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    • =VG= SemlerPDX

      VG Servers are Back Up! *UPDATED AGAIN* TS3 Server is back; PR and Mumble are online, Arma 3 Servers are online but still need VG specific missions and configurations, should be done before end of week...   04/15/2017

      UPDATE Sunday April 23rd:
      Most everything is back online now.  The PR Server is running, and Mumble is working.  We have not yet made PR Updates available in TCAdmin, but several more people have access to update the PR Server (including me) and there should be little to no server downtime from future PR Updates.

      I've installed a second PR Server and still need to expand the VG PR License for it - it can be used for whatever, but I called it "PR EVENT SERVER" to start.  I figured we might also want a development server for things like FastJack's PR COOP Insurgency Mission testing, and we will take care of that this coming week as well, if able.

      The Arma 3 Servers have been reinstalled, and they are running basic versions of their former missions.  They still need to be configured, but they will remain online until this happens during the week (when PITN gets time).  I've set up A3 Servers with a Steam Update button in TCAdmin, any Arma Admin can now update to the latest Arma version much faster and easier, and without needing to wait for a Head Admin.    -Sem

      Sunday April 16th 2017:
      I've just received an email from the Server Host in Germany.  They host the server that runs our TS3 and various game servers here including Project Reality, and Arma 2 & 3.  Apparently, there has been a fault with our server host, possibly a hardware failure or such, but all servers in one part of their data center were affected including ours. We do not have further details at this time, but unfortunately this means VG Servers will be down until we can regain access to our server.  We were not given a time frame estimate or specific details of what damage was incurred, and we do not know if we have lost any data that was on the server.  We've been with this host for many, many years, and we've had nothing but great connections and fast servers.  Clearly this is a rare occurrence and we need to be patient as we weather this storm. I feel particularly bad for our loyal Project Reality players who were very patient waiting for our server to get it's most recent update, and I wish I could do something immediately to fix this.  It's a sad truth that it is out of our hands for the time being as we await contact from our host, and get a detailed damage report and estimate of how long until we are online again.  Of course, I've contacted the other head administrators at VG and apprised them of the situation.  We will update you all as we get information. Thank you all for your patience and understanding!


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About ZZANG1847

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    Private First Class
  • Birthday 02/27/1990

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  • Location
    Shoreline, WA
  • Interests
    Guns, Guns, and even more GUNS.

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  1. I'm not trying to brag about what I did on other servers, but trust me when I say putting people on Bot side as an OPFOR is never a good idea. I could drive around T72 on Muttrah against 40 people on the US side and make their lives miserable.
  2. Be aware of problems due to eating too much pineapples. They have a tendency to have a rather "explosive" side effects.
  3. corrupted files

    https://drive.google.com/open?id=0B23-vnRtzLCtcHkzMldGUXJaTFU Here is the one that I just created. Hope it works.
  4. Managed to free up the time so I should be able to join this one. It appears nobody's taking armed vehicles so far so I will be a squad leader for them, hopefully doing something good for the team. When the map without an armor asset loads up I will join TRANS or other logistical squads.
  5. The role of commander is to manage squads and make sure everyone works as a team, and nobody in this forum is opposing this idea. However, unlike in real military, PR CO-OP commander is not someone who spent a lot of time designing and practicing strategies and implentment it so that their soldiers get to see a light tomorrow and go back to their families at the end of their deployment. Someone who is not proven to be a "commander-worthy" can become a commander by a mistake, and the consequences could be fatal for all of us. I have seen plenty of times where a commander, who I shall not name, tried to control every single movement of my squad and hindered our squad's performance because of this "micro-management." Soldiers and their squad leader are on the field, and they know the situation best unless you provide them a UAV support. If you cannot provide an intel they're not aware of, you are as blind as they are and the only thing that is keeping them alive is their own instincts and judgment. And I am not trying to undermine your skills and experiences, but there are people in the server who played this game for a VERY long time and have a map in their head that shows every bot's movement. I hate to be rude to a stranger, but some people are simply better than you. Now, am i saying you are a bad commander? Absolutely not. You just haven't provided an example or instance where your judgment helped the team and made people start trusting you. Just like what you see in the 4th episode of Band of Brothers, you do not trust someone who just joined your squad. You "earn" their respect, and you do it by playing it smart and playing it often. You see a squad is not listening your order and believe they're in a harm's way? Let them know the situation and see what happens. If they can overcome the difficulties of the battlefield, you make an apology saying that you underestimated their ability and make an adjustment to your original strategy. If they lose and realize they made a mistake, then they will start trusting your more. If you make enough smart moves and people start seeing it, you will start seeing a lot more people asking you what to do and how to do it. This isn't the first time where someone complained about people not listening to his command, and this won't be the last. So don't take people's words personally and try to understand the situation. Double seems to be cool with you so play with him and you will see soon enough that a lof of people would love to have you. Just don't expect a hospitality like from other games....... which...... i....... can't....... think of...... ah whatever.
  6. Can confirm. Milian is an ASS. I have lost count on how many times I had cheap death 'cause i was a schmuck and thought i could dodge a russian-made missile. When you look at the black screen with "DEAD" in the middle, you realize that the luck always runs out when you need the most.
  7. project reality

