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=VG= Double_13

VG Clan Member
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Everything posted by =VG= Double_13

  1. Trying to sneak up on a bot vehicle in a nutshell

    i love the part he says he worked at the gunstore
  2. Potential crashing issue on Jabal Al Burj - Alt.

    You can nearly force a crash by map order. As mentioned before the game somehow does not like the fact when you switch between the USMC and the US army faction. As always this is not a 100% crash result but you are boosting it to nearly 70% crash chance. Try running muttrah and then fallujah and you shall see it mostly crashes. Muttrah runs USMC and MEC while fallujah runs US Army and INS. Based on a crashlog that I kept back in 2017 I found out that if you do any of below it has a significantly higher crash chance. USA-USMC 85% RU-Militia 40% MEC- any other Arabic speaking faction 60% Ger-NLD (causes kitless player) militia - NVA (causes kitless player) Faction swapping sides (bluefor to opfor and backwards) Russia Blue - Russia OPFOR 70% (used to be beirut and than any map we fight russia) additionally I researched the impact of speed(time) and terrain detail (number of objects on map) When we played Vadso (lots of objects) and then yamalia (also lots of objects) it tended to crash more but mainly during mid game if we played fast thought vadso. If vadso would take long it crashed on loading yamalia. however when I would run a lesser terrain map as boring sands it crashed less. With these results I did a few tests and I was repeatedly capable of keeping the server running for more then 16 hours without crashing (back then we had no south side crash). Maybe it is worth for people/admins to keep the factions in mind (think in therms of audio they speak in) if it potentially violate any of the rules written above and see if it results in lesser crashes. If it reduces the number of crashes it is not a bad thing. (Says the person who likes lowpop)
  3. Are bots too easy?

    I agree with spartanish on putting the difficulty too high resulting in unplayable situations. While I agree with it needs to be tweaked a bit 97/96 it would make it better for some maps. However I keep to the point that the player number is a larger issue. We cannot put more then 48 bots on opfor (reason below) but we can put 120+ on bluefor. However we run 40 and more important 40 vs 40. Any player noob or not is better than a bot so in therms of balance it is unfair, however we as =VG= balance this out by increasing the bot difficulty up and up to the point the bot overcomes the player. However this results in an always hit percentage that ruins the game in the way you peak you dead only way surviving is camp them. I would like to suggest again to drop the human limit to 32 and bots to 48 to give them a manpower advantage rather than a quick scope advantage. This should also result in more teamwork as you have a lesser manpower pool but still the same objective this should keep the fun in. Further we should start to kick people who deliberately camp / block the bots from moving out the main or flags without contributing. And yes this is will be a question when are you camping/ breaking the game. But to pose some situations we have now. And note that I keep cas out as some maps you can’t claim cas killing shit out main or else they die. Khami all tanks camp chemical rather then pushing in and help the cap, this only as they to scared getting shot and having to miss the next camp wave and speeding up cap to break the current camp. silent eagle. All assets rush past the first 3 neutral flags and await the armour wave, as result they skipping flags and could help transporting people from A to B. Bamyan. Tanks sit on the hill picking off targets and actually shooting in main to gain kills. This as if they move in they have a chance to get damaged and RTB for 10 min. Muttrah tow on the pier aiming on the ramp leaving out main I can name a dozen more maps but all these maps are either really easy or really hard simply because of the campers. Easy as nothing to kill or hard simply half the team (12 people) been on the hill rather than in cap. Ofcourse one can debate where if having this “nothing to do between flags “ is a design flaw or not. but the fact is we cannot (we actually can written in hidden) fix this and it will only fix it for some maps The game has a hard coded limit for the opfor team of 48 bots while I found the code (decompiled DLL code) that technically should remove this limit it is still the question if it will be as the developers I asked are reluctant to remove the hard coded limit.
  4. Battlefield Play 4 Free - An old BF mod

    Aa the good old days where I played Gravepackers 24/7 INF only road to jalalalalalalalalabad with by bud OSS Riot And don’t forget 24/7 sharqi peninsula. The number of people I redlined out my chopper (fly the gunner but not pilot in dod to get the hoggers out) good old days (This was BF2) i never liked the free2play somehow
  5. Are bots too easy?

    if not mistaken the revivetime is 2 min meaning that once you killed a bot it takes2 min plus 10 sec respawn penalty to get back in the field. Also the pro players sit on all the camping spots to stack kills. Less humans (max 30) and more bots (48) would balance it a bit more. The test server runs with 40 sec respawn if I am correct and this gives a bit more wave affect. i personally like low populated moments as is the only moment people work together. (So crash= good xD) While I might have overplayed and analysed the game it is not hard to tell you the impact 2/3 good players have on the game. I have modded nearly 100 layers of maps for the next big update (dunno when) in the hope of fixes some fundamental problems. However I cannot do anything against people who camp or exploit the game unless I make every map like Shahadah. while difficulty and player numbers are just one side of the coin I think it is also up to the pros to think of how they are “breaking” the game with their tactics/ gameplay If you guys want to have impossible fights just poke me and I’ll launch the test server (opfor or bluefor) with an army of noscoping and noobtubing bots. And no oneman assets xD I am currently taking a break from PR to mass murder some aliens in Destiny 2
  6. "project reality BF3" is it real?

    About the legal work Technically it shouldn’t be an issue as they do the same as project reality. Aslong they do not sell it or make it a payed feature (and/or remove branding claim it’s theirs ect ect) they do not break any rules They only make a editor for the frostbite engine and that technically not an infraction as it can be seen as a program for anything that happens to be used for that. But will see.
  7. "project reality BF3" is it real?

