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Lashkar valley with a big bug


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Well yes. Some combinations of maps/mainly factions are problematic. 

 

When you run silent eagle (ger/ru) and the next round is route e (NL/ru) the dutch forces will get the wrong kits. 
The same when you run route e (nld/ru) and ulanovsk (ger/ru) the germans will have the wrong kit

 

I have yet to find why this happens but it also happens on deployment time to time. It seems the combination NLD/GER and RU-Militia/Vietnam are causing these kit issues.

 

Other unofficial issues are

running US-army and USMC after each other (it tends to crash when loading the map) 
Faction swaps (RU/IDF) next round (US/RU) Because russia swaped from bluefor to opfor (or backwards) it tends to cause problems (Ru can be replaced with any other faction)
And the last one are all the insurgent factions (hamas/taliban/insurgents) and mec swapping around.

 

When testing certain modifications i found out that the language gets loaded before the rest of the map initialisation. Because PR has a central located factions/kits/language setup loaded from the init.con file it could happen that it mixes team1 for team2 and assigns the wrong weapons as the script they use does not verify the changes backwards. This (wrong factions) error then reaches the validating and the server crashes, or in the lashkar image gives you the wrong kits and you die.

 

Just runnext should fix it. 

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