    Just for the record, if you are running a infantry squad and need a quick transportation, just ask. And no, I'm not talking about just TRANS squad, who should be always busy if they are being utilized properly (In my mind, TRANS should be the most busiest squad in the whole game, as they need to constantly drop crates and move squads around, whether someone asked for one or not). If you see an APC nearby and don't have any methods of transportation, ask them on either chat or mumble and see if they are willing to give you a hand. Unless that driver is in a deep trouble or just a bloodthursty A-hole, they will gladly give you a ride as long as your request doesn't jeopardize their asset (i,e, dropping a squad in the middle of a bot-spawning flag). And if you are running an APC and see someone walking near you, get close to them and ask if they need a ride. I have seen numerous players who were just walking because TRANS wouldn't get back to them and thanked me later when I give them a ride they didn't ask for. Many players are just new to the game and they don't ask around because they don't want to be viewed and treated like noobies.
  8. project reality

    Oh btw, I wrote that reply above me. I didn't realize I was signed out of my account
  9. Originally I wasn't planning to make a post like this, but recent threads about this topic encouraged me to make a comprehensive guide of "how to make bots' lives miserable 101." If you are not into mortaring and don't care what I am going to lecture on, feel free to pass on this topic. Otherwise, this is going to be a very text heavy (with some boring photos) post that requires a lot of thinking and reading. I hope you have a coffee and a patience, 'cause you are going to need it If you're ready, I present you........ [Introduction] I never served in the military, so I cannot comment on how army operates with mortars in real-life engagements. But from what I've learned and seen over the years playing PR COOP (huge thanks to recon, who is truly the most deadly person with M9 pistol since John McClane from Die Hard ), mortars can be used in both offensive and defensive purposes, and they can be either extremely effective or completely useless depends on who's using it, and how they're using it. Here are couple of things that can make mortar squads great or pathetic: 1) How fast are mortar crews? Do they know basic understanding of map and how to use mortar? 2) Does mortar squad leader know what he's doing? Does he know the map and how to use mortar? 3) Are other infantry and armor squads communicating with squad leader? Is Trans squad being effective? In this topic, I will let you know what I've gathered over the few years of how to do an effective mortar, and how it can make you on top of scoreboard, that is if you do your job and don't F&%K this up. Now, you might be wondering, "What makes me a good mortar man?" <TEAM>ZZANG1847: If I were a bad mortar-man, I wouldn't be sittin' here, discussin' it with you now would I? [Learn the map] Unlike Deployment, bots do not think. They are being told where to go and what to shoot by developers who navmash so they don't get stuck in a random building doorway, wasting assets and our precious CPU power. Because of this, if you understand how bots behave, you can predict where they are going in which speed, and when will they arrive on the flag they're heading. For instance, if CAS knows what they're doing at Muttrah City, they would know that if they take off as soon as possible at the start, they will face bunch of BTRs and BMPs sitting at the crossroads of East City Center, waiting for the flag to be captured. There are instances where few armors will roll out to West City Center even before East is capped, but if you manage to put that into account too, then you know how to deal with these assets with minimal casualties. Same thing goes for the mortar. To help you understand this mechanic better, let me give you an example. Down below is a coop standard layout of everybody's favorite, Charlie's Point (well.... except keed, of course). I have put few things here and there to let you understand better how this map works. 