Jump to content
Website Updates and Upgrades are still underway! We don't expect any further downtime, but we thank you for your patience as we restore themes and other elements including the Chatbox.

VG Mod / Test Server


Iffn

Recommended Posts

  • Replies 160
  • Created
  • Last Reply

Top Posters In This Topic

CC, remember?
I suggest you forget about the Osprey since you need to ask for it which takes time......


Need's not really time, clivewil say's :

yes, you can use it for any BF2 project you like. have fun.


The Osprey is now, an fine CAS Trooptransport-VTOL testmap feature.
I make some minor cosmetical changes with the damageambients and add some damageeffects, maybe some material changes with the armor from this nice bitch.
I think about another change, but more later.



Link to comment
Share on other sites

Hi CC,

i found one of ur old requests in the pr forum: http://www.realitymod.com/forum/f388-pr-bf2-community-modding/78998-help-add-request-kit-ability-object.html


Anyway, I've been searching for how you guys did this with supply crates and APCs and didnt really find anything. So how exactly do you add this feature to them or any other object for that matter?


I think, he didn't understand ur question correctly?!

It's a feature since yesterday from the Osprey.

I added this codelines and correct the position from the supplycrate spawn

ObjectTemplate.addTemplate us_the_uh1n_supply_drop_bighelo_tglcam


ObjectTemplate.setPosition 0/-0.33508/-8


Addionally, i copied the complete firecomp into the Ospreytweak:

U can call all things by the name from another vehicle with this feature.
If u want, that an APC drops an supplycrate, add the codelines from the Supplietruck.
If u want, that another chopper drops a supplycrate use the codelines from the Chinook or Hueytrans.

U cannot create a new spawner with a new name (need to modify pythonscript or maybe a new one) but u can use an existing ObjectTemplate !cheers (the name allready exist in the pythonscript.)

gr

Fastjack


Link to comment
Share on other sites

He did actually understand my question. So sadly, we can't request kist from anything that is not already added by the PR team. This, however, dosen't mean much to us, just to my old minimod i made myself a long time ago.

And Fastjack, is the Lightmaps\Objects\LightmapAtlas.tai file's path specified in terraindata.raw? I can't find it anywere, and i haven't looked in there yet.
Link to comment
Share on other sites

U got an error like this right?!

Open the terraindata.raw with an Hexeditor. U must found in the right bar an entry of the name. U cannot add more alphabeticsto the name but u can exchange each alphabetic with another one. U must change the dezimal numbers (idk which number is whart alpahabetic is)

If u have a mapname with 7 alphabetics rename the map with an name with 7 alphabetics.

Now, u add all other pathes to the new mapname.



Link to comment
Share on other sites

Look into the maps server.zip
Open the terrain.con and look for this
terrain.detailmapBaseName "Levels/karbalb/Detailmaps/tx"
terrain.lowDetailmapBaseName "Levels/karbalb/LowDetailmaps/tx"
terrain.colormapBaseName "Levels/karbalb/Colormaps/tx"
terrain.lightmapBaseName "Levels/karbalb/Lightmaps/tx

This 4 entries are pathed in the terraindata.raw and must renamed
Link to comment
Share on other sites

Found a way around it, but something's just messed up.. i rename the map, copy the modified files from the renamed map's client.zip (terraindata.raw and LightmapAtlas.tai) over to an original map client.zip and it wont work.. i mean.. if i do this the new client.zip and the old one will be the same.. but they're not..
Link to comment
Share on other sites

Great work chaps. We see you are actively forging ahead successfully. Keep it up.

Can we book some time with you chaps and discuss the issues and processes that are needed to navmesh a PR BF2 COOP map succesfully.

That way some of us can probably check our skill sets to see where we can interface and be part of the collaboration.

Till then can all the known links for Navmeshing be posted in ths thread.
Link to comment
Share on other sites

Ok, happy birthday VG

i fixed some bugs from the Osprey:
Added Co-Pilot weaponhud "20MM Gun" with zoom
Added some critical damage effects
Added supplydrop
Added repair supplydrop
Modified the ArmorComp
Changed some materials
Modified the Exitpoints
Modified the flare decoy launcher

Known issues :
Controlpostsnames displayed incorrect.
Not able to add the Pilot-Kit requirement for the Osprey.
Displey for the repair and suppliedrop (shows only the Supply crate magazin)
Must delete the different 3rd player camera.
Remove Osprey spawnpoint (that comes after the testings)

Mapchanges:
Changed one Technical spawn to an Gaskin spawn.
Changed some spawningtimes from the technicals.
Deleted some bot-only vehicles from the USMC side.

In progress :

New Enginephysics settings for the Osprey.
Small cosmetical eastereegs.
Change the neutral market controlpoint, to the insurgentside.

I upped the new Karbalaversion to the Mediafile Account from Blud.

@ Blud:
Pls, inform everybody, that the new version is coming.
All old vesions must be deleted (its no Osprey inside xD).
Install it pls on the testserver.

Greetz Fastjack




Link to comment
Share on other sites

  • 3 weeks later...




Yeah, we caping.




Building assets working fine. The TOW launcher (right bottom corner) is already removed.




The bots doing the job (covering directions) better as an human. Nice teamwork botties. Look at the left bot on the technical. Never saw that before.



He stands on this position and the technical spawns. Now he's kneeing on the technical front.

Sorry, it seems i forget in my euphoric to make screenshots from Daqing.

greetz
Link to comment
Share on other sites

We can have more. But not every vanilla map is a good candidate.

Sharqi, Muttrah and Jalalabad are good candidates to play Infantry with Humvees and Strykers. No heavy vehicles.

Cleansweep and Daqing is great enough to use helicopters and tanks.
The botforces can use jets (not the USMC, the airfield is to short to take off).

Dragon Valley and Fushee is great enough for more helis, apc's or tanks.

How much vehicle and heli stuff we put inside a map is only a question of balance.

I think, i must check some vanilla custommaps with botsupport or some SF maps. I mean we need a night map.

The edge of playing vanilla maps is the short range to the flags and u have constant action like the small mapversion of ramiel or gaza.


Link to comment
Share on other sites

Fastjack LAN_WROTE ...

We can have more. But not every vanilla map is a good candidate.

Sharqi, Muttrah and Jalalabad are good candidates to play Infantry with Humvees and Strykers. No heavy vehicles.

Cleansweep and Daqing is great enough to use helicopters and tanks.
The botforces can use jets (not the USMC, the airfield is to short to take off).

...




Do you mean Mashtuur or whatever it's called??
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy