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=VG= Double_13

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About =VG= Double_13

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    1st Lieutenant
  • Birthday 11/07/1992

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    Student AKA full time gamer. And Fixer of coop

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  1. So many changes...

    Just stab it with an epipen and your back up. Just make sure your leg isn’t stuck in a wall.
  2. PR Updated to - Post any bugs here

    It is not broken it is a feature. Like I did break Shahadah STD but the map was overplayed so it is good to put it in the icebox. (Just fucked up the layers should be fixed next update)
  3. PR Updated to - Post any bugs here

    That should be fixed in the next update. This is not a server setting.
  4. PR Updated to - Post any bugs here

    Yep it wont work. you could change the parameters but that would be way way to much work. Loading the game into your RAM (ramdrive) will speed it up quite fast) also forcing PR to run on any other core then 0 could speed it up (affinity)
  5. PR Updated to - Post any bugs here

    The loading times are not dependent on your connection speed but on your harddrive speed. To explain this. on the same network (ping of 14ms to VG server) my old computer (1th gen SSD) loading time 2 min my old game pc (until Friday (ramdrive PR)) loading time 55 sec my MacBook 40 seconds my new computer (2 Samsung 970 pro in raid 0) loading time 20 seconds. (note that I do expect you have a reasonable CPU that can handle the game) my network didn’t change but my loading times did. So your argument that loading depends on the server is totally invalid. The only increase portforwarding and fixing your internal IP (NOT PUBlC) is that programs as mumble could be a micro second faster as they do not pass thought your firewall. (As mumble is loaded all the time this does not affect your loading speed) The game is packed into zip files (9gb core) and when loading the map (1gb) it needs to unpack the map and load the content. The faster your drive can do this, the faster you load and can connect to the server and receive additional data as player info (this is done in the spawn menu) a way to reduce lag is remove the main menu movie (cus it is loaded even when you play) and in some some situations installing Reshade could boost it (mixed results some systems go faster other go slower)
  6. PR Updated to - Post any bugs here

    Yea outpost is broken because a other dev changed some spawners and stuff. i can’t fix it at the moment due to PReditor not working on windows 10. I have to install a virtual machine to get it working
  7. VG PR Maplist Randomizer is now LIVE!

    We could try.
  8. VG PR Maplist Randomizer is now LIVE!

    It is not an issue it is a feature
  9. PR Updated to - Post any bugs here

    It should work.
  10. PR Updated to - Post any bugs here

    Keep them coming and I’ll took at them i wonder if the SPG now actually works
  11. VG PR Maplist Randomizer is now LIVE!

    @Xenalite the INF maps you unblocked are not that easy to play with 10 people and the problem is that on some the main can be capped making humans unable to spawn at all. (for example mapList.append albasrah_2 gpm_coop 16) The ticket bleed is slow meaning that in that time the humans cannot spawn at all and the people simply will leave because they cant even play. I don't mind those maps been in it as it is fun to play those maps but I added most of them with the idee that a bunch of randoms should be able to play it without getting wrecked. The list i made was just a general idea list and some maps can be removed. I am just providing feedback on your ideas why I blocked them if you think they should be in its worth a shot
  12. Now I am officially a bot.

    But the real question is; can it run minecraft?
  13. Future of VG Coop events

    its not about donations or server its about the config in the game itself. If you wish to contribute then contribute to the community. another good way to contribute without paying is work out ideas/maps that I could make. The ideas do not need o be limited to only events but can also be about remaking the current maps. on falklands deployment has air warfare. Because of the bots do not care about the navmesh in air vehicles I should be able to copy the entire map and make it run bots on the other side. However in practice this is not working yet. Falklands is an exception because the entire map is not playable with inf due to the terrain details been set to ULTRA LOW due to its size. This allows me to make the ONLY official vehicle warfare map on coop
  14. Future of VG Coop events

    I am actually working on a official vehicle warfare on falklands but due to crashes I abandoned it for now. I shall see if I can pick it up again
  15. Now I am officially a bot.

    T-Con Trololol con?