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Operation "Red Tide" Part II


TEDF

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Operation "Red Tide" part II

8th of April 7pm GMT

ctLrDUz.jpg

 

Briefing : 

 

 

With the crisis between Nato and Russia escalating in Europe, Delta Force has been pulled out from the Middle East and US forces are ordered to return to their bases. This leaves the job of clearing out the last Taliban strongholds to the Rebel's 3rd mechanised company. 

The enemy has fled to their three remaining sectors and will do anything to keep the hold on the area. US UAV  picked up a large number of enemy tanks and IFVs in the region. 

Event info : 

1. Heavy assets are signup based - first come, first serve. To apply for position, reply to this post. (2 positions per player)

2. Inf does not have to sign up. It is allowed to gather up people for your squads.

3. Maps will be added on the event week.

4. FOBs will be available, but will require digging.

5. Due to lack of funding, it is prohibited to build ATGM launchers from the FOBs. (SPGs allowed)

Maps : 

1. Sharqi Peninsula - FSA vs Taliban

FSA assets :

1 x T-62

2 x BMP1

4 x 50.cal technical

2 x zastava music truck

1 x FSA logistics truck

1Sl7huv.png

 

FSA will start their push from the south of the city. The outpost south of the city must be secured before advance on the city can commence. All units are to remain on the lowground. Mountains are off limits. Also, a lot of sharks have been reported in the region, meaning that swimmining over the sea is not an option.

Enemy heavy reinforcements expected from north and east after the alarm is given. Response time currently unknown.

NO CAMPING ENEMY REINFORCEMENT ROUTES!!!!

Tank 1 :

Driver : Double_13

Gunner : Spartanish

IFV 1 :

Driver : Kaioshin

Gunner : SerEvergreen

IFV 2 :

Driver : 

Gunner : 

 

2. Taraba Quarry - FSA vs Taliban

FSA assets : 

2 x T-62

2 x BMP1

1 x AA truck

4 x 50.cal technical

2 x music vans

1 x logistical truck

65xQerU.png

 

Intel : 

FSA will start in an abandoned industrial sector NW of the area and will progress east towards the dam. The red area east of deployment zone indicates mines, making advance towards that area impossible. The blue area south of deployment zone indicates area under the control of friendly forces - No enemies will come from that side.

Intel suggests that enemy has deployed air assets and heavy armor to the region.

 

Tank 1 :

Driver : Carkidd

Gunner : Jersans

Tank 2 :

Driver : 

Gunner : 

IFV 1 :

Driver : TEDF

Gunner : Sydney

IFV 2 :

Driver : 

Gunner : 

 

3. Highway Tampa - FSA vs Taliban

FSA assets :

4 x T-62

3 x BMP1

4 x 50.cal technial

1 x SPG technical

2 x logistics truck

uZjrHh0.png

 

Intel : 

This is the last remaining Taliban stronghold. No doupt they will throw everything they have at you. Expect heavy armor, backed by mechinised inf presence in the area.

Taliban, in desperation, have blown up oil derrics in the area, turning the ground into wasteland. View distance is reduced greatly due to heavy smoke and dust. Use caution when engaging enemy forces since their assets are superior to our own.

 

Tank 1 :

Driver : Double_13

Gunner : Spartanish

Tank 2 :

Driver : Carkidd

Gunner : Jersans

Tank 3:

Driver : Kaioshin

Gunner : SerEvergreen

Tank 4 :

Driver : 

Gunner : 

IFV 1 :

Driver : TEDF

Gunner : Sydney

IFV 2 :

Driver : 

Gunner : 

IFV 3 :

Driver : 

Gunner : 

 

Event Rules : 

1. Standard VG COOP server / TS rules

2. Map specific rules

 

Download LINK

Install Instructions:
1) Download the file
2)locate your PR levels directory, (default is C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels)
3) Extract the downloaded zip file into pr\levels using winzip, winrar, 7zip etc.

4) Run PR
5) Create a local coop game and check that the event maps are in your maplist
6)If they are you're good to go for the event

 

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3 minutes ago, Carkidd said:

So we are playing FAS aka MEC, right? 

I'd like to be t-62 driver on all, if possible.

 

MEC doesn't exist in this scenario. FSA is part of a bigger rebellion faction that's fighting against Taliban

Only 2 slots per player for now. Since the tank on Sharqi is manned, I can put you on HIghway and Quarry

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Alpha Group is ready to deploy.

    Officer Kit - Kavelenko -  confirmed
    Medic 1 - Cptn Wonderful -  confirmed
    Medic 2 - -Faraday- confirmed
    Breacher Kit - FatAlbert - confirmed
    Automatic Rifleman - necrodude -  confirmed
    Lite Anti Tank Kit (LAT)  - BrokenArrow - confirmed
    Grenadier Kit/Rifleman - I3RYAN -  confirmed
    Heavy Machine Gunner (HMG) / (HAT) - Blazer -  confirmed

Alpha Group will accept randoms on the day of the event if any of our players are unable to attend.

REFERENCES: Tactics 101 101 – The Mechanized Infantry Platoon

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14 minutes ago, =VG= Double_13 said:

Might be a suggestion but should there not be a commander signup as well. I think it is a good idea that the commander has some sort of battle plan/idea beforehand.

Have to agree with that Double_13, a commander is definitely a plus and adds to the event.

Please can we have no criticism of the commander either, there's enough pressure on them without giving them shit when things don't work out.

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  • 2 weeks later...

The maps should be made avalible at least a day before the event. 

On the day of the event make sure to check this topic once again to obtain the password to the server.  We have to lock the server as the rules of the PR licence states that custom content is only allowed on locked servers. 

Feel free to invite your buddy's and if you wish sign up for one of the asset slots. Please join our Teamspeak server on the event to get more information form the organisers. 

 

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2 hours ago, Connorsponner01 said:

ive never done an event so im not too sure what to do and whether i need to download these maps? sorry xD but if i could i would like to play INF if possible :D

 

Connor.

 

 

:read:

4 hours ago, =VG= Double_13 said:

Yes there are maps needed to be downloaded in order to join. The maps will be made available once the final adjustments have been made.

 

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