Jump to content
  • Announcements

    • =VG= SemlerPDX

      (Incomplete) VG Server Standard Maintenance & Updates - Friday 0300 ZULU (Thursday night for USA)   06/15/2018

      **Too many players online, only did half the work - will complete tomorrow evening, same time**
      All VG Game Servers including TS3 and Falcon BMS will be going down for standard maintenance and updates on Friday June 22st at 0300 ZULU (which will be Wednesday evening in the USA).  Downtime is estimated to be 5 hours, but could be shorter (or longer) depending on a number of factors.  TS3 and Falcon BMS may be restored faster, and we may get these servers back online before moving on to other tasks.

=VG= Double_13

VG Clan Member
  • Content count

  • Joined

  • Last visited

Everything posted by =VG= Double_13

  1. nuts?

    Keed bondage isn’t yoga. How many times do I have to tell you that.
  2. Nibiru is coming ! Planet X

    Well even if this would all be true then wat? Except that Call of duty might try to make money from it nothing much shall change. Volcanic activity has always been present but modern technology is now able to record it. This added to the fact some people now live on fault lines and volcanic area nothing really changed. It is just the quantity of information that is much higher then before not the activities themself. I wonder if Planet X can be linked to global warming xD
  3. nuts?

    what would volod have with 15+ hours per day xD 6C51^3 orso
  4. PR school

    Well i hugely agree with semler but many common people might not know some of the tricks / changes made to the game. For example, Most people still go by the rule grab an ammo kit from the crate so it will last longer. While this used to be true for years it isn't true anymore as with 1.5 this got changed. Grabbing a kit now costs quite some points damaging the crate faster then just rearming from it. It might be most of the regulars would show up but it should be up to them to bring in new people and motivate them to become better. Keed can always teach most of you how to take off rocketmode with an osprey xD
  5. PR school

    First memory of the game was with sledgehammer. Drive the PLA tank on blackgold he says shoot the building.. enemies inside. I Shoot HE frag inside and TK 2 full squads. Luckily he was the only admin online and I didn’t get banned xD.
  6. Project Reality COOP Event 30th of June

    Or just be like me and be online all the time and you don’t miss it xD
  7. PR school

    Squad lead tips. 8man squad sucks unless the SL is really skilled and the players listen. Even I do not really like 8man squad as your movement gets limited. You also have to see you have more people who can get wounded/lost or whatever that would delay your plans. 6man squad is gewd. You can fit in most APCs and you fit in a chopper with the annoying blueberry taking up the last seat xD 4man squad elites. SL=medic rest ar/hat/ammo. You don’t need officer kit (unless you noscope with m9 like meh xD) cus if you need to build you have a crate.
  8. PR school

    Just play with the Russian squads and you learn everything. If you fail you get kicked out the squad xD. I am not joking the best way to learn to play this game is by following players as skitalez ranger and spartanish and maybe me. I am not talking about how to best cheat/about/glitch the map tactics but what you should do in general. I run my squad in the way I except people to do the job by themself and stick near the squad. What I mean with this is that I don’t tell the ar/at where they have to go and setup, I expect them to learn/do it them self. People join the squad ask me what kit? My response: Take pilot! I don’t know maybe think yourself what is needed? (medics) do we have them?(if yes 2) then what other kit can I grab (non?) take ammo and tag along. Communication is key but spending 10 min discussing how to attack/cover bla bla bla the next flag is not going to work. If one thing should be thought it would be how to medic as people do not seem to understand how you can push bodies 2 meters away. Medic 101 quick guide 1. You have ~60 seconds orso to pickup someone. So take your time don’t simply run to the wounded body stab him while under gunfire maybe kill the guy first if you can. 2. Resuscitate is PUSH!!!!!! If someone is hugging the wall lay down on the body look 180degree away from the wall and then click. (According to what make sense the resuscitate is a projectile shooting forward the hands are just animation and don’t do anything) 3. Squadlead is not first revive!!! People be like “pickup SL alway up first” but don’t. Rather pick up the guy down next to you or most in cover. If the medic would fail the revive the person who got revived also has a chance to pick up the squad. Another good reason would be that been revived is not always safe rather have 2 other people protecting the wounded/healing SL as he is an 1shot kill. 4. You will disagree but don’t revive other squads unless their medics/sl are down. With this I mean that if your squad is moving/pushing your medics should not slack behind picking up people from other squads. They should have medics them self and you should not bother to much. Don’t get me wrong you can always help but you also need to stick near your squad. 5. Revived people can not jump/run. A medic should alway drop patches on people who are exposed to allow them to quickly get away. 6. Drop a patch on the body on sides of the hill. While many people say stab the kit it does not really work like it. The view from the wounded guy is the location you need to stab. 7. Always push double to revive. Yes people in order to revive me (and many many other people) you need to push them once or better drop a patch. It is just better to always waste one small click to push them to simply waste an epipen. Don’t ask me why just push people once before stabbing them. 8. Leftover tips Don’t stab random wounded bodies, if they don’t talk leave them. Stab up the entire squad and heal them at once (if safe) no need to heal one by one Push to find out if someone is ded or wounded ( dunno but when they move when pushing they mostly alive)
  9. PR school

