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Server Crash after 5 maps


=VG= m823us

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*Last night were have played the maps like:

 

mapList.append pavlovsk_bay gpm_coop 32

mapList.append albasrah gpm_coop 32 (No Al Basrah for some reason, looking at the history)

mapList.append asad_khal gpm_coop 64

mapList.append operation_marlin gpm_coop 64

mapList.append khamisiyah gpm_coop 64

mapList.append pavlovsk_bay gpm_coop 64 (Changed to Kozelsk STD by me from Mapvote)

mapList.append karbala gpm_coop 32 (Default to Wanda Shan STD after Kozelsk STD)

mapList.append beirut gpm_coop 64 (Changed to Sbeneh INF by chickenjason from previous next map, Muttrah LRG)

 

Can someone confirm this? Even the maps not changed, im pretty sure the crash not occur when had few players...

These maps running smoothly tbh, no issues yesterday...

 

- Inch

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it's PR. You are lucky to get through even 2 without crashing. 

As I've said before, there's only so much we can do to avoid the crashes and they are :

1. Do not use setnext at the beginning of the round or at the last second. Do it in the middle

2. Do NOT use runnext on the first map. Wait for it to play through.

3. Do NOT use runnext within the first 10-20 minutes into the round. Avoid using it at the end of the rounds.

4. Avoid setting maps that have the same faction as the previous map with different layout. (For example, do not set karbala after muttrah as it would be Marines - Army / MEC - Insurgents, which PR doesnt seem to like.)

5. Avoid spamming commands - If someone needs to be warned, kicked, whatever - talk it through on TS who is going to do it. Don't need to send out the entire battalion to take out one guy.

6 hours ago, InchPincherToo said:

mapList.append albasrah gpm_coop 32 (No Al Basrah for some reason, looking at the history)

albasrah is the name of the map folder, which the server uses when dealing with commands. (muttrah city is muttrah_city_2 etc.)

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