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Everything posted by FPSGeraud

  1. Pretty sure the map before was Gaza Strip so don't know if that did or didn't have anything to do with it.
  2. Yeah, we had some issues with the germans spawning with m16s then dying or when they changed kits being ghosts. Was funny but not very playable...
  3. Don't know if this can be fixed but on Saaremaa coop Alt layout the enemy still do not use any of their heavy assets until the very last flag.
  4. Hey Guys, Firstly I think that playing with 32 players is much more enjoyable than with the 40+ players. With to many players the games either ended to fast when full or had to many bots when the server was almost empty. However I have noticed that the server is now regularly becoming full and to fix this I would propose starting up a second VG server, possibly an OPFOR server. On that note I wanted to ask what the costs would likely be of running a second server full time and would like to be the first to pledge $20 towards that outcome. I am sure if a few others of the regular gamers pledged a little also we would easily have enough to see it come true. All the best guys! Geraud. !cheers
  5. What's Up People??? Hey, feels like forever since I was playing PR. I bought a gaming PC then went crazy playing every game I could get my hands on. They were all missing the teamwork that I had come to love that PR has so I am back for better or worse. I am thinking of getting back into PR on a regular basis so am hoping there is still some guys playing from back in the day when I was playing lots! See you all soon on the battlefield! Geraud. PS. Feel free to add me on steam FPSGeraud.
  6. Hey guys, For some reason I can't start mapvotes any more. It says you have insufficient rights to use this command but I can still change the map/use other admins commands. Has the mapvote command been removed or am I just experiencing some random glitch? Is anyone else suffering from the same problem? Geraud.
  7. Thanks for clearing that up guys, Wasn't sure if I was just doing something wrong but it makes sense. The mapvote wasn't that great anyway as usually only 10% of the people would care to vote.
  8. I was reading some server commands on the project reality forums and came across this: New ban function for temporary bans This part of the announcement is especially related to our serveradmins. Each number is representing 1 day. Permanent ban (no changes) !b <playername> <reason> example: !b Wicca for bringing a knife to a gunfight Temporary ban write tb: and a number in the reason !b <playername> tb:<duration in days> <reason> 1 day temp ban: !b Wicca tb:1 for bringing a knife to a gunfight 1 week temp ban: !b Wicca tb:7 for bringing a gun to a knifefight 1 year temp ban: !b Wicca tb:365 for bringing a fight to a knifegun I was wandering whether anyone knows whether this is working on the VG coop server. Could be useful in situations where the player does something disruptive that deserves more than a kick but does not necessarily require a permanent ban. Let us know what you think.
  9. This link is no longer working, I am guessing it is from the old website. Thought I would just let you know.
  10. Hey! Is it possible for me to take T72 Command Tank for either Blue or Red? Whoever is willing to put up with my grumpy commands (It will be 5 am for me :P) Thanks Ted!
  11. Welcome mate! :)
  12. alawi346 LAN_WROTE ... XD NO ONE OBEYS THE RULE WHEB ADMINS ARE ON, but what if someone steals it do u have the right to shoot them? If someone is breaking the rules shooting at them is not the right option. First try and talk to them ingame, maybe they took it by mistake. If they don't care and no admins are on report them using the !r command, check teamspeak for available admins to come online and even if there are no admins available then just start a kick vote ingame for the offending player. Revenge killing will only make you come under scrutiny when admins are looking through the logs.
  13. Dragon Fly: Infantry Squad Leader Bijar: Tank Gunner Barracuda: Specialists Breacher Thanks, Melon! Looks like another early game for us but 8am Sunday isn't to bad for us.
  14. mectus11 LAN_WROTE ... Can you guys take screnshots so I know what's wrong? Looks like this for me: Edit: Fixed picture size - TEDF
  15. mectus11 LAN_WROTE ... and I came in like a wrecking baaaall! http://mectus11.kissr.com/episodeone.php Took a more "classic" classified file approach. This looks really cool, for some reason some of the text overlays over the images for me but still looks really good. I think we will edit the plans a bit before the event but most of what I had written still applies.
  16. Sledgehammer LAN_WROTE ... So now Sparky knows exactly where to place his IED's !rofl I do much appreciate a commander looking ahead of things and forge a battle plan, but let me make some suggestions: - make a second plan (and don't tell anybody about it before the event) - Let the Mech Inf go outside Karbala not inside. Strykers are coffins on wheels and can only take small arms fire. With the planned bot strenght I doubt they will survive one minute inside the city. I know, choppers are also at risk but I believe they will make more of a chance then a stryker. Cheers Don't worry about them knowing where to place IEDs, the plan is literally to attack every flag on every map so I am guessing that is where they will be placing IEDs... The HMMWVs are coffins on wheels too but if Mec Inf is really worried we can send them to do the Seals job on Karbala and the seals to insert via chopper to Suburbs. I will also get infantry to take 4 HMMWVs so that they can give one to the seals when they get there. Helicopter pickups/dropoffs in the city are to much of a risk to be made regularly.