    Sounds like what we had on the PR tournement and Sydney got booted for flying jets xD I just show up is this would ever happen and see
  10. Coop Testing Outpost

    Nop been busy with exams coming up so you gotta wait xD
  11. Coop Testing Outpost

    This Wednesday at 17:00 PRT/ZULU (13th of June ) I would like to test the new coop supported map outpost. We shall only be playing the STD map as the alt and lrg layers will be extracted from it. The test is to verify all the spawners work and mainly to verify if the challenge isn’t to hard The files shall be uploaded Wednesday I hope to see you all on the 13th of June
  12. Spartanish congrats!

    But for how long can mr Poland keep the lead? Because Volod is coming xD
  13. Coop Testing Outpost

    Fix Combatzones so fobs can be build Fix BMP teamlock Move helicopter spawn to beach Fix First flag not showing up Fix first person joining crashing finetune the nav for some specific areas
  14. Coop Testing Outpost

    Both ts and website
  15. Coop Testing Outpost

    the download is up to verify if installation is correct you can play it in single player under the name D13outpost for the people who tested monday (deathdealer/volod) please delete the entire D13outpost folder before unpacking the new one server password will be given later
  16. Coop Testing Outpost

    No the map images have not been made cus the map isn’t ready yet and assets might change. The approx assets for now PL 9 boats(1.5min respawn) 2 spandral (5 min respawn) 2 bwp1(7 min respawn) 4 logi (5 min respawn) 2 trans choppers (5 min respawn) Mec 11 tanks (T72) 12 APC (bmp2/bmp3/MTLB/BTR) 4 Shilkas 4 spandrals 7 cas (3 hind 3 havoc and 1 chopper that isn’t on any other map yet) And few Milan’s/AA/MG the huge number of enemy assets are not a problem as the enemy assets spawn on the field and get reduced with every flag the humans take. Example taking the 3th flag removes (1 Spandral 1 mortar 1 APC 1 CAS 1 TANK), also note that the enemy assets are delayed to prevent an huge asset wave at start). However the key on this map is that all transport assets have been removed (jeeps trooptrucks) and you depend on FOBs so trans and logistics will be important. APC assets PL get should have enough fire power to take out the assets but you have to keep in mind that around 10 Milan’s are in the city so you will have to be careful and get your intel correct.
  17. Coop Testing Outpost

    Due to events the testing time has changed by 2 hours( time main post is correct) It might happen it might not continue at all due to some personal thingys (nothing bad)
  18. Coop Testing Outpost

    Layout we play (not exact) https://imgur.com/LKDuoZL High quality map (coop layer is not in it) https://www.realitymod.com/mapgallery/#!/outpost/gpm_cq/64
  19. Project Reality COOP Event 30th of June

    Hans eat your snickers
  20. Project Reality COOP Event 30th of June

    Ooo spartanish, do I have to send another pm or is tank good? Do we get might bmp2m or cheap bmp2?
  21. Project Reality COOP Event 30th of June

    Yaaaaay. the muttrah map is giving me a Déjà vu
  22. New map

    The milan spam comes from the fact the players do not help the assets with taking them out. the 3 milans at start are for most people unknown and cause the huge death for anybody trying to push to far without sufficient cover. (take humvee drive past the 30 bots hide in a spot and cap flag method). A thing to note that I have seen many many of you doing is just kill the milan gunner, this wont really work as i shall try to explain. The 3 milans at start are all spawned by the roadbunker flag. If the humans capture this flag the milan asset itself will not respawn. The spawnpoints for these 3 milans (and every other asset) comes from every single flag the mec has (so also the last flag) and this is why you MUST destroy the asset to prevent reactivation. The main reason for this is that the enemy assets spawn on the frontlines and not in the main. This is because bots are just bad drivers in the city and humans keep camping them off as they leave main (classical cobra camping main senario ) To ensure the asset gets used, every flag has a spawnpoint on the asset. Note that I only made the STD layer to gain feedback to possibly make an easier ALT or a harder LRG layer. Its the first public GPO i made and I hope many more shall come, During this process it might happen some maps are unplayable hard or way to easy but aslong you guys provide feedback I shall try to make it as fun as possible.
  23. New map

    I agree with not putting the map in normal rotation , not mainly because it is challenging but because it is different. Currently it is the last map in the rotation so it shouldn’t get set all to quickly even by the maps infront of it. The INF layer is playable with lesser people.
  24. New map

    I am glad you liked the map I hope the next maps will also be as much fun as this one.
  25. ! Requesting Help Troubleshooting Crashes

    Do you happen to mute on your headset? Or have any buttons on it? If if mute my mic by the headset it does not turn back on. I have to switch audio input for it to work again. Or reboot ts/mumble