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realCarlo4SPP

two users 1 network playing on the server not working

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So i wanted to play PR on VG w/ my bro and we are on the same network. We logged on in the game went  in coop and tied joining the server. It said cd key not valid, we tried changeing the keys to later relise when it didn't work that the game doesn't support 1+ people on the same network. Can somebody help us. Unfortunaty VG (our favourite seerver) doesn't support VPN. HELP

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42 minutes ago, realCarlo4SPP said:

Unfortunaty VG (our favourite seerver) doesn't support VPN

this statement is nonsense. a vpn does not need to be supported ... and many of our players use vpns to play pr.
you probably have the same problem with your vpn as without it.
look at google for your router and the word "NAT".
where should your router or PR know which computer is for which player? you have the same IP on the outside. you have to set up forwarding in your router. a VPN will not help at this point.

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1 hour ago, realCarlo4SPP said:

So i wanted to play PR on VG w/ my bro and we are on the same network. We logged on in the game went  in coop and tied joining the server. It said cd key not valid, we tried changeing the keys to later relise when it didn't work that the game doesn't support 1+ people on the same network. Can somebody help us. Unfortunaty VG (our favourite seerver) doesn't support VPN. HELP

From what i know you don t need to change any cd key to play pr as it is standalone( you dont need bf2 to play it). 

 

This may help you: https://www.realitymod.com/forum/showthread.php?t=146983

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6 minutes ago, .Blizzard. said:

From what i know you don t need to change any cd key to play pr as it is standalone( you dont need bf2 to play it). 

https://www.realitymod.com/forum/showthread.php?t=146983

I think that's another problem. a new installation will not help. pr just does not know how to deal with the data. there is one external ip that connects with pr .... if there are two machines hanging behind someone has to explain which data goes to which computer. the pr server sees only that there is an ip with two keys and naturally rejects one of both.
Nat would have to help keep the computers apart. if the keys-problem then continues it would help to put one computer in a vpn that gets its external ip somewhere else.

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Hello guys, so it's been about 2 weeks and we still haven't fixed the issue... :mellow:Does anyone know the easy to Port Forward? And what ports to use? Thanks! :)

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Get wired for gaming for sure!
Your ping on the posted test is 167 Ms to a server only 100 mi away. Sounds very high.If ping in game varys from 36 to 51 I'd bet it wasn't consistent, the spike is what trips the disconnect. I think PB-B is what does it. Have you tried:
Typing this line in your in the BF2 console (default ~) when you join a server: pb_sleep 500
More information about pb_sleep command found here: Punkbuster BF2 Information

Port Forwarding just lets you open ports for selected PCs or an ip address range on your network. If it's just you and other gamers on your network then it's not going to be a problem to have the ports open for everyone. However if your parents use the network then I would suggest doing it( opening ports only for the gaming PCs on the network) for the added security. The hide you save could be your own.

Make sure these ports are open on your router (my router 'D-link Gamers lounge' auto opens these ports for BF2)

TCP
80,
4711,
29900,
29901,
29920,
28910
44301
45301

UDP
1500 - 4999,
16567,
27900,
29900,
29910,
27901,
44301,
45301,
55123,
55124,
55215



Not sure what ports (TCP/UDP)
port for PnkBstrA = 44301
port for PnkBstrB = 45301
should be, so opened for both

Good luck 

 

out of:

https://www.realitymod.com/forum/showthread.php?t=63876

search for the manual of your router and look there for NAT and forwarding. this looks a little bit different in every router.

 

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sv.allowNATNegotiation 0

That's is a line from the serversettings.con

I'm a noob in such things but isn't that needed to turn NAT on (1) ???

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1 minute ago, =VG= Fastjack said:
Quote

sv.allowNATNegotiation 0

That's is a line from the serversettings.con

I'm a noob in such things but isn't that needed to turn NAT on (1) ???

I think you need that for nat on server-side, but maybe I'm wrong... at least we have users with IP address overlaps.

 

2 hours ago, MasCree said:

Port Forwarding doesn't work... :mellow:

so try nat; p
Nat and forwarding are different things. on the most routers you find them in the same place, sometimes even in each other.

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