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Community event - Saturday April 6th (ARMA3)


suomikeizari

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Event will take place in our ARMA 3 private server on the island of Stratis,
and mission will be insurgency as a warm up and domination,
at 19:00 GMT on Saturday the 6th of April.

Password will be given in TS3.

The basic idea is large scale organized gameplay. (for anyone who hasn't played with us before)
We will be doing this mission using mainly land vehicles, Cars that is, Air support will be limited.

Please post if you'd like to join so we can organize the teams properly (in/out will do),
the event is open for anyone who wants to join (d'uh :D)

More details will follow with a possible mod list. (A3 is being patched all the time so..)

Please remember that this game is still on Alpha stage, errors and bugs will occur as well as crashing.

basicly my idea is to give us SQLs tools to effectively divide the squad into buddy teams.

SQL + Medic, Buddyteam 1
Explosives expert/Repair specialist + Rifleman, BT 2
AR + AT, BT 3

Radio coms

Platoon Net: COOP Private/Event (TS3)
PL
SQLs
Pilots

Squad Coms: Squad Channel (VON)
All units.

Roster:

Platoon Lead
Castor

Viking-1
X17 Pigeon
KrazyKanuck44
Lester
X17 Vetala
Iffn
Wooz

Viking-2
Jager
Vertabrate
Outlanders
Ciro
Poffadder
Murderface

Viking-3
BludKlot
Maverick
Hulio
Rev
Eclipse
Whiztler

Ryder-1; Recce detachment from Raashman
Gaz
Terremer
Warthog

Air Transport(KA-60) Callsign: Longship
Bobbus

CAS(AH-9) Callsign: Valkyrie
Instant

Remember to upload SThud for the event! it helps A LOT.
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Should be able to make it. If you mean the Insurgency DAP mission on the server I haven't had a good look at it yet.. might need some work. If you can, test it out with some players and see how it runs.

- are there enough AI to fight?
- how does the mission run with a lot of players?
- more/less player slots?
- what needs to be added (ie: VAS ammo system, radio script, more transport, etc)?


I'd prefer to not force any mods server-side due to the issues involved with the alpha... maybe we can keep it to client-side mods for now?
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SavageCDN =VG= LAN_WROTE ...
- are there enough AI to fight?
- how does the mission run with a lot of players?
- more/less player slots?
- what needs to be added (ie: VAS ammo system, radio script, more transport, etc)?

From our tests last night, imo:
AI numbers were ok, could possible do with being raised, though they mostly spent their time laying on the ground in camps and waiting for us to come kill them.
If it's possible to add patrols/vehicles that would be great. Currently there are no real threats on the open road except the occasional IED.

We didn't really have a chance to max out the server due to password. At most I think we had about 13 or 14 players.
I would say the player slots are ok, possibly a bit too high. It would depend a bit on level of organisation but the map gets zerged easy with too many people.

Supposedly the "UO exclusive" ACRE scripts will run on other servers according to the BIS forum thread but effort. Radio would help in its absence. While I remember: some people in the dynamic war servers seem to lose the ability to switch radio channel when they die, which is a bit annoying.

Map currently includes about 4 AI-manned MH-9s and 1 unmanned player-usable MH-9. It would be nice to have a second unmanned one so a whole squad can be flown by air. In an alternate universe without idiots it would be nice to have an AH-9 (if the threat from AI vehicles and troops is high enough to warrant it).
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Updated post, we will be doing this with land vehicles mainly, air support very limited.

SavageCDN =VG= LAN_WROTE ...

Should be able to make it. If you mean the Insurgency DAP mission on the server I haven't had a good look at it yet.. might need some work. If you can, test it out with some players and see how it runs.

- are there enough AI to fight?
- how does the mission run with a lot of players?
- more/less player slots?
- what needs to be added (ie: VAS ammo system, radio script, more transport, etc)?


I'd prefer to not force any mods server-side due to the issues involved with the alpha... maybe we can keep it to client-side mods for now?


Yeah we played some INS and it was massive fun, the current version of it works, but if there is a newer version of it I wont fight back.

- For 12-13 yes, for 32? no, added amount would make the experience better, unsure how it affects server stability
- As Instant stated, 12 or more players in insurgency seems to work.
On public servers (server was almost full, 32 players I think?) it seems to crash but I have a feeling it is caused by throwables.
- Keep the same amount, I dont think we will get +30 ATM, due to me not advertising in the netz
- more MH-9s, more armored cars.

Well you know the best Sav :) client side mods only.

SavageCDN =VG= LAN_WROTE ...

We also have the option of using the radio script (now in DWS mission)


we tried that and it seems a bit clunky, also has some bugs which will make life difficult :P
- In short: lets leave it out.
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