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  1. Yesterday
  2. So many changes...

    We are still here, waiting for you- ( even Mr. GRNANDGLD was worried about your conditions IRL ) Hope for good recovery and get well soon- - Inch
  3. PR Updated to - Post any bugs here

    Melon has restored the kits to working order. Please keep the reports coming. If you see something, make a note and toss it here in this post later.
  4. So many changes...

  5. So many changes...

    Meanwhile, at OneActual household:
  6. So many changes...

    this looks really tough. Get well soon!
  7. So many changes...

    Holy crap Hater! At least you're back Bro!
  8. So many changes...

    Rub some dirt on it and take a lap j/k Glad you're okay. Take it easy, stay off that thing!!
  9. Last week
  10. So many changes...

    HoLLLLLLY SHiiiiiit .... Glad to hear from you. Hope to see you soon on ts and ingame !
  11. So many changes...

    Glad you're back Hater! Hope you'll get a speedy recovery.
  12. So many changes...

    Jesus. That looks rough. Hope you're healing quickly.
  13. So many changes...

    omg I hope you are fine
  14. So many changes...

    Hello fellas. I'm back after a short and painful hiatus. The fam and I moved across town and on the day we got the keys to the new house I fell and wrecked my ankle and knee. Still waiting to find out if I am going to need surgery. So now that the house is unpacked and I'm a gimp I will mos def be back on the server more often. Congrats to Squirrel for clanning up and 22.12 on the promotion! Great additions to the team and the clan. I'm glad to be back. Check out the pics...I fell hard!
  15. Oh boy, what three weeks change. Friday I came back and look in my garden, a jungle with meter high grass (and none of the happy kind). horsetail and nettle cultivation and all this without a dripping rain over the last four months. Well, to be honest, a few times it has already trickled. ;) I say that I manage all this with a little movement and there is still enough time to play. I'll see you soon. :hi:

    1. =VG= m823us

      =VG= m823us

      Welcome back my brother! So glad to know everything is going well and you just have some minor maintenance issues that you can handle.  Hope to talk with you soon.

    2. =VG= SemlerPDX

      =VG= SemlerPDX

      Just put a fence around it and call it a "cottage garden" haha!

      Welcome back, brother! :drinks:


  16. PR Updated to - Post any bugs here

    mustve been something D/L in the background...seems normal after restart
  17. PR Updated to - Post any bugs here

    good to know. thnx for the info.
  18. PR Updated to - Post any bugs here

    Yep it wont work. you could change the parameters but that would be way way to much work. Loading the game into your RAM (ramdrive) will speed it up quite fast) also forcing PR to run on any other core then 0 could speed it up (affinity)
  19. PR Updated to - Post any bugs here

    a stupid question: if I unzip the maps before, the program probably will not find them anymore, right?
  20. PR Updated to - Post any bugs here

    The loading times are not dependent on your connection speed but on your harddrive speed. To explain this. on the same network (ping of 14ms to VG server) my old computer (1th gen SSD) loading time 2 min my old game pc (until Friday (ramdrive PR)) loading time 55 sec my MacBook 40 seconds my new computer (2 Samsung 970 pro in raid 0) loading time 20 seconds. (note that I do expect you have a reasonable CPU that can handle the game) my network didn’t change but my loading times did. So your argument that loading depends on the server is totally invalid. The only increase portforwarding and fixing your internal IP (NOT PUBlC) is that programs as mumble could be a micro second faster as they do not pass thought your firewall. (As mumble is loaded all the time this does not affect your loading speed) The game is packed into zip files (9gb core) and when loading the map (1gb) it needs to unpack the map and load the content. The faster your drive can do this, the faster you load and can connect to the server and receive additional data as player info (this is done in the spawn menu) a way to reduce lag is remove the main menu movie (cus it is loaded even when you play) and in some some situations installing Reshade could boost it (mixed results some systems go faster other go slower)
  21. PR Updated to - Post any bugs here

