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Coop server ideas for events


=VG= m823us

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Some people have been asking on the server if we could have events run during the summer (summer time in U.S. since we are an international server).

Below are some events people have asked for. Please feel free to leave feedback on anything. Remember this is a brainstorm, no promise of anything and like I said I am not sure if the community has any interest or how hard it is to set up.


Friday night knife fights- Rotblut reminded me about how some servers have a pvp but maybe we could do a certain hour where it is players vs bots fixed bayonets or melee only.

Tanks vs all- Bots have tanks and as humans we have to fights off the hoards inbound. The server would have one flag defended against the bots.
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All of those suggestions (knife + tank) aren't propably going to happen.
1) If I remember correctly, some of us had that knife idea in the past, but it was too hard to make bots to use knives only.
2) That would require someone to build a brand new map and code it so bots would spawn only in vehicles, STAY inside them, and not wonder off somewhere randomly.

What is manageable :
1) Resque the pilot - 1 trusted player (admin) goes to bot team and stays on the last enemy flag. Blufor must find him before round ends. Blufor loses if pilot is killed or round ends before pliot is found.
2) Assasination - Basically same thing, only the person on other team would go as CO and the human team coal would be to kill him. Rules - that person can't use UAV, heavy vehicles, mounted mgs, AA etc. CO must stay within fighting area and not wonder off somewhere random. Play Only inf as officer. Blufor has to kill the officer before round ends.
3) Escort - pretty much same as the old gamemode. Blufor commander has to get to certain point before the time runs out. Blufor loses if CO is killed, time runs out or round ends

Sry for typos. Phone sux !crazy

EDIT: also would love to try out something Robot came up some time ago - 2 player server with 1 human on both teams, playing as CO and leading bots against other team's bots. !crazy !crazy !crazy
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I didn't mean defence style gameplay. Round would be pretty much the same as normal one only with a small bonus objective,
Resque mission would require Blufor to cap flags in order to get "intel" on pilots/VIP location. No last flag/safehouse rush allowed.
Assassination would be like normal AAS, only with 1 extra human VIP on bot team who gives them orders.
And escort would be like a rushed AAS round with smaller amount of time than 4h (30mins - 1h, depending on map)
Tank one sounds pretty cool as well, if we can pull it off.
Going to do 1 of these events, does require 100% cooperation from all players on the server tho. Definetly going to need a lot of admins on to keep an eye on those little kids who can't get out from CoD fantacy and run around aimlessly. It would take only 1 player to make entire team lose the round if he manages to tk the VIP player.
Any other event ideas are welcome. Post them up! :-)
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I've seen some silly mini games on YouTube on regular battlefield, joust tournaments, "bowling"; there is a bit you all could do without coding anything, so long as you have willing volunteers - Intel could even be a thing an admin provides verbally each time a flag is capped... obviously, arma gets the pleasure of easy scripting, but you can get creative to go around those barriers..
!fans
And stream or record it!!!

Not sure how many of you haven't seen the Battlefield Friends on YouTube, but their gameplay video Joust Tourney was fun.
They used motorcycles and RPGs:

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Another thing we could try is something Sparky, Gooooooding, Robot and I did a while ago on Kozelsk - long range RPG mortar targeting.
Players would have to hit targets with rpgs at long range. Targets would be behind big obstacle (forest, hill, town etc.). Each contestor would have a teammate who tells the shooter where the rounds land and gives suggestions on elevation and direction change.

Or have a race with different vehicles(forklifts FTW). For more fun maybe add 2 player teams. Driver doesn't know the track layout so teammate would have to quide him to the checkpooints.

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