1) Direct spawn point means enemies spawn in and around the objective. "Point Lookout" and "Ruins" is a flag that everybody likes to grind their teeth about, because enemies spawn right on the flag and like to shoot you without you even noticing them. These are the flags where enemies and friendlies will be mixed up, and mortaring will be "extremely danger close," requiring some heavy communication between you and other infantry squads in the area. Usually they do not call fire mission because of the possibility of a collateral damage, but if they do it is most likely either they are being overrun or they trust you with mortaring thanks to the trust you built with them. Either way, DO NOT SHOOT ON THESE FLAGS UNLESS YOU AND OTHER SQUAD LEADERS AGREED UPON TO FIRE ON THE FLAG. <TEAM>ZZANG1847: One intentionally missed communication, one wayward pinch of high explosive round, one errant twitch... and kablooie! ZZANG1847 [Teamkill] =VG= Melon_Muncher 2) Indirect spawn point means enemies will not spawn "on point," but around the objective. "River" objective is a good example where N.V.As will spawn on the West side of the island, and the north by the hill. This is a flag where you need to talk to infantry squad leaders who can spot the enemy presence for you, and you can suppress them before N.V.As take out our precious G.Is. In case they get overrun and tell you to bomb the objective, shoot everything you've got so they don't go anywhere but to their spawn screen. 3) No spawn points means..... well, no spawn point. The "Dock" flag is the easiest flag to take on this level, and it requires no fire mission from either CAS or mortar squad to help you take the objective. Heck, you can even land a chopper with 2 pilots on the flag and still take it easily. How do i know that? Because I do it all the time! Shooting mortar before taking this objective is outright S-T-U-P-I-D, but if enemies are swimming across the pond to get there and start taking the flag, it is a good idea to send some rounds down range. However, make sure to coordinate with other squads who might be going there. People know its an easy flag, so they will go there without expecting too much of a resistance. The last thing they want to hear is a mortar coming on top of their head because they didn't tell you where they're going, and you didn't tell them where you are shooting at. So where does all these information lead to? Well, I prepared another image just for you. Take a look: Yellow stars are the place where enemies are "most likely" spawning. Don't take my word for granted on these positions, as I am still trying to pinpoint their exact spawn point, and even after all these years of COOP adventure I am still scratching my head because I am not so sure of them. Green arrows are the direction enemies are heading, if the flag at the end of arrow's tip is either neutralized or taken by the U.S. forces. For instance, if infantry squads just neutralized "Point Lookout," there is a good chance that NVA bots are spawning on "Ruins" and heading North to take it back from filthy capitalists. In that case, suggest infantry squads to either take chopper or boats to get to other flags while shelling the crap out of south side of "Point Lookout" to cut off enemy reinforcements. As long as you're shelling where needs to be shelled, others will have some time to take one of the three flags on the map. Sounds easy? Well this is just one map, and there are 10+ maps VG CO-OP servers that mortars can be a vital asset to infantry squads. I wish I could make a guide map for all the maps we play on, but my information is not 100% correct and it is based on my limited knowledge, so I will just leave you with some of works I just did. Please remember, spawn locations and movements are not 100% accurate, and you need to cross-reference with other people who play on VG COOP server regularly (any person with =VG= tag is a good starting point, and also people on top of scoreboard is also good one). Some of stars mean enemy mortar positions as well as a place where enemies are seen most of the time. Arrows also might not be correct, as bots like to take a different route, depending on how the game is going. P.S) Layout of the map is VERY important when it comes down to enemy spawn locations and movements. Do not use these guides on other layouts, as it will make your mortar barrages completely pointless. I left a title on each images for this sole reason. (Ridge on the Northwest side of 2nd flag is where most of enemies are seen. Also, some enemies get stuck at fortress bridge, west side of 2nd flag) (5th flag(cave) is always hardest to take as bots like to sit on top of the hill east side of the flag. Bomb the area with HE/PRX for greater effect) (4th flag(supplies