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Arma 3 Session: 28 June 2014


Guest ColdNfreeziN =VG=

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Guest ColdNfreeziN =VG=
So I went ahead and re made this with a little more time for people to get ready for it this time :)

Date: 28 June 2014
Mission Start Time: 19:00 GMT
Warning: This is going to be the first run of this mission, and will likely take more than one run at it to win...as long as we dont run into a tail rotor... :)

Type: Coop
Primary Objective: Capture a rebel occupied village
Secondary Objective: Clear the road leading to the village
Enemy Force: Not Known
Sign Ups: Bring everyone, invite your friends (as long as they know how to take an structured approach to this game)

Weapons/Vehicles (Optional Assets):

Reaper 1-1 (AH-6):
Reaper 1-2 (AH-6):
Thunder 1-1 (BMP) (Driver):
Thunder 1-1 (BMP) (Gunner):
Thunder 1-2 (BMP) (Driver):
Thunder 1-2 (BMP) (Gunner):
More than likely these BMP roles will be bailing as we enter combat.

Platoon Lead:

Platoon Leader:
Medic:
Radio Telephone Operator:
EOD Tech:
Alpha Squad

Alpha 1-1

Team Leader (Squad Lead):
Rifleman:
Auto Rifleman:
Assistant Automatic Rifleman:
Alpha 1-2

Team Leader:
Rifleman:
Auto Rifleman:
Assistant Automatic Rifleman:
Bravo Squad

Bravo 1-1

Team Leader (Squad Lead):
Rifleman:
Auto Rifleman:
Assistant Automatic Rifleman:
Bravo 1-2

Team Leader (Squad Lead): Pigeon
Rifleman: Vetala
Auto Rifleman: Slamfire
Assistant Automatic Rifleman:
MOD LIST

Its a hefty modlist, but it is what I use plus/minus a few mods for my missions...add all of them in PlayWithSix, and all the dependencies will be added (If I missed any) :)
@HiddenIdentityPack
@rds
@CAF_AG;
@RDS_StaticW_CAG;
@A3MP;
@CBA_A3;
@task_force_radio;
@caf;
@outlw_magrepack;
@CLF_Mods;
@rds_tank;
@rds_tank_agreessors;
@RH_M4_A3;
@rc_hmmwv;
@EBU_C130;
@ALiVE;
@dac_a3;
@cTab;
@sthud_a3;
@ToraBora;
@agm;
@Xlib;
DO NOT USE BLAST CORE AT ALL, IT WRECKS THE FRAME RATE
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I'm going to try and make it also... Sorry I haven't been around for about the past year, but life has kept me busy. I just installed PWS and think I got things figured out, but just in case, is there anything I need to know other than adding the mods to a collection and installing them? Also, are we planning on using anything like ACRE, or does that even exist for A3 yet? Any good sounds mods (like JSRS for A2) out that we will be allowed to use on the server? Any other mods that I should have other than those listed above?
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Guest ColdNfreeziN =VG=
We are using TFAR, or Task Force Arrowhead Radio. Its like ACRE. There is a JSRS for A3, but you cant use Blast Core. Blast Core has been causing issues with various server configs, and I really dont want to take the risk :(
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