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Elite: Dangerous - Fleet Carriers Update & September Arx Update Details

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Coming soon to Elite Dangerous:

Details have been released regarding the Fleet Carrier as well as the Frontier Points that can be earned in-game to buy cosmetic items that were previously only available for purchase (with real money) from the Frontier Store.

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September Update
 

 
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For those of you who have been stranded out in the black and somehow missed it, here's also a super-duper QUICK recap of the September Update.

  • This year's updates are focused on improving the starter experience for new commanders. We're adding a fully-voiced, in-game, in-ship tutorial, covering the basics of space flight, combat, traveling and scanning. Also, this experience is available in all of our in-game supported languages! Speaking of you veterans, you'll be able to access this from your right-hand panel at any time so you won't even need to wipe your save!
  • In addition, we'll be reworking and rebranding what some of you might know as Frontier Points, introducing them as Arx. These Arx will be purchasable and used to buy Game Extras such as Paint Jobs, Ship Kits, Bobbleheads and more. What's great about Arx is that you will be able to earn them in-game by... simply playing the game!

The September Update will be launched 18 September for PC, PlayStation 4 and Xbox One!

 

 

 


 

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December Update - The FLEET CARRIER Update
 


The news you've been waiting for... Fleet Carriers.

Take a peek below at the initial details about Fleet Carriers, coming as the December Update.

Ownership

  • Purchasable with a large amount of credits.
  • One Fleet Carrier per Commander. Available for base game and Horizons players.
 
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Capacity

  • Fleet Carriers have a total of 16 Landing Pads, composed of:
    • 8 Large
    • 4 Medium
    • 4 Small
  • Set permissions to allow others to dock at your Fleet Carrier.
 
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Operations

  • All Fleet Carriers feature rearm, refuel and repair services.
  • Commanders can choose a number of loadouts for their Fleet Carrier, governing services/module and ship availability to support a number of different activities, such as:
    • Bounty Hunter
    • Mercenary
    • Pirate
    • Trader
    • Smuggler
    • Miner
    • Explorer
    • Search and Rescue
 
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Travel

  • 500 LY jump range (per jump)
  • Schedule jumps from the Galaxy Map when you want and from wherever you are in the galaxy.
  • Commanders require a unique resource to fuel the Fleet Carrier in order for it to jump.
 
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We'll be delving deeper into Fleet Carriers and all they can do in upcoming livestreams and forum posts later this year! 

 



*I have several billion in-game credits and will be purchasing a Fleet Carrier for the VETERANS-GAMING Squadron in Elite: Dangerous as soon as they release in December, and will place it based on current group activities to support whatever we are doing, and will outfit it to most benefit our current in-game operations.  Will be happy to re-tool and re-fit it, as well as re-locate it when needed, based on group decision.  And standing open invitation to anyone who wants to learn some killer in-game money making strategies that will help you afford your own Fleet Carrier in no time, just let me know!  Videos and guides help, but nothing is faster than flying around with someone and learning while making half a billion credits in one gaming session!

 


SemlerPDX - Elite: Dangerous

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