objective) is a good place where enemies can get pinned down by mortar fire. If you shoot North side of hill, you will cut off N.V.As who are heading to 3rd flag(swamp) objective. When friendlies are safe inside the barn on the flag, make sure to hit east side where enemies are spawning. This is a flag where i got 260 kills on one game without even seeing one N.V.A). (Uh..... why are we playing this map? THIS MAP SUCKS!) (But seriously, 1st flag is the hardest, and it wouldn't be too difficult if armor is doing their job. Just follow the map and you'll be fine) (Enemies like to come through beach to take beach flag, so make sure to get them before they reach the flag) (Also, i hear T62s on this map was developed with an alien technology where they fire more than dozen shells without even reloading once) [Tips & Tricks on using a mortar] If you have no idea how to use mortar and would like to learn it now, stop reading this guide and go watch Youtube videos that teach you how to shoot mortars. There are plenty out there and visual guide is at least 100x better than reading through this. For those of you who already learned how to use a mortar, you should know each rounds are designed for a specific purpose. HE = High explosive, good against both infantry and armored targets, recommended for any situation. PRX = Airburst, extremely effective against infantry in a wide open space, but terrible against maps with hills/buildings/armored targets. SMOKE = BOTS CAN SEE THROUGH IT, SO DON'T USE IT. It is good at ruining people's fine work at the end screen, though. Now, when you shoot the HE or PRX by using LMB(Left-Mouse button) or spacebar, the lower right bar will start filling up, indicating a mortar reloading. Most of people just wait for this to load up and shoot the next round as soon as it's loaded up. But, I have learned that if you shoot one type of ammo and immediately switch to other types of ammo, you can shoot another round without needing to wait for first one to recharge. In order to do this, you need to spam spacebar button as soon as you switch round type, and if you do this without a hiccup, you should be able to send rounds out 2x faster than how people usually do. This method, however, has both pros and cons: Pros - 2x the rounds down range, 2x the fun and..... maybe couple more kills that would otherwise be done by other mortar crew members Cons - ammo goes 2x faster, and your squad leader will hate you by the end of a match. Also, did i told you PRX isn't good on some maps? I usually do not recommend using this method as it can be a double-edged sword, but if a friendly infantry squad is about to be overrun and you need to give them everything you've got(a.k.a "Broken Arrow"), this is probably a good option to consider. [Conclusion] I wish there were more things to talk about, but I can't think of anything else extremely important on how to mortar. Understanding the map and enemy movements are the key aspect on how to do mortars well, and if you get these right, then there shouldn't be too much difficulty playing with dangerous explosives. Just remember to communicate with friendly squads on where you will be shooting, and cease fire immediately if they ask you to do. Oh, also to note..... <TEAM>ZZANG1847: So! T'all you fine bots so proud, so cocksure, prancin' aboot with your heads full of LAT kits! Come and get me I say! I'll be waiting on ya with a whiff of the ol' high explosives. I'm a grim bloody fable... with an unhappy bloody teamkill spree! ZZANG1847 [Teamkill] =VG= Melon_Muncher ZZANG1847 [Teamkill] =VG= Keed ZZANG1847 [Teamkill] zero_tolerance ZZANG1847 [Teamkill] STARK58 ZZANG1847 [Teamkill] papa-krass <TEAM>ZZANG1847: Oh, I'm going to have to glue me back together, in hell! Yeah I know..... I'm not funny.
  10. Losers have nothing better to do than ruin someone's day by attacking the server that has nothing to do with their pathetic life. I know that's a harsh language I've just used, but at least you agreed it with me, right?