    I didn't mean to offend you and I apologize if I did so, But I also do not know the back ground of everyone that comes on here and trouble shooting common problems first is a standard. I speak out of playing almost everyday since the update and I have not seen this issue when I use any asset. My experience on the server tends to be on the Aviation side of it as well as heavy armor assets and in the last several days I've had drivers leave the vehicles while the gun was still active and myself nor my fellow crewmen have experienced this issue. On Operation Merlin as well as Wanda shan, myself and a friend took a tank, he wanted to drive, so when I got to the tank I jumped in and switch to gunner with no issue. The same with Attack Helicopters, I prefer to fly and he guns, he got to the bird first and switch to the gun and had no issues (Muttrah and Al Basrah) . myself and Chickenjason can also confirm that soloing the SPAA on black gold will not reproduce this issue either. And I have not seen the issue with the F15 on Khami or the Chinese equivalent on black gold. I can also pull from a few regular players on VG and double check if they have had any issues, but so far they have only reported the FOB assets. And to the point of trans helicopters, you cannot have a pilot kit and be in any of the passenger seats of the bird, that has been apart of the game for awhile now. That being said, are you on a specific map that this occurs, or does this effect you on every map or server you play on.
  22. PR Updated to - Post any bugs here

    This is where I need your help: first enter a map as squad leader, change kits to a crewman, find a "2 man tank/AAV/APC" , enter the tank or asset of choice & you automatically occupy the driver's seat, next press either F1 or F2 and let me know what happens. You must be in a 2 man with no other troops inside. Next, find a Blackhawk or Huey, select the pilot kit and enter the Huey/Blackhawk pilot seat, then hit F1 or F2 once again and let me know what happens. the aircraft must be clear of any other troops. (I don't generally fly helicopters) I understand it's not accepted protocol to use a 2 man armoured vehicle on Vets however, you must remember not all servers have the luxury of having enough players to fully man 2 man vehicles and although there is "usually" a 40 odd second delay before the gun comes up, you did have the option of using it when required, sometimes necessity on a map is the Mother of invention !!! My activities on Project Reality cover numerous years as many on Vets would be aware of and I do know the difference between a BOT and flyable helicopter and what kit is required to use the asset. Thanks once again.
  23. PR Updated to - Post any bugs here

    As far as I'm aware, the FOB assets are the only ones giving off the bugged warning. I have not seen nor heard of the issue being replicated on any normal vehicle assets on any map so far, are you sure your in a squad with the right kit and not trying to use a bot specific asset?
  24. PR Updated to - Post any bugs here

    Hi Kav, since updating to NBN (National Broadband Network) in Australia my map load time is around 2 minutes or less on GDO. In regards to the asset use mentioned by both yourself & Stark, I just did some "farting" around on Muttrah and deploying all listed assets was fine however, trying to use the asset is another story. Whether it be HMG, AA, TOW, shifting from pilot to passenger to gun in a helli, moving from driver to gun on a 2 man tank/AAV (to use as a single driver/gunner), you get the same warning followed by death "you cannot operate this vehicle position". (I haven't yet tried accessing the TOW on a Hummer so equipped) So yes, there is a monumental "stuff-up" in the up-date that does need immediate attention from our friends at Project Reality, it's turning players away from the game as you cannot access the assets required to defeat a BOT enemy. This is mainly effecting the smaller and less populated co-op servers, as the larger ones such as Vets generally has the man (player) power to over come the deficiency. As I do not play on the "deployment" servers, I can't comment on their functionality, maybe some of you guys that do, can comment on the abovementioned function discrepancies - thanks.
  25. PR Updated to - Post any bugs here

    I always take ages to login to a map, for me it sits on 15% for more than 9 minutes sometimes it used to take longer but since I've created a static IP address and set up my game ports for port forwarding its a lot better. I personally think the speed is down to an old crappy laptop which I'm resisting to upgrade because my mate BrokenArrow can login before a lot of other people because he's running a better spec machine.
  26. PR Updated to - Post any bugs here

    Yea outpost is broken because a other dev changed some spawners and stuff. i can’t fix it at the moment due to PReditor not working on windows 10. I have to install a virtual machine to get it working
  27. PR Updated to - Post any bugs here

    The most annoying ones are emplacements. You can build them with a single (or zero?) small crate. But none of them are usable with any kit. Outpost map is broken.
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