VG Servers are Back Up! *UPDATED AGAIN* TS3 Server is back; PR and Mumble are online, Arma 3 Servers are online but still need VG specific missions and configurations, should be done before end of week... 04/15/2017UPDATE Sunday April 23rd:
Most everything is back online now. The PR Server is running, and Mumble is working. We have not yet made PR Updates available in TCAdmin, but several more people have access to update the PR Server (including me) and there should be little to no server downtime from future PR Updates.
I've installed a second PR Server and still need to expand the VG PR License for it - it can be used for whatever, but I called it "PR EVENT SERVER" to start. I figured we might also want a development server for things like FastJack's PR COOP Insurgency Mission testing, and we will take care of that this coming week as well, if able.
The Arma 3 Servers have been reinstalled, and they are running basic versions of their former missions. They still need to be configured, but they will remain online until this happens during the week (when PITN gets time). I've set up A3 Servers with a Steam Update button in TCAdmin, any Arma Admin can now update to the latest Arma version much faster and easier, and without needing to wait for a Head Admin. -Sem
Sunday April 16th 2017:
I've just received an email from the Server Host in Germany. They host the server that runs our TS3 and various game servers here including Project Reality, and Arma 2 & 3. Apparently, there has been a fault with our server host, possibly a hardware failure or such, but all servers in one part of their data center were affected including ours. We do not have further details at this time, but unfortunately this means VG Servers will be down until we can regain access to our server. We were not given a time frame estimate or specific details of what damage was incurred, and we do not know if we have lost any data that was on the server. We've been with this host for many, many years, and we've had nothing but great connections and fast servers. Clearly this is a rare occurrence and we need to be patient as we weather this storm. I feel particularly bad for our loyal Project Reality players who were very patient waiting for our server to get it's most recent update, and I wish I could do something immediately to fix this. It's a sad truth that it is out of our hands for the time being as we await contact from our host, and get a detailed damage report and estimate of how long until we are online again. Of course, I've contacted the other head administrators at VG and apprised them of the situation. We will update you all as we get information. Thank you all for your patience and understanding!
About this blog
PR Coop Insurgency Gamemode Playtest on map Kokan.
Factions layout : Canadians vs. Taliban
Entries in this blog
Behind the scence of a poor modder life
This Blog is dedicated to the new pr coop player base that joined the game, after the standalone version of Project Reality 1.3.0 was released.
I play Project Reality since version 0.8 (2010), the version before BF2 vanilla patch 1.5 came out and Project Reality introduced the deployable mortars. Since them, i stick to this old lady game and also with Veterans-Gaming.
I learned here all the basic of the gamemechanics, tactics, helo - tank handling and the key elements how to lead a squad. I started with coop and switched later to deployment, where i had a nice time but the funny gameplay of prcoop (the coop magic) with nice people got me back to the coop gamemode.
Since than, Project Reality offered many gamemodes for deployment but only one gamemode for coop - conquestmode or called AAS4.
The AAS4 (Assault and Secure) gamemode :
Get control of a certain area (controlpoint), that unlocks another area and allow the attacking team to capture it. The attacking team has now to coordinate the next attack and also a strong line of defense (setting up defense parameters).
When you are new to PR you will have fun for a longtime with PR's coop map arsenal but one day, its getting old.
Each round is the same, same areas that must be captured, same action in the same spots, some parts of the map are totally unused and some part of the maps are totally overused. Conquest lacks on dynamic gameplay.
What is Coop Insurgency Gamemode
It's an objective based gamemode, where the BLUFOR team is forced to capture INTEL to reveall hidden ammocaches on a random location of the map. The Blufor team has to destroy those ammocaches. The dynamic of the random spawning ammocaches, makes 90% of all rounds unique. All ammocaches never spawn at the same locations. It can happen, that a ammocache like to spawn often at the same position but not all 10 ammocaches that must be destroyed.
You will fight in areas where you never been before.
Here an overview, part of Sbeneh Outskirts Insurgency in the BF2 Editor.
The tiny blue boxes are possible ammocache locations.
The big blue boxes (sorry but is same color in Editor) are non-controlpoint related StrategicAreas. Such area's are needed to tell the BF2 ai where is an interresting area or important area on the map. In this case, the important area's are possible ammocache locations.
Non-controlpoint StrategicArea's have no capture timer and get instant captured by entering it. Those areas working like alarmzones. The bot ai notice that a enemy entered a important area (doesn't matter if a cache is spawned or not) and will recapture it. That's the way to force the bots to defend a area.
Simple explained: The bots want to recapture occupied StrategicAreas, where the humanplayers hanging around.