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  1. Today
  2. PR Chopper-sound-bug

    I had these bugs before I did a fresh install of pr again, it has something to do with the chaches not clearing after a certain point when it lands it could also be that the helicopter is at the ending of a map and you're on the opposite edge
  3. PR Chopper-sound-bug

    I have this bug too, and the blades keep spinning even if no one is inside.... Verry annoying in the endscreen.
  4. PR Chopper-sound-bug

    The Rotor systems on the Helicopters I'm flying keep spinning in a ground idle state when i get out of them now... But no sound bug as of yet. I also don't see vehicle fires anymore and can somehow see vehicle damage smoke through buildings now...
  5. In memory of H8CrazyVet67

    Can't believe it's been over a year. Loving all the videos. His laugh is so contagious. Miss you friend.
  6. Yesterday
  7. PR Chopper-sound-bug

    I have a strange bug since yesterday ... if several choppers are near I hear the engine of one of them although nobody sits in it. it is always just one chopper, even if there are several standing around. if I get in and out for a second then everything is fine and the engine stops... has anyone ever had something like that?
  8. I know this is a Stretch but what about a status command that gives you a run down on what features are on and what human pilots are set?
  9. Last week
  10. in addition, you could include german Keyboard, which is a QWERTZ one ( see chap 4-29 list of keyboard layout, in the technical BMS Manual)
  11. Yes it is correct for these commands ... Hi SemlerPDX Of course Speech recognition and Voice Atack can work with French. Even if I don't use it, I could do the translation I think. There is an other issue you need to take into account, and wich is maybe first, this is the AZERTY keyboard instead of the QUERTY one. IN my opinion, Most of french, german ... people are playing with english speech recognition but are not used to transpose the keys from onr type of keyboard to another one Windblow
  12. In memory of H8CrazyVet67

    Dear Vincent Well my friend, its been a whole fucking year man, and Im sorry that Ive drifted away from my VG roots. You and Hater really opened the door to PR for me, but since your departure, Ive just lost the excitement that you would create when we would get into the HMMV and bomb into East City with the dam wheels on fire, guns blazing, and you screaming OH SHIT. OH SHIT. OH SHIT. Some of the most enjoyable online experiences of my life. It was so good to hear your voice today buddy, but sadly, I could only bear a small sample, as it literally tears my heart out ...Im still having trouble wrapping my head around it ...man I really miss ya bro. I did get a chance to play yesterday, and what a thoughtful tribute your old Hommies put together, although I regret not making the tribute photo. Sorry...you know me..always fakin LAST. Bunch of the "old crew " made it...Anyway, just a quick note to let ya know" YOUR NOT FORGOTTEN MY FRIEND", and I vow to never forget you Vincent! Peace be with you buddy!! Luv ya Bro, Chris I miss ya Scott #VETSFORLIFE
  13. Thanks for the feedback! If people prefer English for VoiceAttack, there is no sense to waste time on localization. I believe I can include an option for QUERTY or AZERTY. Is this correct? // AI COMMS Menu Lists Set Text [KEY_AWACS_LIST] to 'A' Set Text [KEY_WINGMAN_LIST] to 'Z' Set Text [KEY_ELEMENT_LIST] to 'E' Set Text [KEY_ATC_LIST] to 'T' Set Text [KEY_FLIGHT_LIST] to 'R' Set Text [KEY_TANKER_LIST] to 'Y'
  14. In memory of H8CrazyVet67

    That's awesome Keed. I think I am the guy on the left. We played a bunch of awesome matches.
  15. In memory of H8CrazyVet67

    I personally couldn't make it. But you are still in my heart bud. Enjoyed every moment with you. Salute.
  16. In memory of H8CrazyVet67

    I was completely unaware of his passing, leaving PR for much of last year. Rest in Peace Vincent, you and Doc and Hater always made me feel welcomed at VG and I'll Cherish those laughs so much more, you will not be forgotten.
  17. In memory of H8CrazyVet67

    H8CrazyVet67 You still and you will always be in our hearts
  18. Server Pause

    Righto... I think that's also what I was thinking of... Thanks for your answer mate. UOAF_Domestos
  19. In memory of H8CrazyVet67

    can someone inform hater? I think he would like to know ...
  20. In memory of H8CrazyVet67

    Yeah good ole Vincent, great guy, sadly missed.
  21. In memory of H8CrazyVet67

    This made me tear up a little. 😔
  22. Hi SemlerPDX Of course Speech recognition and Voice Atack can work with French. Even if I don't use it, I could do the translation I think. There is an other issue you need to take into account, and wich is maybe first, this is the AZERTY keyboard instead of the QUERTY one. IN my opinion, Most of french, german ... people are playing with english speech recognition but are not used to transpose the keys from onr type of keyboard to another one Windblow
  23. In memory of H8CrazyVet67

    Thanks. good that you have thought of it. I would probably have noticed that in one to two months ... so we have to thank you.
  24. In memory of H8CrazyVet67

    Awesome, thank you so much =VG= SemlerPDX Thank you all of you guys for being a part of this.
  25. In memory of H8CrazyVet67

    We should have an event named after him. Rest in peace Scott.
  26. Server Pause

    We don't pause when no players online. Not sure if there is a setting for that. EDIT: I thought we tweaked the campaign to change some setting when no players were online, but it seems that our setting was no different than the default 2 hours, and it has nothing to do with actually pausing the server or action on the server. I have notes going back to Allied Force, things get confusing, so I hope this is relevant. Admittedly, I've not tested it. I set it like 3 years ago as I read in some ancient forum post here, and haven't changed it since, and have included it in our servers falcon bms.cfg file throughout version changes over the years. Here's the original post from three years ago: More info from the interwebs: Technically, it's a 24/7 Campaign, so things happen even when we are not present to witness them, the clock keeps ticking in real time. At all times, a war is going on with thousands of units all over a full scale map of Korea. (if only they could have maps this size and units of that volume for an infantry+vehicles military game like PR or Arma, a map change could be more of a location change/teleport!!) Hope that answers your question - there is no literal "pause" - time moves ever forward: set g_nNoPlayerPlay 2 //VG server changed- extend playtime when no players online *after re-reading all that old info, I think the comment I put in our config "extend playtime when no players online" was what confused me, as I don't think it's the most accurate interpretation and I think I'll revisit this particular setting when I have time
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