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project reality BF2 Editor View - Sbeneh Outskirts Insurgency

=VG= Fastjack

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Here an overview, part of Sbeneh Outskirts Insurgency in the BF2 Editor.

The tiny blue boxes are possible ammocache locations.

The big blue boxes (sorry but is same color in Editor) are non-controlpoint related StrategicAreas. Such area's are needed to tell the BF2 ai where is an interresting area or important area on the map. In this case, the important area's are possible ammocache locations.

Non-controlpoint StrategicArea's have no capture timer and get instant captured by entering it. Those areas working like alarmzones. The bot ai notice that a enemy entered a important area (doesn't matter if a cache is spawned or not) and will recapture it. That's the way to force the bots to defend a area.

Simple explained: The bots want to recapture occupied StrategicAreas, where the humanplayers hanging around.

Sbeneh_Ins Editor View.png

Sbeneh_Ins Editor StrategicAreas Toggled Statics View.png

Sbeneh_Ins_Editor_StrategicAreas_Overview.png


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Damm Jack, can ya teach me anything from that BF2 magic? Woud be glad to help with all my spare time...

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Hi BrakeGamer, it is like with the SQL you´ve asked. Provide you with a Link to the answer, means also to read the content.

(excuse it sounds a bit harsh but i mean it good)

For Example: http://www.realitymod.com/forum/f487-pr-vietnam-general-discussion/109604-how-do-i-make-maps.html

A few Tutorials to read and I suggest after doing this, Install the lightmaps make your PC PRmodding ready (PR Edit folder etc.)

But I am also interrested in making a Taskforce with you Guys to make some descent Maps. Especcially since I realized that the "old" vanilla

Maps can be remoddet to be used in PR.

Btw. I personally would like to do the navmesh for Operation Soul Rebel. I like to play this Map once against our Botfriends.

Yesterday we´ve played 2-3 old Maps. Check out my YT, Link is in the profile.

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i really would like to test this on a locked test server! we need to know how the bots act, collectin some informations to optimise bot behavior. map for map, step by step to get this awsome mod done and stable for release!

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Im sure we can set something up, do we have an offline test server to use? If not I'm sure we can make one. 

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Would be nice to get a small testserver, maybe 12-16 slots, only for testing purpose and maybe only weekend online,  with a small testcrew. No big things like events or else.

I'm working so long on this and was never so close to find the way for a new working gamemode for Project Reality.

Question to you all:  

Someone knows or played ever a BF2 mod with another ai supported gamemode? NO !, because no other Mod - or Dev team (including DICE) ever made an alternate ai supported gamemode. We are the first ONES in the BF2 Mod world.

 

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I got a official server license if you need one. Like a server to test stuff on and etc.

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