All Activity

This stream auto-updates   

  1. Last week
  2. Absolute classic. Love it : )
  3. Wow!! Nice construction! That's a decent sized smelter, too!
  4. Keybinding Part 2

    We'll be talking about the keyfile editor from the last post and will be using it to create a new keyfile.! A version with modified Quickstart keyfile and Callback Reference can be found here:!dPgiHZqA!nCZQP5nYQSRg7aZ_lwLi9fcftHm5ugTyZHTWNGKXpkg When you start it up, you will be greeted by two panes (and errors, ignore them). The lower pane has tabs, one tab for each device. In each tab there is a list of buttons that can be lit up by pressing them on your devices. We'll load the BMS Basic keyfile, you can do this with the full keyfile or the minimal keyfile, or you can use the quickstart keyfile bundled with the program. We are going to assign every button to a blank callback first, and then change the callback afterwards. Start by pressing the green '+' at the top right, doing so will add a blank unbound callback to the upper pane. We need one blank callback for every unbound joystick button, in this case eight of them. After we've made our blank callbacks we'll assign our unbound buttons to them, one button per callback. Double-clicking "Unassigned" in the right hand column will bring up a dialogue box, we can either press a joystick button or select a button from the drop down menu to assign it to the callback. We are going to change these blank callbacks later. It's easier to bind to blank callbacks and then change them than it is to assign buttons directly to the desired callbacks directly, as the program does not handle button conflicts very well. Next, we're going to be assigning the button that will function as our pinky shift. For those that have them, use the pinky button on your stick. For everybody else, find a button that's easy to hold down while pressing other buttons simultaneously. I'll use Joy 1 Button 10, remember what you choose as it will be important later on. In the bottom pane, double-click on the current callback for that button to bring up a library of callbacks, sorted by their location in the cockpit of the F-16. We want to look for the Flight Stick section under Flight Control (HOTAS), and select SimHotasPinkyShift, and hit OK. Once the pinky shift button is assigned, we need to save the keyfile and close the program immediately. Reopen the program and reload the saved keyfile and you will be greeted with new tabs for your shifted device states. Go to the new tab for your shifted device and do the same thing we did at the start, pressing '+' to add a new blank callback for every unbound button in your shifted device tab. To assign our shifted buttons, we need to do something slightly different. Click "Unassigned" like we did the first time around, but this time when the dialogue box pops up we will need to hold our pinky shift button in combination with the desired button to map. The end result should include the string <Shifted>. As before we'll assign every unbound button, but this time these buttons all require you to press them while holding the pinky shift button. This poses an issue for our pinky shift button, as we can't "shift" the "shift button" here. Instead, we'll have to select the shifted counterpart (in our case Joy 1 <Shifted> Button 10) of our pinky shift button from the dropdown menu. If you can't find it you can press another shifted combination to put the dropdown menu in the right area, then select the correct button. "But if we can't shift the shift button then why do we need to bother assigning it in it's shifted state?" Just do it, I'll explain shortly. After assigning the remainder of your buttons, we'll return to the "shifted" shift button. As I said before, we can't "shift" the "shift button" in this program. But BMS does. Technical stuff, don't worry too much about it: Put simply, BMS by default automatically reserves lots of buttons. 256 of them, 0 to 255, 32 for each device. The pinky shift mechanism in BMS works by effectively increasing each joystick button number by 256. When we bind callbacks to the shifted layer we are binding callbacks to buttons 256-511 instead of the normal 0-255. The issue is that when we tell the game to shift buttons upwards, the pinky shift button is shifted upwards as well and the game cannot tell when it is released because the associated button number doesn't exist anymore. The way around this is to assign SimHotasPinkyShift twice, once to the desired button (Joy 1 Button 10 as done previously), and again to it's shifted counterpart (Joy 1 <Shifted> Button 10). Double-click on the callback, scroll up to the Flight Stick section under Flight Control (HOTAS), and select SimHotasPinkyShift again, and hit OK. Once we've taken care of the pinky shift bindings, we can assign the rest of our buttons as desired. Below you can see the end result. Note SimHotasPinkyShift, as discussed before, is assigned to the same button in both the normal and shifted states. Recreated above is the setup I use for my Hotas X. You may find it worth it to sacrifice certain things like TMS Right, DMS Up/Left/Right and maybe even TriggerFirstDetent for things like wheel brakes, airbrakes toggle or landing lights based on your needs. I use racing wheel pedals for differential toe brakes and the rocker on the back of the Hotas X mapped to keyboard buttons (using JoyToKey) for extending and retracting airbrakes, which is why neither of these are present here.
  5. Haha so good! Glad to see another Patriotic brit You should watch a documentary called "Guarding The Queen" really good and interesting (if you havent already)
  6. Carrier & Planes