    You probably mean this https://veniceunleashed.net/ and no it is not made by the PR crew
  8. Kit-Stealing allowed?

    To be fair yes jersans in theory this works perfectly but in reality it doesn’t always work as the admins might not see the report flashing by or are busy (flying or under fire). With all the rules should be flexible. If someone steals your HAT shoots the tank and then gives it back fine. But it is more and more that people just take the kit and run off. And then what? Your kit got stolen you gotta find the dudes name (we all know aiming at a dude long enough can show the name but rarely happens) you open the squad menu trying to find him and then you can’t find him cus he’s unassigned and GG you spend 2 min to report someone that the admins mostly won’t act against cus no proof. Shoot the guy to get him shouting cease fire is a much quicker way. With all we need to be flexible with the rules, I understand that teamkilling is not allowed but sometimes it is the only way to keep the game going.
  9. Kit-Stealing allowed?

    I have a huge suspicion that someone is deliberately teamkilling volod and or stealing his kits. I and others noticed that when he gets Tked 2/10 times the player leaves. And if this happens it is like 8 times in 1 night. I have yet been able to confirm this. Pending the original question. Kitstealing is simply the same as stealing an asset and should be kickable. Personally I see no issue when a person teamkills a person who is deliberately stealing a kit as it is impossible for an admin to keep track of this and kinda bullshit to wait to even see if they respond.
  10. Discord Nitro - new platform

    Seems a bit much for me and these games are not really that good. Rollercoaster tycoon 2 was best but to pay 9.99 Euro for it per month
  11. Map Testing

    Back Again First off these are still maps that are work in progress. https://www.dropbox.com/s/hpejfcialb5t1zi/Mappack 2.zip?dl=0 to install simply drag the files in your level folder C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels it should display D13_xxx For those who joined previous tests you might have to overwrite the previous version The server password is salt The event starts at 17:00 PRT (Note All posts below will be removed if new test pops up)
  12. New Khami

    From the album stuff

    New Khami WIP for LRG layer
  13. Weird Mouse stutter issue?

    Well then it is surly an mouse input issue. Do you eject your tablet safely or just pull it out as 99% of the world does. Maybe check device manager and check if an additional input device is still present
  14. Weird Mouse stutter issue?

    Could be the combination of and your mouse and your touchpad. Can you disable the touchpad and unplug other input devices such as joysticks. You might want to look over you controls and verify if an other controller is also not trying to send data.
  15. Jabal 128 layer

    The bridge has a special feature for those trying to cross xD.
  16. Jabal 128 layer

    From the album stuff

    new jabal 128 layer staged at night. ready for 1.6.x update
  17. New Khami

    I haven’t added the assets yet
  18. stuff

  19. Smoke for bots

    A lot of new features are been made for 1.6 with the latest one been smoke for bots. You can read the full blog below https://www.realitymod.com/forum/blog.php?b=462 Further 1.6 will have every map redone for better ai functioning. Keep ya updated
  20. Patches for my R12

    Aaaaaa the Alice backpack from arma ? xD
  21. Smoke for bots

    I could see about giving medics a shovel it is not a bad idea.
  22. What gives with the kit restrictions?

    Well GG with the kits. managed to pull 3 hat kits out a crate within 5 min while 2 hats where in the field
  23. What gives with the kit restrictions?

    We cannot have dynamic config without having to reboot the server. The only way to load this config is a forced reboot (reboot at fixed time as it is not possible to detect round ending) Just as you say it yourself only this one thing. And then someone else has another thing and that’s how we came to this point. We should not drift too far away from deployment config as we are doing now
  24. What gives with the kit restrictions?

    While I understand that on low pop an ar would be ideal with 3 people I highly suggest we do not. In general we keep saying that .... we can’t do this in low pop and we can’t do that but if we nerf the game even more what would the challenge be??? We could state that the fobs should not require crates as it would not have sufficient people to supply crates. we could remove every squad limit so we can have enough hat kits to take on armour. While yes I can understand the frustration on low pop everything we do to aid them is to make the game even easier on med/high pop. We cannot make everybody happy but the fact we adjusting to the 20 ish players on low pop rather then the 80+ Regular people playing on medium/full pop is getting a bit out of hand. I know people won’t be happy when I say this but people can also join the servers located in their timezone. Why would Australians join an empty VG server early in the Europe morning that has a ping of 200+ while GDO is located in Australia. Europe servers don’t have much pop as most people work or go to school so joining before 12:00 GMT is kinda ... Do not get me wrong I do enjoy having Australians on the server especially when melon is drunk, but we have to focus on what better for the majority and not the 20 ish players that come in at low times. (I am taking GDO as example as I know they provide good service any other server provider can be picked. ) The best solution would be to simply cooperate with a other server such as GDO and coordinate the players to them at our low pop times. This would for example mean VG is simply offline between 4 and 12 am GMT to force people to join the largest server. Once we get up and running people can then flock into our server and we should have much lesser lowpop time. (As people then might finished their jobs and such) people will simply join VG due to better ping and been better known. A other way We can also rig our own server to force stop at 4 am load the low pop settings and do another forced reboot at 12 to switch back to the high pop settings. While this can be annoying it would be our best option. However you will still have other issues in where both GDO and VG has 5 people while 1 server of 10 would simply be more enjoyable. I think the 2 options above will be much better then simply changing the settings to easyier this at it keeps both parties happy. Also i think a collaboration between the 2 communities can also benefit coop in general with the ability to organised some player competition events.
  25. What gives with the kit restrictions?

    You need more then 20 people for the second hat kit if I am not mistaken. It could ofcourse be adjusted.
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