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Rabbit

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Everything posted by Rabbit

  1. Masirah needs a larger navmesh with maybe some more trees. Its not complex enough.
  2. gonna make the beach landing on omaha interesting unless that doesnt effect the emplaced MGs.
  3. Cool, is this coming with the future map pack update or an update before that?
  4. If its alt it is shown in map gallery. PR does not allow for that in ingame maps.
  5. Wow thats a way bigger mesh for fools road than I expected.
  6. Yeah, the bots on emplacements has been great. Arab got them working on MG emplacements for the next version of omaha to come out.
  7. Now that its more stable devs should add more maps to PR.
  8. Haven't played it but have watched some streams of it. Its beautifully done and looks fantastic.
  9. Meh, decided to make it more painful but more rewards.
  10. Fools road, maybe move the GB main to where militia is; change mil to Russia and remesh as much as you can going down the western road? First flag would be the hill in C7/C8, then train depot and RU main will have to be the coal mine. SP vehicles and such could spawn somewhere s/se/sw of the tunnel/bunker complex to avoid meshing that area too.
  11. Vadso isn't worth saving, even if you delete all of the non terrain lightmapped shrubs to deal with that whole issue you are still left with pretty much the same POI. I guess you could delete the shrubs then and just say fuck it and throw mil on it for a layer v 80s brit falklands. I think marlin could be a bit more fun with a shahadah like layer.
  12. Outlawz is currently finishing nuijamaa v2 so coop will already be redone on that.
  13. That's what the plan was, while having non respawnable ones with the landing craft. So the ones that would spawn in with the boats after trenches are taken would be their replacements.
  14. That can be done but as said earlier it opens up more problems than it solves.
  15. No there isnt. Its either keep the current system or the new way I just purposed.
  16. I can delay the german tanks to 15 minutes. That would give you a 2 tank advantage for the first 15 minutes as long as they arnt killed. It would also mean if you lose a tank you dont have to drive it all the way from main base but rather just from the beach provided you took the trenches.
  17. If I were to make the tanks that originally spawn way back at the boats non respawnable but add tanks that spawn on the boats after you take the trenches be a good change or worse change.
  18. Strange, try using 3 rounds HE from the sherman, just tested and that worked.
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