15. Hello guys, The long time waiting for the PR update, finally will be come out soon. It's v1.4! Gameplay changes and balances in assets are everywhere! Also, there will be new maps that have Co-Op support, and that's awesome! Falklands War also now returning as well (can't wait to see it in-game) The maps are Kashan (returning to co-op map list), Soul Rebel, la Drang (the intense Vietnam Map in PR, i bet almost everyone wanted to play this map in Co-Op) and the other 2 are brandly new map to me: - Bamyan, Tajikistan ARMA 3 inspired map (Must be awesome ) - Goose Green, a Falklands Map (finally i can play at Falklands Map, maybe like the first time of it ) Some, few maps are also going to be balanced and added new layers, hope that will helps the players dealing with the bots in Co-Op Good to see this new maps coming into lists of PR Co-Op maps, so my question is.. are you guys (admins) gonna add some of these new maps into the list in =VG= Co-op Server soon? I would like to see these new maps also in "OPFOR Week" event too if possible Regards and cheers, Inch