  11. First of all, we appreciate your interest in becoming an admin for VG PR CO-OP server. However, I regret to inform you that we do not provide admin privileges right away to new players who submitted an application. We have an extensive selection system where admins observe a player's behavior for a long time (usually 2-3 months, but up to a year in some extreme cases) and decide whether a player is suitable for an admin privilege. Once a player is considered safe to handle admin privileges, =VG= admins will contact you to ask whether you are still interested in becoming an admin, and will give you a limited admin privilege for a short time to see how you behave during this "probation period." If players do not abuse their power during this time, you will become an admin for VG CO-OP server and can help us clean maniacs, trolls, and many other misfits who visit our server often. Since we heard your interest, admins will start looking closely to how you behave. Please be civil, polite to players, no matter what their skill level is and what their position is within this community. Do you see a rule violation happening while you are playing the game? Report by using " /r 'player' 'reasons for reporting' " command and help admins online to solve the situation. If there a teamkiller in the server and you don't see anything done about the guy's behavior, hop onto our TeamSpeak channel and look for anyone online who can help you dissolve the frustration. Active communication with other players in both PR COOP and TS/Forum can help you a big way when you want to become an admin. Please be aware, while you can be friends with admins, that doesn't guarantee you getting an admin privilege. If an admin recommends you, we will take that into consideration, but please aware that they might be questioned if their recommended candidates engage in a questionable judgment/activities. If they refuse to vouch for you, do not be angry, as they did hard work to earn their place in VG as much as you will do. Please let us know if you have any questions. We will be more than happy to answer them for you. Best of luck, ZZANG
  12. It's kinda surprising to hear that people actually started using heavier guns like Galil and Benelli M4 instead of frankenbuild AR-15s and Benelli M2. Regarding Galil, it is one of those guns I really want but can't have it now because they cost an arm and a leg. Parts kits are already dried up, waiting CNC warrior to make receiver is driving people nuts, and finding builder who wouldn't screw up the precious kit you got is very challenging (though I heard that Hillbilly firearms is doing a pretty good job creating a decent galil). P.S) And yes I know about Galil ACE, but i wouldn't be paying that stupid amount of money for a 7.62x39 rifle.
  13. That's because both C39V2 and VEPR-12 is based on Russian AK design. BTW, how's your C39V2 holding up? While RAS-47 from Century Arms is universally considered as sub-par AK due to parts breakage, people praised highly about C39V2 because it is quite well-made AK for the money.
  14. Now, I know some of you expected me to post some other type of naughty toy that kids shouldn't fool around with, but I am not a kinky person. Instead, I like to collect some toys that I could show off in public "range" and still use it in intended purpose, which is killing paper targets. I present you, the Molot VEPR-12: VEPR-12 is a semi-auto shotgun, made in Molot factory in Russia. They used to make famous firearms like PPSh-41, RPK, and many other for Soviet Union during the cold war, and now they also make AK-type rifles designed for a civilian purpose as well as this shotgun, which is more likely intended to be used by both competetive shooters as well as military/police personnel around the globe. People heard more about Saiga-12 shotguns over VEPR-12 due to their recent appearance in video games (such as BF, COD, and so forth), but in real-life Saiga-12 is a very tricky weapon to use as they require some fitting and tuning in order to run various loads of 12 guage shotshells, not to mention all of modifications needed to make it look like a true AK-type shotgun. VEPR-12, on the other hand, is much more reliable right out of the factory and come with all kinds of features that you would love, like last-round bolt open and bolt release button, cheek riser for mounting optics, threaded muzzle for muzzle break/compensator, and etc. Due to features like these, many people actually run VEPR-12 in a competetive environment, but I am not all that good when it comes down to speed shooting, so this is going to remain as a fun toy to use in a public range, leaving a bruise on my shoulder and shit-eating grin on my face. So, how does it work on paper target that i mentioned before? Pretty gud, if you ask me ')
  15. 2nd video's tank shot on SU-25 and 3rd video's SPG shot on chinook was beautiful. 10/10 would call for hackusation again