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    • =VG= SemlerPDX

      VG Servers are Back Up! *UPDATED AGAIN* TS3 Server is back; PR and Mumble are online, Arma 3 Servers are online but still need VG specific missions and configurations, should be done before end of week...   04/15/2017

      UPDATE Sunday April 23rd:
      Most everything is back online now.  The PR Server is running, and Mumble is working.  We have not yet made PR Updates available in TCAdmin, but several more people have access to update the PR Server (including me) and there should be little to no server downtime from future PR Updates.

      I've installed a second PR Server and still need to expand the VG PR License for it - it can be used for whatever, but I called it "PR EVENT SERVER" to start.  I figured we might also want a development server for things like FastJack's PR COOP Insurgency Mission testing, and we will take care of that this coming week as well, if able.

      The Arma 3 Servers have been reinstalled, and they are running basic versions of their former missions.  They still need to be configured, but they will remain online until this happens during the week (when PITN gets time).  I've set up A3 Servers with a Steam Update button in TCAdmin, any Arma Admin can now update to the latest Arma version much faster and easier, and without needing to wait for a Head Admin.    -Sem

      Sunday April 16th 2017:
      I've just received an email from the Server Host in Germany.  They host the server that runs our TS3 and various game servers here including Project Reality, and Arma 2 & 3.  Apparently, there has been a fault with our server host, possibly a hardware failure or such, but all servers in one part of their data center were affected including ours. We do not have further details at this time, but unfortunately this means VG Servers will be down until we can regain access to our server.  We were not given a time frame estimate or specific details of what damage was incurred, and we do not know if we have lost any data that was on the server.  We've been with this host for many, many years, and we've had nothing but great connections and fast servers.  Clearly this is a rare occurrence and we need to be patient as we weather this storm. I feel particularly bad for our loyal Project Reality players who were very patient waiting for our server to get it's most recent update, and I wish I could do something immediately to fix this.  It's a sad truth that it is out of our hands for the time being as we await contact from our host, and get a detailed damage report and estimate of how long until we are online again.  Of course, I've contacted the other head administrators at VG and apprised them of the situation.  We will update you all as we get information. Thank you all for your patience and understanding!
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project reality BF2 Editor View - Sbeneh Outskirts Insurgency

=VG= Fastjack

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Here an overview, part of Sbeneh Outskirts Insurgency in the BF2 Editor.

The tiny blue boxes are possible ammocache locations.

The big blue boxes (sorry but is same color in Editor) are non-controlpoint related StrategicAreas. Such area's are needed to tell the BF2 ai where is an interresting area or important area on the map. In this case, the important area's are possible ammocache locations.

Non-controlpoint StrategicArea's have no capture timer and get instant captured by entering it. Those areas working like alarmzones. The bot ai notice that a enemy entered a important area (doesn't matter if a cache is spawned or not) and will recapture it. That's the way to force the bots to defend a area.

Simple explained: The bots want to recapture occupied StrategicAreas, where the humanplayers hanging around.

Sbeneh_Ins Editor View.png

Sbeneh_Ins Editor StrategicAreas Toggled Statics View.png

Sbeneh_Ins_Editor_StrategicAreas_Overview.png


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12 Comments


Damm Jack, can ya teach me anything from that BF2 magic? Woud be glad to help with all my spare time...

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Hi BrakeGamer, it is like with the SQL you´ve asked. Provide you with a Link to the answer, means also to read the content.

(excuse it sounds a bit harsh but i mean it good)

For Example: http://www.realitymod.com/forum/f487-pr-vietnam-general-discussion/109604-how-do-i-make-maps.html

A few Tutorials to read and I suggest after doing this, Install the lightmaps make your PC PRmodding ready (PR Edit folder etc.)

But I am also interrested in making a Taskforce with you Guys to make some descent Maps. Especcially since I realized that the "old" vanilla

Maps can be remoddet to be used in PR.

Btw. I personally would like to do the navmesh for Operation Soul Rebel. I like to play this Map once against our Botfriends.

Yesterday we´ve played 2-3 old Maps. Check out my YT, Link is in the profile.

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i really would like to test this on a locked test server! we need to know how the bots act, collectin some informations to optimise bot behavior. map for map, step by step to get this awsome mod done and stable for release!

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Im sure we can set something up, do we have an offline test server to use? If not I'm sure we can make one. 

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Would be nice to get a small testserver, maybe 12-16 slots, only for testing purpose and maybe only weekend online,  with a small testcrew. No big things like events or else.

I'm working so long on this and was never so close to find the way for a new working gamemode for Project Reality.

Question to you all:  

Someone knows or played ever a BF2 mod with another ai supported gamemode? NO !, because no other Mod - or Dev team (including DICE) ever made an alternate ai supported gamemode. We are the first ONES in the BF2 Mod world.

 

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I got a official server license if you need one. Like a server to test stuff on and etc.

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