  17. As your commanding officer I have drawn up some battle plans that I want the squad leaders and anyone else that is interested to read. OpFor players try not to study in detail our plans... Karbala: Firstly a note to everyone: The mission is to find and a high value character in the city so don't kill everything you see and make sure to search your area to find him. Helicopter extraction points for the VIP have been marked on the map. 1. Mech INF : Mech inf, you will lead the vehicle convoy to Suburbs then city center before breaking off and heading South to Residencies. Once captured at Residencies move on towards the hotel. I will try to keep one logistics truck in support of you as much as possible so feel free to ask for repairs anytime. 2. Regular INF : You will follow up behind the Mech inf in the vechile convoy heading to Suburbs. Prefferably take 3 HMMWV incase one is lost in the fight. Capture Suburbs and City center, then set up defense at City Center until Mech Inf has captured Residencies. When Mech inf has captured Residencies move onto Junkyard. 3. Choppa crew : 1 Helicopter will be a dedicated transport for the Navy Seals whilst the second helicopter I will be using as a forward recon. Try to keep a minimum of 100m whilst flying, we don't want to lose any choppers on this mission. 4. Navy Seals : As the navy seals you will be operating separate to the main assault force, capturing the outer suburbs in the order on the map. You will be inserted via helicopter and I will make sure there is always transport ready for you when you need it. 5. Logistics, aka Truck Boys : At the start of the game you will follow up behind the vehicle convoy, and provide logistical support for the main battle force. Try to keep one truck in the field at all times in case we need vehicle repairs whilst in the field. Fallujah West 1. Mech INF : Pretty simple map, just follow the instructions. 2. Regular INF : Follow the map, at the start of the game take the 2 HMMWVs to the South East of the compound. Don't forget at the Hospital they spawn underneath so maybe send half you squad underneath and the rest to cover the top. 3. Choppa crew : If T.E.D.F. lets us you will probably take the two 1 man LAVs. If this is the case I will get one of you to support infantry (the first LAV to spawn) and the 2nd LAV will support the Navy Seals. 4. Navy Seals : Follow the map, at the start of the game take the HMMWV within the compound. 5. Logistics, aka Truck Boys : At the start of the game I will send one of you to support Mech INF and the other to support the infantry. Once again try to keep one truck in the field at all times in case we need vehicle repairs whilst in the field. Ramiel Fallujah West 1. Mech INF : This map actually doesn't have APC/AAVs so chances are you will just take 2 of the HMMWVs found at the controlled sector (Take the two more Southern cars). Also have 1 person spawn at the airport and grab the transport HMMWV (We will need the extra transport to save the Seals/Pilots). Try to advance at the same rate as regular INF 2. Regular INF : Take the 2 of the HMMWVs found at the controlled sector (Take the two more Northern cars). Try to advance at the same rate as Mech INF 3. Choppa crew/Navy Seals Whilst you are allowed to advance to the West since there is not many of you and you will be surrounded, my suggestion is to find cover in a building and hold out until reinforcements arrive. (This is the more realistic thing to do anyway) 5. Logistics, aka Truck Boys : At the start of the game remember 1 truck spawns in the Controlled sector and the other at the airport so organize well who is taking what before you spawn. Fixed picture sizes - TEDF
  18. Hey all! I would be willing to take commander role, if you will have me. Any of the guys that play during Australian times will probably already know me and hopefully vouch for me. I already have some ideas of how to tackle the first map and could post up an plan of assault including specific objectives and orders for the different squads. It will be 7 am on a Sunday for me but I can just stay up really late on Saturday.
  19. Haha, I remember this and just drove away like: "Nope, not dealing with that mess" !rofl
  20. Just donated $20, you guys are awesome! Keep up the good work and see you soon on the new battlefield! !cheers
  21. SolarFlame =VG= LAN_WROTE ... We ran 2 coop servers in the past. One was regular coop and one was 16 bots each side with 16 players each side. It was a bit like relaxed deployment mode so you could practice against real players without the penalties of deployment mode. Was really popular and fun too, not sure why we killed it off. This sounds like a really cool idea and would be a way to sort or prepare the newer guys for what deployment is like. Also it would give us a chance to play as OPFOR if we wanted to. The bots always seem to struggle as NATO when they are alone, they don't utilize helicopters well enough and struggle to cap flags. But with some human help though I think it could be fun, a little competitive and not as serious in nature as regular deployment. I would definitely be willing to give $20 to see this achieved and to help with the additional running costs.
  22. This is like 9-11 pm for me and it has been getting a bit like this lately with all the new recruits :P I think usually only Stark, Sushi or Motown are online this late at the moment unless the VG gamers pull an all nighter :P
  23. Hey guys, I realized I have been playing on this server for almost 170 hours but never made a proper introduction. Some of you may of seen me online already, my name is Geraud (FPSGeraud online). I am from Sydney, Australia. I am currently doing a PhD at Wollongong University in Medicinal Chemistry and enjoy some project reality to pass the time. I've been playing battlefield 2 since not long after it came out so have loved PR since I found out about it. I prefer the COOP also as I find the PVP modes to competitive and serious for a online game. Whilst everyone enjoys killing some bots, even more so when you are killing them 300m up in the sky behind a 20 mm Gatling cannon of a supercobra. Anyway that is my hello, hope to see you all on the battlefield! Geraud.