Jump to content
ranger_12

suggetion!!!

Recommended Posts

hey guys! 

well ... after the last ''update'' now i think ... no i don't think :D im sure the bots (the AT bots) can shoot the chopers down using thr anti tank weapons. i was flying the super cobra 400m alt and enjoying the anti tanks rockets party arround my chopper. this great ! this make the game harder for pilots and more ''fun?'' maybe for some yes ..

ok. im not gonna say this relistic or not i don't care.  but why the bots still spawn with AT without a limit kits ?? imagin u fly a huey and all the bots spawn with AT and looking for the s*** of **** ???  do you even find this funny ??? while we have this great update  can you please limit the bots kits ??? 

Edited by ranger_12
languagelanguagelanguagelanguagelanguagelanguage
  • Upvote 2

Share this post


Link to post
Share on other sites

Hey Ranger, just to make sure I am reading this correct, you would like the bots to have limited AT kits?  Not a bad idea, since we do limit kits on the player side.  I wonder how many kits the AI have that are dedicated AT, I will do some digging and see what I can find.  

  • Upvote 5

Share this post


Link to post
Share on other sites

Yes, lets have the tanks and APCs rape even more than they already do. Sounds good.

Don't worry ranger, server will be set back to normal this weekend anyways.

  • Upvote 2

Share this post


Link to post
Share on other sites

BF2 ai allows 7 kits in total but you cannot set a kitlimit to the bots for some kits.

Allowed kit ai's are :

  • Specops.ai  
  • Support.ai
  • Sniper.ai
  • Engineer.ai
  • Assault.ai
  • AT.ai
  • Medic.ai

The SAI decides how many bots with what kind of kit spawns and they can only choose the kits from the kitselection menu.

Simple explained: The SAI compares the offensive/defensive strength from one team and spawn the right stuff for the other team to have a combatstrength of the same level.

How this offensive and defensive strength get calculated idk. Some IT flags for vehicles also influence the SAI decisions. Also temperature values and the weapon strength from some weapons getting calculated.

  • Upvote 1

Share this post


Link to post
Share on other sites

When i was flying trans one time in jabal three AT rockets flew right past my windshield, it was awesome and gave me a adrenalin rush, ive never experienced dying by a rocket the update didnt really affect my flying much.

  • Upvote 5

Share this post


Link to post
Share on other sites

I would say keep the changes as it makes some maps more fun. 

Yes it is annoying you can nolonger fly over 20 bots land in the cap zone behind them and cap but it is kinda realistic. 

Try walking then? 

 

I highly suggest you play deployment and fly like you do on coop i am quite sure you get killed in seconds. So bots are not that off from humans when it comes to latting choppers 

 

  • Upvote 4

Share this post


Link to post
Share on other sites
19 hours ago, =VG= TEDF said:

Yes, lets have the tanks and APCs rape even more than they already do. Sounds good.

Don't worry ranger, server will be set back to normal this weekend anyways.

IF I UNDERSTAND YOU CORRECT TED i don't mean tanks  adn apcs because its same we still can rape hundreds of bots :D without problem .... what i meant is helicopters.  Cheers ^^

Share this post


Link to post
Share on other sites
15 hours ago, =VG= m823us said:

how many kits the AI have that are dedicated AT

Yesterday we. The Pilot., BmanZ, Deathdealer and me, see Bot Squads 5-8 AT guys ready to shoot, spawn underneath our Heli. I've seen 5 Rockets passing the Heli, (swoosh) then  3 hits and instant death. BADDABOOM. ;)

I find it challenging we have to look out for better strategy to get them. It is like Reality where the modern AT can hit and onkoll shoot you by 1500 mtr.  like the M47 Dragon wich was invented in 1966 and part of the US ARMY from 1975 on. Since 1996 the FGM-148A Javelin is produced and there we have a max of 4000 mtr and it will still kill you by 2500 mtr. So these are thing we have to deal with in real life, so why not in PR?:diablo:

  • Upvote 5

Share this post


Link to post
Share on other sites

The only thing i hate so much is the bot accuracy. It is now very difficult to survive around 2 or 3 bots that are charging at you. I suggest leaving it as it was before the change. Some players have already complained about this. Even if the medic bag is in the hands of the guy close to your position, you wont survive for more than 4s ,at max, if you are being shot at already.

  • Upvote 1

Share this post


Link to post
Share on other sites

As medic you not suppose to intantly pick up the wounded guy. He or his squad should first take out the enemy’s before reviving. However currently this is not done and the guy gets hit by one of the shots and dies again. 

Simmilar as in deployment you will just have to wait before getting revived. While I can agree that the wounded time is quite short it is short as the bots wait until they bleed out and then spawn. Adding the same 3 min wounded time would mean the bot will respawn after 3 min. 

 

The only thing what these changes do is force you to play more realistic. And last time I checked it is called project reality, so it has to be realistic. 

Looking from my standpoint I do not notice any more accuracy then before. I still can just cross the streets and walk where I want to walk without the instant death. The only thing I noticed I can’t walk 50M in the open but only 25m before getting killed. However this adds a new challenge as the approaches to buildings and flags need to be changed. And this is where it goes wrong.

still people sit on the same building using the same rush tactics they did before but now they complain they get killed. Rather then adapting you simply say to hard change it back. But isn’t that the fun, Trying new things when it is hard?

 

could the changes be saved and added to the second server so that the moments people wish more challenge they can play on one of the other servers. 

Share this post


Link to post
Share on other sites

Going to lock this as it's slowly getting out of topic and heated up. If you got anything to add towards the AI changes, please do it HERE . This post was solely to address the issue of bots spamming LATs at choppers and unfortunately there's not much to do about it as the bots can't make a difference between transport helis and attack helos atm, otherwise I would have left the transport helos untouched.

I appreciate the feedback, but as I mentioned in the original notification, all changes are temporary and will be removed after a while which happens to be this weekend. I'll tweak the files and test out the AI during the course of campaign and once I'm happy with the results, it will be loaded on to the main server again for further testing and feedback.

  • Upvote 4

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×