Jump to content
0100011000101

Lashkar valley with a big bug

Recommended Posts

the map is not playable. If you have spawned the screen went black and the game called you to drop the kit. There were also weird graphics...

Share this post


Link to post
Share on other sites

 

Yeah, we had some issues with the germans spawning with m16s then dying or when they changed kits being ghosts. Was funny but not very playable...

 

Untitled1.gif

 

 

Untitled.gif

Untitled13.gif

Share this post


Link to post
Share on other sites

What map did you play before it? If you played NLD it does this.

 

same as you cannot play militia and Vietnam in a row. It will cause map problems!!!!!

Share this post


Link to post
Share on other sites
17 hours ago, =VG= Double_13 said:

What map did you play before it? If you played NLD it does this.

 

same as you cannot play militia and Vietnam in a row. It will cause map problems!!!!!

Pretty sure the map before was Gaza Strip so don't know if that did or didn't have anything to do with it.

Share this post


Link to post
Share on other sites

Well yes. Some combinations of maps/mainly factions are problematic. 

 

When you run silent eagle (ger/ru) and the next round is route e (NL/ru) the dutch forces will get the wrong kits. 
The same when you run route e (nld/ru) and ulanovsk (ger/ru) the germans will have the wrong kit

 

I have yet to find why this happens but it also happens on deployment time to time. It seems the combination NLD/GER and RU-Militia/Vietnam are causing these kit issues.

 

Other unofficial issues are

running US-army and USMC after each other (it tends to crash when loading the map) 
Faction swaps (RU/IDF) next round (US/RU) Because russia swaped from bluefor to opfor (or backwards) it tends to cause problems (Ru can be replaced with any other faction)
And the last one are all the insurgent factions (hamas/taliban/insurgents) and mec swapping around.

 

When testing certain modifications i found out that the language gets loaded before the rest of the map initialisation. Because PR has a central located factions/kits/language setup loaded from the init.con file it could happen that it mixes team1 for team2 and assigns the wrong weapons as the script they use does not verify the changes backwards. This (wrong factions) error then reaches the validating and the server crashes, or in the lashkar image gives you the wrong kits and you die.

 

Just runnext should fix it. 

  • Upvote 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×