  7. On that stormie night

  8. Run about

  9. Home

  10. Had to put this in XD :
  11. Not to mension that the Queen's guards are mainly hand picked from a number of foot guard regiments. Grenadier Guards Coldstream Guards Scots Guards Irish Guards Welsh Guards Those who are hand picked are expected to be the best of the best so therefore will be effective with the duty of guarding the queen. However in today's society those guards are mainly for ceremonial use, so if there was a threat then the police will be the ones taking care of the "Situation". However the guards are still authorised to use lethal force if the situation is a serious and urgent threat to the royal family or the guards themselves. Therefore in case there was a heated situation the guards normally carry loaded magazines and a bayonet attached to the rifle, so the guards can easily take out the empty ceremonial magazine and load in a live one instead.
  12. Okay. To be fair. You don't mess with those guys. They're hard-core. Ever wondered why the Queen doesn't get killed?
  13. Okay one last thing... SO Basically the Dutch fucked the English (fake Germans), Scots and Irish over for years. we were undeniably so very fucking good at doing well Viking stuff. Fuck we learned it from the fucking --- wait wait wait for it --- yep fucking Vikings. You'll never guess it. This bitter low-lands bastards we're actually REAL fucking bastards. And I am proud to say I am Dutch. I am. But it's over now. The wars are gone and we're all good friends now. Aren't we. Oh... Fuck #Brexit. Here we go again. PS David Coverdale is English. Mildly... PS 2 so far my contribution to Nationalism, HOUZEE!!!
  14. Also little known fact. Oh yeah DO NOT UNDERESTIMATE US. We are bad-ass by birth. But still gradzzzz to the English, they won at the end.
  15. Nuff said. Not even the Scots, Irish, Spanish, Russians, Germans. Just only the DUTCH. Bow in honor.
  16. If you've been in the army for x amount of years then you'll pretty much know how to maintain a bearskin effectively and do it with speed.
  17. Steel Ocean Real Life this week Salute
  18. For the poor bastards that have to wash dead bodies 3 times per day? I say NAY sir. Let them dabble in them bear (BEAR) hats. Also - there are no bears in England. Haha.
  19. When do they train?! Must be a hard life in the Queens army to wash all day long those things. And btw... do you really kill poor bears to make hats out of them?! Someone call PETA
  20. I'm willing to help but I can only teach what I know, it might be enough to help beginners to at least get themselves in the air, landing, and doing basic bombing missions. Not sure if fragging a mission is the same on the live server as creating a tactical engagement mission but what I'd like to do with beginners is go through the setup of their joysticks, throttles HOTAS if they have them. If we can do that live then they can practice offline, lessons-learned, come back for more. You need time to practice, crash, fail (a lot) offline too. PBSydney said that he'd be interested in flying BMS because he also owns a Warthog HOTAS, we've got Rotblut, (Double has lost interest), Jersans is interested. All it takes is a small group and there's the start of your squadron.
  21. can't..... resist.... python reference.... AAAAHHHH!!
  22. Very impressive! Now I'm gonna feel bad if I make any jokes... It seems that chinstrap is fucking up the one thing that a chinstrap is supposed to do. And I'm surprised that they take personal care of their Q-tips - you'd think given the history of the Soldier and Officer classes in the British Military, they'd have a designated Bearskin waif to clean them all while the men drink bitters and play billiards.. (ba dum - tiss) (I said I'd feel bad, didn't say I wasn't gonna make any jokes!) aw, now I feel bad cuz those guys are really cool
  23. A package, or fragged flight, only exists on the server for the window of it's timeframe. We cannot pre-frag packages for noobs to have just sitting there because when no human player joins them, and their takeoff time is reached, AI pilots holding the package open will takeoff with it and accomplish the mission. There are many offline Tactical Engagements available for you under Saved and Training, not to mention user-made missions available at places like the BMS website. One of the first "multiplayer" things you should learn is how to frag a package on the server, and there are two videos describing this method in the How to Connect thread - I am also happy to take pilots into the server to show them first hand how this is done, and to answer any questions. I'd like to establish a flight school and a curriculum, but it is a very involved activity and is going to require willing instructors other than just myself. Though, like I said, I am willing to help new pilots train online, in between their own offline training and reading. BMS is a simulator with a steep learning curve, and at times, just grasping some of the concepts can be daunting with all we're expected to learn. But I assure you that this server is already set up for noobs, particularly the 120th at Seosan, and the multitude of videos, manuals, and training missions will give you all the skills needed.
  24. live some, learn some, then die

  25. hey VG'ers its been a while but I am still here.... pic of me pulling rooftop watch in downtown Mosul (2008ish)
  1. Load more activity